screw the stats, if you're leaving every game with a big smile on your face even after losing, that's worth it for me, we should never forget to have fun, that's why we're playing a game in the first place
competitive only matters in competitions imo and for those sweaty tryhards who have high rating and would sit whole game passively instead of taking a shot of damage or small risk
Thats why i stopped at 85% with my Jagpizda. I dont wanna burn through a million+ credits for a single marking session just to go up and down and feel very empty and unhappy when i dont achieve a damage requirement for a game. Now however, im having a blast once again. The consequences are i cant stop using HEATS they're soooo FILTHY XDDDDD Also, Chocolate makes a huge difference for Jagpizda imo, maybe i spoiled myself way too much XD
You know what is even funnier? Selma Hayek actually had Czech ancestors from paternal (father's) side... Hence her surname Hayek => Hájek without abbreviation. xD
There are different types of people who play WoT. Some hate any and all tanks that aren’t strong meta tanks. Some only like the quirky and more difficult tanks because they like the challenge. Some like to play the game just to troll people. I am of the mindset that a tank doesn’t have to be super competitive to be of value to me. It’s perfectly fine and acceptable to have tanks in this game that aren’t “competitive” but are fun to play for someone. I absolutely love the British wheeled mediums despite their shortcomings. A tank’s value is all in the eyes of the player.
not that i do not agree with you but playing i light that cannot spot is close to not care at all for the game and the team speccially in wg where this tier X light can get match against manticore or other good light tank
@@user-IvanStoev Yes. This is true. I feel at a disadvantage for spotting when I play damage oriented light tanks (American and German especially, now Czech) because if there is a pure scout tank on the enemy team, you can’t take a forward spotting location. That however is part of the game, learning how to deal with bad matchups and making the most of what you have. Me and my friends have talked before about how enhancing the MM could help with that. Give the damage focused light tanks a different class tag and only match those with each other and scouts with each other (think of it like how EBRs can only match against EBRs). This ability is in the MM already with that. That would also make team balancing better with how both sides would have much more similar tank makeups if they applied it to all tank classes (assault TDs, Sniper TDs, ect)
3:32 thats my biggest problem in wot. i am too cramped, i know a lot in this game, but i am to cramped while i am playing and chose more and more wrong decisions. in the past, i did have way more good games, but now i think too much, try too much to give my best, take too much pressure on my self. that kills the fun to play.
My experience playing the chinese Wz 132-1 against the slovake is that they are crunchy, don't like being rammed or HEed and they make strange noise when their HE ding on your turret and front armor....
People keep talking about "if a tank is fun thats all that matters" Which i agree with but I personally thibk a majority of people fail yo recgonize that fun is subjective. My friend only plays Artillery(he plays on xbox so y'all will never have to worry about him). Thats his "fun". I play virtually everything but Artillery because I like to be impactful in my matches. It sucks not being able to feel like I'm having an impact. Artillery can be impactful but I dont *feel* like I am doing much. I'd much rather be in the front line with my 705a with 8k bounced, 3k damage and like 2k assisting over sitting on the red line with 4k damage and some assisting. Getting stuck into combat is what is enjoyable for me. If im playing mediums damage and assisting and knowing im protecting my teammates or finding the means to pinch a few tanks to helo secure a flank. If its lights knowing that in giving my team vision is what can make the difference in a battle. All of that is how fun can be subjective. I understand that there is a signuficant fun value when it comes to that line because of the auto cannon, especiallt the HE BRRRRTs but as Skill put it - its not competitive. A tank doesnt have to be conoetitive to be fun, but more often than not yours going to struggle unless you are skilled when it comes to tanks that ARENT competitive. Theres an actual intersection with a tanks competitiveness, player skill and fun. Tanks that arent competitive tend to not be fun, even for the most skilled players. Tanks that are fun but not competitive exist - looking at you KV-2. And then there are tanks that are fun and competitive - Manti, EBR, Borrasque, 110E3/E4, IS-7(to a degree) and the list can go on. You still need a lot of skill to find good success in any tank, but if youre playing in a tank that isnt competitive but fun - it usually requires a lot of luck, good match making and skill.
I noticed a lot of idiots nowadays push cssr light out of bushes if they not close enough to the enemy, Loooool, dangerous to play, you get pushed into enemy sight
Hey Skill, talking about fun. I wanted to ask before but this line is likely perfect opportunity to do so, Could you add possibility on your website to sort tanks by community ratings as well?? Thank you for reading (idk if you do or your edditor)
Played 32K+ games in light tanks and I play to help my team spot early and survive to kill arty at the end. (hate arty) This new line can do the light job just not as good as other lights but you can WRECK those lights better then any other light. Also you still get to kill arty at the end game ....lol Fun should be first thing to have in the game and competitive matters for clan fights and stat junkies.
@skill4ltu I love you man but its a tier 9 light that can do like 1k in 6 seconds. I dont agree that its a hard tank necessarily and is high skill. Its too much burst with a pretty accurate gun that punishes trying to make plays way too hard in the 2024 WoT tunnel maps. Plus I think the server can keep good track of all the shots this thing is doing so it can do some weird overmatches on plates it on theory cant regularly pen. Like I dont think when it comes to bursting tanks in the current tunnel maps there is a tank like these lights. Want high skill hard to play lights at tier 9? Try to match your stats in a WZ, the Ru or GSOR. Its too much burst IMO. Oh you went for a wrong crossing? Rat-tat-tat you are dead. The game needs to slow down not speed up more. Anyway, take care, much love.
It is fun except for non armored vehicles that had zero fun and now are just more fucked, less than zero fun, negative fun for Grille 15 branch, for example.
"These light tanks are bad cause they cant play that boring LT gameplay where you go on a bush and wait 🤓🤓🤓🤓🤓🤓" me at the same time doing around 5-6k dmg every time on onslaught with tesak
Yeah, but that type of game almost never happens in real life. In real life you've got 2 or 3 guys shooting back at you as soon as you fire. Plus arty. You loose 3 quarter of your life points in a matter of seconds. You try again after hiding most of the game, and you get shot for good after you fire for 2 seconds. Shooting like Skill did, for THAT LONG, without being fired upon never happens. Only against very weak teams, and that's once in a blue moon.