Just a heads up; the mechanics for reverts were adjusted to making the analog transition when reverting more fluid and it’s honestly a lot easier for console now. Hippy jumps do need to be adjusted for console though.
@@switchflipjones that's a tough one to answer for me as I don't know your general Session audience and what you've been doing so far. Personally, I feel like I've seen next to all the major spots, especially in the New York and Philly maps. Been playing since early early access and watching vids on SESSION by several creators for years now. It has to be on lesser known spots, then, or at least the newer maps (San Francisco and onwards). What I feel not many people do enough, though, is use the object dropper. So maybe seek out lesser known spots or spots in general which aren't as skate able but then pimp them good with objects. Be creative in that way. Like, build your own little skate parks around and including the level architecture. Maybe this could be your niche. If that's something you'd enjoy doing, of course. I hope you kinda get what I'm saying. English isn't my first language 😅
Hey man! I’ve just found you’re channel and love all your session stuff. I was wondering if you could show you’re current session game settings with both video and advanced and grind settings?
I’m asking because I have a pretty high end pc, but my game never even looks as close to as smooth gameplay wise. It looks clunky-er than all of your gameplay on pc and I can’t seem to figure out why.
Once you get the hang of the controls in session the game is so much better than XL and way more customizable, also XL is already released meaning there are few updates to come but session is still being developed so there is a lot more to come in future updates
A lot of people don't believe that for some reason. It's understandable to build the game with the aim at 60, because consoles, but 120 absolutely feels more accurate than 60. @@switchflipjones I definitely think there's more to 120 hz than just visuals.
You can read the tricks on screen did you see it? Of course rotation made it look body varial, for the sake or realisim I don’t have body rotation rate maxed out to catch the hardflip first and keep spinning ✌🏿
But it says Ghetto Bird due to the game getting mixed up with trick names. If the game was wrongly calling a Tre Flip a Kickflip you wouldn’t be doing Tre Flips and stating your doing Kickflips simply because the game says so would you, so why state your doing Ghetto Birds when clearly they are Kickflip Body Varials. I have my Body Rotation quite low and can still perform correct Ghetto Birds. I couldn’t do it in a Grind with little Height, but can easily do them on slopes. I actually made a tutorial on how to do them easily.
@EmissionGaming right this was into a grind with little height which you’re saying you can’t even do, it looks like a kickflip body varial that’s cool, appreciate your comment!