Street Fighter: Supers should have a minimum damage that ignores scaling, that way it's always worthwhile to pop them even at the end of long combos. Mortal Kombat: Haha, 0.4% Super go BRRRR Honestly I love both systems. The satisfaction of tacking on huge guaranteed damage vs the komedy and disrespect of this 12 second over the top cutscene hurting less than a jab.