Light No Fire, is what the developers are calling the first "Real" Open world game... / forcestrategy / forcestrategygaming Footage captured on my Doghouse PC: www.doghousesys... Use code Force for a free SSD
Two months....2000 you could travel about 2000 kilometers in 2 months, imagine if your friend landed in Italy...not mentioning something like Brasil or Australia😅😅😅😂
@@joefawcett2191It'll prob be the same as Minecraft, gradual chunk loading and all that. Definitely more optimized too. Whether it'll overall be faster or slower than Minecraft's loading I have no clue.
Anybody else like the idea of building a boat and it taking you literal real life days or even longer to cross an ocean? And being the first one to cross said ocean
that would mean the mountable monsters or animals you get that swims and flies would have some sort of limitations like how long they could swim and stay alive and be attacked by other creatures that wouldn't happen with a ship. But that ship would also have some sort of maintenance.
@@akhiryugo6361 Seems like it'd be easily fixable by adding a stamina system to creatures or allowing boats to carry loads of items, making them worthwhile
No Man's Sky is the prime example of a redemption arc for a development studio. 8 years of updates, all for free, giving more content than was even promised. No Man's Sky broke my heart at release but it also restored my faith in Hello Games with their commitment to make the game the best it could possibly be. Honestly wish more studios had that drive and passion.
To be fair it was damage control. He lied and released a broken game then he fixed it over time but only after players discovered his lie. If Sean murray wanted to just cash in and leave the industry he would have left it. But he wanted to make more money in the industry so he had to cover his tracks and turn himself from a villain to a hero to the naive. The only reason he gave you free updates was because he wants to milk the industry more.
Don't think of fixing NMS as charity. His options were fix NMS, or close the studio. No one was going to buy another game from them if NMS was never fixed
@@bsebire yeah, completely agree with you. The fix came in the following 2 years and was necessary for them to remain in the industry. But the next 6? An unexpected bonus certainly.
@prototype8137 from what I understand he didn't lie, Sony forced them to release the game before it was ready resulting it the tragic start of the game.
I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc
@@DlolFace i think their talking in game years not IRL years, id assume 100 years would be like maybe a couple months depending on the D/N cycle and how long a year is
On top of that I really hope when they add stuff in content updates they make it work in the context in the game. For example if a tier of armor comes out “a new mineral was discovered in the depths of the earth!” Or if they add new creatures “a once thought extinct species has been found coming out of hiding!” And ect
Helldivers 2 also did a thing where a content updates were elevase depended on server wide order where you had to hold off and attack on a factory that created a mech that would later become wide spread, I hope they do something similar
I have the following concerns: - When you have big maps population density can get sparse. Especially if there are no central hubs - If there are flying mounts, social encounters become even less likely - If its gonna be so big, its single player content needs to hold up on its own
It’s probably going to be geared with that in mind. They know how lonely it can be to play No Man’s Sky. Hell, stumbling across a player randomly without matchmaking seems like the rarest thing you can find. With their history, they’ve learned from this and will probably keep it single player/co-op focused
@@esc5085 Exactly. Ppl should be getting what they are promised in this industry. We shouldn't settle for less. Settling for less is what got us into this mess.
I trust that he won't make the same mistake again, as in promising a date that doesn't actually work. It seems they've been working on this for half a decade now so release is probably within 2-3 years from now.
I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.
With the advances that have been made in AI in the past year, it's possible they could harness these advancements for procedural generation while also harnessing all of the skills they've learned the past decade to create one of the most compelling games ever made. I'm really hyped.
Yeah people are thinking to small with just expecting different biomes. If it’s a true planet like earth small countries alone have several biomes and wildlife and plants that are unique to even neighboring countries and that’s just in one continent. If it’s what he says it is it will be mind blowing. Or just a large 360 map and not even close to earth
No Man’s Sky isn’t just repetitive, you can walk around the circumference of each planet in something like 8 hours. He’s talking about a world like our own, in which 8 hours of walking means 16 miles and if you’re lucky you might reach the next town over. I respect it!
They've been working on this for 6 years now. Plus, Sean has said they don't want a lengthy marketing period. They have also said that all trailer footage is in game and from actual multiplayer. given all this, I think we're looking at mid 2024 to mid 2025 release.
I'd say how he reacted to the NMS rollercoasted I would call him very very dedicated. In the end NMS changed a lot without exploiting monetization. I respect this guy.
more than confidence and resolve, it's got to do with his passion for video games. confidence and resolve are forceful, self-assertive concepts. they're one-sided, and can often be tiring. like the concept of "determination" in undertale. loved that game. passion is not the opposite of that. it is the natural flow of following your inner desires. it's not like stardew valley was made because concerned ape had confidence that it would succeed or resolve to give up on everything else, even though both of those happened to be true. it was made because someone had fun making it. because being the biggest nerds that they are, making a video game ends up being the ultimate video game that they get to play. listen to sean murray talk. this guy is a certified nerd with almost no social skills aside from a particular set he had to built through that last roller coaster ride (in space) with no man's sky. and yet he almost seems like he's sparkling. with joy. he can't contain himself when he wants to share with other people the vision he has for something that's potentially so, so fun. imagine the possibilities! honestly, i'd be the same too, if i were in his position. i doubt anyone wouldn't. imagine this: being the nerd that you are, having passion for the things that you do, and having the power to create whatever the hell you want, without having to build yourself up, because you already did that. what kind of games would you want to create? if it was up to me, i'd create the best game that could possibly exist, and let other people play the hell out of it. i'd want them to have FUN. they have fun playing, and in turn, i'm going to have SO MUCH FUN creating it. this, this is the difference between sean and todd. it's not like todd is any less confident, or less resolved than sean. if anything, todd has every reason to be more confident, considering his seniority in the industry, his experience managing a way bigger company; and of course it shows in the way he's been talking to the media, answering questions, attending interviews, and up there promoting his company's products very, very aggressively. todd even lies with confidence. you can't gaslight your audience into buying your game and products, and turn them into a cult who'll defend everything that you say or do, without having a bit of confidence yourself. and if you weren't resolved, you couldn't keep up doing it for years. and that's why todd's characteristics are admirable, in a way. what todd lacks is a crucial thing. a passion for something that you do. a passion to have fun, and to share that joy with others. bethesda has been creatively bankrupt for years. we've all seen the signs. now we have irrefutable evidence, proven by nothing other than the very experience of the players who go into it. proven by you, if you have bought and played the game, the game that was marketed to you, advertised and hyped up thoroughly, every bit along the way. it sold very well, but as a corporate product, designed by a board of corporate meetings, incompetent leaders and uninspired employees who go to work for a paycheck. starfield, the definition of 'mid.' as a consumer product, it sold way more than no man's sky could ever hope to achieve. it succeeds in that sense. that popular 7/10 score is NOT a bad score, because the game has just enough polish and effort spent on it, it can't fall below a certain level of production value, you know, as a piece of software product, if not also a little pricey. but as a 'game,' it's severely missing the point. todd and bethesda can't make truly 'fun' games anymore, because they themselves don't know how to have fun. just look at starfield. playing the game seems like work. all you do is some repetitive chores, with the promise of an 'adventure,' but once you get there, the reward is actually just more chores to do. this was the kind of exchange that happened: the developers put in the effort to do the chores to earn money, and the players put in money to buy the chores that the developers created for them. it's still a fair deal, because you get what you pay for, and what you choose to buy with your own money is entirely up to you. but it's the worst case scenario, where it's just a situation where that positive number of money spent equals net misery. that abstract imaginary value now represents nothing other than a pointless exchange of equally tedious activities. it's work disguised as a game. it's work, except you pay to have more work to do, rather than getting paid to do it. anybody who knows what a 'fun' game is, what 'discovery' truly means, what an 'encounter' ever entails, what 'character' inspires, and what 'accident' and 'surprise' are capable of bringing about, knows that none of those concepts ever really applied to starfield. it is a game that has no soul. it has the shiny shell of a game, and seats in a neat, tidy package, and has the label of a game, but isn't really a game. technically, it is-but no, not spiritually. but our sean, our old friend sean, our buddy murray man, our no man's sky miracle baby, he gets it. i trust that he gets it. let's put it this way. sean could start a religion and i'd be one of his devout believers. he could fail, again, and badly, and i'd still follow. i trust that he will do me right. he has done it once. he'll do it again. he's one of us. we all share his vision. we all want to have fun. he's just way ahead of the game, and is even actively creating games for us to play. he's shown us how skilled he is. he's shown us the results. he's confronted his worst enemies, and overcome tremendous adversaries. he's gained the trust of the people, and deservedly so. he's the hero of this story. nothing can stop him now. nothing will dare stand in his way to defeat the devil. the ultimate, final boss, the big bad, the evil overlord of the gaming world. the corporate soul-sucking parasites whose only purpose is to earn money while pandering to some stupid social agenda and ducking and weaving through some political scenes, because they're snakey sneaky in that particularly squirmy way. the ultimate battle between him and todd will be legendary. and sean will emerge, ever victorious. because he has something that todd has lost sight of long, long ago. and it's neither confidence nor resolve, but simply a desire to create a good, fun game for people to play. *a true passion for gaming.* and us gamers? we'll have one heck of a fun game to play. (or watch other people play, but hey, whatever's fun, is fun.) tl;dr yes 'heart' is a real life superpower
One of my main problems with No Man's Sky is that the ability to find other players and their bases seems so incredibly unlikely to just happen upon, given how many planets and systems there are in the game. I'd love to see them make it very possible and actually a central mechanic of the game to be able to find man-made things across the world. Edit: Also idk if this game is planned to have VR support, but if it does, it better actually work and not be a laggy unplayable mess like NMS.
Honestly with how they have been over the years I trust them to at least really try to do something great. Not enough that I'll preorder or anything, but I do really think this game could be great. Theoretically even though it's a whole earth sized planet, that's still more focused than an infinite universe with a lot of shallow planets. So hopefully they can make it a deeper experience and focus on fleshing that out even further after release, because lets be real it's definitely gonna need some work after release.
I would love to see a mechanic in a game like this where, when you logout, your character stays in-world but as an NPC. Maybe your character owns a smith, when you log out, other players can go to your smithing shop and pay for services. You log back in with more coin, fewer materials and you can go out and gather more materials, adventure, whatever. When you log out, you get a prompt asking what you want NPC-you to do while logged out... Run the shop? Gather mats? Sleep? And if there are different server types (PvP / Peaceful), your character could either engage in combat to defend his goods and home, to respawn on a timer back in his shop/home, or be unkillable, like the companions in Skyrim.
This would be a really cool feature on paper, but in practice it would turn into people funneling into the most populated place and then there being 400 blacksmith npc's or more in one spot all trying to sell stuff. And then it would create "bots" basically, like @joso mentioned. Im sure it isnt impossible but it would have to implemented carefully
Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.
Same, I picked up a copy on sale around the time Starfield released and decided to finally give it a try. I've already got 100+ hours. Though, I will say the end game is a bit lacking and I'm getting tired of a lot of fetchy-quests, but the fact that I can re-do all these old expeditions for really amazing awards, and all of the other content over the last 7 years is incredible!
I started playing no man’s sky on day 1 and honestly the fact that they were able to take it from the worst space game I’ve ever played to one of the best is amazing
I have about 250-300 hrs in NMS. If he can harness anything near the quality of fun NMS offers... I'm excited. I love minecraft, valheim, and NMS. Light No Fire sounds like a game made specifically for my tastes. I can't wait to see what he brings. No matter what, we know he will continue to work on it until it is what he envisions. Even if it takes a long TIME.
For all the good there is to say about NMS I still think it's a very shallow game with a lot of content bubble but very little interaction between systems. I'm sure the team can build a proper open world, that's fine, but I'm dubious about their ability to make an actually engaging game without ressorting to sheer feature creeping.
@@ailurusfulgens1849I feel the same way about NMS, but I'm hopeful for this project. I think the shallow systems of NMS were largely due to the fact that the game started as something much less than it became. I feel like many of the features added to NMS were never meant to be there in the first place, so you can feel that in the implementation. With Light No Fire, if they have these mechanics and systems in mind from the onset, then they can make it feel much better and more fun. Consider me cautiously optimistic.
Honestly... that humor is beyond me. either i'm too old or that's just too immature for me o.O i genuinely would be demotivated from playing the game if everywhere i'd look i'd see toxic commentaries like that ^
@@OBsurdityTV to be fair he never said he'd quit. just that it would be demotivating. I don't think it would be that much of an issue, though. it's hard to imagine they won't have at least some basic name filtering in there.
If anyone can pull something like this off, ironically it's *_Hello Games._* They now have over a full decade of experience tweaking and optimizing their procgen algorithms in the wild, with millions of simultaneous users on their servers. It's always been astounding to me that this little tiny studio was able to create a proprietary game engine, with large-scale procedural generation. All said, I personally can't wait to see what *_Light No Fire_* has to offer!
I know it’s unlikely because of server capabilities but I hope that they start everyone at the same spot or same few spots kind of like elite dangerous. The idea of leaving the settled areas and entering the frontier to explore would be amazing. Setting up a little village on a prairie somewhere far away from civilization with the boys just hunting and gathering and exploring the area would be peak gaming.
NMS Release, i've been there, played it, took the emotional rollercoaster of years of further development of NMS and i say: Even if Sean fail again with his ambitions at launch, he is one of the few persons in this world i have total trust in, that he will go on to work on his vision of a game and make it into something great. NMS today is beautiful und fun. It took years for it to get there, but Sean delivered. I will trust him to do it again.
Yeah the optimization is incredible... /s everytime I see my GF playing the game it's running at 15 frames and when the game is actually running nice, she calls me into the room because she thinks the TV has gone back to the soap opera mode that we hate.
@@williamwolfe962 huh? even my ally can play no mans sky at 60fps with tweaks and my pc can run it at stable 144 on ultra what is she playing on? xbox 360?
eh? you are assuming every single player can be in the same instance at same time? nah , multiplayer will be probably 32-64 players in each instance, like NMS.
nah its not happening, just building your hype into non realistic expectations, however if me and 3 friends can attack you and your 3 friends at your base coz its close to our s then great im all up for pvp fights@@MothFable
@@JohnDoe-bh2lpthat’s a 10 years old game though. I know that Star Citizen is “about” to drop server meshing (knowing their speed could mean it could release in 2-4 years), they want to make a single server made of a lot of smaller servers that can talk to eachother and pass data seamlessly. Maybe that’s what this game wants to do too
Sean Murry is a hero to the gaming world, He alone finally convinced millions of gamers that pre-orders are stupid. Thank you Sean, for all your hard work!
And no one ever pre ordered ever again, and all games that people paid for were fully completed on release without complaints, and nobody every paid for dlc's of stuff that was promised in initial releases. The end.
The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.
@@chrismeandyouYou don’t have to like the game, but the man stuck at it. Y’all think he’s a liar because he couldn’t accomplish what we wanted at launch. But I truly believe he had his entire soul in that game. He wanted it to be amazing, he wanted to make something incredible, not for the money, but because he thought it would be fun. I can’t fault him for that.
As a gamer I often think about how we are always waiting and never satisfied with the shit that comes out. Must be as bad as a content creator to cover more sneak peaks and teases that the buggy, underdeveloped and under delivered game releases we see nowadays. Developers are great, publishers are scammers and assholes.
Say what you want about Sean Murray but No Mans Sky has become one of, if not the best space exploration game. Edit: This is an opinion you’re welcome to have your own. And yes I’ve played Star Citizen and Elite dangerous and just about any other space exploration game on pc.
They fixed within the first year. All subsequent patches are extra. Not saying they're in the right for lying in the first place, but at least get your facts straight.@@Ziggyvu
maybe he can but i got to admit if anyone will actually truly try it most likely will be the guys at hello games. Still skeptical but hopeful will see how it is on release.
Keep in mind they're not doing this from scratch. They have years of NMS experience and code to work with. It's likely the game will be as good as NMS is currently upon release.
There's no way they make the same mistake twice. While I expect them to support the game for years, I think what they release at launch is going to be complete with all the things they actually aimed to have for the launch.
Normally, I'm not a survival player, but honestly after dipping my toe into No Man's Sky, and seeing how far they brought it, and the respectable manner in which they did... I'm on board fort whatever this is. Be it more fresh hell, or a polished experience, I'm in.
No man's sky honestly wasn't that bad on release, i was loving the whole concept of complete freedom even if the world felt empty mostly. Nothing sicker than hopping on your newly aquired spaceship and flying to the nearest planet without loading screens!
@@steazymccheesy2649that’s what I’ve always said. NMS, in my opinion, wasn’t bad on release, it just wasn’t what they had sold people on. I get why people were upset with that, but even at the start, it was a good and fun game, just unpolished. Now? It’s an incredible game. Not for everyone, I admit, but I personally think it’s fantastic.
@@steazymccheesy2649 what i miss from the old versions of the game was spire towers of herbridium or the blue crystal that you mind with the terrain manipulater now all thos espots are just in the ground.
@@steazymccheesy2649 When they can lower the bar of what they'll gonna give you then they don't have to make good games. You'll play anything they have offer.
I'm really hopeful with this one. I love NMS and that game has a kind of weak foundation due to all the struggles the team went through so I can't wait to see what they can do with more experience under their belt.
I'm glad they haven't released more news about the game, like the release date so they don't have a set deadline and they have freedom to fully polish the game
The idea of having a shared earth is cool but it reminds me of my first time joining a pve ark server for the first time. Waking up on a beach, seeing massive player bases all around, and nowhere to actually build because players hoard all the area with floor tiles spread out
@@DEATHbyCAI Yeah you'd have a HUGE range to spawn into, and if you think about the total population of gamers, that's a ton to explore for years to come, if they can create the depth to go with the surface area lmao. I have faith though.
If I did the math right, for an earth-sized planet and 1 million players, each player would have roughly 200 square miles to themselves. I don't think finding your own little piece of the pie will be an issue.
Multiple billions of people over thousands of years haven't even been able to cover a fraction of our real earth. If Sean isn't exaggerating about the size of the game world, you won't need to worry about there being too much player created stuff around, lol.
The game isn't even remotely like real life though. In the game, there can't be billions of poor player characters who take up virtually no space. Players wouldn't play that. Every character needs to be their own hero, in a sense, and thus have their own bases etc.
If they can deliver, this could be amazing... if they can deliver. I see more role playing potential in this game than I've seen in any survival game so far. Community groups with hundreds of active members can establish themselves in certain areas on the planet and create civilizations. For me, that's huge.
I certainly hope the planet is a lot bigger than earth. Otherwise, we're gonna have it mapped in a couple months, tops, especially if there's native multiplayer support with some kind of fast travel system to ensure we can actually play together. A lot of people are going to make it their life's mission to be the ones being the first to discover things, and the mounts will make rapid exploration really easy. I hope they make exploration quite expensive, but then that'd defeat the primary appeal, so... I don't know. Looking forward to seeing how they address this.
From what No Mans Sky got released as to what it is today, I have no shame in saying that I actually believe in Hello Games to produce something amazing in Light No Fire. I think there was a lot of learning from that whole process and if they can actually deliver on release this time, imagine what Light No Fire will be in another 5 years after its release.
I think what he means by real open world is that yes it’s open but also alive, unlike the planets in nms where they were open but essentially dead. Much like current open world games where it’s a sandbox with limited points of interest. And since it’s also a mp game I imagine players will also populate the world along with npcs that will also be varied when compared to nms and other similar games.
Can you even imagine starting a small home next to some obscure lake in the woods that feeds into a mountain, then one day randomly you meet a random player in the woods and invite them to build near you, and it starts a small community, eventually maybe you find another community and you want to raid them or something..
I'm 27-years-old with a full time career and little time to dedicated to "open world" games... But I can see myself easily dropping 1000 hours in this.
@@wabalabavxx If its true that everyone plays on the same map and that it is 1:1 to the earths size, that is HUGE. That would take much much longer than a month for one group to take control of it. Atleast we hope
3:40 his quote of "the first *real open world*" is meaning something like this: every game that's presented on planet earth has had "map boundaries" whereas this will be the first "real, open, unrestricted earth-sized map". Learn some nuance dude.
I have a huge respect for Hello Games after what they did with NMS. I never seen a game before that was such a disaster on release, but then reabilitated fully. They still update it like it's a matter of principle, like it's the most important thing for their studio to restore the reputation.
this is why small studios should fight being purchased. this looks like a labor of love that a big AAA studio from the big guys would never have taken such a risk.
Not like the won't take a risk. More that their investors and shareholders want to know the selling prospect of a game before giving it the green light. So if you cannot convince them a concept will do well, then they won't allow the developer to start making it. This is why innovation happens from the bottom, and not only in video games, mind you.
Honestly I like the fact that he shoots for the moon. Shoot for the moon you’ll at least reach the sky. You have to aim higher than what you want to hit.
Having not been paying attention to NMS when it was being hyped, I missed a lot of what made people angry. A lot of calling Sean a liar, and what not. And I saw interviews years later when I got the game and kinda saw why they were upset. And now, watching this, I think I get it. I truly don’t think Sean is a liar. I think he’s just a guy that gets really excited about the stuff he’s making. He has visions in his head for what he wants and he wants to tell people about that. He wants people to feel excited about what he’s making, because he’s excited about it too. I feel for that. I think that’s why I’ll want to try and support his stuff as much as possible. Someone with that much love of what he’s making deserves to be able to make it.
Sean blatantly *lied about multiplayer* in NMS. Two people even tried to met up on the same planet at the same time to prove that multiplayer was completely broken hence people calling it _One Man’s Lie._ _Eventually_ multiplayer got implemented a year or two but to the best of my knowledge *Sean never apologized for lying* about a broken feature that was supposed to ship at launch. Thankfully he and his team got to work on implementing features they demoed that weren’t in launch.
I paid attention and it was always embarrassingly obvious exactly how the NMS was going to turn out. The gaming community just loves to exaggerate and romanticise every little detail and with their powers combined, came up with this fantastical behemoth of a concept that was never going to see the light of day.
No boundaries doesn't mean no loading screens. It means no boundaries; no messages that say you can't go that way or something similar. Being able to go completely around the planet would be really cool
what i think mury is talking about is this A first open world, meaning its not placed into areas or segments type deal. Where its as big as earth, with no borders no limits.
I'm optimistic about this for Sean and HG. No Man's Sky, obviously, had a terrible launch, but they earned a lot of gratitude and respect since then for buckling down and fixing the game, adding tons of new content for free as well. I think HG learned a very valuable lesson, and I'm hoping that they took that lesson and applied it to their new project. They don't want a repeat, they'll want to maintain their improved reputation and keep the gaming community's good will.
i guess what he means is: "If you want to wrap the world, you can. start walking in a straight line and at some point you'll end up where you started."
I think what he means when he says the first real open world, is that they're taking everything they designed for No Man's Sky, and just packing it all into one planet. So not only is it going to be actually planet sized in terms of scale (which no, the planets in No Man's Sky are not actually planet sized), but it's going to be as varied as Earth. I can't wait for this game because I much prefer a fantasy setting and to be honest, I think Hello Games have earned our trust now.
I think Sean and his team deserve more respect than what you're offering. So many developers would have walked away but they stuck at it and released several free expansion sized updates
@@eleminatushave you ever played the game or are you saying that just bc lol? doubt a game that did little to add to the game after release, when it was already not being received well is still being talked about years later by just adding “superficial features”😂
The idea of there being actual mountains that take hours to climb, or oceans that go miles deep, is what really intrigues me. One thing I have always hated about video game mountains, especially in open worlds, is that they are usually very small compared to real life mountains.
A game with real scale would be an innovation enough when you look at games that are supposed to have "real world" equivalents but you can drive across a "continent" like North America in under 3 hours of his speed racing. None of that 0.1 in game mile = 100 miles IRL BS.
What's intriguing about spending hours of real time in a video game climbing a mountain? There's a reason environments are scaled down. Unless you plan on wasting your life playing games all day
It's intriguing because it's a persistent shared world, so at that true scale people will be hopefully exploring and finding/ naming new things and places for years to come. It's hopefully not going g to be possible for a streamer to just jump on 24/7 and go find all the cool places in the first couple days for example
@@Gruso57 You're thinking about it from the wrong angle. I think the best analogy I can use here is Elite Dangerous. If you're not aware, Elite Dangerous is a space flight simulator game which has a 1:1 scale replica of the Milky Way galaxy within it. There are people who go out on expeditions spanning real life months to reach certain points of interest, such as the center of the galaxy. They do this in groups (though not necessarily all playing at the same time) and update each other on their progress. The idea isn't that you would spend hours holding W to walk up a mountain. Reaching the top of the mountain would simply be a long-term goal that spans multiple play sessions, with each play session having its own gameplay along the way. Camping at various points up the mountain, finding a point of interest that leads you on a tangent, things like that.
as long as it has a good launch im certain the game will keep getting updated like nms did, all i need it to have is a good launch thats all i need. dont let me down hello games
Sean is really a man who cares about his games. You can’t keep going at him about it nearly 8 years later. No man’s sky nowadays is one of the best games ever. Let him cook dude and pipe down.
I think that last point to how so much of it feels like NMS is exactly what gives me a little hope for OTHER systems in the game to be enhanced. Because they can draw on the visual assets, the ship flight for their mounts, all of that, they don't have to spend any time developing it, which hopefully leads to them working hard on other systems with their time.
Flying mounts and teleporters will be a huge thing for a earth sized map.. maybe a few thousand hubs (small cities) for players to hang out, teleport around (for resources and (?)dungeons). The server/database will be humongous if players are allowed building.. if not, playerhousing will most likely not be optional unless they will have full time people just placing out houses for the hundreds(if not millions) of players who want a part of this huge adventure.. Its an epic task to do, and the funding required would be astronomical. I wish someone pulls it off thou.. As long as its a fantasy world.
After having witnessed the amazing turnaround on No Man's Sky from where it launched to becoming something unique and truly THE example of the best in class, I can't lie. If Sean Murray is saying this is what he is going to deliver, I believe him. NMS is absolutely incredible at this point. Open world is my absolute obsession in gaming so this really has me excited to see what this is going to be.
If anyone can do this, it's Hello Games. Honestly, this time around, even if it ends up being a mess at launch, they have my goodwill. I fully believe they will ultimately deliver, even if it takes a few years.
Bro…1.2 million subscribers???? I must have been away for a while. CONGRATULATIONS brother been watching you for years. Very much deserved recognition!
>story about climbing a giant mountain to reach the vista for a sense of wonder and exploration >immediately cut to people flying around on dragons at 100mph
I hope they pull this off. After seeing the up and downs of No Man's Sky and them pulling through, I can't help but WANT this to happen. It also looks like a universe my friends and I would love to tackle.
The saying about No man's Sky was "The Devs could create an infinite number of planets, but they couldn't create an infinite number of things for players to do." The issues with realistic scales in games is the realistic time it takes to travel anywhere. Valheim's map is "only" 314 square kilometers/121 square miles- and that is HUGE. You can't teleport ore or refined metal, so you have to sail to wherever you're mining at and back. Through storms and sea serpents. Not that I don't absolutely love it- but there's a time constraint. Too many games end up as "walking around simulators" because of this. Some games like Lord of the Rings Online did have "fast travel" which helped immensely. Second Life is truly immense, but you can teleport everywhere. Oh, and FYI the game bird known as the American Woodcock or Timberdoodle does exactly that takeoff maneuver. When disturbed (hopefully by your bird dog) they take off vertically up about six feet/2 meters then there's a quick pause while they transition from vertical to horizontal flight- just like a VTOL aircraft or spacecraft. Smart hunters use this tiny moment when the bird isn't moving insanely fast to harvest it.
He's the type of person Todd Howard larps as.. Even if they fall short, we all know they'll work towards that goal after-the-fact, then proceed far past it. All for free. No Man's Sky is a legendary game for a reason.. it started out as that orphan kid who stole your watch, then became a billionaire philanthropist who turned around and rebuilt his orphanage into a marbled plaza and replaced your watch with a ferrari.
Honestly ? The game is still pretty shallow... I mean, they reworked and added a lot of mechanic yes, but most of them are their own thing and are mostly a glorified ressource sink. Just look at the Colony system for example. Yeah, you see the colony expand and have some kind of decision making for what they are building, but it's very limited, you have no control over whatever happen or the style of the buildings, the colonist are basically just there to fill the space... In the end, it's useless. The planet base system and, in a smaller scale the freighter system are the only system that actually got a use, the freighter giving you access to your ressources almost anywhere and the possibility to store ships, while the base system farm them (but need you to get them out). Other than that ? I don't see much. You basically farm to... Be able to farm more... The colony could have been a way to give some kind of "end goal", but between all the limitation and the DAYS it take to accomplish anything because it takes them more time to build a single building than it take you to fully explore hundreds of planets. Yeah, they expanded the planet and fauna generation, but it still pretty basic and sometime give strange result. Trading system ? Meh, just find a selection of 3-4 system to make a trade route and you're basically rich as long as you don't take an hour to load after teleport. Fauna are still repetitive and Aliens are just merchant that will, at best, walk while making noise, in a random location that give you different terminal. Basically, they didn't ABANDON the game. But let's be frank, the game is clearly never gonna get out of this state of unconnected, shallow content. They want to make it Med-Fantasy ? Cool, but they need to put actual thoughts on the gameplay first. Exploration is fun the first feww hours, but exploring some kind of repetitive procedurally generated world with retarded roaming AI is not gonna do it. They want to impress me ? Make it a living world that don't actually need the players to exist instead of some kind of resking, since they apparently want to use AI. Like some kind of dynamic thing, even Guild wars 2 world is more alive that NMS.
This is the perfect sequel direction for them to go in. It really addresses the downfalls of playing a universe size game while still holding onto the wonder of a massive exploration zone.
He's got all my respect, he redeemed himself for sure and he sacrificed his image for his team and doubled down k Into making no man sky into something similair to what they wanted in the beginning and some things even better. However it turns out Shaun in my eyes is just a genuin person that wants to make his dream games true and look out for his employees. I want to belive they learned a lot from the first release and the subsequent updates of the now awesome no man sky.
What he means by "real life planets" is it will try to simulate what you would see in our world, mountains as tall as... mountains. Not just a "mountain" that in real life would just be as big as a large hill, but something that would take a while to actually hike up and when you get to the top you can see over the horizon, maybe even some reaching above the clouds. A world with vast oceans, huge lakes and rivers spanning across real sized continents. I really just hope that the combat is fleshed out in this game to give us things to do, not just thinks to explore and look at. NMS combat was bland and boring. No real combat mechanics.
they have released a smaller game since no man's sky, it's called the last campfire. it's an exploration puzzle game. it's overwhelmingly positive on steam reviews.
From the very first with NMS, Sean was clear that it was going to be an evolutionary process. He stated early on that a lot of features were going to come over time. The basic engine was released and a lot of people were disappointed because it wasn't complete. He then went on to exceed all expectations, with no further cost to the players. I've been gaming since Pong, and I can't think of any game developer that has shown this level of devotion to their game. It's not that Sean can't help hyping his product, it's that he's passionate about what he does and he wears that on his sleeve. Just like so many AAA titles, early buyers are going to be stuck with all the heartache that comes with over ambitious games, the difference is that Hello Games goes above and beyond to get you an exceptional final product. It gives me a lot of faith in what he's intending here.
The coolest thing and big reason to explore in NMS was the building aspect, but also felt pointless when you rarely would encounter other players to make use/show off your bases. I think its smart they making next game 1 world so when you build it will add social and communal aspects (similar to pax dei but in this setting).
Would be doubly cool if the crafting and economic aspects of the game have enough complexity and depth to drive the growth of player towns because it's more convenient to trade with other players for what you need than it is to try to master mining, and building, and brewing, and weapon crafting, and armor crafting and enchanting, and farming, and beekeeping, and dragon training.....
Hoping there are RTS aspects. You initially start on your own, build farm, forge etc. Then when ready to explore, build farmers hut, woodcutter and mining hut etc and this attracts/ creates NPCs to manage the settlement whilst you go out and explore
What I would love to see, and I’ve wanted this for years, is a quest system where the players are the quest givers. I feel like this game could actually do this because you have so many players that are going to need to build buildings, villages, cities, etc. This will require resources, and it would be really cool if the building players could post quests for adventuring players to do. A real kind of “quest economy.”
This. As much as a massive world to explore is exciting, I dont see.myself wasting my time just exploring for tbe sale of it if there isnt a goal system (quests) with terwards for it. I just dont have tone to waste just sinply walking around fornthe sake of seeing pretty and cool landscapes.
7 месяцев назад
This is the holy grail of procedural generation. I think what is needed is a background story generator, and it needs to be running inside the real universe and connect to it. Think of that voxel detective game that I forgot the name of combined with the story from dwarf fortress and a huge universe on which it runs, and allow us to affect characters after and before quests.
It may not deliver on the day.... but rest assured... it will deliver in the end. I have complete faith in Sean Murray and Hello Games... we just need patience.
With the way they handled NMS, I have full and unwaivering confidence in this game. It looks to be using the same tech NMS uses, I imagine they were developed pretty much as sister projects side by side. If it isn't amazing at launch, you can 200% return in a year to a whole new game. Can't wait.