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Outrun and Lotus Turbo - Genesis vs Amiga vs Atari ST: Motorola 68000 Shootout 

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Ep 19 : Pitting three 16-bit era machines powered by the Motorola 68000 processor against each other in a head-to-head comparison using Sega’s smash arcade hit Outrun as well as Gremlin Graphics’ Lotus Turbo Challenge 2.
00:00 Introduction
01:36 Comparison of System Specs
04:48 Outrun Game Comparison
16:08 Outrun Music Comparison
19:00 Lotus Turbo Challenge 2 Comparison
24:32 Conclusion
Support Retro Bits on Patreon - / retrobits
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Products used and featured - www.amazon.com/shop/retrobits
*Retro Bits earns money from Amazon and eBay Partner Links
Special thanks to Fossil Arcade for generously providing the Outrun arcade footage!
/ fossilarcade

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26 июл 2024

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Комментарии : 128   
@amerigocosta7452
@amerigocosta7452 3 года назад
Great and fair comparison. People trash the Amiga and ST all the time because of many lazy ports, while they are capable machines as shown by native games.
@souljastation5463
@souljastation5463 3 года назад
In the retrogaming European scene Commodore is regarded as highly as Nintendo is in the US. The C64 was our NES and the Amiga competed with the SNES and the Mega Drive.
@WillMGucci
@WillMGucci 3 года назад
@@souljastation5463 and then along came Sony's PlayStation and it was literally GAME OVER for all other machines 🥺 and that's coming from a SEGA fan who owned the Saturn and Dreamcast
@youuuuuuuuuuutube
@youuuuuuuuuuutube 7 месяцев назад
Not many people trash the Amiga, at all. A few bad ports sure but overall everyone knows it's a very good machine.
@paul1979uk2000
@paul1979uk2000 5 месяцев назад
Usually when it came to bad ports on the Amiga, it was usually bad ST ports that did very little over the ST version and didn't take advantage of the Amiga hardware. There were also many arcade ports which were poor and could have been done much better, I also found that many Japanese games were poor ports on the Amiga. A lot of those games could have been better if the hardware was taken advantage off, and many are doing re-release of older games over the last decades but actually taking advantage of the hardware, as you can imagine, they are much better than the original on the same hardware. It's like anything, the Amiga, Mega Drive and SNES could all do great games if the hardware was taken advantage off, but in the case of the Amiga, it got a lot of bad ports, probably because of a lot of piracy and because consoles were a bigger market back then, and usually the games that were good on the Amiga were games that target it.
@d_vibe-swe
@d_vibe-swe 3 месяца назад
The ST and Amiga are computers. Not game machines.
@amipal24
@amipal24 3 года назад
Great video! If only the Lotus chaps had been given the OutRun port for the Amiga... just imagine...
@madcommodore
@madcommodore 2 года назад
The knowledge Shaun Southern had in 1991-1993 of Amiga blitter was non existent in the time of OutRun for Atari/Amiga which is a late 80s conversion so that just wouldn't have made a difference. Super Cars 1 and 2 by Shaun Southern on Amiga is a 2D overhead racing game and even that isn't zero frame drops/zero lag on Amiga even though technically the Amiga can blit 125 low res 32 colour 320x200 pixel images a second under DMA. The Amiga at the limit is as tricky as the Sega Saturn, which is why Sega Rally is the only 'pretty' racing game on the Saturn, the engine was hard coded in assembler for the essential parts to make the most of the twin SH CPUs and VDP of Saturn vs arcade polygon monster that is Model 2.
@litjellyfish
@litjellyfish Год назад
Well I mean the hardware manuals of Amiga was released in 86 and is the same that everyone used. So of course with more time people got used to how to use the hardware. Still it was for Amiga just a lazy port. I don’t think it uses the blitter at all
@aaroncheah2088
@aaroncheah2088 3 года назад
I grew up in the 90s with the Atari STfm. Now I have an urge to get it running again.
@slowlymakingsmoke
@slowlymakingsmoke 3 года назад
Great video. Outrun is just the pinnacle of 16bit arcade racing.
@jandoor2068
@jandoor2068 2 года назад
Ahem, the Megadrive has a "shadow" mode where it can display double the number of colours on screen - only the first 31 are selectable with the second lot automatically half the brightness. The Amiga has a similar mode known as EHB - Extra Half Bright and can display 64 colours on screen with no programming tricks. Also, the Amiga's programmable Copper chip (which works cooperatively with the Denise) can change the colour palette on a scan line basis, allowing hundreds of more colours on screen (with some limitations on what can use them) - this can be seen in MANY Amiga games that have a gradient backdrop etc. The Atari ST is pretty much devoid of all of these hardware features as it was designed to be a powerful, but simplistic and cost effective 16bit system.
@chrishospes9353
@chrishospes9353 Год назад
The Atari ST can also change the palette is a line, creating rasters. The name of this chip is TimerB. A version of OutRun was also created for the Atari STE. Much faster.
@ericmbusa
@ericmbusa 3 года назад
I spent SO MUCH MONEY on this damn game!! It was the best game at the time in our local arcade by far!
@retrobitstv
@retrobitstv 3 года назад
No kidding! Apart from Dragon's Lair, Outrun may have been among the first games to cost a full dollar per play. In 1986 that was a lot of money, especially for a pre teen!
@proteque
@proteque Год назад
such a fantastic comparing. I used to love Outrun on my Amiga, even though I by far preferred Lotus II. Arcade version of outrun though must be my all time favorite. Did not know the Genesis version was that close. Need to give that a test.
@infinitecanadian
@infinitecanadian Год назад
SEGA really worked hard on their console ports. Afterburner II, Golden Axe, Altered Beast, and Galaxy Force were all as faithful as they could get.
@madcommodore
@madcommodore Год назад
Order of levels is different I think on Sega, PC Engine road routes are the same as the MAME version I play. Shame, OutRun was a cool game, ST and Amiga deserved better.
@filly85
@filly85 18 дней назад
A fair comparison, congrats!
@BAZFANSHOTHITSClassicTunes
@BAZFANSHOTHITSClassicTunes Год назад
With Lotus, you can choose a soundtrack via the in car stereo.
@d_vibe-swe
@d_vibe-swe 3 месяца назад
Not in the second game, I think.
@AJB-mn2bx
@AJB-mn2bx 2 года назад
When the Amiga is used properly e.g. Lotus 2 you can clearly see it's by far the better machine compared to the Megadrive and Atari ST in this type of game genre with it's amazing colours, crisp display and incredible music and sfx!!!
@litjellyfish
@litjellyfish Год назад
Than the ST yes. Than the Megadrive no. Again it’s down to good development. Megadrive sprite capabilities is far what Amiga can blit.
@AJB-mn2bx
@AJB-mn2bx Год назад
@@litjellyfish I'm not talking about just sprite display, i'm talking about the overall polish of the game. The Amiga could do some really nice stuff when used properly, the Megadrive often had a cheap and nasty feel to it.
@litjellyfish
@litjellyfish Год назад
@@AJB-mn2bx I think that boils down to game. As said only thing that megadrive could not do as well as Amiga was the color palette that was a bit harsh. I would say in overall most games on Amiga was a bit more amateurish compared to Megadrive. Lotus II is a good example of a great Amiga game with a professional look. Take shadow of the beast. The start is nice with the parallax trees but apart from that the animation and enemy design is really bad. Also later levels background is very bland. Music is amazing of course. Can you give me an example of a Megadrive game that have this cheap and nasty feel?
@AJB-mn2bx
@AJB-mn2bx Год назад
@@litjellyfish I would say most of the Megadrive games do. The Megadrive would never dream of doing the music in Shadow of The Beast, never in it's wildest fantasies. I had both machines of course and when playing games like Rocket Ranger, Another World, Gods, Speedball 2 etc I just felt overall that the Amiga was on another level compared to the Megadrive. I just didn't feel the quality was there in a lot of Megadrive games. End of discussion.
@litjellyfish
@litjellyfish Год назад
@@AJB-mn2bx i very much disagree. Still it’s down to opinions I guess.
@Tossphate
@Tossphate 3 месяца назад
The screen shot of the Atari st version on the back of the spectrum cover was the main reason I actually got an Atari st. £400 or so later, I was then faced with this filth.
@bighairydel
@bighairydel Год назад
great video!
@retrobitstv
@retrobitstv Год назад
Glad you enjoyed it
@radiozelaza
@radiozelaza Год назад
I had Outrun on Atari ST and it was appalling. Also, it was very frustrating to play - so one time after a disastrous race my 9 year old self burst into a torrent of terrifying f-bombs which made my parents really concerned...
@CWild-Music
@CWild-Music Год назад
Wow, I did not know that the Sega Genesis version was so close to the Arcade version. And the FM sounds helps so much !! By now, I guess that the best option is to go for a Mame approach!!
@retrobitstv
@retrobitstv Год назад
MAME is still the best bet unless you've got a Sega Saturn handy. There is also a new Outrun core for the MiSTer FPGA now that is 95% the way there, just a few graphical glitches left to hammer out.
@itsyeeoledskoolfurry3208
@itsyeeoledskoolfurry3208 3 года назад
On the Genesis/Mega Drive version the girl sprite that was sitting next to you in the car sprite GETS the trophy at the FINISH. Your driver sprite is left wondering, "WTF just happened here?" "I did all the driving." That B***h just SAT there!" WTF is up with that BS YO!
@lazarushernandez5827
@lazarushernandez5827 2 года назад
That's just that courses ( D/Autobahn) ending. Each course has a different ending, -course A (Vineyard) has a bunch of guys throwing the driver up and down, -course B (Death Valley) has the Ferrari breaking down, -course C (Desolation Hill) the driver is presented with a magic genie lamp, and -course E (Lakeside) has the trophy being handed to him. The Genesis also has a secret ending when you complete all 5.
@itsyeeoledskoolfurry3208
@itsyeeoledskoolfurry3208 2 года назад
@@lazarushernandez5827 Awesome Homes Slice. Thank you for the update. I will Have to check out some game footy. ^u^
@WillMGucci
@WillMGucci 3 года назад
Really wish gremlin did the Amiga and ST version of OutRun
@ACanOfBakedBeans
@ACanOfBakedBeans 3 года назад
The 16 Bit COMPUTER conversions of OutRun were a massive letdown, especially the Amiga port which was just a LAZY direct port of the ST version. Thank God for Cannonball and the Lotus series from Magnetic Fields.
@niklasohman5021
@niklasohman5021 10 месяцев назад
I played the arcade version at the time and was excited when I heard a port of the game would come for my beloved Amiga 500. But the Out Run version for Amiga and Atari was really bad. I didn't expect it to be Arcade perfect, because I knew the Arcade hardware was superior, but the port exceeded my low expectations, it was even worse. I was so dissapointed. But then Lotus Turbo challenge came and redeemed it all. I played both Lotus 1 and 2 on my Amiga a lot and was very happy with it. Lotus Turbo is the best racing game in the 16-bit home console era in my opinion.
@dusanpiscevic6213
@dusanpiscevic6213 3 месяца назад
I used to long for proper Out Run on Amiga, but now in retrospect, I can see I played to death and very much enjoyed much better game-Lotus II (III). Out Run was a jaw droper in 1985 (for me in 1987) and excellent game. To be honest, I didn't play much of Out Run in arcade but my other suoer scaler "dream game"-Space Harrier. I heard of Amiga in 1989 with a promise to "bring arcade home"! Eventualy, in 1992, I got to play Lotus and was floored (toghether with rest of Amiga excellent library) but realized that Amiga is lacking when it comes to good arcade ports. lo Loking backwards, that left sour taste in my mouth. Now I realize that, Amiga library was so good that being "sentenced" to Lotus and other Amiga counterparts to arcade pier games was a blessing in disguise. At least we got decent Mortal Kombat port(s) for fighting games and Golden Axe for beat em up ports, since those genres were ones that ported poorliest on Amiga. And I had my Ou Run "closure" with Out Run Coast to Coast!
@retrobitstv
@retrobitstv 3 месяца назад
Not to get your hopes up too much but your wish might finally be answered soon! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VvKbizWZBOg.html
@dusanpiscevic6213
@dusanpiscevic6213 3 месяца назад
@@retrobitstv Yeah, but this port is done with TF1230 accelerator. Basicaly A1200 is used as some kind of "nostalgia form factor video output device." That is not "real Amiga" nor "Out Run on Amiga" from my perspective.
@retrobitstv
@retrobitstv 3 месяца назад
@@dusanpiscevic6213 Hey an A4000 040 is a real Amiga 😝
@dusanpiscevic6213
@dusanpiscevic6213 3 месяца назад
@@retrobitstv it is "real" as Lamborgini! It certainly exist, but out of reach of common people! If video titled "driving 300 Km/h on high way in a car" exist, it would be missleading since it inculdes Lamborgini, which is definetly a car, while most people drive Toyotas, a "car-like" machinery in totaly different league! And those "Toyota people" used to play A500. And even A500 was somewhat pricey back in it's hayday 1990-94 while Toyotas were always cheap! 😊
@souljastation5463
@souljastation5463 3 года назад
I'm glad you didn't put the Amiga and Atari ST Lotus intro music side by side, that would have been evil. Poor Atari :(
@WillMGucci
@WillMGucci 3 года назад
Don't be an Atari bully I loved my Atari ST it was my upgrade from zx spectrum 48k
@johnsobota6234
@johnsobota6234 4 дня назад
Now i know which game to get for my ST
@bettyjones2614
@bettyjones2614 2 года назад
This video is a great will you be doing more 68000 comparisons with the focus not just on personal bias but also how good the game programmers were at getting the best out of each machine.
@tetsujin_144
@tetsujin_144 3 года назад
0:54 - if you had busted out some photos or footage of the Dream Machine at the mall circa 1989 right about there I think my head would have exploded... With that weird, cramped two-level layout it had... Also, I got that Amiga 500 I was after. Kinda got overzealous on an ebay auction, spent too much on a listing that included too little (i.e. no power supply, no mouse, no video cables, no boot disks) - I have some of the missing accessories on the way from other sources, probably will use a Raspberry Pi as a floppy emulator to boot into Workbench long enough to make some Workbench floppies. Gonna be a bit of a project to get all the pieces in place there to really be able to use the machine. But good times!
@retrobitstv
@retrobitstv 3 года назад
Hah, I was thinking the exact same thing and I searched up and down for a suitable image of that exact Dream Machine but no luck. Nice! Congrats on the 500 and good luck with getting it all set up. The fiddling is where most of the fun is at anyway :)
@tetsujin_144
@tetsujin_144 3 года назад
@@retrobitstv Yeah kind of limping along with it at the moment. Honestly, somehow I didn't anticipate that lacking those Workbench disks would be as much of a problem as it is. It wouldn't be tough to solve the boot issue by throwing money at it - maybe an accelerator board with a bootable IDE port - but I don't want to change the machine too radically when I'm still just getting to know it. And I could just buy workbench disks I guess. Haven't written off that option, just not thrilled about it. For now I have a couple game disks I bought to test the machine - I can boot into Chess Master and play it in monochrome with the keyboard - it's not quite how I imagined my first hands-on experience with the Amiga but it's a start. The machine I got is an NTSC OCS Rev. 5 - not ideal, really - I did want an NTSC machine but the ability to switch to 50Hz modes and use the 512K expansion as chip ram would have been nice... (Maybe will go for an Agnus upgrade in the future) but on the bright side it looks nice, minimal yellowing, no catastrophic battery-explosion damage, etc.
@HansBaier
@HansBaier 3 года назад
Also bit time Out Run fan here! The sound is better on the arcade (needless to say), but on the Genesis I feel the game it is easier to play.
@alexanderwingeskog758
@alexanderwingeskog758 3 месяца назад
Lotus Esprit Challenge 2 (or even 1) was awesome. And these programmers could easily have done a Arcade Outrun conversion given time and it would have been a pretty good one I guess... but then again... programmers needs some motivation and "do a copy of this" is just not enough... but then again if I were the "boss" I would say do it better then this and you will get a huge fat bonus... and that could be some sort of motivation... Would have been awesome to get the programmers view on the Outrun thing for STE/Amiga... It could have been a time restraint... it could have been "here is the code" remove convert this to STE/Amiga and let me know when you are done... have no clue... Anyway... Lotus Esprit Challenge was super fun... loved that game! it was the IK (IK+) for the C64... many hours of just quick reaction/reward :-)
@chironbramberger
@chironbramberger 2 года назад
Great video! If you used an Amiga 3000 as a stand-in for an Amiga 500, doesn't the Amiga 3000 have a Motorola 68030 @ 16 or 25 MHz whereas the Amiga 500 has a Motorola 68000 @ 7.16 MHz (NTSC)? I think in this case it doesn't matter very much because each game either took advantage of the extra power of the Amiga or it didn't, which you show clearly. But the Amiga 3000 is about twice as fast as an Amiga 500, with regard to the CPU.
@retrobitstv
@retrobitstv 2 года назад
Thanks! Yea, the '030 in the A3000 is far superior to the humble A500's 68k. In the case of most games that were made specifically for the 500, there's no difference at all when played on faster hardware. In others that can take advantage of the increased processing power (such as Hard Drivin'), the difference is night and day.
@easyerthanyouthink
@easyerthanyouthink Год назад
The amiga 3000 was the first amiga to let cpu have full 32bit read and writes to chip memory. Stll same clock timing in chip mem, but at least it can push and pop 2 words per chipmem cycle. The 68030 is a nice chip , easyly 4 x faster than 68000 with 32 bit , better ipc and instruction and data cache and faster clock speed . But you cant target that for games. But that what pc market did. But amiga market didnt. The simple solution with the amiga software would of been test for cpu speed and tru fast ram and if present, render in fast ram and copy to chip ram. So cpu doing most of work, but at least get more gfx moving around a keep amiga alive .
@paul1979uk2000
@paul1979uk2000 5 месяцев назад
@@retrobitstvYeah, basically most games ran the same on more powerful Amigas apart from 3D games which could run much smoother, in the case of Lotus 2 and Outrun, it looks like they were running at the same speed they did on the A500.
@WWammyy
@WWammyy Год назад
Interesting comparison I am thinking someone should try their hand at a modern port of Outrun to the Amiga to see what is possible.
@retrobitstv
@retrobitstv Год назад
I'd love to see that!
@DerBingoBongo
@DerBingoBongo Год назад
There is and it is called Cannon Ball
@OldB0y50
@OldB0y50 7 месяцев назад
@@DerBingoBongo Which is ridiculously slow even on an 060 + graphic card equipped Amiga. It needs a Vampire FPGA accelerator, Raspberry Pi 'Pi Storm' or WinUAE etc type solution, as it's basically a port of the arcade machine re-written in C++. A more realistic proposition would be doing a port from the ground up targeting the Amiga's hardware. It wouldn't be arcade perfect, but it should be possible to make something very close to/maybe slightly better than the Megadrive/Genesis port - or at least something that is fast and playable and looks good, like Lotus2.
@thiesenf
@thiesenf 3 года назад
I had the C64 version of Outrun... the music came on its own audio cassette ie no in-game music. And it wasn't a faithfull port at all...
@ACanOfBakedBeans
@ACanOfBakedBeans 3 года назад
The NTSC version wasn't too bad actually. But the PAL version was meh. Still better than the Amiga version though
@csabasanta5696
@csabasanta5696 3 года назад
The C64 had pretty cool SID conversions of the original scores in-game. It was possible to turn the 'radio' off, to play the cassette.
@euleausberlin
@euleausberlin 2 года назад
I loved Lotus 3 as a kid, 2 seemed kinda boring due to the missing music during gameplay. 😛
@easyerthanyouthink
@easyerthanyouthink Год назад
nice video thanks, time,money and talent what makes games, but without time and money, its talent the makes it in the end!! so imo, talent comes first, then time ,then money.but you can throw all the money in the world at something ,but if there is no talent/skill then it aint gonna do what you expect. but also its the money that buys the time and the talent !! Any product that exists in the world is only there because someone wants to make money !!!!
@allan.n.7227
@allan.n.7227 2 года назад
Wauw.. that outrun amiga version is disapointing.. I remember the C64 version as better..
@trip2themoon
@trip2themoon 4 месяца назад
The Master System offers a more playable and fun game of Outrun than the ST and the Amiga.
@WillMGucci
@WillMGucci 3 года назад
Saturn version of OutRun is SUPERB
@retrobitstv
@retrobitstv 3 года назад
I recently installed a Saturn emulator on the Pi 400 and loaded up Outrun. I will agree it is by far the best version of the lot, unfortunately the Pi cannot run the emulator at full speed :(
@jimkrom
@jimkrom 2 года назад
@@retrobitstv you really should try Cannonball on an Amiga A1200 (or in your case the A3000). Same 60fps smooth gameplay as in the Saturn. It is a joy to behold and even though it uses the arcade assets, it runs natively i e no emulation
@Barcrest
@Barcrest 9 месяцев назад
You should remake this video with the updated Atari STE versions of Outrun and Lotus.
@youuuuuuuuuuutube
@youuuuuuuuuuutube 7 месяцев назад
Still limited to 16 colors.
@Barcrest
@Barcrest 7 месяцев назад
@@youuuuuuuuuuutube take it you have not looked at it then.
@zeronokou
@zeronokou Год назад
I think the C64 version is far faster and more enjoyable than the Amiga and Atari ST version.
@infinitecanadian
@infinitecanadian Год назад
You'd think that the Atari ST would have hardware sprites. How is the scenery in OutRun 'European-inspired'?
@retrobitstv
@retrobitstv Год назад
Suzuki Yu actually traveled around Europe to get inspiration for the game. Each stage has a unique theme, starting at what I assume is somewhere on the Mediterranean. Later stages take you to other locations such as e.g. Holland where there are tulip fields and windmills. Some stages possibly are in Northern Africa as well?
@infinitecanadian
@infinitecanadian Год назад
@@retrobitstv There is one that looks like Arizona.
@Dad_Brad
@Dad_Brad 2 года назад
The Genesis version of the game seems to be missing the engine sound from the car. I mean, how did that get missed by this content creator and the designers of the game?
@CammieRacing
@CammieRacing Год назад
It's almost like Sega deliberately gimped the Atari/Amiga versions to make the Mega Drive look superior.
@dsswooshy
@dsswooshy Год назад
The genesis version has levels in different order than the arcade. You forgot to mention that.
@Barcrest
@Barcrest 9 месяцев назад
The japanese arcade is has different level ordering to the european and north american releases.
@VisualTedium
@VisualTedium 2 года назад
Did you reply to the Discord?
@retrobitstv
@retrobitstv 2 года назад
Haha, yea I don't know how that made it past edit :P
@jonarse
@jonarse 3 года назад
but where's the ridiculous "boing" sound effect I was promised?
@retrobitstv
@retrobitstv 3 года назад
23:30 :)
@profesorbooty
@profesorbooty 3 года назад
needs more "boing"
@AmigaBoingBlog
@AmigaBoingBlog 2 месяца назад
Yeah sadly the Amiga got the ST-castoff of Outrun - such a shame, since they could have made it require 1MB which might have produced a better Amiga port, since the Amiga had the Graphics Power Lotus was also better on the Amiga - Most Games were better on the Amiga, except a few such as Outrun and Rolling Thunder Between the Atari ST and the Amiga per-se -- The Atari ST was a downgrade to ZX Spectrum Graphics and Sound
@d_vibe-swe
@d_vibe-swe 3 месяца назад
Poor Atari. ❤
@Galahadfairlight
@Galahadfairlight Год назад
The Amiga version is such a massive let down, doesnt use the blitter, or the Amiga hardware at all, such empty space and borders, there was no excuse for this being as poor as it was on Amiga, damned ST screwed the Amiga over again.
@lurkerrekrul
@lurkerrekrul 2 месяца назад
The ST/Amiga ports of Outrun were absolute garbage. NOBODY liked them. Back then, it really seemed like companies would pick the most incompetent, and inexperienced programmers to handle arcade ports, then give them a ridiculously short period of time to work on it, and force them to take shortcuts to get the game to run on the absolute, lowest common denominator system possible. Plus, the unwritten rule that home ports of arcade games always had to be inferior in some way, regardless of the actual capabilities of the system it was being ported to. Pick even the most well regarded home port of an arcade game from that era and I guarantee it will have some flaw that stops it from being perfect.
@madcommodore
@madcommodore 2 года назад
The Amiga 1000 chipset can achieve 7mb/s under DMA within it's own memory map (first 512k of RAM in the system) and that is a phenomenal speed for the 16bit era, the problem is there are only 20 or so Amiga games coded to the same sort of attention to detail as almost all SNES/Megadrive 16bit games. The low resolution for Amiga is 320x256 for PAL models. Actually 320x200/320x256 is meaningless even in NTSC because you pick your low resolution screen size from the maximum possible of 384 pixels wide by 290 pixels high for PAL and 240ish pixels high for NTSC (called the overscan area). Lotus II on Amiga/ST is console quality development by Shaun Southern doing the coding as both pushed the hardware available to the limit and was never bettered by any other game on ST or Amiga. Lotus II on the Atari ST is technically more impressive and faster AND smoother than 95% of 2.5D into the screen racing games on Amiga 500. Lotus III on Amiga AKA Lotus II RECS on Megadrive does suffer a loss of framerate so you need to run that on an Amiga with an 020 or better CPU to get back to the zero frame drops performance of Lotus II on a 60hz NTSC Amiga 600/1000/2000/CDTV. If you do compare Turrican on Amiga, Megadrive and SNES make sure it is Turrican III only, the other versions of Turrican barely push the Amiga hardware. As a technical rule of thumb well coded Amiga games should look almost identical to the Megadrive release done well and sound better (but with less channels due to poor use of Paula's 7mb/s RAM buffer access speeds under DMA for multiplexed audio like all MAC games had) than the SNES versions. The Megadrive can only display one 16 color screen and 3 15 colour screen planes, it is not a 61 colour screen, max 16 per scanline for tile colours, same as the Atari ST.
@easyerthanyouthink
@easyerthanyouthink Год назад
Hey bro, do you code ? Or gfx or sound ?. I think i asked you before on you channel
@madcommodore
@madcommodore Год назад
@@easyerthanyouthink I dabble in technical gfx for various 8/16bit computers but don't make games.
@litjellyfish
@litjellyfish Год назад
Megadrive can display 64 colors per scanline, what do you mean with that it can only display 16 colors? For the back screen you can display 4x16 colors = 64 And for the fore screen you can display 4x15 colors = 60 colors
@madcommodore
@madcommodore Год назад
@@litjellyfish 16 colours for background parallax, 15 colours for foregrond parallax, 15 colours for sprites, and another 15 colour palette is how I understand it. A single screen is limited to 15-16 colours. Each sprite or tile is limited to max 16 colours. Amiga 500 is limited to maximum of 8+7 colours for two parallax layers and you then have the choice to use the useless Amiga sprites as a third layer of 15 colours but this eats up massive amounts of DMA time to repeat a 16 pixel wide 16 colour sprite twice on a scanline with the Copper. Megadrive is more powerful but you have to work in the playfield/tile palette limits but the sprites are awesome on the MegaDrive and easy to code for vs complex blitter operations of Amiga.
@litjellyfish
@litjellyfish Год назад
@@madcommodore I would not call the Amiga sprites useless. I feel they have a bad rep (ok they could have made them 32 wide instead of 16) sure to use them as a full layer takes a lot but many times they work wonder to add a little extra color without any more overhead compared if the stuff was blitted. About the megadrive you got all right Except one thing. You can have up to 60/64 colors per layer. It’s basically similar to how you set the individual color on C64 So you have 4 palettes of each 15+transparent colors. And then you can per tile set which of those palette you use. Of course it means that often some colors are duplicated over the 4 palettes but if you design smart you easily get out around 50 colors out of those 64. So to summarize: 4 palettes of 16 colors that you can pick per tile for all layers and sprites. So no palette is tied to any specific “object” but the other way around And if you do scanline color changes as on Amiga you get even more. Plus there is also a shadow/light mode that acts about like Amiga HB giving you under some restrictions even more colors per line. And if you would like to have one Amiga like 32 color bitmap style layer without being tied to 16 color la per tile you can do that by combining both layers. Downside is of course you loose one layer and it takes double the vram memory so mostly only suited for areas on static images. For me the biggest downside compared to Amiga is the palette both depth that limits it to 512 colors to pick from = only 8 intensity. That is the core reason many MD games look a bit “crude”
@aleksandrbmelnikov
@aleksandrbmelnikov 2 года назад
It just sounds funny, in this age, to hear anyone say one Mb can fill anything. I bet he has one of those whopping 512 Mb hard drives. See what i mean? lol You couldn't fit one new game on them today. Wait until the day when people laugh at the hardware we have now.
@chrisminnoy3637
@chrisminnoy3637 9 месяцев назад
This comparisons are wrong, Amiga had synth in Paula. Also you show an Amiga 3000 first and then compare an Amiga 500...weird
@arifeldman6365
@arifeldman6365 7 месяцев назад
The ST lacked a Blitter and some other hardware that the Amiga had but the ST port was just lazy programming. The ST port was just horrid.
@youuuuuuuuuuutube
@youuuuuuuuuuutube 7 месяцев назад
Actually it's a pretty good port because it used, maybe 70% of the machine power. On the Amiga however, it uses maybe 20% of its power... and still looks better than the ST.
@david-spliso1928
@david-spliso1928 2 месяца назад
It's not a port of anything. It was written from the ground up and therefore an arcade conversion.
@luciano1819
@luciano1819 Год назад
USGOLD nothing more ...
@TechRyze
@TechRyze 11 месяцев назад
Crap port.
@takerulee9342
@takerulee9342 Год назад
Amiga only shitty hardware which not only kept user buy accelerator card but also aga graphics many non-sense things. Sega Genesis just cost under 100bucks, that left buy game pop in and have fun!
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