GDI's command structure has become more centralized as the threat from Nod seems to have subsided in the past few years.The near complete eradication of the Brotherhood gave way to more liberal and relaxed policies when it comes to the "Defense" of the Blue Zones. These budget cuts to the military seem to be holding hands with the increased funds diverted for ecology and the preservation of the environment. This has been met with pushback from several military advisors and veterans who decry the existence of these policies,calling them the biggest mistake the Initiative has committed since the "walkaway" from hover technology. They also find the concept of the main hub of command being located in just a single Blue Zone to be ridiculous and naive. We also approached the head of the Treasury ,Redmond Boyle,for comment about this divergence in policy and ethos but he has declined to speak on it until the senior leadership returns from the energy summit. Nevertheless,he did share that GDI's Leadership is hoping that this summit will bridge the gap between scientists and the servicemen,as they chart a course for the Initiative and the World's future. Article written by: Cassandra Blair 13 of March,2047 *W3N* News Network Inc.
For how much shade EA (justly) receives, the team that worked on C&C3 deserves all the praise they get not just for creating great game play, but also great world building. The idea of splitting the world into "Zones", ranging from technological fortress nations, to Mad Max-esque borderlands, to tiberian scarred hellscapes, was absolutely brilliant in terms of all the scenarios and stories it could generate. Not flawless of course (IMO the Red Zones should have looked less dead and more alien like they did in TS) but I would have loved to have seen this world get explored further. Since EA has this series chained up in their basement, it's now up to the fans to keep this world alive!