This is the best and most throughout introduction to perspective drawing! It immideately answers typical beginners questions as it proposes new material, something what other materials miss out completely and innevitably leave confusion. Bravo!
Thank you so much. This video has to be one of the best resources for free online art education that I have the opportunity to come across. It’s the exact definition of high quality, professionally made video taught by someone who’s both an expert and a passionate and experienced educator. This video is now my favorite perspective lesson on RU-vid out of all the videos I have watched to learn this topic. I decided to subscribe right away after watching it. I’m so glad I found your channel. It’s going to be my go-to channel for art lessons now. The best thing about this video is that it explains the rules from how it was established to how all of them connect to each other. When I can see the whole picture like that, it’s really easy to understand and remember the subject. The structure and layout of the lesson is also easy to follow along. I hope more people will discover this amazing channel. It’d be nice to see it becomes one of the most renowned art education channel on RU-vid. It’s so good. I hope you will still make more videos in the future.
Wow, thank you so much for the kind analysis of the video and channel. I am very happy you found it helpful, and thanks for subscribing and supporting what I do! Good luck with your drawing :)
thanks man! i was looking everywhere trying to find a video mentioning what to do when boxes weren't at the same angles in 2-point, and you covered it well here!
Interesting, I just started watching your older stuff. Ive been working on perspective out of "Perspective Made Easy" by Norling and "How To Draw" by Robertson. These RU-vid's complement them nicely. Thanks.
In one point perspective, the x axis of a cube isn't EXACTLY parallel to the horizon line unless it's directly facing the viewer, right? Even when we're seeing a little bit of another plane, that would mean that the front is not a perfect square, because rotation causes convergence, even in one point perspective. I'm a beginner so I hope I'm making sense.
Linear perspective is a system to mimic what the eye sees. Within this system there are rules to guide this and one rule is that X axis is always parallel to the horizon in one point perspective even if it is to the side of the viewer and we see a side plane. 1 point means a box (or object) is flat to the viewer so there is no convergence on the x and y axis. If there is any convergence on the X axis, it is no longer in 1 point but has shifted into 2 point. These rules make drawing appear correct because drawing are by nature abstractions of reality. For example, in reality the horizon is not a perfectly straight line but a subtle curve because the earth is round and not flat. So we follow the rules of perspective to make our drawings appear correct to our eyes. Hope that makes sense.
I’m a nit picky student 😂. I see, perspective is just *trying* to imitate what we see. I just needed to understand this first before drawing any cubes..or anything really. Thanks!
If they are in different angles to the viewer they would go to different vanishing points. Watch my perspective playlist for more Videos on how to construct more complex shapes.
Hello Good Sir, is it too much to ask if you could make a tutorial about the brewer method? I find it easier for me to understand these concepts when you explain it.
Thank you for the request, I’m glad that my teaching is clear to you. I’m currently unable to make video content but I will keep this as a possibility in the future.
Your content is awesome 🤩, i just subscribed. By the way, when i take a picture from internet and try to find the vanishing points of it, i find it difficult and it is confusing. So could you help us on how to find VP of an object like vehicles, buildings that are in 3D space?
Thanks for subscribing, glad the channel is useful to you:) finding the vanishing points in photos is easy in theory, especially with architecture and other angular things like cars. Simply draw over enough straight lines until they connect, and you’ve found the vanishing points. There are two things that make it tricky tho, one is cameras can distort, and make lines not perfectly meet. The other is that real life things like buildings are not always perfectly square, so again, it can creat subtle variation. Also, vanishing points tend to be far outside the picture plane edges, which ca be difficult. But that might be a future video :) thanks for the question!
I’m not sure if if I know any software apps to learn perspective. Most apps or programs will take care of the perspective for you. Any perspective book will take you through the basics step by step, and of course drawsh.com will too :)
4:12 the 3rd box still looks like it it's in the same angle as the second. But slightly different size. Both you can see the right edge. I'm confused on what the main difference is.
Because the blue boxes vanishing points have shifted from the other, it is at a slightly different angle. In hindsight, I could have moved the vanishing points even more to make the difference more clear. Imagine a chess board, and a red box and a blue box sitting perfectly on two black squares. Now rotate the blue box so it is out of synch with the black square. The blue box would have different vanishing points than the red box.
@@DrawshStudio Thank you for the reply. I think I get it now, so since the new vanishing points aren't too far moved the angle doesn't have a drastic difference. But I see the difference in angle a little now. That's actually good for me to note for future reference.
The Z axis is the line system of an object that describes its depth, so it makes sense to think of the z axis as the lines that vanish to a point. But in two point perspective x and z both vanish. And in 3 point, x,y, and z all vanish to a point.
X and z will both be on the horizon, and at 90 angle from each other coming from the station point in 2 and 3 point perspective. The y point will be above horizon in 3 point.
The only thing that could possibly make these videos better are silly sound effects to go with the animations. How does this channel have so few subscribers?!
@@DrawshStudio Yeah, that's my suggestion. Nothing too crazy, just a little like.... slide-whistle "whooOOOP" sound when say, a long line is drawn. Could even use classic sounds like the "goomba stomp" sound effect from Super Mario Bros (NES)! Even just a little "pop" sound now and then can sort of "snap" a viewers attention to something.