Upon first seeing this, my initial reaction was that the game was from Taito, since the manner in which the walls and scenery animate is almost identical to Space Gun. Looks like this game is a blast! (pun intended)
Jet fighters -> cargo plane -> helicopters -> submarine I like how the plane getaway level has them throwing slower and slower things to catch up to you.
Three guys in a jeep annihilate the entire country's army, they like won the war in just 20 minutes. And as a reward they get an order. Damn, I can't imagine what it takes in this army to get a promotion! Great run, enjoyed it a lot!
Certainly a good title to visually analyze Sega's sprite scaling, with the slow, reverse (Jeep-driving) sections showing the sprites pop up full-sized and slowly shrink. Also, the awkward handling of lateral turns while scaling (simultaneously with 2-layer/parallax rock walls) , and the obvious trouble synchronizing the perspective of large, multilayered objects (e.g. trains on tracks, tarps covering missiles on launcher trucks), give interesting insight into how troublesome the math must've been on designers! Don't know if it's just my connection, but this one seems to be running at only 30fps (like earlier OutRun hardware), despite that it's using the same X-board that ran Afterburner at 60fps.
@@NB-1 Afterburner, on same hardware, seemed like it had as much or more going on, with the ground made up of so many rows of overlapping scaling sprites, plus the rotation , and all the planes & explosions scaling too, at 60fps...
That driver must have really hated his posting as the intermission scenes basically have him actively facilitating the escape. Granted, before the player breaks in he was already held at gun point.
I played the Amiga port of this back when and I really wanted to like it. Too bad it had so low framerate, even with all the dowgrades, it was almost unplayable at times. This one looks solid though but looks like co-op is heavily encouraged.
Hmmm...graphics seem a tad behind the times. It looks about on par with Operation Thunderbolt, which had been released the previous year. Beast Busters looked a lot better and was released the same year. (trivia: according to one source, Michael Jackson took a copy of Beast Busters on a cargo plane whenever he toured)
Kinda late use of the (then) already outdated X Board. Probably to clear out remaining inventory, as common with many Japanese arcade divisions. Companies like Namco or Taito did the same.