weeelllll.... you see.... the method was an ingenious water supplier... sadly... people weaponized it by building underground, invisible, unkillable rifle pillboxes...
The update of, "Yeah we know, but it's in the game now so you can stop bitching." Honestly? I love updates like that, where they just add common-sense or quality-of-life stuff that the community's either been asking for forever, or just greet with, "Oh wow, yeah this just makes everything so much easier!"
@@Archris17 "Cease investigation and stop asking about goverment funds" type of commentary. Next update will make tmats in late game usable, something like recycling them into rmats, like wreckage. Oh, don't forget so-called minor ballance changes that'll make 30% of clans from one faction change sides.
Amazing, this feels exactly like a "stuff that should've been into the game from day 1" update. I'm grateful that devs are taking notes on important stuff that's even more desired than just adding new content or nerfing stuff. and I agree with Bear about... Game should feel fluid, smart, flexible and put you in control of the game, not a slave of un-polished or missing features, doing excess hours of "what feels like extra avoidable work", that's why this, is the right update, this is the best kind of update they can add into the game and should keep adding until there's no more answers to the "what should we fix next" question. Now, would love to see improved proper tutorials, some automation to reduce the amount of clicks needed on facilities, or transport, some love to home islands, faciliy logi workers and so on, that's some QoL i want to see man!
Thank you Bear for making this video, i know that the community have provided a lot of feedback to the dev about "potential" & "suspected" issues that could still tamper foxhole growth. ( I know that I don't play a lot of games ) But Foxhole is, by far, a game that has really similar interaction and behaviour to real life. And with real life, problems do not always have a simple fix that works in every scenario and that could please everyone. but we all can agree that Dev is moving in the right direction, not as fast as we hope, but we should still be grateful that they are going in the right direction. :)
tbh now the biggest issue in the game is the severe underpop for warden and overpop for collies, they need to really fix that otherwise its just gonna be a steamroll
@@ISawABear Ah okay, should give it a try one day. Multiplayer is free, but the campaigns you have to pay but it was worth playing them. Thanks of the update 58 review. 👍
I dont know why Devs didnt change the map design for Kirknel yet do they really think its balanced having a huge as Townhall in front everything 😅 as a frontal defence
@@furyofgod3838 I think Fort Viper to the south and the bridges are supposed to be the buffer. I guess the good thing is that even when the town is under attack, all the production structures are safe
Please don't type like you're talking to a wall. If you have a grievance just type it like a normal discussion question and i might be able to fold it into a suggestion series video. because right now i can't even tell what you're angry about.
@@ISawABear About the general direction the development takes. You remember the times when you could kill AI by just shooting it with a rifle don't you? Well, ever since that got patched out you pretty much can't do any kind of advance without having 10 friends to mammon rush with. Basically, the game gets more and more unbearable for solos as time goes on and we got to a point where there's whole segments of gameplay you just can't participate with without a clan. Ships, larger tanks, most of facilities. I am waiting for the moment when I am going to need 15 people to scroop. That would be the last thing I can do that still has any impact to it.
@@highjumpstudios2384 no he mean like actually killing them outrightt just with rifle fire. Frankly the devs have made it clear foxhole has always been striving to be a game about communicating with people and working together with a team to win. And personally I think it's been greatly beneficial to the game even if solo play has been narrowed. While I do think there are solo play improvements to be made and which I intend to suggest I would strongly recommend to @BIGESTblade try working in a team, even a small one.