I did not make this music, this video is not monetized. Chapters: 0:00 - First Warning 2:59 - Second Warning 5:50 - Third Warning Don't judge me too hard for this video it's pretty old.
Warning 1: That bird again? Come on, who was the idiot that attacked him? Warning 2: Okay, giraffe got out, wait what? Its still there Warning 3: *Once upon a time, in a dark forest-* Oh fuck
First Warning: there is nothing there to worry about Second Warning: there is Nothing There to worry about. Third Warning: there is nothing left to worry about.
Your workers start randomly coughing at each other, blue star is turning your entire lab into a fucking wreck and one of your best agents wears a strangely familiar pair of red shoes... Yup, another beautiful working day at Lobotomy Corp.
I like how first warning and 3rd warning are both calm but 3rd is "your screwed" because after warning 2 you either won or there is no hope gameplay wise
I really appreciate how First Trumpet just sounds simple, with sirens indicating a threat, but not much else. Second Trumpet is complete make or break. Either The threat(s) is dispatched with several losses, or you’ve already gone onto Third Trumpet. The hums and angelic singing portraying only a godly miracle to save your soul, or their arms already guiding you to the heavens.
1: "Aaaand, that shouldn't be outside." 2: "Cmooon you have enough health" 3: "You know what, let's just see how this unfolds." 4: *"I SAID REPENT, FUCKER!"*
@@omnical6135 Warning sound No. 4 exists, but the administrator cannot hear it. This is because at the time of the 4th warning sound, the company itself is already paralyzed and no information goes to the manager.
1 warning: Nothing to worry about here 2 Warning: Chaos is starting to happen, you need to keep an eye on things 3 Warning: Nothing to worry about here
Trumpet explanation in england: First trumpet: "na its chill fam you got this, just don't get distracted" Second trumped: "heyo bruv I think you fucked up, maybe take care of the rampaging anomaly?" Third trumpet: "God save the queen... Someone save god"
The option you search for is called "Automatic chapters" and is located when you click on the video's "Details" and click on "Show more". If you can't find it, it's all good :)
First Warning usually ends with very little damage, perhaps a bit of planning to fix any issues that may have occurred afterwards Second Warning usually ends in a few agents dead (and probably literally all your clerks) plus lasting issues for the day Third Warning usually ends with a dead 12th Apostle
Third warning is the finale of your facility. There is no more hope and as you fret about keeping your casualties low, you sit back in your seat. After hours of careful monitoring you have fucked up. The day is over and there is no way to continue. As Alephs tear apart your beloved workers you sit and watch. That is the one final thing you can do for the current life of this facility before hitting the escape button and trying again. Hopefully you won't let this setback get to you manager... Face the fear, build the future.
I have played this game so much, I can still hear the screams of interns crying for help as thy echo through my skull. Edit, ima meme this too with the levels from the eyes of the manager Warning 1: "Huh. That shouldn't be there. Local Agents go clean up this minor disturbance. Warning 2: "All Agents needed in the sector! Gangpile that creature and kill it quick, then go to the next issue! Warning 3: "All Agenta, Broken Arrow is in effect. I repeat, broken arrow is in effect! To every agent still alive... it has been an honor to serve with you."
Level 1: For beginners: Something terrifying and frightening is happening..... For veterans: Finally something fun is happening! Level 2: For beginners: AAAAA! We're all going to die!!! For veterans: Finally, a worthy challange - our battle will be legendary! Also - cool music!! Level 3: For beginners: For veterans: But... I thought that nothing would stop me anymore...
Warning 1: Um, we're noticing a problem with the door controls Warning 2: The site is experiencing multiple Keter and Euclid level breaches Warning 3: SCP-682 has broken out at Gate A, commencing detonation of the on Site Alpha Warheads in T-minus 90 seconds
This song came on shuffle while i was doing an esse, and holy shit, i actually got scared for a second. LobCorp Is one of My Favorite games to this day
1: oh boy let's stop _that_ before it gets worse 2: hm. I'm fairly certain I could have avoided this but y'know what, I have some meat shields and decent weapons; lesson learned. 3: fuck it, I can't make it _worse-_
First Trumpet: There's nothing to worry about! Just focus on the breached Abnormality(ies) and get the situation under control as fast as possible! Second Trumpet: Ok, Hell has broken loose but with careful planning, the situation can be brought under control! Third Trumpet: All Hell has broken loose and you cannot recover from it!
First trumpet: only three have breached their confinement. Make sure to send a sweep crew. Second trumpet: ALRIGHT I WANT ALL HANDS ON DECK SEND ALL THE EMPLOYEES TO FIX THE BREACHES! Third trumpet: all hope has been lost...
Man. I'm glad the First Warning is like a cool song and everything, but I'll be real, it's way more effective and fills me with a lot more dread and anxiety when it's just the really slow, creeping, sinking music and the really stark, distorted alarm sound. If I worked at Lobo Corp and that first like 30 seconds was just on loop as the alarm, or even just the alarm sound alone, ooof.
The theme songs for the alephs 1st trumpet: Mountain of smiling bodies,[CENSORED], and Apocalypse Bird (Punisher Bird) 2nd trumpet: Nothing There, RED MIST, and Apocalypse Bird (Big Bird) 3rd trumpet: Apocalypse Bird(Judgement Bird), Silent Orchestra, and White Night
Lobotomy Corporation Warning System: School Edition First Trumpet: assignment due in 2 days Second trumpet:assingment due in 1 hour Third trumpet:you couldn't pass the assignment.
First trumpet:Again HE and waw anomaly Hm…let’s just kill them? Second trumpet:I like this music but soon my complex lose all clerks and their dead bodies too Third trumpet: Variant 1:Restart restart restart death Variant 2:(After press the not touch button)Finally good enemies my 30 level agent can be normal used Four trumpet:…death only death still contain in this complex all survived agents only what I can say to you…try hide somewhere vault 27 doors opened…my work is end
It's funny cause never heard the first warning until I got warm hearted woodsman and when he breached for the first time Second warning was when I had both little red and big bad breach and then mountain of smiling corpses shortly afterward 3rd was when 3 alephs breached at once I do remember melting love and blue star and mountain just going apeshit eating corpses all three of them slaughtering everyone
First Trumphet: I SWEAR TO GOD I JUST LEAVE YOU FOR 2 SECONDS / Yup… another magic bullet pentakill Second Trumphet: Well shit… this got a little out of hands Third Trumphet: Blue Star breached again… hahaha at least there is one sur… aaaand it's gone
Warnings be like in school 1st warning: Alright, got to finish this homework in this day or I'm screwed... 2nd warning: SHIT ITS LESS THAN AN HOUR I GOTTA FINISH THIS HOMEWORK NOW 3rd warning: It's over. Its due in 5 minutes. Yet i could barely do anything....
Warning 1: blood moon lold Warning 2: zombie survival final wave but you have minigun and 3000 healty Warning 3: last stand. Theres nothing left.. you are the only hope.
im doing a deathless run 2nd trumpet is either "oh no mountain and big bird got out" or a "FUCK SHIT NO NOTHING THERE SHIT FUCK" and theres no inbetween
Fisrt warning: fuck I forgot about melting love and big bird escaped. Thank Holy Planning I evacuated everyone except Rose, now go, Red Hood. Second warning: fuck I forgot about Red Hood. Hopefully, she didn't leave her chamber yet so I can pay her for suppressing so she returns to her room without agressivnes. Third warning: fuck cliphot meltdown fell on Blue Star. Fuck there are Rabbit units there. FUCK IT ESCAPED THE NEXT SECOND AFTER RABBITS LEAVED. or First warning: ok Second warning: restart Third warning: restart without a single thought
@@AdaFear you've gotta format it something like this 0:00 First Warning 02:59 Second Warning 05:50 Third Warning basically just remove the "-" and put only 1 space between the timestamp and the chapter name and it should work
1st trumpet: Okay, keep calm and get a grip of the situation. 2nd trumpet: *ALRIGHT, THIS IS THE BEST TIME TO THINK FAST! ALL UNITS, BE ADVISED!!* 3rd trumpet: This is it. Only god can help you, as *A GOD DOES NOT FEAR DEATH*
Basically, if you hear the first one you should get a bit serious. If you hear the second one, it’s time to lock in or its over. If you hear the third one, the only thing saving you is a restart of your day or a miracle.
(During third trumpet) Manager: Paterson, fire that crossbow Paterson: sir this crossbow has a broken arrow Manager: ah potato potato just fire it paterson
1ST: “God, what the FUCK is that? Is that Nothing There? Damn..” 2ND: “Shit, shit, SHIT! SMILER JUST FUCKING BREACHED!!” 3RD: “NO NO NO, DON’T GET TO THE PORTAaall… yeah, give up.”
It's a Monster management simulator You have some employees that you send working on abnormalities to gain energy (reaching the energy quota allows you to finish the day, abnormalities are basically SCPs) and sometimes they escape their confinement unit so you have to whack them for them to return First trumpet is when you messed up somewhat badly , still salvagable , but be careful 2nd trumpet is when shit really hit the fan , you probably have multiple high level threats roaming around and it's gonna be tough to deal with it without any deaths 3rd trumpet is when everything's over About every employee is probably dead , and you should restart the day
Warning 1: Pay attention and think of your next move carefully. Warning 2: What were you doing these past few moments? Act immediately! Warning 3: Make peace with your god for only a miracle can save you. Overall, these soundtracks are straight fire. Edit: Except for the last one, just so dramatic and chill-inducing.
ada fer Nah, man. There was this one time when Nothing There escaped containment during one of my playthroughs so I needed to use the Hammer of Light, but the physical damage Nothing There deals (he was in his 2nd form, I intentionally let him transform out of curiosity) was so massive, he killed my agent who currently wielded Hammer of Light. Thus, I confirmed (the hard way) that even the Hammer of Light can't easily contain Nothing There. #feelsbadman Edit: I guess I should never underestimate ANYTHING, no matter how minor, ever again.
Gerry Portuguez another version of that list is this: Warning 1: The agents are capable of disabling the problem, but still pay attention. Warning 2: Your gonna need hire little red, get the hammer, or do something, batten down the hatches, this will be a long fight. Warning 3: Your chances of survival are slim to none, good luck on containing hell itself.
Warning 1: Oh hey something broke out wew. Time to go kill it. Warning 2: Shit, that's a few Aleph's out...I think I got this? Warning 3: *_Desperately trying to prevent a restart_* Agents, it was an honor but we're honestly all going to die.
I once got probably one of the easiest warning 3s because of yin and yang, lost about 6 agents and only had wolf, current and the obligatory big bird released. though I never followed it through because I'm the type of pussy that resets when one agent dies so we'll never know whether I could recover it.
Warning 1: An abnormality has breached, or an employee has died or panicked. Warning 2: Multiple abnormalities have breached, or a Vau-class abnormality has breached, or several agents have died or panicked. During this emergency condition, some abnormalities' special abilities may activate. Warning 3: Multiple abnormalities of Vau-class have breached, or an Aleph-class abnormality has breached, or an extremely large number of agents have died or panicked.
Warnings from the managers prospective: Warning 1: -snapping to attention- well thats not supposed to happen Waning 2: (basically all out war, bringing in armored reinforcements, desperately trying to contain the situation) Warning 3: -sitting back in their chair flipping through the cams seeing nothing but bodies and the abnormalities draw closer to the office, shakily holding a weapon hoping a for a miracle-