@@brentanoboy6914 i shit myself at the thought young one, Its such a beautiful display of tunes and note making a harmony god himself would weap at the thought of, in short. This shit fucking slaps.
Thank God someone made something like this! LittleBigPlanet's, especially the second game's music, is beyond genius, The Factory and Avalonia probably being the best ones technically. I can hear all different parts of the song seperately in my brain, like the opera vocals and digital sounding vocals. They capture the feel, the environment so well, not to mention they have "phases". In the very end of "The Factory of a Better Tomorrow", it briefly has a utopian feel, contrasted to dystopian feel of the whole track. Also the counting at the beginning kinda reminded me of Sonne from Rammstein. Long story short, there should be essays written about LPB2 music but they're so underappreciated sadly
I know right! I was trying to look for music reviews on LBP2's soundtrack, but I haven't found anything yet. The soundtrack is so good that it's just as addicting to listen to years later
Best song fucking ever, LBP2 is the best plataformer game EVER, even new super mario bros shakes just looking at this culmination of the ps3 dingus catalogue
the best song of lbp franchise, tbh posible combination for diferent versions of the song: +robotic 1: tutorial +robotic 1 +robotic 2: 2nd fase of the tutorial +robotic 1 +robotic 2 +Newsreel: 3rd fase of the tutorial +Dulcimer +Jazz band (optional: +Drums): the factory if it had no overwork and laboir exploitation
LBP has interactive music. Said interactive music works by having multiple tracks, with separate volume settings. The uploader extracted the music data from the game and placed it into an oscilloscope program.
@@alienbonez imagine a song, it has drums, bass, lead, and vocals. all of those are usually exported to a single audio file thats all of the instruments and vocal combined. lbp has interactive music where every layer of the song from drums to vocal is exported separately and played back at the correct times to get it all synced up, and their volume is changed so for example lead and vocals are muted and drums are quieter in one part of a level, and in another part its only drums, and in another part its all of them. creators can place interactive music down as an object, tweak it to change volumes for the layers, then it will play as the creator intended ingame. theres a really good analysis on lbp music, you should watch it