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Lofting, Part 1 

formz3D
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00:00 Introduction
00:22 Ruled Surface lofts between closed shapes
02:14 Lofting between edges of surfaces
03:00 Tangent lofts for smooth blends between edges of surfaces
03:41 Adjusting Tangent loft magnitude
05:49 Stitching multiple surfaces together
06:26 Tangent lofts between faces of solid objects
06:56 Switching tangent faces when lofting
07:50 Isolating objects in the modeling window
08:05 Capping lofts between closed shapes to create solid objects
08:51 Guide lofts with a single guide
10:42 Guide lofts with multiple guides

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8 июл 2024

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Комментарии : 5   
@abelturcios2902
@abelturcios2902 8 дней назад
Exelentes videos!
@shawno68
@shawno68 5 дней назад
Great explanation of the loft tools. I do look forward to these weekly videos.👍
@Giannboy1
@Giannboy1 8 дней назад
Hi Evan! Glad to see you're back with another video! Absolutely loved this one but I have two questions. 1.) Will "Part Two" deal with "Skin" and Cross Skin"? 2.) If I wanted to make an automobile fender with styled creases (similar to your Guide Lofting) would Lofting or Sub Division be the better tool(s)? Thanks, Gianni
@EvanTroxel
@EvanTroxel 6 дней назад
Hey Gianni, I’m not the best person to answer that question because I’m an architect by training. You should probably ask your question in the forum for access to those experts. SdS are great for visually tweaking geometry but as far as I know NURBS are going to get you exactly the output you want (with probably a lot more setup time to get the guides how you want them). That’s my intuition at least.
@gianni1646
@gianni1646 6 дней назад
@@EvanTroxelThanks! Very helpful. I’m not familiar with any forums for FormZ. Do you have any links? See you in the next one.
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