@@Luaksz Slenderman is a present threat whether you see him or not though. He still hunts regardless of your actions. Prolonged visual contact just accelerates the inevitable demise. This idea would be more like if Slenderman didn't exist at all until you happened to stumble upon him randomly in a forest with a flashlight, presumably wish you hadn't, then he continued not existing until you happened to cross paths with him again. Doesn't sound particularly scary by itself, but I'm sure someone could make it work. Seems to work here, being stuck in an environment that you can't see any of without the help of the very tool that triggers the anomaly.
This is absolutely chilling to me. The limited field of vision leads to a super tense and gripping atmosphere, and the sound design is excellent as well. Not super familiar with gmod but I’d pick it up just to play this. Could see this thriving as a stand-alone game as well
Gmod is less a game and more a platform for people to make anything they want. Thriving community servers and hundreds of thousands of add-ons allow it to be basically anything
Yeah probably do that in a indoor map with obunga in it but decrease obunga's speed cuz it would be unplayable if rogurt's more slower and obunga has so much speed
I love the terror aspect of the "observer's effect" giving life to the enemy. So unique and atmospheric. I wonder if near the climax it could start chasing you, but only by coming in contact with surfaces you've scanned.
This addon is similar to the gameplay mechanic of Scanner Sombre. A game by Introversion (developers of Prison Architect) from 2017. So if you like this addon, check that game out. It's rather underrated.
@@kript0 "Only Jack". Or you could perhaps try expanding your options by also considering channels that have less than the apparent minimum of a million subscribers.
@@herbertgamwell5364 when you over paint it can be a silent, lonely and dark room. all the splatters make it look like the darkness is creeping up the sides of the walls.
I would pay a well amout of money for a well developed game that uses this style. Looks so dope with so many posibilities. Imagine marking enemies with dots that slowly creep up on you. Or some sort of ray tracing filling the room. Maybe playing with the colours of the dots to solve puzzles by marking important moveable items or something.
This may be the only addon in a game that makes me unbearably anxious just from watching people play it. *_EDIT:_* Yo, thanks for the likes. Seriously, I wasn't asking for them. I was speaking my mind, because _holy shit_ this addon looks like it's capable of giving me existential dread.
@@islands12345 Correct. So the red guy doesn't actually occupy a space on the map, he just has a chance of spawning in front of you when you right click and do the big scan. you can confirm this yourself by typing 'blindplayer username' into the console to remove the darkness and see normally. If you walk around right clicking, occasionally you will see the stalker pop up in front of you.
this is such an interesting concept for a horror game. your sense of sight is dependant entirely on laser mapping technology and the idea of a entity you cannot see stalking you is really creepy.
Another game with this mechanic is The Unfinished Swan. The game is white solid and you have to throw paint to know the depth of the environment. Its quite beautiful and lovely
i love that it flips the script on you. you start out like "oh, this is so cool! i love using this!" to "oh god oh fuck i don't want to use it but i know i have to"
We learn via feedback. Basic survival instincts. Now if we learn that: Sight = safety And Dots = sight Then Dots = safety Now basic survival instinct also tells us that blood is red, and animal/human shapes are potential threats. Dots are white White = safety Sudden negative feedback when the dots suddenly turn red and create a human shape vastly contradicts our learned instincts of: Dots = white = safety Now: dots = red = danger I like this mod.
I think what does makes this Game mode even more impressive, is the fact is also flips the map. So even if you're well versed in a map, now you have to think about where you're going a little more.
This is awesome! Of course for a video game for leisure purposes, but also for engineers studying lidar sensors. It could be a nice tool to familiarize with the concept of a lidar and pitfalls of lidar systems. Very nice :-)
@@DonkeKongy the developer made an entire discussion post on the workshop page that's pinned, it has a ton of special commands for you to run in console to allow you to do stuff such as open the spawnmenu and stuff like that, even give yourself weapons
There's this game called Scanner Sombre, which has pretty much this gamemode's mechanics. It is a story game about a explorer's obsession over cave myths, who uses a VR headset and a LiDar Sensor to explore. Pretty good!
This reminds met of that part in the GTFO teaser where he takes a "picture" of a closed off gate, and everything behind that door gets displayed like this
I like how this guy uses the Lidar Gun, I saw one guy only use the big top-to-bottom Print, meaning that he always only saw a picture of the past, not things immediately happening around him. For that purpose, I too would've used the "Sprayer" (what I'll call it for now) because at least it gives you a real-time update on most things around you, as well as having everything printed out this strongly like with the top-to-bottom print means you're wasting potential because you don't need everything to be 100% mapped with these lit Dots to know what it is.
Funnily enough. It does! Scanner Sombre is a game that is basically this except not in gmod. In fact, I think it came before the addon even existed. I recommend checking it out since it is really well done and the visuals are amazing.
A game where you quite literally, walk the darkness. Even if you can see where you've been, you can't see what is in it's place until you've been there again.
It's kind of like having a flashlight with a narrow cone of vision but with a time component for each little beam of light (to be fair that counts as a literal description of what this is). After the first time you encounter something scary the anxiety and dread levels go through the roof for every other uncommon sighting. The shadow at 1:50 reminded me very much of the shadows that were left by vaporized people in Hiroshima after the nuclear bomb, absolutely terrifying after the game took some time to load. Love the concept, would definitely wanttry to play a game like this.
This addon is briliant but i kind of wished that there is a non-horror version of this so we can scan the entire map and see the differences between it and the normal version without getting interrupted by a boogeyman
There is actually a modded versions of this mod, without being jumpscared. Search for LIDAR in workshop and you will see. Make sure to completely uninstall the original, so the modded version will work properly.
After a long a long day of work, Kanye West goes to his Kanye Nest to take his Kanye Rest. He wakes up feeling like his Kanye Best. Then he'll get Kanye Dressed on his Kanye Vest to go on a Kanye Quest. He goes to church and becomes Kanye blessed, than to a hotel room to be a Kanye Guest. Then to school to take his Kanye Test. He forgot to brush his teeth. Did he out of Kanye Crest? His neighbor stole it, what a Kanye pest.
I know a game that is really similar to this, its called scanner sombre and its both horror and has a very sad backstory to it, I *HIGHLY* recommend you playing it if you have the money.
Fun fact:you can spawn it in with commands in the real world and it's just a stalker but in this mode the model changes and if you hit the stalker in the real world it crashes but when you spot him in that mode the game crashes and restarts all over again
This would be a really cool hide-and-seek gamemode concept. An unkillable player that can only see whatever it scans around it, slowly making their way around the map filling in gaps in their sight. Slowly but surely making their way round the map, eliminating all potential hiding spots before inevitably finding and killing anybody else.
As an amateur robot perception researcher I found this very cool. You can see how difficult one can localize using sparse point cloud; it's not hard but also not intuitive as we human tend to combine semantic information with depth information in a dense way to navigate. A mesh/voxel map should suffice comparing to point cloud map in terms of navigation. As for moving objects/creatures, one solution is to provide a geometric rigidity check like RANSAC and treat the outliers as non-rigid objects, so that you won't be scared/surprised by them.
Like others have said, I could totally see this mod becoming a fully fleshed out horror game. Shit had me scared waiting for the next scan. The potential.
Man, seeing LiDAR being used as a genre for horror is absolutely as a person who works on projects related to it. I rue the day I get jumpscared while annotating LiDAR images 😂
damn.. imagine if this is an horror game that killer chasing you, and you need to scan the map and jump like super mario.. next level of strand type game
Something so terrifying about the using the big scan thing. I mean it's so terrifying, you don't know what's gonna appear and because of it's huge area it makes it more likely that you'll encounter... something
Scanner Sombre would be the game you're looking for. Pretty sure this mod is paying homage to that game. If you're into walking simulator kinda games, it's REALLY good
@@mvmusic8467 I mean, sci-fi exist. It would be the best explanation for this, being a near-future or just set out in the future plainly. Maybe the character is the victim of a torturous kidnapper who removed his eyes, but after a few months relying on trial-and-error of using his hands and ears to navigate, he puts together a patchwork Lidar system and has to escape the tormentor. Maybe the character is some sort of veteran, an old gang banger who is retiring and settles down, notices his eyes are failing and uses some money he wisely saved up to buy himself some Lidar vision to replace his eyes. Only to start encountering strange events, putting a level of surrealism into the horror experience. Maybe the character is signing on for a cartography company to explore unknown areas and untouched regions. He goes through augmentation and while scanning on whatever planet he's on, he quickly realizes that the planet isn't so peaceful after all and has to rely on the scans to protect himself and escape while still doing his job. Perhaps the creature can only be seen in Lidar or is maybe repelled by the lasers Lidar produces, providing an interesting usage beyond just "scan this area" All of this off the top of my head. A lot of decent story ideas for horror games can come from this. Many more if you use this mechanic as a supplement to a horror experience.
Also you should know lidar helps the blind and visually impaired users to locate objects and people around them and understand their surroundings layout.