Something to note Sternguard Davastating Wounds occurs on critical hits anti-x, x+ means on x+ its a critical wound Turn 4, sterngaurd combies shoudlve had two mortals
Just a heads up to the guy who played space marines if you oath of the moment your only selectkng that unit. If a unit dies and the leader of the unit is still left it becomes a seperate new unit. 2 important things happen, 1 is no battleshock test becauae its a new unit, unless the leader was brought below half too. 2 is oath of the moment runs out since all you declare in command phase is a unit. If oath of the moment said something along the lines of all models in that unit until the end of the round can have hit and wounds rerolled. It doesnt say that though it says select a unti and you can reroll aginst that unit. I think the all models within unit specification is important as without it when that unit died it meant the leader waa a new unit and no longer under oath.
I bet there is an Imperial planet deficated ti manufacryring the shield breaker round - but the process is so complicated they only make one every other year 😊
Hi Winters, I am sure that the sterngard do devistating wounds to infantry on 4+. Please correct me if I am wrong, but they do critical hits on 4+ so those translate to devistating wounds since their weapons have both keywords?
When a bodyguard unit dies, the leader and the unit become separate units. Therefore Oath of Moment won't work on the remaining leaders when that Oath of Moment target dies. Some time on 54:30 on the video. Oath of Moment does not carry over.
May not have made much of a difference but you should be doing Protocol of the Undying legions before your warriors fight back against the terminators which would give you more attacks "...just after an enemy unit has resolved its attacks".
What a thoroughly entertaining pair of chaps. Clint Eastwood would be proud. Another excellent bat rep Winters, however my most notable moment was the quiet "Nothing? Tra la laaa.." Labyrinth reference. I love you guys a little bit right now. Subscribed!
Hi Chris, thanks for the positive feedback! We are in the process of getting these ready to be sold at the moment. Pop another comment on here in a couple of weeks and I should have more information for you then 😊
Thanks for the kind words Chris! Our full range is up on the grey stag woodworks site, if you Google grey stag woodworks we will come up as the first site 😁 👍The LALD branded sets will be up on their site hopefully soon as beanie mentioned 👍
great game! shame you guys missed that storm hostile can't be done on turn 1 and should've been shuffled back into the deck but hey, nothing like a perfect game of 40k, especially this early in the edition
Enjoyed the bat rep, was super fun to watch. You definitely went easy on them with the reanimation... you need some thralls in there for the fnp and keep bringing them back when they die. Would of made for a very different game I think.
Im new to WH40K, so in doubt if there is a FAQ or Errata out on this one, but here goes: When the SM players drew their secondary objective in the first round "Storm Hostile Objective", where it states that if you draw this card in the first round you draw another and shuffle the card into the deck. Did they forget to do it or are there other rules in play here?
Well, technically, LiveAndLetsDice are new, but Beanie has been on your channel before. One of the few Imperial Fists players I have seen so far. This was a great game today. Loved it. So tense. That little story with the head honcho and the perched up pew-pew was golden. xD
OofM has got to be the most broken rule in all of 10th edition. Very entertaining battle report with great interactions between the players but after the Nightbringer was taken out there wasn't a point in finishing the video.
i don't understand why T C'Tan got the feel no pain rule. I think the nightbringer should have got that rule as he is supposed to be the toughest C'Tan.
Question, because I am new. If you have the Vindicare Assassin in your list, is your faction keyword Imperium? If so, then doesn’t that stop you from utilising Oath of moment since your list isn’t built as Adeptus Astartes using that keyword? Sorry, trying to wrap my head around some of this since I am new at this.
@armondphilmon @2000 pts, you can take one big boy knight or up to 3 armigers without breaking faction or detachment rules I believe. Check the Imp. Knights index for the exact wording
IMO Oath of Moment is just fine. Players used to just "castle" up in order to gain access to rerolling everything anyways. At least now it's limited to just one target and players move around the board a lot more.
oath of moment is definitely not fine. the prolific amount of rerolls is a huge problem in general in 10th edition. it makes damage way too high for armies that have access to rerolls. And the armies that dont have access to rerolls really struggle especially against necrons.
@Khobai the stats don't hold that out. With the highest marine factions in the mid 40% of win rates and necrons in the 48-50% range its clear that rerolls alone do not an op faction make.
@@thomassierp5583 how many times more players play marines vs say necrons? and how many of those are new players? the win rates for marines get heavily skewed by the sheer number of new players that are losing. youre looking at the wrong stats. win% isnt the stat you need to look at because its a largely meaningless stat. GW shouldnt solely be looking at win% either when determining how to balance factions because win% is easily skewed by numerous factors ranging from how popular a given faction is to how many top tier players are playing that faction at any given time. win% is not what should decide if oath or moment is balanced or not thats absurd. And oath of moment is certainly not balanced.
@Khobai respectfully, this sounds like an availability/ confirmation bias. Of course more people play marines, but these stats do not exist in a vacuum, they are assessed in relation to faction popularity. While they are not definitive, they are not a defunct metric, and to dismiss them is unreasonable. The problem doesn't stem (solely/ principally*) from OoM being powerful, but from one third of the factions being badly structured for a new edition. It is reasonable to say OoM is a gatekeeper for low tier armies entering the mid ranges, but you're not fixing Tau or DG by looking at marines. OoM I powerful, but if you think it's the great evil of imbalance, I'd suggest your control group is too small.
Technically, they could be considering Belisarius Cawl used the genetics of _all_ the original 30k Legions in his little Primaris Project. They kinda of hint at it in the lore that certain Primaris Chapters are just updated versions of traitor legions who are (at least for now) loyal to the Emperor.
So 10th has not as many rerolls and is less lethal? Sure... An entertaining batrep though, great guests! P.S.: Where did the Redemptors gatling muzzle go?