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M-Space d100 roleplaying in the far future review 

The Gaming Table
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Heck yeah, d 100
link: preview.drivethrurpg.com/en/p...
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12 дек 2023

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Комментарии : 12   
@PyramKing
@PyramKing 5 месяцев назад
Thank you for the review. I believe M-Space deserves more recognition. I'm currently playing in an M-Space game and we're having a great time. I appreciate the d100 skill system it uses. Additionally, I'm a fan of Traveler, which also employs a d100 system and offers a variety of adventures. Regarding the history of the system, it's quite interesting: Mongoose Publishing previously held the RuneQuest license and developed RuneQuest 6. After losing the RuneQuest license, they modified the game, removing all RuneQuest references, and released it as Legend for $1 under an open-gaming license. The developers then left Mongoose to form Design Mechanism, where they updated their RuneQuest 6 / Legend system into Mythras. They've been very supportive of the gaming community and introduced a Mythras Gateway license for creating additional content. M-Space was developed under this Mythras Gateway License. I just subscribed to your channel!
@himurogentoku7117
@himurogentoku7117 5 месяцев назад
Thank you very much for showing the book contents and flipthroughs Leslie! It gives more insight!
@lenapawlek7295
@lenapawlek7295 5 месяцев назад
Its nice that this one has space combat and the two different rule systems!
@Mankcam
@Mankcam 5 месяцев назад
Mythras is my favourite version of the BRP system, and Mythras M- Space doesn't get enough exposure! Thanks for the review !!!
@myevilplans
@myevilplans Месяц назад
Chaosium created the BRP from runequest, Mythras was dirived from when design mechanism was licensed for runquest 6th edition, when chaosium got it all back they then created the BRP. (about 2012ish)
@myevilplans
@myevilplans Месяц назад
Traveller RPG meets BRP...Cool, always liked the BRP, but building a sci-fi universe from scratch with it was.... daunting.
@heaththeemissary3824
@heaththeemissary3824 5 месяцев назад
Thanks for the review. I prefer toolkits. As a GM being dictated to on what can exist in a world is far too constraining.
@windmark8040
@windmark8040 5 месяцев назад
Great game that doesn't get nearly enough coverage. 🤓
@longshankscogsandcranks
@longshankscogsandcranks 5 месяцев назад
Thanks for your video! How difficult would it be to play Star Wars with M-Space? Could force powers be easily replicated by the system?
@Mankcam
@Mankcam 4 месяца назад
Yeah you can easily do a crunchy version of Star Wars no problem with this. You can easily present Psionics as Force Abilities. The rest is just trappings and how you portray the setting. Although I think M-Space is better for something like Halo, The Expanse, Alien, James Cameron's Avatar - its very Traveler rpg-like. I think that Star Wars may be better served with a more loose pulpy system than a BRP game like Mythras (M-Space). This system is gritty, so if you do Star Wars, then the flavour will be more serious in tone like Rogue One and Andor, perhaps The Empire Strikes Back on a stretch.
@colbyboucher6391
@colbyboucher6391 5 месяцев назад
The brilliance and trouble of the BRP-verse (and Mythras as an "evolved" BRP) is that it's _boring._ It's boring enough to cover everything, in a perfectly reasonable and rational way. To me that means it's capable of doing anything you'd find exciting, and I use Mythras-y stuff for nearly everything, but it's not a claim that turns heads. Even GURPS is more "fun" in the sense that it gives you a whole wacky build-a-creature set of stuff to pick from in it's point buy minigame. That makes reviewing this stuff particularly hard, I'd think, which is why it always turns into a review of BRP as an idea as much as whatever the book's actually about. Where BRP books start to shine (for those of us who don't want to put that much work in) is when people actually come up with settings. M-Space's creator has done at least one, and in the case of Mythras, there's a setting called Fioracitta I think a lot of people could enjoy (it's Fun). ...But those big setting books are themselves hampered by not being allowed to reproduce many of the core Mythras rules, so you end up with a whole lot of "wait how am I supposed to use this in-game again?" It's kinda like how OSR stuff works, except OSR games have the benefit of being easy to explain enough that they can stick a page or two of rules in the book and you're all set. They also have the benefit of shared cultural knowledge about how D&D works. D100 systems don't have that.
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