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[Limbus Company] A Status Archetypes Analysis and Thoughts 

MagnetAlpha
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Here's my analysis of the archetypes based on the 7 main statuses in the game. This video enters into details about the inner workings of the mechanics, how to use them, their advantages and disadvantages, their current state in the game, and finally I give my thoughts and random ideas on how to deepen the mechanics and give them more identities. I also talk about how they can or cannot be mixed together.
If you have some thoughts you wish to share or discuss, feel free to leave a comment.
Thanks to Lunartique for the resources extracted from the games.
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Twitter: / magnetalpha
Twitch: / magnetalpha

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5 авг 2024

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Комментарии : 102   
@averageinactiveperson
@averageinactiveperson 8 месяцев назад
quick reminder: dongbaek is in fact a real boss with sanity
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Oh yeah I did say no real boss with sanity, mb I rather meant to say close to no boss. I did think of dongbaek, but yes good to remind it. Though sanity also works in her favor when dropped somewhat from what I remembered, so I didn't consider it a real weakness anyway.
@averageinactiveperson
@averageinactiveperson 8 месяцев назад
she does benefit from it, but she can still fall into panic at -45, which can help a lot in some cases
@ninguemimportante1782
@ninguemimportante1782 8 месяцев назад
EGO Awaken Dongrang too I believe
@HarambaeXelonmuskfans
@HarambaeXelonmuskfans 8 месяцев назад
@@averageinactivepersonY Ahe No Corrode Then? I Thoughts U Were Smarts lol 😂😂😂 Clearly Nots
@comediannamestaken
@comediannamestaken 8 месяцев назад
@@HarambaeXelonmuskfanswhat is blud on about
@achaoticprince5114
@achaoticprince5114 8 месяцев назад
Poise needs to be centered around crits and have a lot of poise count so they only have to worry about it once they start getting crits every attack. The two new poise IDs are good implementations of this with lots of crit effects and I hope to see the poise IDs before then get on their level whenever ut5 happens.
@wingdingfontbro
@wingdingfontbro 8 месяцев назад
Pirate Greg is a beast if you use him right. Due to his low coin count and good loss count generation, he can keep up count well. He only struggles when he gets close to 20 poise. Yi sang’s passive should help a lot. But god damn he can kick ASS when he needs to, coming close to even warp units in damage potential.
@sleppingbag7357
@sleppingbag7357 8 месяцев назад
​@@wingdingfontbromy brother in crits i had him rool 350+ CONSINTENTLY on enemys like jesus hes good.
@Tam-Ezrac
@Tam-Ezrac 8 месяцев назад
I remember mention in one of Esgoo’s video, that PM could make poise bypass/add Resistance by like 0.15x(for exemple) making it act like a defense mitigation tool.
@Mr.Stizblee
@Mr.Stizblee 4 месяца назад
An update on how things have changed since this video released as of 3-29-24: Burn: We have some more Burn IDs now so the issue of it having not enough IDs is mitigated a bit. Magic Bullet Outis in particular inflicts the unique status effect dark flame that essentially multiplies burn damage but dark flame is even slower than regular burn since all of her skills apply it next turn and just like regular burn it only deals damage at the end of the turn. Bleed: Bleed has ended up pretty good by piggybacking off of other archetypes. It's possible to build a bleed/poise team in the mirror dungeons that activates both the bleed and poise fusion gifts and if you can pull it off you've basically already won. This strategy is helped even further by the bleed and poise gifts being two of the best in the game. The primary envy resonance team is also composed of bleed IDs although they aren't very good at actually inflicting it outside of the mirror dungeon. Tremor: Tremor got an entirely new mechanic called Amplitude Conversion that lets you permanently convert it into other forms of tremor with additional powerful effects. Once you've used it on an enemy or part for the entire rest of the fight all tremor inflicted to the enemy or part is the converted type of tremor. So far we only have one new type of tremor called Tremor - Decay that greatly reduces enemy defense level but the wording of the ability implies that we will eventually get other versions of tremor. Rupture: While it was downplayed in the video, Rupture has been by far the most powerful status in the game ever since we got Talisman Sinclair and W Corp. Yi Sang. Like the video says, it is hard to maintain count but if you're careful you can easily get to 99 rupture potency and absolutely trivialise any boss in the game. This is especially powerful in the Refraction Railway where careful manipulation of rupture is one of the keys to getting a low turn count. Rupture has hardly changed since this video was released. The biggest difference is that now we have Lantern Dondon who's a great rupture ID that is very good at maintaining count. Sinking: Many of the tougher boss fights in recent chapters are against humans with sanity and the canto 5 villain in particular has very high SP regeneration so that aspect of sinking is starting to have more influence. However there is also a new boss who only has negative sanity skills so he effectively hard counters sinking teams. A few powerful new sinking IDs have been released. Dieci Hong Lu has very high DPS while still being count neutral on many of his skills and Butler Outis inflicts a special status called Echoes of the Manor that gives enemies a 50% chance to gain +1 sinking count whenever they gain sinking count or potency and spreads when the inflicted enemy panics. When inflicted on an enemy without sanity it reduces the chance of them flipping heads by 10%. Poise: Season 3 was the poise season and it has changed the most out of every status effect. No longer is it the cruel joke of a status ailment it was at launch. First of all, with nearly an entire season dedicated to it there are a lot of poise IDs so there are many viable teams. Many of the new poise IDs are good at maintaining both potency and count and provide extremely powerful rewards for getting crits with specific skills like Pirate Gregor and Pequod Yi Sang. There is also far more poise team support with several new IDs spreading poise to their allies making even the older poise IDs significantly better. However there is one new ID that completely changed the meta and that is Blade Lineage Mentor Meursault. BL Meursault makes every previous ID, poise or otherwise, look like a joke. He has amazing clash values, he can fuel his gimmick singlehandedly, he's capable of the highest DPS in the game. The biggest draw though is that he powers up every other blade lineage ID you bring with him to obscene levels, giving them absurd amounts of coin power, poise, and crit damage as long as you get 3 pride skills every turn which is incredibly easy to do since 5/6 of his skills are pride. The biggest problem with poise now is that they made one single team fueled by one single ID that's so good it makes any attempt to build a team other than Blade Lineage feel pointless since it will never be anywhere near as good. Charge: Charge has barely changed at all. The only new charge thing we've gotten since season 2 is the Blind Obsession E.G.Os. Looking only at the charge aspect, Blind Obsession Ishmael lets Reindeer Ishmael set up faster. Blind Obsession Ryoshu is weird, being a strange hybrid of poise and charge that isn't very good at using either. Since Ryoshu doesn't have an ID that focuses on both the E.G.O is pretty mediocre and generally isn't used even on her poise and charge IDs.
@schemingbanana2213
@schemingbanana2213 8 месяцев назад
I find sinking count so much easier to maintain than rupture. Whenever I want to spice things up and bring the 7 association and red sheet, it's so hard to maintain and isn't affected by damage multipliers so I just end up regretting not bringing my sinking ids.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Sinking has less IDs but they have better sinking count infliction ratios, and Rime Shank. So yeah I do think it is easier rn. But that might change with time, and with enemies with more resistances.
@gman8D1
@gman8D1 8 месяцев назад
Sadly you cant run 4 memener 7ass rn since Wsang is the Best rupture supporter as of now
@user-sd6py4sr8t
@user-sd6py4sr8t 8 месяцев назад
Thunderbranch and 7Cliff. Its that easy.
@DeltafangEX
@DeltafangEX 8 месяцев назад
Huh? The Seven Association IDs ARE the damage multiplier, aren't they? Isn't that supposed to be the point of the Passives/Supports?
@TioChesnaughty
@TioChesnaughty 8 месяцев назад
AEDD + Rosepanner Gregor S3 is one combo that in my experience can generate a lot of count, since the Spark Discharge effect the EGO applies also turns to Rupture count if it gets hit by Gloom Attacks. Which means the likes of W Yi Sang or 7 Faust (and a few others too, those too are just the 000 I could think of) can probably make good use of it as well.
@toolboxhandle
@toolboxhandle 8 месяцев назад
It would be cool some Status combos. Like cauterization, mixing Bleed and Burn, slow statuses together making it take them both go away and inflicting dmg based on Potency or somethin, they cool do some cool stuff.
@Bongers_Jumpscare
@Bongers_Jumpscare 8 месяцев назад
0:54 PIRATE GREGOR SWEEP!!!
@pentaperno
@pentaperno 8 месяцев назад
I have a few ideas for making charge more interesting: 1. Overcharged: When Charge count goes above 20 it gets consumed and gain 1 count of Overcharged. While Overcharged the sinner takes damage on each coin attack based on the potency of Overcharged and all Charge conditions are fulfilled while Overcharged, every times a sinner gains charge it's consumed and adds to Overcharged potency. (This is the Sinking Deluge of charge so here you go) 2. Making it so when a sinner gets hit they loose 1 charge count for every coin attack. A bit mean, but it relies on winning clashes which a lot of charge ID can do well enough at the begining of the combat anyway. It adds a little bit of a hindrace that is overcomed as sanity goes up but still makes undicriminate or AoE attacks still a threat if not dealt appropiately. 3. This one was the idea I had before coming up with Overcharged, bascially you take damage based on the amount of charge you have, this damage can either be true or elemental damage. I decided aganist it since 20 additional damage every coin attack was so damagerous that I came up with overcharged as a way to make it less punishing... But you know, it's simpler to explain that with great risk comes great rewards and makes it so bosses or enemies that self charge don't go balls to wall insane with overcharged and in a way you can gamble letting those enemies gain some charge for the additional damage that comes with having charge. I believe Overcharged is the more fun of these, and maybe mixing 2 and 3 would work as it would soften the blows since you loose charge and the damage you get when hit. tl:dr Great video and charge is boring as is right now.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Thanks, I like the Overcharge idea. The second is ok as a better management. I guess RR2 Centipede was supposed to do that. The 3rd one is non necessary with the others tho tbh.
@pentaperno
@pentaperno 8 месяцев назад
@@MagnetAlpha Overcharge is supposed to exist on it's own, 2 and 3 were ideas I threw around before getting to overcharge so those are more like loose ideas that anything concrete.
@Bagnacauda777
@Bagnacauda777 8 месяцев назад
Making a video like this must have been difficult. Thank you for your hard work. I did the same thing so I understand your struggle. (I don't understand English, so this is a sentence I made using Google Translate.)
@dangeki5902
@dangeki5902 3 месяца назад
need an updated ver of this
@andrea0258hu
@andrea0258hu 8 месяцев назад
Nice. Here to share my opinion as well. Burn. Current one of weakest status. It's current situation is mostly carried by his high damage IDs than while having some below average clash power IDs. This make 99% of burn team damage is from their coin instead of their status. The team that I'm messing with is N Faust, N Don, Liu Sault, TT Hong Lu, Liu Ishamel, N Clair, Liu Gregor. The strenght of this team is being able to lust chain on its own also with the help of EGOs if needed to trigger N Faust passive. I learn that a 6 chain absolute resounance is +7 offensive level which help the IDs that have below average clash power(2.3 increase). N Don is pretty important as it inflicht a large amount of nail for fanatic, a large amount of tremor count for Capote Meursault and Lifetimestew Don is both good for Lust chain, it give enough Burn count to ditch Liu Hong Lu and its damage scale with Lust which in this team generate a lot. It's pretty satisfing to have all piece fit nicely. Sadly TT Hong Lu is just way better than Liu Hong Lu. You really don't need that extra burn count. As buff for the burn, I wish they add something that consume burn count to do more damage. Not on the way of sinking deluge but something that make the target take multiple tick of burn every turn but it consume more burn count. This kind status may make Liu Hong Lu actually useful for the team instead of being just a nice starter for burn count but doing nearly nothing after.that. Overall burn is on a nice state. They require slightly better IDs. Bleed. The status that got most support season 1 but it was mostly irrelevant for the season 2. The thing that killed bleed is everything else getting much better support while bosses get more actions making harder to stack bleed on them. I feel they need another 000 ID that apply bleed count before we can start to talk to them. Nail is currently too slow and most of N Corp doesn't even apply that much to begin with. Honestly I really wish for this status to work as I feel play around it is so much more interesting than the other status. Tremor. The situation for this status is that they have the pay off but they lack the enable. You can actually stack tremor potency and tremor count very fast compare to other status (minus Rime shank) but for how inherit slow is the status, it's still too slow. If it can get faster, I do think it have some potential to stagger enemies very fast to do the big damage allowing them to being better than other status on some case. I mostly theorycrafter this team: Molar Yi Sang, Regret Faust, N Corp Don/Boat Clair, Rosespanner Sault, LCCB Ishmael, Rose Rodion, Molar Outis. If you don't have resources, Boat Clair is better. If you have enough Lust resources and sanity, N Corp Don is much faster applier for Tremor count. For a synergy this slow, I feel this is much more relevant. Rupture. I feel this status have two different build you can go for. Rupture count style and talisman style. Talisman style is very easy. You apply talisman on the enemy and all allies with high coin or effect that trigger on low rupture potency get much more out of it. Something like W YiSang, W Don, W Ryoshu, W Meursault, R Cliff, Talisman Clair and G Corp Gregor sound like a good team for it. You can throw DS YiSang or AEDD Gregor to get more out of it but it's a very overall straightfoward way to build it. Honestly I like rupture count style more as it's a way to balance low coin by giving more value the single coin. A single coin sound much better if it can output more damage than triple coin. It give a lot of singular strike feeling to the team. The team is W Yisang, Seven Faust, Seven Cliff, LCCB Ishmael, RoseGregor. The last 2 member you decide between K Corp Hong Lu, Talisman Sinclair and Seven Outis. Each of them have different pro and con so it's up to player which one is more beneficial. Overall rupture is probably the third best stauts in the current game state. Poise. I honestly feel people understimate how much 20% is. I believe that on an ID with good numbers, it can overpower other status even with that 20%. Sadly PM decide poise deserve no IDs with good numbers. I also don't think consuming poise count after crit and at end of turn is the only thing that screw the status currently. I don't think it would be such big deal if PM didn't decide to also make their Poise Count gain absolute trash. Pirate Gregor is currently our best Poise ID and it work perfectly fine... with BL Yi Sang passive. I'm fine if PM want to screw other IDs that are not poise related if they can get Poise from other sources but can't they at least make the Poise IDs being able to play with their gimmick without extra help? Specially when they rely so much on their gimmick to perform decently (not even good). I don't think i have much to add to Sinking or Charge. They are currently the best status in the game.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Agreed on burn. You don't need count because it's slow. If it was faster though Burn Count would be more important, but then Liu Ishmael would have more trouble too. Bleed already has good count inflictions, if we get too much, growing potency will then become a problem. Tremor as I said the payoff is on some individual IDs, but the status in itself is not good. And for Rupture I think the Talisman way is just a cheap alternative for faster content and don't rely on proper buildup, but the potency infliction is extremely high, so having only it for potency is already enough when building rupture, so you almost need only him and then count inflictions. But I can see the eating rupture effects for like G Gregor on teams with only talismans. For Poise though, I know 20% is good, but if I get 10 potency, which can be a struggle on most units, that's only a 50% chance, so it's only a 10% average. The good numbers issue is because they can't give too much coins for count, and rather want to capitalize on huge one hit critical bursts for status identity. But coin rolls are limited, they're not gonna do 40 single coin rolls, so damage is inherently limited. As for the count, they are giving what seems to be low poise count, in mirror of other statuses. But this count depletes faster than the other, so it's the more core problem imo. And yeah if you absolutely need BL Yi Sang's passive to maintain the count, there's a problem. Also Poise damage being linked to the ID, if your attacks are resisted you are in deep trouble, especially cuz if crit damage counteract defenses, it's only 20%, the 100%+ bonus damages are on coins and passives, so not on the same calculations.
@andrea0258hu
@andrea0258hu 8 месяцев назад
Ishmael only need 9 burn count. The amount of burn count the team without Liu Hong Lu get is already too much for the team. With Liu Hong Lu, even if the status eat 3 burn count every turn, I don't believe it will be ever be a problem for Liu Ishmael. I still believe enemies eat bleed count too fast than what you work with. Maybe if you reduce the team number to make the one that actually inflict count have more slot but I would always prefer a full team as the most optimal play. If someone can make a functional team with what we have, I will give it more faith. The resistant part for poise is more issue that they mostly release only slash poise IDs until now. Pirate Gregor being pierce is the biggest thing ever for poise team. I will not consider Zwei Rodion and LCCB Ryoshu as their damage potential is not high enough to be a carry for poise.
@lolface2384
@lolface2384 8 месяцев назад
id say have a coin that does something when critthen a subtext if it has (x) amount of potency it will always crit and have it be support skill for a archetype. just my own idea.
@sadah5035
@sadah5035 8 месяцев назад
9:04 That's the frenchiest "HOP LA" I've never heard
@Laevatrien2
@Laevatrien2 8 месяцев назад
With how PM has been distributing Status among IDs, I believe the intended idea is to build teams with multiple statuses together instead of focusing on a singular status for a whole team. For an example, Capote and Ardor Blossom Star, while being wrath based burn ego, they both have tremor based mechanics built-in, to raise stagger. The intention is to perhaps build a team of tremor + burn, where the tremor raises the threshold and the burn gets you closer to that stagger. This mix idea is also present in Tremor + Sinking (Fluid sac, Spicebush YiSang, Molar Ish) LCCB Ish and Ryoshu attempt to mix Tremor + Rupture W corp and Dimension Shredder being Charge + Rupture
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I think they are just offering the possibility rather than prefering for people to build around multiple statuses, or just making more versatile tools. And the thing is still that building around multiple statuses divide the potential of each of them. But most importantly, you might be able build around multiple statuses, but it entirely depends on the complexity of each status. Charge naturally fits with others as a resource status. Buffs and Debuffs also naturally go together, so Poise can too, but its management is harder. But about Debuffs, Sinking, Rupture and Bleeding already require so much management for each of them than mixing them together is a pointless endeavor. Burn and Tremor are less affected, as their count drops slower, so you can somewhat mix them with others, since you don't need to manage them too much. But even then with all the tremor count drop effects, it also becomes harder.
@randomlychosen850
@randomlychosen850 8 месяцев назад
Charge has quite a few supporting buffs/debuffs like charge barrier and spark discharge which both seem pretty decent. Poison is also in the game too (though it functions much the same way as burn). And the fairy gentlemen's morale/tipsy debuffs are pretty cool and would make some decent ids where you need to manage your morale or you get debuffed. If there's one thing I'd like more of, its curse (only available thru hexnail faust ego). Maybe they could make an upgraded curse debuff or support.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I'd love to see more curse, but the implementation they did is very limiting, so it's not like they can base a lot around it, outside of bonuses if enemy is cursed or synergy against targets with multiple debuffs like with Regret Faust.
@Cashmaster69
@Cashmaster69 8 месяцев назад
Thread the best status effect 🔥
@shironadorei
@shironadorei 7 месяцев назад
we now have dark flame from outis, although she's the only one that can "detonate" burn. it's a huge step in the right direction tho
@YanYanicantbelievethistakenffs
@YanYanicantbelievethistakenffs 3 месяца назад
I wish that we get an id that "when bursting tremor, if target has no stagger treshold, create one at tremor potency" It would be a nice thing for tremor all things considered
@STARMAX34
@STARMAX34 8 месяцев назад
Haven't watch the video yet, but the Tumbnail goes hard
@wingdingfontbro
@wingdingfontbro 8 месяцев назад
Regarding status effects, especially tremor, I think the issues lie more so in the game’s design than with the purpose of the effect. Right now the best way of dealing damage is through raw attack power. Taking advantage of sin atinities, type resistances and offense level allows you to do a lot of damage. In ruina the best you could do was double damage, but here you can easily get three or more times that, possibly without staggering first. Tremor is the one to suffer from this raw damage advantage the most because it relies on purely stagger, which cannot be done twice (on most enemies) and raw damage would’ve staggered them in the first place. What would change the current state of status effects is for future enemies to have more resistances and few to none weaknesses. In Lob corp some waws and most alephs were resistant to everything and in ruina enemies literally didn’t have anything above a 1x multiplier on damage for all damage types, and getting 1x was lucky. So later on taking advantage of status effects and gimmicks of fights was the only way to beat them. The only reason why my resistance argument doesn’t work for Limbus’s current state on raw damage superiority is because this is only chapter 5, with 7 or more chapters to come it’s like we’re barely getting to love town in ruina. Later on these effects will really need to be taken advantage of if we wish to succeed. A good example is with the electric centipede in railway. Without rimeshank’s sinking it would be almost impossible to deal enough damage to the head to break its shield. You’d either need to ego spam or have your a fire team be blunt and gloom to do it. I am highlighting this fight because you need to take advantage of status effects and mechanics to win it. In this same fight if the head is broken by the time it uses its shield a second time it will spend all of its change on a nonexistent shield, effectively killing itself. In short, it’s it down to not the status affect’s viability, but rather the game’s current state of being raw damage oriented. Later on more resistant enemies will become common place, like MDH2 bull, where raw damage won’t cut it, and one will need to rely on either status effects, fight gimmicks, or both.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
You take the words out of my mouth. The type affinites are just too important right now compared to anything else. Even more so since there are 2 charts. And I agree that by the end this should change, but if we keep getting 3 stars and everything, our sinners would be left behind with always some two times weaknesses. In Ruina, not only were the enemies getting stronger and more resistant, but so were we. Same for Lob Corp. Here, we don't seem to. But that might be the nature of some next upties then, to reduce resistances. Though I do think at some point we WILL get 0000 and the likes. I'll talk way more about this though in a later video. Regarding resistances for Tremor, it would make it more relevant, but that wouldn't change the matters I highlighted in the video. Aka stuff like snowballing etc... + Stagger doesn't affect sin affinities. However there is a major problem there, and that's the nature of the game : it is a gacha. Since players cannot be ensured to get the proper units to deal with certain situations, doing fights requiring them becomes very unfair. It'd just be in the hands of gacha luck, and I doubt that's what they want. I do have a few ideas of how they might deal with this, but I'll share it in the future video. Point is though, in Ruina and Lobcorp, you could get the means to go with any archetypes, with a bit or no farm. But in Limbus, you can't really, so I think we'll either be stuck with this state for a long while, or they are gonna make the game unfair, especially for new players and those completely F2P. You can say that you can shard anything, but that's still very restrictive, and would require a LOT of farming, + the stamina. The gacha system has real gameplay limits, and I'm wondering what they'll do to not fall into the traps.
@aegisScale
@aegisScale 8 месяцев назад
Funnily enough not too long after this video came out PM did end up taking a crack at that "more resistant" enemies idea with a certain Canto V boss. Though its fight gimmick did simply jack up damage numbers for the most part, it actually did give tremor more of a use case since A) bursts can stagger that boss faster, which is crucial and B) that boss has so much health that raw damage alone struggles to stagger him, even when its doubled (Or quadrupled since the boss was Blunt Fatal normally). Of course I believe this is because base Ishmael is a tremor ID and Canto V is the Ishmael chapter (so from a design perspective Base Ish should be the only Ish ID a player should need to complete it), but I still think this philosophy could be used on future Canto bosses (especially since other base IDs have ways of inflicting status effects like Base Ish can).
@ixyrt7096
@ixyrt7096 8 месяцев назад
​@@MagnetAlphaNo they wont add 0000. Why? Kabbalistic connections of respective 0's to ayin, ein sof and ohr ein sof
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
@@ixyrt7096 I don't remember the kabbalistic connections with mephistopheles and gachas though. But more seriously, I learned about this, but an inspiration doesn't mean that everything will be the same. However I do understand the importance of this meaning, so the argument clearly is valid, but that just can be renamed to anything, like 000+ or EX or - or whatever they want. I don't think it means that higher rarities can't exist in this game. Though in the end only they know, and all we can do is speculate.
@bruhmoment6331
@bruhmoment6331 8 месяцев назад
Damn, I was wondering about the different archetypes and didn’t realise they each corresponded to a sin, that’s neat! Also, if you are planning to make more videos could you go over each status optimal team and play style? I’m trying to get into sinking and would like help on the discount rupture
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Optimal team and play style vary a lot depending on the state of the game. I don't know if I'll make videos like that, outside maybe some state reviews from time to time, I'll think about it. In this video I just talk about the main principles, so afterwards it's a theorycrafting and teambuilding game with what is there. But for sinking specifically, optimal team rn is limited by the number of IDs, but you want Dieci Rodion with Rime Shank uptied 4, and Molar Ishmael. Those two inflict the most sinking by themselves. Spicebush is a good addition, and Sunshower Heathcliff if you are feeling really fancy, but it might not be optimal. Then fill with what you might need. Playstyle you might want Rodya and Ishmael to get more slots if possible, so maybe not bringing full members. In the battle it's just count management. Select one part and keep inflicting sinking while counting the number of attacks you're gonna hit to avoid getting overboard. Other units can help clashing other parts so you don't get too damaged. You want Rime Shank Corrosion as early as possible for high stacks and passive, and from time to time maybe. Then it's just stacking and snowballing while not dying. If you can't really preserve the count, don't forget you can evade or tank with rodya to temporize. Spicebush evade also applies sinking, and avoid using his s3 on your stack unless you can finish the enemy, or in the other case use it to burst it early, for exemple against RR2 Steam machine.
@exotic9417
@exotic9417 8 месяцев назад
The thing about Sinking is that you need 3 IDs and you're good to go. Spicebush Yi Sang, Dieci Rodya and Sweatmael with another option being Suncliff, fill the other slots with who you have to fuel EGO that has been working out for me There isn't much to Sinking unless you're in a hard bossfight where you'll have to focus which gives Sinking Count and which gives Potency for the big Sinking Deluge
@andrea0258hu
@andrea0258hu 8 месяцев назад
I'm usually in the comment section shariing my opinion on the stuff talked. I spend times analysing and theorycrafting team so I'm more than happy to share my wisdom in the matter. Discussing on civil manel is a way to see flaw on your own opinion and find better solution. About sinking, the most important pieces are Spice Bush and Rimeshank uptie 4. If you don't have them, you will not have that amazing damage potential. I had someone arguing that you don't need spice bush as you can just have someone with multiple coins burst down the sinking. If you don't have the meaning to raise it, yes. Burst it down with a skill with multiple coins is an option. But if you have mean of raising Sinking Potency and Sinking Count, you can get so much more damage than 80 sinking Rime Shank. The snowball potential is very high. When ,you got the number you want, it's just way faster and optimal to use Sinking deluge to finish off the enemy.
@Mashiki13
@Mashiki13 8 месяцев назад
I see where you're coming from regarding Rupture being a tough team to maintain, especially with the current team you're using. However, in my experience, Rupture is a solid and easy-to-maintain team. All it really needs is AEDD Gregor and ID Tailismen Sinclair, and the rest of the team should be multi-coined gloom units. You won't need a lot of counts since all the gloom hits will be natural. I usually add seven Faust gloom S2s to add count. I really like this team because I can use the most multicoined gloom skills to dish out the most damage in one turn. I understand it might be reset-heavy outside of RR2; however, in RR2, you can juggle skills and only reset for the speeds. And you can run Rupture team (talisman/spark discharge) as a secondary to, for example, Charge team easily. If you're interested in seeing the concept in action, you can check the latest upload in my channel!
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I'm mainly saying hard to maintain in the principle. With EGOs and Talisman you can make it work, sure. But needing EGO brings some other problems which I talked about, so you need certain requirements to be in a confortable state, and that's what I meant, especially if you say too that it can be reset heavy. If you need certain conditions for it to work, even if it works really well then, imo that means it is not easy in general. But yeah Rupture already has good potential right now, and it will only keep growing.
@Mashiki13
@Mashiki13 8 месяцев назад
@@MagnetAlpha I understand where you're coming from, but I have a different perspective. Personally, I find using Rupture for the refraction railway to be quite enjoyable. It only requires one EGO for a two-turn setup (three gloom and three envy); the team itself can refund this cost. It's reset-heavy for two-turn setups. A three-turn setup is much easier. I don't see the EGO usage as a problem since many teams rely on EGOs to achieve lower counts. So, Rupture is relatively cheap for a two-turn setup. However, I understand that you will need to juggle talisman and the team members' skills for it to work, so it is not that easy. It might not be for everyone.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
@@Mashiki13 If we are talking turn count, I do understand your point and have to agree. Though RR2 slightly changes the situations with the cycle buffs, but nothing too big if you're going for 5 cycles. The usage I meant of was for more general non speedrun based content, like MD2 for exemple, without EGO Gifts. But yeah when I say hard I mainly imply compared to other statuses or the game in general, but I guess it's harder in a more micro kind of way than general planning.
@PinkOrangeOrangePink
@PinkOrangeOrangePink 8 месяцев назад
I made my first meal at 2 am after walking around for 3-4 hours straight feeling sick, and when the mac and cheese finished cooking, i put the powder in the pot, and I opened the fridge, there was 1 droplet of milk left. Cheatgrass seeds into fire buff
@nowaif9144
@nowaif9144 8 месяцев назад
Bro charge doesn't need any more buffs, it's already the strongest status in the game by a country mile.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I know lol, it's more alternative ways of making the status interesting. Though I do think the status might start falling off at some point with powercreep, but they'll probably find a way to also powercreep it.
@Radiance_Buer
@Radiance_Buer 8 месяцев назад
I kinda want to turn tremor into a pseudo "omni count" status since if you're being knocked off your feet easily you're more susceptible to additional damage (im my mind anyway) k was thinking that (since theres so much tremor application in the game) whenever you burst tremor you would lower the potency by a quarter rounded DOWN and inflict count by that number this would both add the risk of lowering your potential potency and breaking your chain by adding rupture units but also add the potential prize of gaining more count than you'll ever need the ratio of loss of potency might be too high but i think thats alright
@gman8D1
@gman8D1 8 месяцев назад
Immo they worker around that with ego faust, just by existing makes every burst apply defense down which is really powerfull
@Radiance_Buer
@Radiance_Buer 8 месяцев назад
@@gman8D1 yeah that's good and all but I don't want defense level down to become what tremor is using a status effect to apply another status effect in a not unique way feels lame which is why I came up with my weird omni potency idea
@DeltafangEX
@DeltafangEX 8 месяцев назад
L-EGO Faust and Regret Meursault do Tremor Burst the way all future 000 IDs and EGOs should imo - doing additional Sin Affinity damage based on the current Tremor Potency when the Burst applies.
@Radiance_Buer
@Radiance_Buer 8 месяцев назад
@@DeltafangEX yeah Im glad they started doing that but I don't think it shouldn't be capped or that the cap should be higher considering how slow potency is without gifts. Also I believe that the bonus damage should always be sloth and not varying since tremor is the sloth status
@DeltafangEX
@DeltafangEX 8 месяцев назад
@@Radiance_Buer Even though I SUPER agree with the lack of a hard cap, I think that it can quickly become out of control with the current Tremor lineup. One thing I'm glad about for the new Thread dailies is the ability to test out team ideas on a boss with medium HP and clash potential - which leads to an easier time testing status stacking. It depends on the RNG of the first hand, but you can definitely stack Tremor to the ceiling on the Abnormalities with huge Blunt resistances and basically not stagger threshold, like the Town Tour Robot. As for Tremor being Sloth...it lines up so perfectly that I agree...but I do think that the type of Tremor damage being either ID, EGO, or context dependent is the way to go. I'd argue that I'd like to see Tremor supports in the future that are more similar to 7-Outis' support - namely a way to trigger damage on EVERY Tremor Burst and/or a way to force that Tremor Burst damage to align with the Sin the enemy is weak to (pretty sure there's an EGO Gift like that...). Ironically, Tremor as a status currently has Supports for literally every other type of status, which is pretty funny imo.
@averageviewer8511
@averageviewer8511 8 месяцев назад
Outis' Sunshower EGO is insane for building up Poise, flatly giving you 7 count and straight up 2 Poise every clash (don't even need to win) basically gets you maxed out anyways. With that being like the only realistic usage for Poise and it being locked around a pretty much self-sufficient EGO seems disappointing, as the passive basically removes any need for actually running a Poise ID since you'll get the same benefit anyways - not to mention Outis doesn't even have a half-decent Poise ID in the first place. Bleed feels extremely hollow, rather than increasing damage (Rupture & Sinking) on hit or having a sort of burst mechanic (Tremor & Burn), you're left with... being hurt before an attack. Everything else requires some sort of incentive to get the payoff, whether that be having to actually attack to make use of it or needing to apply constant count, whereas Bleed you don't really need anything. This pretty much leaves Bleed with tons of limitations: developing it as a status is completely dependant on progression difficulty (number of attacks and counteractive passives), little to no current support as it'd outweigh every other status otherwise, paradoxical nature with how it works as its best to apply on enemy defensive turns and works best with stalling to reach max profit out of it which contradicts the aggressiveness of the status - and, finally, Bleed will pretty much always be nerfed in "real" fights. To fix it, I'd probably set it to active at the end of each actual coin hit (when attacking or attacked) to function like rupture going both ways to make it so its not so much dependant on what the enemy does (winning against a one coin clash turn for instance), and to balance it I'd make it so its only applicable when hitting Health to make some neat interactions with shield. Former would take two major categories of units taken in: one with small amount of coins for big bleed and another with high amount for smaller, allowing for stuff like Bleed Charge and more variance in Bleed units - also allowing for different turn styles as playing defensive and selectively attacking can help while going full on aggression might burn out the potency at the cost of major damage. Latter would reduce the consistency of it in most major fights while retaining the logic behind it (hitting a shield and inflicting bleed, what) and allow for both a fair weakness with losing aggressiveness against defense (makes shield less of an additional health bar) and a way for strong enemies to have a way around it. Following on with changes to Bleed, it'd be cool seeing Tremor dealing shield damage when being burst to be much more of an anti-defensive asset. The way it functions now is combatting low stagger threshold enemies that are naturally tanky from this while serving no real usage after the jobs done since only so many thresholds, with it dealing shield damage making it more of a consistent threat while still making sense for the most part (blunt breaking the inside electronics of a shield or such, think that damned centipede being hydraulic pressed into no worky status). Also, now we've got the Middle identities with the "status" of Vengeance Mark, each Middle passive should apply to it in general so its much more of a bonus rather than a placeholder. Think Don and Meursalt applying +1 Final Power for the whole team. This also fits with the entire aesthetic of the Middle with they're meant to work together, and when one of them dies all of them get weaker cohesively, making team members a lot more valuable as losing Meursalt means -1 Final Power for everyone involved. Plus, this allows for a lot more leniency in design, different types of Middle users could provide more unique passives like healing whenever they slay a Marked enemy.
@jakeepps1571
@jakeepps1571 8 месяцев назад
I love poise. But its really annoying to build it up from the start. Even ids like bl sang or k rodion needs to do certain combination in order to start. I was wondering about a series of egos that dedicates to poise eould be ideal. Examples. On a crit gain x poise and y count (once per turn) Gain 1.5 poise potency and count from skills (rounded down) And these are only plausible passives. Egos them selves couldve being devasting like AOE critical attack.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Those are EGO Gifts, aren't they ? But otherwise yeah it'd be nice, that would mean they need those to be field passives like Regret Faust though, else they are gonna be like BL Yi Sang Support, you need it for any kind of Poise ID, but only one profits and it doesn't boost the others, so a team is still meh. And if only on them, well only them become the broken unit.
@colinduchilio4052
@colinduchilio4052 8 месяцев назад
​@@MagnetAlpha I think most Poise IDs would genuinely be solid if they werent so... stingy? With the Count for most of them. Pirate Greg and BL Yi Sang are the main exceptions (also technically Zwei Rodion, but cmon), but basically every other Poise ID *barely* can keep a count across turns, or just straightup cant do it at all For example, LCCB Ryoshu, while honestly being pretty good, has to waste 2 turns using skill 1s so she can actually keep Potency from her Skill 2 for her skill 3 (the new EGO notwithstanding). KK Rodya straightup couldnt keep Poise for more than 1 turn before U4, and even with U4, she has to spam s2s and counters (and NOT use her passive to change her counter) to keep up Poise Coint. If every Poise ID just had a bit more Count to work with across the board, i think theyd be MUCH better and MUCH more fun to use
@HappyLovesNymph
@HappyLovesNymph 8 месяцев назад
18:34 _Drowning_
@bugfriendz
@bugfriendz 8 месяцев назад
they really hook new players up with tremor being their first real setup and huh ive played for about 4 days now and ive basically only gotten paralyze or explicit stat up/downs to actually do something. also am i doing something wrong or is there a massive leveling wall at 3-16 to 3-22
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Most statuses archetypes require synergies with several IDs or EGOs. So if you're starting you don't necessarily have them, so it's hard to build around (except charge which builds itself). Later you can focus on one if you want and buy needed components in the dispenser, but meanwhile punctual buffs and debuffs are what you are gonna get the most use of regarding statuses, and going with raw damage is more reliable. And Canto 3 is a notorious difficulty/level spike, so dw it's usual. Try to farm some EXP tickets if you need, and most importantly uptie your best IDs to 3 if it's not done already. (4 isn't needed yet)
@bugfriendz
@bugfriendz 8 месяцев назад
@@MagnetAlpha realized half of my team is some of the worst characters in the game allegedly but i'll make due
@gustavogodoy5651
@gustavogodoy5651 8 месяцев назад
i get so sad whenever i recall poise is a thing, like every ID it has is pretty cool but the status itself is so ass
@alenoxplays8448
@alenoxplays8448 24 дня назад
Mirror bosses pov when fighting my team: -99 hp -99 hp -99 hp -99 hp -99 hp -99 hp
@jeterpilled_memester
@jeterpilled_memester 6 месяцев назад
burning deluge came, say hi from the future
@lustynairu
@lustynairu 8 месяцев назад
26:38 bringing our solo powerhouse in ANY team isn't a good idea I think
@kangsate3459
@kangsate3459 8 месяцев назад
Charge and sink wait what there are more ?
@obelix8492
@obelix8492 7 месяцев назад
i wonder where's poison...
@user-pc3rv6rs7t
@user-pc3rv6rs7t 4 месяца назад
the burn part has aged quite pourly
@salsa9552
@salsa9552 8 месяцев назад
Tremor is bad but regret faust exists though? Jk i know it still sucks but it does make it a bit better, actually giving something extra on tremor count that everyone, even non tremor ids can benefit from, thats cool coming from tremor at least But its still ass because that effect does not benefit from tremor potency. Not gonna stop me from taking my tremorers to the weekly dungeon.
@theshadegames3531
@theshadegames3531 8 месяцев назад
"ishmael is the only ID with damage up based on Burn potency", or maybe it was count, either way... No? Liu Gregors sloth skill is a 4 coin skill that deals 10% more damage if the opponent has 6+ burn, and If it WAS count, Liu Hong Lu gets coin power on his S3, iirc it requires 6 burn count.
@theshadegames3531
@theshadegames3531 8 месяцев назад
Sorry if it comes off a tad rude, just spitting out what came to mind when I heard that.
@theshadegames3531
@theshadegames3531 8 месяцев назад
Okay yeah it was burn count, but coin power does affect damage, even if not a % scaling
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I do mention "Outside of coin power increase" before, as it is on every Liu ID. If they didn't have any, considering their rolls, it would have been pretty sad. When I say damage increase, I literally mean damage bonuses. I did forget Liu Gregor 10% on S3 so my bad for that, but it pales in comparison to Liu Ishmael who has 50% on her skill 3, and can have 30% on all her skills with her passive. Sure the others are 2 stars, but that doesn't change that she is the main damage dealer of Burn teams by a lot, even if Meursault and Gregor clearly aren't awful. And when I see the first 9:2 EGO, I'm thinking that using burn more as a ressource for more damage might become more frequent, so those IDs might fall off in the future.
@theshadegames3531
@theshadegames3531 8 месяцев назад
Fair enough. Only reason I know this is cause my main team for Canto 5 and MDH has been Burn team with occasionally NClair just to spam Chicken Overclock for the burn count AOE (it works out pretty alright with Base Yi in the back., and even when he's not deployed the blunt damage boost is nice to have)
@spike0614
@spike0614 8 месяцев назад
to be completely honest you kinda lost me with the ideas to "improve" the effects, but the explanation and presentation of each effect is great, thank you!
@aisir3725
@aisir3725 8 месяцев назад
Tremor could use effect like If no stagger thresholds remain create one at 0 hp then burst tremor
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
I actually thought about this one too at some point, I really like it. Though loops could be dangerously broken, but that's the fun of it too.
@NMC213
@NMC213 8 месяцев назад
​@@MagnetAlphamave adjust it so if a body part has 0 HP, the new stagger threshold is generated on the core, a part that usually has a massive health pool so chain bursting doesn't loop as easily...
@chickenbacon5197
@chickenbacon5197 8 месяцев назад
I think they went into the right direction giving Tremor IDs having an additional effect when boosting Tremor, like Regret Faust letting all burst IDs inflict defense level down. It turns tremor into a mix and match kind of effect, depending on what you want it to do. Of course this could become hard to balance down the line, especially if they add too many party wide passives that modify how tremor works. Rupture really needs to work as a status effect that lets single coin IDs remain viable compared to multi coin skills. Single coins with high bases but low coin values, decent count infliction, and good rupture potency would let single IDs snowball better without needing to overclock their skillls.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Regret Faust is a nice addition. But without mentionning it locked behind Walpurgis, the effect is nice but limited first by the fact that you need to burst with speedier units to fully benefit from it, that to really benefit you need to burst often, so you need high count otherwise all -x count effects will drain it up, which means lower potency focus so the skill 3 bonus deal less, including for molar outis, and to get defense level down in the end, so a variable damage bonus of around 2 or 3% per stack. I'm a bit harsh but it's better in theory than in application. It's still an appreciable bonus in the end. The most important though is that they are willing to go that way and that's nice, even if it still doesn't fix the status and make mandatory units. But I'm curious if they'll manage to balance the status somewhat in the future. For single coins with high base value, it's dangerous because they'd win a lot of clashes against general enemies outrights, and I don't think they want to go this way. But talking about single coins, it makes me think of Yi Sang's Dimension Shredder that can kinda act as a finisher for rupture teams, since it does deal a lot of damage on ruptured enemies. Though it consumes a lot of count. But that kind of EGO I'd like to see more I think.
@isaacbatgamer9958
@isaacbatgamer9958 27 дней назад
imagine having your only id that can be count positive on every skill being a walpurgis 2 star id smh... ....😭...😭😭😭 pelase..... i need my count
@noobychoco454
@noobychoco454 8 месяцев назад
i didnt watch the video before commenting
@oniono.3350
@oniono.3350 8 месяцев назад
What language is that
@MasterP86
@MasterP86 8 месяцев назад
To be honest, most of the time status are as good as flavor text, most of them don't have enough good Ids neither apply enough for them to be relevant.
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Depends on the content, but right now they are less efficient than hard damage in general without EGO Gifts or several RR2 buffs, except on MD2H bosses I'd say.
@bracerkum69420
@bracerkum69420 8 месяцев назад
Red Sheet Clair for Rupture lel
@MagnetAlpha
@MagnetAlpha 8 месяцев назад
Well it is the best source of rupture potency lol. I maybe should have gone with seven faust on the thumbnail though.
@oniono.3350
@oniono.3350 3 месяца назад
I cant understand a word
@davidfeddanigga54
@davidfeddanigga54 7 месяцев назад
0:00 thw pronounciation wasnt even that bad ngl
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