"Overrated Masterpiece" is one of those phrases that I'd say when I was attending music university, immediately prior to receiving a solid punch to the face from one of my friends.
you already know it's playable, It just needs the right people to beat it. It's like knowing how to cook Adobo, you might not get it at first but if you master your skill in cooking, you'll definitely cook Adobo.
you mentioned that you think the keys are too hard for their purpose, but i wanna let you know that the keys get WAYYYY easier just by playing it. regardless of skill, the keys are almost impossible on their own, but just by playing it a lot, you start to subconsciously learn different patterns and get better at tracking the keys
@@geodash333 I get that but through that logic, this whole level is not based on gd skill as much as it is based on memory. The keys are supposed to be hard to follow, just like the rest of the level
blud really said "just always pick the yellow key and you have the highest chance to win" bro imagine having to beat the entirety limbo several times in a row to maybe win instead of just practicing the key game
I agree with most of the points in the video. But the level is way too hard for me to rate the gameplay lol For what is about the lore, i always imagined that the player was actually in a "limbo" state, in a breach between 2 dimensions, where reality would get mixed with possibilities (hence why some gameplay is "fake" in the level and some gameplay is "real"), and that at the end you had to choose the right key that would let you exit the breach and join back the real dimension... but seeing the idea of an ai building a level in a factory is also pretty interesting, and i find it interesting to see how many possible lores can be made for the same level
I don't think Crohn made the randomizer so that certain keys were more likely. The LIMBO randomizer was based on clicks. Counter 1 would fluctuate between 1 and 0. Each click would then add 1 or 0 to Counter 2 based on Counter 1. This would loop back to 1 if it reached 9. It seems like some are more likely because of the number of clicks in the level, but I'm not sure how the movements work. I didn't make it, though, so maybe I'm wrong
I think it’s important to note that the keys having different chances likely intended, because the keys are based on your inputs throughout the level, and I think the keys not being random is justifiable as finding complete randomness may be rather difficult to make in 2.1
I find that it helps to realize the movements and predicting where the key will end up by recognizing what movement is taking place rather than following the actual key, since they will overlap and you just can't see what you're following. This eventually becomes extremely easy to the point where the only difficult thing is to remember the muscle *memory* needed to pass the wave spam.
the lore feels like it was written after limbo was finished, like when you build your first level, and you try to find a song that fits the level you already built
I wouldnt use the word "overrated", but probably over glorified, it is a wonderful level, and as many levels do, it does also have flaws, good video though, I enjoy these kinds of videos :) Nice job!
Sorry to burst your bubble but it gains more traction and attention from the audience that way which is both good from the audience and the future of gd, even just so slightly or almost non-existent. So it is what it is.
I can follow the keys mostly perfectly except sometimes when they do the thing where they go through each other but just *_sometimes_* It's probably just a you thing
I honestly didn't even know the level had lore in the first place. I thought the only ""lore"" was its name, which iirc was partially a reference to how the level's building process was going over time, as it was in limbo multiple times, if not even there were thoughts of cutting it at one point. Either way, Limbo is one of the very few recent top extreme demons that actually made me feel anything. So many of them are just there and don't serve much of an impact, but the idea of an extreme memory demon was always so intruiging for me, and the way it was built gave it its own unique identity.
i was afraid to click this because i am huge limbo glazer but you pulled out great points so really cool except that i don't really blame mindcap with the keys being rng you have a pretty cool channel i liked the iceberg videos btw keep em up!!!
I watched and somewhat agreed with everything you said in your unpopular opinions video. Never have i thought your opinions could get worse then avernus being better then tidal wave. Then you said that the limbo keys move too fast.
I already see this a lot in the comments but… I will defend the difficulty of the keys for sure. It’s a top 12 list demon. There are too many keys and they move too fast so the average person wouldn’t be able to follow them. The average person also cannot beat a 4-minute long memory level with top 12 gameplay. It’s inaccessibility to the average person makes the level’s completions even more impressive, even that if that difficulty isn’t strictly tied to a square jumping over spikes. As for the key’s probabilities, I think the reason there’s a disparity is due to the fact that there was no random trigger in 2.1. I wouldn’t be surprised if mindcap completely overhauled the keys and tied them to a random trigger that gives them equal probability. I’m willing to bet millions that the intent was true randomization or a close-enough facsimile, but the editor limitations of the time gave a bias towards the yellow, green, and blue keys.
I have it in 2 runs and I can comfortably say that overtime the keys get easy to follow…. Muscle memory kicks in and you start to assume where it will go and the pace of it won’t bother you… worst part of it is the transition click to hold and wait to pick a key…. That transition is luck based
the key part should 100% not be nerfed. You're right it doesnt take skill from gd but it was still meant to be a top 10 therefore it has to be hard. With a little practice following the keys isnt that hard barely anyone dies to the key part
i like the return0/limbo lore! (minus the “aw fuck i ran into a spike from geometry dash” stuff) i think limbo is like mwant to be the manager in like the afterlife like literal limbo atoning for his sins or something? and thats why its so disjointed and return 0 is meant to be the whole living building robot thing i looked it up and the twitlonger still seems to be up from what i can see (thankfully. i would have been sad if it was gone its kind of funny but also i appreciate it for what its trying to do)
It is true, but I think the point he was making is somewhat flawed. I think Mindcap knew that the keys wouldn't have 100% equal chances, but there's nothing he could've done about that. The system to choose the key can't be truly random because in 2.1 there was no random trigger. So what Mindcap did was he made the keys randomized based on slight changes in your gameplay. But since the level needs such perfect timing as it's an extreme demon, most playthroughs are almost identical. The yellow key just happened to be the most common one, and the red key was the least. Mindcap didn't intend for those specific keys to be more or less common, it's just how the level ended up being played.
3:56 thats literally the entire point of that part, its not meant to be easy youre meant to practice and get better at it just like every other part in limbo
I love adding random lore to my levels and canons and stuff even if it doesn't look like there is any so to see Limbo's lore exist and be acknowledged is really cool, really sad it was made fun of and he forgot it though lmao
I'm glad to know I'm not the only one who can't do the key thing even when just looking at a video. I do imagine it's something that can be learned, but yeah, it does kind of suck how being good at that is entirely separate from being good at GD.
8 minutes out of the 14, were spent talking about the lore that honestly doesn’t add to or take away from the level at all, so where is the actual critique of the level and it being overrated? Over half the video is just talking about one part that barely has any relation or relevance to the level in question.
Hmmm, maybe the keys are hard to follow for you since you do not have much expierience with the level? Have you looked at the difficulty? Extreme demon. Who would have though it would be hard. The only part in the whole level i can do are the keys because if you just practice the movements, it is not as hard as it looks. Try to play it for a little bit at least and you will see how easier it gets.
the keys are iconic and I like the lore for them but.. they're not even really memory? and they're meant to be the big thing in a memory level? unless you're meant to memorise the actual movement and not just follow the key? idk
I've always thought that limbo isent that good, because its inconsistent and a lot of parts ended up just looking glowy, some parts are good, but in my opinion the best part about most parts is the gameplay. also i dont like the keys part in general, its unoptimized, and to me kind of empty.
Dude you cannot be serious with your take on how the keys work LOL. It is NOT as hard as you think it is, it is a matter of bruteforcing your tracking skills. It took me like maybe a day or two to learn how to control the wave in my peripheral vision, and then like none at all because I already had good tracking (this is probably a skill carried over from playing FPS games)
Ive never understood the hype, its just really inconsistent. And its super difficult aswell, I feel like it would have been better if it was a bit easier
thank you so much for your opinion npc, really needed!! i can't think for myself. always good to have an opinion on everything i see, even though no one has asked for my validation!
Overrated masterpiece is such a stupid nothingburger pretentious title dude you could have had maybe one or two valid points in this video but im just going to leave a dislike out of principle lmao