Live A Live[b] is a 1994 role-playing video game developed and published by Square for the Super Famicom. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid.
Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square.
A remake for Nintendo Switch was released in July 2022, published by Square Enix in Japan and Nintendo worldwide. Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. The remake was praised by Western reviewers, particularly its overall design and redone graphics and music, though several noted gameplay elements that had aged poorly. Selling 270,000 units, the original release was considered a failure. Tokita's work on Live A Live influenced his later projects.
Live A Live is split into seven chapters, covering prehistoric, ancient Chinese, feudal Japanese, Wild West, present day, near future, and distant future eras. In each scenario, the protagonist confronts a powerful enemy whose name is or incorporates the word "Odio".[1][9] After completing these scenarios, an eighth chapter set in the Middle Ages is unlocked, which in turn unlocks a final chapter tying the narratives together.[1]
Source: en.wikipedia.o...
Captured on Nintendo Switch OLED model, with mClassic 1440p upscaler, with Elgato HD60 X.
5 сен 2024