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Lotus Esprit Turbo Challenge - New Atari STe VS Amiga version analysed 

Atari Legend
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AL TV #10 - Lotus STe
From its conception on the Amiga, by Shaun Southern and Andrew Morris, to its conversion on the Atari ST, to its final enhancement on the Atari STe by Jonathan Thomas. The complete history of the racing game that changed it all, Lotus Esprit Turbo Challenge. This is my homage to the amazing Amiga, the fantastic Atari ST, the 16 bit bedroom coders and the awesome homebrewers of today!
#Amiga #Atari #Lotus #GremlinGraphics #MagneticFields
If you like the video and want to see more, give it a thumbs up!
Deep interview with Jonathan Thomas : www.atarilegen...
Thank you to Darren Doyle for the wonderful intro animation. Get your retrogame fix at www.bitmapsoft... and www.greyfoxboo...
50 best ST games book at www.zafinnbooks...
Music :
Chasey End / MR Coke : demozoo.org/mu...
Lotus main theme / Shaun Southern : demozoo.org/mu...
Lotus main theme / Ben Daglish
Silly Venture 2010 / Yerzmyey : demozoo.org/mu...
Lotus Esprit Turbo Challenge 2 Title / Barry Leitch : demozoo.org/mu...
Friendly Atari Channels :
The Joy of Sticks : / thejoyofsticks
Wasabim : / isharps3
Atari Crypt : / ataristdemoscene
Gears of Games : / gearsofgameschannel
Want to be on this list? Let me know!
Thank you all for watching. Support the channel by liking and/or subscribing.
Visit us at www.atarilegend.com
STAY ATARI

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5 сен 2024

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Комментарии : 87   
@MartinJSUK
@MartinJSUK 24 дня назад
Already a really good game on the ST, I'm not convinced that you'd've really missed the road striping if you didn't know it was there on the Amiga, but even better now. As an Amiga fan who respects the ST, I'd say the STe closes somewhere between 60-80% of the gap between the 520ST and A500. Music aside, this seems in that kind of range. I love seeing unofficial updates or reconversions for systems that were underexploited in their heyday. Great work Jonathan. The unofficial Pac-Mania is great too, and that Shadow of the Beast rolling demo looks impressive (much as I'm no great fan of the Amiga original, gameplay-wise).
@jul16ares
@jul16ares День назад
"Was gonna happen" What a modern retro punch line !
@kpervanidis1145
@kpervanidis1145 2 года назад
One of the most impressive and informative video comparaison of these 2 worlds...Atari ST and Amiga. Lotus is a case study that is very well presented to us by your influencial presentation. Many thanks for your effort man!
@AtariLegend
@AtariLegend 2 года назад
Wow, thank you so much. Glad to hear.
@earx23
@earx23 3 дня назад
I just played it on the Falcon. Quite a bit faster ;-) Unfortunately the engine still sounded like a chiptune version of a vacuum cleaner. (AWESOME video btw)
@proteque
@proteque 6 месяцев назад
wow. very nice video. Was about to make a video comparing the ST and Amiga version of Lotus, and found this while doing pre research. Now I see there is no need for another video! This is great :)
@AtariLegend
@AtariLegend 6 месяцев назад
There can never be enough Lotus videos ;) and thanks for the very nice comment...
@DirkDierickx
@DirkDierickx 3 года назад
Lotus 1 & 2 are still my fav racing games today. Lotus 1 got ported to the 8 bit machines as well (c64, cpc, zx).
@brostenen
@brostenen 2 года назад
Lotus2 is to me the best Lotus of them all. It requires less of the hardware. Except when you have an 020 or faster, then Lotus3 becomes fluid. It is a bit choppy on 000.
@raggersragnarsson6255
@raggersragnarsson6255 7 месяцев назад
Thank you for this background information. I have just began playing the original games once more. You are keeping these memories alive which is really great and your video was splendid.
@AtariLegend
@AtariLegend 7 месяцев назад
Thank you!
@dmc716
@dmc716 2 года назад
came here from RetroSpector78 video recomending this channel, i wasnt disapointed, great work!!.. Was always an amigan who also loved very much ST but never had the chance to own it...
@TechRyze
@TechRyze 2 года назад
Very interesting, but no side by side comparison despite it being a split screen game! I may have to do it myself...
@104d_3rr0r_vince
@104d_3rr0r_vince 3 года назад
Great conversion indeed. I did one a couple of months ago about frame rate comparing 3 systems, ST, STE, Amiga. Also for the mod, it would also be very hard to squeeze it on two channels. Your review is excellent.
@AtariLegend
@AtariLegend 3 года назад
Thanks a lot for the feedback.
@IntoTheVerticalBlank
@IntoTheVerticalBlank 3 года назад
This is awesome, AL!
@AtariLegend
@AtariLegend 3 года назад
Thank you. Glad you liked it.
@VincentRiviere
@VincentRiviere 3 года назад
Superb video. Game, story, production, illustrations... AL rulez.
@AtariLegend
@AtariLegend 3 года назад
Thank you Vincent.
@radiozelaza
@radiozelaza Год назад
I really enjoyed Lotus on ST as a kid. As I didn't know any better ;)
@AtariCrypt
@AtariCrypt 3 года назад
I'm the best of the best. Didn't know!!! ha Annnd I've just seen the credit at the end. Thank you Maarten :)
@AtariLegend
@AtariLegend 3 года назад
Ah perfect! Cheers Steve.
@ryzmaker11
@ryzmaker11 3 года назад
This was a brilliant video! The ST was meant as a budget 16-bit computer that was retailed for less than two thirds of the Amiga price so the Amiga version of Lotus being better is simply what you paid for. In other words: the Amiga was dope but, for its time and price, the ST was dope too! But, while the ST got plenty of attention back then, the STe sadly was largely overlooked so it's nice that it's getting more attention lately and that STe port of Lotus is very impressive! And yeah, It'd be great to get upgraded STe versions of Lotus 2 and 3 too... Anyway keep up the good work. In fact I've discovered your website (Atari Legend) only some months ago but it was a nice surprise and I especially loved the numerous interviews that you gathered there. Those are valuable, very precious material and I hope that you'll manage to keep on expanding that section of the site.
@AtariLegend
@AtariLegend 3 года назад
Thank you for the amazing feedback. It is nice to know I'm doing things right and that people enjoy the videos ;-) I am an Atari guy at heart and share your opinion. There are more interviews to come. In a few hours a new interview with Jonathan Thomas should go online, with loads of technical details about Lotus ;-) More to come!
@ryzmaker11
@ryzmaker11 3 года назад
@@AtariLegend Oooh I can't wait to read that! I'm always on the lookout for behind the scene interviews, especially about how games are made. By the way I added you to my recommended channels alongside some other cool ST buddies around 👍
@Myako
@Myako 3 года назад
Excellent video, thanks!! 👏🏻👏🏻
@AtariLegend
@AtariLegend 3 года назад
Thanks for watching!
@hundgirridchannel
@hundgirridchannel 3 года назад
I've learned so much today, thanks to your video. Brilliant.
@AtariLegend
@AtariLegend 3 года назад
Thank you. Really nice to know you liked it.
@Sut1978
@Sut1978 3 года назад
Thanks for the video, really enjoyed it. Ps. Jon do Lotus 2
@AtariLegend
@AtariLegend 3 года назад
Thanks for the feedback. Much appreciated. And yes, Jon, do lotus 2! ;)
@AtariCrypt
@AtariCrypt 3 года назад
Jonathan's Revenge!!!! LOL i loved this video mate. AL vids are the beST.
@AtariLegend
@AtariLegend 3 года назад
Well, you and your work were my inspiration in this one (and you are an inspiration always of course ;-) ... I hope you watched till the end ;)
@AtariCrypt
@AtariCrypt 3 года назад
@@AtariLegend Maarten, your videos are one of few I watch from start to end. ST Hollywood mate. Thank you!
@AtariLegend
@AtariLegend 3 года назад
@@AtariCrypt Like I said, YOU are the best of the best! ;-)
@rodizu
@rodizu Год назад
Very cool video, thanks a lot to show this new version on ste 😉 I'd have a 520stf in 1986, and always have, but all my Friends have Amiga 😂 Always enjoy your vidéos...
@AtariLegend
@AtariLegend Год назад
Great to hear. Thank you.
@papefei
@papefei Год назад
I knew this period with my 1040 STe and it was so frutrating
@UTUBMRBUZZ
@UTUBMRBUZZ 10 месяцев назад
The STE has DMA sound capabilities, which means it can play 8-bit stereo samples of up to 50KHz quality without any cpu overhead. That also means that all mixing is done with the cpu. Now the amiga has 4 hardware channels but it only outputs stereo sound, that means that the channels are mixed using the Paula chip without any cpu overhead. That is not though the whole story. The STE also features the YM sound chip as well as the LMC1992 that can do lots of interesting effects, such as treble, bass etc. From a practical standpoint, the STE can play MODs but it will have to use the CPU to do the mixing of the channels and that is at many cases costly. But it is still much improved over the ST, STFM version...
@retropuffer2986
@retropuffer2986 3 года назад
Great video. I like the details of the chip usage. Ha! Shout out to AtariCrypt! :)
@user-kx8no8dr4f
@user-kx8no8dr4f 3 года назад
Great!
@Flashback-Gamer
@Flashback-Gamer 3 года назад
another fantastic piece of informative history. awesome man..amazing as always ;)
@AtariLegend
@AtariLegend 3 года назад
Well, thanks to your intro and outro! ;-)
@Flashback-Gamer
@Flashback-Gamer 3 года назад
Mega Thanks for showing Pole Postion from the Coin-Op Book..awesome mate thanks!!
@AtariLegend
@AtariLegend 3 года назад
@@Flashback-Gamer More to come!
@Wasabim
@Wasabim 3 года назад
Great video ! Thanks. And I'm with you about your last words. It would be nice to see these updates on the sequels too :-p
@AtariLegend
@AtariLegend 3 года назад
YES definitely! I want to see more STe enhanced games.
@Barcrest
@Barcrest Год назад
As i said over on twitter, the STE would have benefitted from the 16mhz cpu and more ram, possibly making the 1040STE the base model. Not game related but I never understood why Atari didnt buy the rights to nvdi and build it into to tos as well, that is a big boost to gem for little cost in the scheme of things to Atari. Love the video anyway, have you seen the shadow of the beast ste demo? Another amazing achievement.
@AtariLegend
@AtariLegend Год назад
I have seen the sotb demo and it is amazing. And a out NVDI, I have this one on my list of possible videos. Would love to do a full retrospect with the creator of that amazing piece of software. Thanks for the nice feedback.
@Barcrest
@Barcrest Год назад
@@AtariLegend be interesting 5o see what the creator of nvdi has to say. I look forward to it. Coding for the ST was my happiest time in computing.
@eddyctedtogames876
@eddyctedtogames876 3 года назад
Great video Marty. Keep them coming, they're so tasty.
@AtariLegend
@AtariLegend 3 года назад
:-D thanks Eddy!
@jezhollinshead2839
@jezhollinshead2839 3 года назад
Awesome video dude! 😁
@AtariLegend
@AtariLegend 3 года назад
Thank you
@timediavideo
@timediavideo 3 года назад
Amazing story and great video!!!
@AtariLegend
@AtariLegend 3 года назад
Thank you, means a lot to me!
@raymoreton3184
@raymoreton3184 9 месяцев назад
One of my best buds at school had an st or ste we used to play all sorts on it I think one of my favs was bombjack on st because the sound was less deep, personally I prefer the Amiga and had a 500 because mostly the game sound was deeper and things like xenon 2 lost the in game music and just had the fx sounds so it did not sound as good but as I say not everything was better.
@TPau65
@TPau65 3 года назад
Great video about this game, with interesting background infos! Enjoyable to watch! 👍 There also is a harddisk compatible version of this STE game out now by P. Petari! I already posted this (with a link) some hours ago, but the comment somehow vanished. Had the same problem with another video comment with link today. Seems that this is no longer allowed by YT?! 😕
@AtariLegend
@AtariLegend 3 года назад
Oh? I have no idea. I will look into this. Peter released his HD support version when my video was already recorded, so ... yeah :-s But of course, he is amazing and if it was released sooner, it would be in this video as well ...
@zarjesve2
@zarjesve2 3 года назад
Holly C! Where did you find that photo of Shiraz Shivji in field surrounded with Atari Megas? :D GREAT GRAT VIDEO! Stay /|\
@AtariLegend
@AtariLegend 3 года назад
Honestly, I just googled it...
@Mark-pr7ug
@Mark-pr7ug Год назад
With the amiga versions I always assumed that the copper chip was drawing some of the ground strips & dual playfield was employed.
@BaddeJimme
@BaddeJimme 5 месяцев назад
Dual playfield mode restricts you to 7 foreground colors, which is not a lot. A better way to do the road would be to take advantage of the way planar graphics work and set the palette up something like this: 0 = road 1 = off road 2 = lane marker/white rumble strip 3 = red rumble strip 4+ = everything else Drawing road/non road would only require touching one bit plane, and drawing the lane markers would also require touching only one bit plane. So this would be pretty fast, and leave you with plenty of colors for all the cars, obstacles, trackside decorations etc. I'm pretty sure the copper is being used to make the horizontal bands on the road though. Anything else would be silly.
@Mark-pr7ug
@Mark-pr7ug 5 месяцев назад
Yes I agree some to some extents. Prioritising colours from zero upwards speeds up reaction speeds. That's a trick I learnt early in my home computer days. Where you use basic(mixed with machine code routines) line numbers in steps of one instead of 10s Back to the 16bits. I coded a demo in my bedroom way back in the early 90s depicting a classic road track. I got the idea for this after playing a copied version of Agony for the aniga. I toyed around with XOR at first to draw strips along the screen and then pasted objects to create the road strips. The end result was a roadway different to the roadside in colour. That's as far as I got with it. But it moved like outrun in the arcade. I can remember feeling wow... :)
@Smetroretro
@Smetroretro Год назад
❤❤❤
@ozzyyzzoful
@ozzyyzzoful 2 года назад
I'm a complete noob concerning the Atari ST product line but from what you are saying there are machines with a blitter (Ste?) and some without (stock ST?) moreover do you know about programming resources and / or documentation about blitter and so on for atari ST ?
@AtariLegend
@AtariLegend 2 года назад
Yes, the 520 and 1040st did not have a blitter. The Blitter was introduced in de mega st line of computers around 1987 and the STe after it. About resources, I am not an ST programmer myself, but a simple search on www.atari-forum.com will probably have all the answers. There is also a very active Facebook group or you could contact Jonathan Thomas on Twitter (retroracing), he is constantly updating ST games, making use of the blitter...
@brostenen
@brostenen 2 года назад
You cant have Amiga without ST, and you cant gave ST without Amiga. They just share so much dna between them. It is true that the Amiga had better sound, and the ST had DIN plugs for Midi. And with a bit more effort when programming, the ST is nearly on par with the Amiga. However if you have one of those aprox 20 Midi interfaces that were created for the Amiga. Then the Amiga will leave the ST in the dust. Except perhaps on the sequencer software side of things.
@AtariLegend
@AtariLegend 2 года назад
I will not debate that. The Amiga is a much more capable machine. The ST was a low budget machine, designed and created in record time. But yes, they share a lot DNA, just look at their engineers. I am an ST freak, but I have loads of respect for the Amiga and its scene...
@brostenen
@brostenen 2 года назад
@@AtariLegend I would say, that if it was not for two factors. Then ST and Amiga would not have been. One was the CEO's at Atari, refusing Jay's proposal to go with 16 bit. The other factor was Tramiel leaving Commodore and buying Atari. Both platforms are the result of the same people having a finger in it on various points in time. That was what I meant with it. 😉
@easyerthanyouthink
@easyerthanyouthink Год назад
@@AtariLegend amiga is basicly a 16bit next gen atari. But without the dev budget. The st had big budget behind it but the dev time and product to market was nothing short of historic. They are both good machines. But my heart is in amiga for dev budget. Best machine with smallest dev budget. If people back in the day understood these things there would of been less arguing. They are both good for what they are and what it took to make them. There is no secret to making a powerful home computer. Its about the budget and the big managers choices. Then can the home consumer aford to buy it . Company has to make money. Customer.has to aford it.
@davidwuhrer6704
@davidwuhrer6704 10 месяцев назад
The Amiga is what the Atari should have been. But Atari didn't want it, they didn't expect consumers to want home computers that kept up with technology. Then Amiga did the same. That's why ARM is the future.
@brostenen
@brostenen 10 месяцев назад
@@davidwuhrer6704 In a way yes. That was one of many aproaches. Atari were also run with the old Commodore idea at that time, due to Jack owning it, that produced as cheap as possible were the way to go. By the 90's it was just bad to run a company like that. Commodore also dropped the ball, by nit keeping up with the 10 year headstart they had in 1985. No evolution, only minor upgrades in architecture untill 1992.
@djameseddah8570
@djameseddah8570 3 года назад
hi, nice video but how come you didn't mention Vroom? which was arguably the best racing game on both Amiga and Atari ?
@AtariLegend
@AtariLegend 3 года назад
I am a big fan of Vroom and its creator Daniel Macré. Vroom is my personal favorite racer on the ST and if you browse through my videos, you will see it makes my top 10 best ST moments ;) but this video was about Lotus... Thanks for the nice feedback.
@jediknight2350
@jediknight2350 4 месяца назад
glad i didnt bother with atari amiga rocksssssssssssssssss
@elmariachi5133
@elmariachi5133 Год назад
I expected the STE to be better..
@AtariLegend
@AtariLegend Год назад
I totally understand this. If you grew up with the Amiga version, there is no substitute. Keep in mind this game was build for that machine. The ST ain't no Amiga. It's a bit like comparing the ZX Spectrum to the C64 perhaps. But keep in mind that the original coder of Lotus got in touch with Jonathan Thomas to congratulate him, as he was so impressed with this result. So definitely something was done right ;)
@elmariachi5133
@elmariachi5133 Год назад
@@AtariLegend I didn't want to say the ST version was bad .. probably he did what's possible with the STE What I meant was, that I didn't know about the shortcomings in regards to the Blitter and his (non) integration into the system. I alwas thought the STE was mostly on par to the Amiga. But there also is another thing I am not sure about: The DMA for playing PCM/samples. Is there a big difference between the Amiga's Paula as a dedicated sample player and the STE's DMA audio playback? Or in other words: Is the process of the STE plaxing sampled sounds, still to be sonsidred a 'trick'? Or is it a 'normal' thing like on the Amiga? :)
@AtariLegend
@AtariLegend Год назад
@@elmariachi5133 I am not the biggest hardware buff, but I think it is more of a trick. Keep in mind the STe still has the YM chip as well for sound, while PAULA was a dedicated soundchip/synthesizer. But I think @Gridleaderretro is more suited to answer this question...
@elmariachi5133
@elmariachi5133 Год назад
OK, that's what I thought, too. I just got confused by people sometimes saying, the STE needing additional system resources, when playing back audio through DMA - which seemed to be in conflict with the STE's DMA playback actually being supposed to be an resource saving advantage compared to the classic ST. So I now think, that the STE seems to sit inmidst of the ST in the Amiga in regards of resource usage when playing PCM, and playing back samples through DMA is just an improvement, but no compensation for not having fully PCM capable hardware.
@AtariLegend
@AtariLegend Год назад
@@elmariachi5133 not that I want to push you to the site, but I did a detailed interview with Jonathan Thomas and also Junosix (jamie hamshere) who did the music. You will find more technical details in there as wel in regards of the ym and dma mix : www.atarilegend.com/interviews/50 Also did an interview with Jamie separately. Thought it might be interesting...
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