The ffb moving in the direction of turn in the Cadillac and the Ferrari is apparently due to the suspension geometry of those particular cars. The devs have said it is true to life in those cars.
Its not realistic, no car in the world does that, infact I tell a lie, one car I owned did that, but not pull to either direction of steer, it just pulled to one side, why? Because I'd bust the left shock spring in half. Any road worthy cars steering will immediately try to pull to center as the wheels are naturally going to follow the patch of least resistance. And to prove even further that this is a fault with the sim its self, if you slow down even more (way belowe 27mph) you will actually find its present to varying degrees in alot of the cars, even GTE cars.
unless you have a 4080 or above... Stop wishing for VR. because all of your VR guys will simply complain online and on forums on how it lags or looks bad if they were to implement VR...because you wanna play VR on a Potato computer. stick with AMS2 Why are VR guys so Vocal about being on VR. your the LEAST/ Lowest userbase for any sim. and it takes a powerful computer to run an engine such as LMU or Rfactor. its like being vegan. people who are vegan always have to make it known they are vegan lol
@@darwinLee81283 LMU runs fine in VR. As does rF2. It just hasn't been enabled for online. That's why we ask so often. We just want it enabled. But you are probably right that people will then complain about VR things. But then that is the risk with all early access stuff.
9:30 min on real car when you having understeer the wheel will make that but not as much as in lfu.LFU exegerate that feelings but it will litirary on any angle as longs car front tire loose traction
have you driven the cadilac on spa? I have not tried this update but the car was almost impossible to drive random spinouts on eau rouge and other corners.