What horror game should we play next? Also, if you liked Scanner Sombre, consider checking out Cave Crawler! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Z_ar4q9TXKk.html
Voices of the void. Goofy ass, funny, and upbeat one minute, annoying tasks the next, and then fucking scared to death, not from the jumpscares or anything. That game has little to none. You loose yourself to the game's unseeable intent, where you dont know whats happening next. Your confusion will eat you. That game has mastered it. I must beg you, please play voices of the void. (It totaly doesnt have like 50+ hours of gameplay...)
I’m convinced that all the people that died in the chasm weren’t victims to the cult, but rather to the amount of OSHA violations in relation to handrails
@@SinisterHeartGaminghis body was just outside of the tent off to the left, if you spawn in with all the upgrades especially the material scanner, you can see his body
@@SinisterHeartGaming it doesn't exactly reveal how he died but the prevailing theory of the story is that the upgrades which you find are the features of the scanner that broke down or became unavailable as he descended into the cave and eventually until the equipment became totally useless, the shadows in the cave were the other souls trapped in that cave with you and you are essentially a ghost just reliving your last moments in that cave over and over again for all eternity and he did state this himself
Who else was here because of the YT algorithm and did not expect to find the most most calm dude. You definitely deserve more subs. 45:52 also the music goes so well with this mans voice and vibe
I'm only a few mins in this is the first vid I'm watching bc of his short that poped up I think I'm gonna sub I like his game play a lot so far he's calm and funny
i can definately see why you'd use a lidar scanner over actual light, as sometimes with centries old caves and artifacts, sudden exposure to light can damage them or fade the colors. if i remember correctly, there was a cave exhibit that had this very issue and they had to close it off because all the light was beginning to make the paintings fade lidar, obviously, would either not have this issue to begin with or because of the infrered it'd be significantly less of a problem, miniscule in comparison also lidar is just cool
I vaguely remember a story similar to that but I thought it was because of the moisture of all the people's breathe on top of skin oils and general touching of things that began degrading some of the cave paintings.
I too remember something about the lights and from what I recall, it was due to the type of lights that were being used. It was something like quartz halogen flood lights and they created too much heat and the light too began to fade the paints. If my memory serves correctly.
@user-up1id5rv2m better to perserve the color until you're ready to decide if you want to send an extraction team down than it is to send people down there with floodlights and realize what fools you are also, you'd want to send some people down to explore and see what's what before you send anyone down to start examining everything, so lidar creating maps of the enviorment without causing any damages is still a good call
@user-up1id5rv2m my vacuum cleaner uses LIDAR to make a map of the house, you can even view the map in the app, although it's turned into a 2d top-down map so you can interact with it easier. I don't see why the same thing - however its doing it - wouldn't work in a cave.
There is even advice from people, which explore old caves. "Never step into a puddle, you cannot see the ground. It may be a flooded shaft and you drown." There is quite a few more advices, about air and water currents, I can't remember right now. If you watch a couple of those explorers, some explain it while "in action".
Great consept. But I was really hoping they would utilize the horror aspect a bit more. The one moving statue was really underutilized imo. But otherwise looks amazing
@@blacklightvirus6101 that might be true, but since it didn't move in any way, other than turn towards the player, I feel "statue" is a sufficient description. As an example, it would fit the narrative if it followed you in some way, or you found more of them, doing something different, like a "window" into the characters actual movement, while you yourself was the spirit. It could also have been the "killer" or something. My point being, it didn't add anything really, only the first time you see it, then you never see it again.
Dude I’m high as hell right now and idk just the vibe of the game and the way you’re talking and going about it everything is boosting my high so much. New sub!
This was such a beautiful game, the twist was kinda obvious but still beautiful. Plus you were perfect in not talking too much and letting the game talk for itself at times.
The ending to this game always gets me, no matter how many times i play it or watch it. It's always crushing. You explained it really well. Imagine fighting your way out of something so dark that you can only see with radar. Only to realize, it wasn't enough.
I love to see new concepts about the basic rendering style like this dot cloud rendering. It opens up different possibilities that aren't just related to the story, but how you navigate the world and acquire information about it.
I REALLY like how it looks when your scanning from a pov the shadows of that pov get baked into the scan then you choose to disrupt it looks very distinct.
I figure we saw it in reverse but our memories made it seem as we were walking out. It explains the odd dialogue and the fact we find random scanner upgrades. The places we find them are really the places we lost them. The tent we spawn in is a dead end, it's the end of the cave, and it's where we ended up dying. Not in the woods. That doesn't explain why we didn't try to get back out, or maybe that's what the memory is trying to do. It also doesn't explain how we would make some of the jumps up where we jumped down like on the bridges. Maybe those parts are fabrications.
i loved watching you play this game, your playstyle and your voice and the game itself were all so awesome! definitely gonna check out more of ur stuff :)
I can’t believe I watched this entirely. Very touching Edit: I came here to watch someone scan the entire map. And I get this story The fact your work just disappears after…
I came here cuz the short where he saw the moving statue made me giggle and then I thought it was gonna be scary but really it was just sad and now I'm sad 😭 Poor man died in his sleep that's why he doesn't remember how he died.
22:35 Maybe so they didn’t have to go to war with other civilizations? So they could develop without interruption? Just throwing a few suggestions. Whatever the reason is, they did not want to be known to exist by people on the surface.
Finally got to finish watching this, I really thought that You'd be chased by that statue for longer. But then it just shifted... again and again... In the end I did enjoy watching this.
17:20 The Enigma of Amagara Fault. 22:55 ...how is there trees growing down here? 34:46 Why would the flections appear on the dot map? Then again the dots on water are also fading for some reason. 41:50 Given all the insurmountable things you've descended? Oh-ho! Most definitely. 57:35 can't really say it's malevolent. It doesn't seek out souls to eat nor does it attract them. People come, people cease, and the cave eats.
The way I see it is that all the “ghosts” are you dying over and over all your failed attempts what ends with you back at the tent to relive the cave trying to get out but ultimately failing since the cave traps the dead like the cult/you said
this would make a kickass horror movie with the starting like after the intro being the intro to the LIDAR equipment being "Surely we made it out alive right? right?" 49:01 osha be like
This definitely looks interesting. It kept me hooked with the story and eventually, you realize that you're dead. You're just reliving the final moments of a character whose story remains unknown even at the end. I probably won't be buying it but this video really interested me. I enjoyed it very much. It does kind of leave me in a sad and empathetic state though. Wanting to know the rest. And feeling deeply for the pain of whoever the character happened to be. What a truly emotional and overall enjoyable rollercoaster of a game.
6:30 Simply put , i assume atleast, they created the texture of the game and made them (invisible) , and the device in your hand shoots lasers or, from the program's POV, a TON of 1s or the like, how does that relate to the programming? Assume the texture is counted as 0s, and the Lazer Is 1s, in the code , the designer wrote the following: If 1s touch 0s , the spot where it touched becomes (visible). I assume thats how its done atleast, hope that explains or atleast gives an idea. Edit: changed (highlighted) with (visible).
Wether this is noticed or not but I noticed you strictly on yt shorts, then saw this and (pardon my French😅) holy shit this is insane and I love you as a person, keep making videos I’ll be following.😂❤
6:31 "[How doth one code this?]" Looks like a low-reolution point cloud ray-traced into existence. I think the little statue spinny dude ruins it though because you wouldn't see an update on the data without some active scanning. +edit: Alternatively it could just be existing mapped on texture(s) having values changed upon "being scanned" so that it goes from invisible to visible at render, presumably, through ray-tracing, which would probably require the least resource since it could, conceivable, maintain the same level of resources regardless of the state.
My speculation for coding this type of lidar game i think you make the map and the prop first, make the hitbox for lidar as accurate with the asset as possible and then turn off the renderer and/or turn the lighting all the way down. For the lidar maybe you shot a projectile/particle that stick to anything it first hits
this game seem so good. great video. could have used a bit more horror element to it, but overall, a well rounded game. also this video was phenomenal.
The development for a game like this isn't too difficult. The coding would be fairly simple. All the environmental elements are put in place, and you are basically shooting projectiles that, when they come into contact with something, it creates an "object." And you can show distance by having it run checks on the player location, so when player is "X = distance" from "Y = object," the object's "sprite" changes to the appropriate color used for that distance. Note: This is just a very simplified version of how to create something similar to this game. Obviously, depending on the amount of time and work put into the creation of assets and code, the project will turn out vastly different.
The way i see it is that you actually died in the tent, your exploration is actually your walk out of the cave, until you reach the exit only to see where your efforts as well as the deaths of many are recognised. You weren't going deeper. You had already reached the bottom.
Saw the short, laughed hard, came for more! Keep making awesome stuff. Im not usually into games, and jump scares arent my thing. Youre very entertaining amd im glad i stumbled into you
@@wombat9793 eyup, it's always nice to see people find this game, but get the order of release wrong. The Introversion team had a hidden gem with this one, only getting popular well after their more sucessful release of Prison Architect. Tho, Uplink is also a fun game as well, if you like old 80's style hacking tropes and such.
@@krywhal yeah, it was released in 2017. it's been around awhile. Just, wasn't super popular. People find it now because they see the Gmod Lidar thing, get interested and go looking for more, and then find this... the game that inspired the gmod mod, and simply assume it's the other way around.
The cave is in reverse. That’s why the time periods didn’t make that much sense. When he says he was the first. He was the first to discover the cultist ruins. Not the cave itself. The whole time you were basically walking backwards through the whole thing. Deep within the cave there was a cult. Then people used it to kill witches or something. Then it was used as a mine. The closer to the exit, The more modern it gets.
44:00 I just realized, it's light emitting fungus. Which means the LIDAR can pick them up passively which explains why you can see all of them despite having the headset on.
@alhassirakhdugani5813 Wow I was gonna say this is a bit ridiculous but after looking it up, you are so right. I can't believe that exists. They look like something out of a movie.
made even more entertaining since the other people I have watched play this were either to occupied by something else or rushed passed to fast to notice it followed their movements when you weren't looking
As @lordandsavipr6726 said, the player character died at the tent. The way I see it, the ascent from the tent to the entrance was actually the path you took to get to the bottom. As you delved deeper, your equipment started failing until you reached the bottom with a basic scanner. Then you perished.
I think that’s exactly what happened. He had all that equipment the material scanner the map and the burst scan but then they either started to run out of battery or just started failing one by one until eventually he reached the bottom, and either ran out of oxygen, or ran out of supplies.
one of those things where the horror aspect isnt cheap jumpscares and horrifying creatures but the absolute lack of life and the way it keeps you on edge all throughout, completely alone apart from a few weird exceptions (like that turning figure or the little glitches)
I didn’t actually know this was meant to be a horror game when I played it. I picked it up because Geller used it for background footage as he was talking about the sublimely beautiful living nature of caves. It lead to a very different experience.
It looks like his equipment started failing as he went deeper into the cave, and at the end he only had the basic scanner. That also failed at some point, and he eventually died in the dark at the tent.
I love that universal signs of "Something is coming and I should be screaming my head off" are either an Autosave point out of nowhere, or a "Use button/key to hide under a table/in a locker/etc." And the monster or monsters aren't nearby. Provide other examples, please.
While dying in the tent seemed like the most direct answer to it all, I would like to think that the first 'statue' we encounter is actually us in the future tense. Since this whole story is on an endless loop, the only person we encounter that has shown movement could be one of our own selves that is reliving this endless cycle and would try to break free from it, hense why it screamed at the bridge jump... Or rather, that bridge jump was the point of which the character had met his fate and the scream was from his future soul who had been trying to make it back to his family once more.
Okay new theory, maybe this isnt other people but you, since you can see things from the past, id say that the statue in the middle of the room is you from before you died seeing you, the player, and when it screamed it was you seeing your own ghost the first time. The people falling are your old friends/team Maybe the lidar scanner can see the past in the afterlife ( thats why you can see all of the gear you lost) and when you were alive it could see the near future
Perhaps the fall didn't kill him but rather it broke a leg or something, and he just set up tent and just... Died knowing he couldn't possibly get back up.
I reckon the moving statue at the beginning is our body, the cave is also messing with it and through lidar we assume it's a statue. It's turning around to look at its soul.
I should not be watching this alone in a dark room right before bed. But I’m invested now. My nightmares may be painted rainbow, but at least I’ll know.
😅Same, I'm alone in my room just on my bed with some orange soda and orange juice with the lights off and the doors closed and my bed is in the middle of the room next to a window... So uh happy rainbow nightmares for me too
@@louisrobitaille5810 although there are many of them they’re still a minority among horror games because a great percentage of horror games have jumpscares.
So the path was backwards the whole time? He was already at the deepest point he had gotten to, died, and then could only retrace his steps as memories.
Imagine the reverse, the journey the character actually took that led to his death. Starting out in a public cave. Delving through a museum. Then old abandoned mine shafts. Coming to the cultists domain. He would have finished his venture with the worst of it. His cameras that we found are what slowly died, leaving him with the weakest form of navigation in the end.
@@RealNnze The game path is in reverse. You start at a dead end, at the BOTTOM of a cave, with only one exit (ENTRANCE). Your tent is surrounded on all sides but one by rock. You're "finding" equipment because you're retracing your steps and picking up things you set down. You entered into a cave, explored the abandoned mine, went further still into an area slowly filling with water, where locals once took witches to be drowned. You walked through that water, that filthy bacteria ridden water that's been isolated for hundreds to thousands of years. You continued, further still - exhausting your resources and yourself, recording yet deeper, to the living site of a long forgotten civilization that seemed to worship something. This discovery being so important, you continue to ignore your wavering health to get as much proof as possible before leaving. You're very cold, likely wet, and extremely fatigued from your journey... it's finally weighing on you. You've explored as far as you can for today, there's no doubt about it. It's time to set up your tent... and sleep.
@user-up1id5rv2m In progression yes, but not story wise. When you start everything is unscanned, and while yo do trip scanners that "you" set up previously that then light up really large rooms (the bridges and the beginning) However if you never pick up (or pick up but never use) the map, its easy to feel like you're going deeper due to the way you reach the lake. If not for climbing up when you reach the sacrificial pit / altar room, its pretty hard to tell you're leaving the cave until you reach the mine.
@user-up1id5rv2m That's a great way to describe it! Awesome hearing that you're playing through it that way too, like you're actually exploring with just your wits and instincts.
6:20 the fact that the bridge wasn't more rotten after thousands of years would be a huge red flag because the rotting process uses oxygen meaning there hasn't been much if any oxygen flow in that cavern in a very long time