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MACHINA FRACTALS: ULTIMA - Overview 

Machina Infinitum - Fractal Experiences
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23 окт 2024

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Комментарии : 27   
@rremnar
@rremnar 2 месяца назад
I used to mess around with 2D fractals decades ago with my own tinkering and experimentation. I don't even know how this is even done in 3D unless it's a shader. Also the performance is good. I could see this plugin to be useful when you want to make special effects, like nanobots building crystal lattices or formations of complex animated surfaces.
@NinoMesarina
@NinoMesarina 14 дней назад
this looks amazing🤩! Is there a way to use a self made mesh as a fractal?
@Radwalls
@Radwalls 2 месяца назад
Truly amazing work. Congrats!
@ellopropello
@ellopropello 2 месяца назад
wow! now imagine that with collision detection
@AndrewMcQueen88
@AndrewMcQueen88 Месяц назад
Dope. Haven't decided yet how to use it, but purchased anyway 😍
@MachinaInfinitum
@MachinaInfinitum Месяц назад
Oh well, then we've made something right, but we don't know what 😂 Thanks for the support
@AndrewMcQueen88
@AndrewMcQueen88 Месяц назад
@MachinaInfinitum it's actually incredible. Thank you for such amazing tools!
@snookofficial7211
@snookofficial7211 2 месяца назад
We're looking at potentially getting this for music videos, does it render out correctly using movie render queue as I've had some issues with blueprints before? Also, I assuming the parameters are keyframable once you add a level sequencer?
@MachinaInfinitum
@MachinaInfinitum 2 месяца назад
sure, have a look here : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BIwweiz4K1Q.html
@snookofficial7211
@snookofficial7211 2 месяца назад
@@MachinaInfinitum Nice :)
@snookofficial7211
@snookofficial7211 2 месяца назад
Purchased!!
@juanofthekind
@juanofthekind 2 месяца назад
Fenomenal. I know you have it on octane blender too. I just haven’t had chance to play with it.
@leobyrne4671
@leobyrne4671 2 месяца назад
is it possible to explore these fractal levels in the VR mode?
@WeareVRMUSIC
@WeareVRMUSIC 2 месяца назад
You can render them in vr. In realtime i think it‘s not working correctly
@argentinox
@argentinox 2 месяца назад
Bravissimo!
@FeodorDosumov
@FeodorDosumov 2 месяца назад
Super!🙌
@marc.kleinmann
@marc.kleinmann 2 месяца назад
Wow! This is amazing!
@matiasadrianmahler322
@matiasadrianmahler322 2 месяца назад
This is so cool, this doesn't create colliders or depth buffer information right? Since I guessing is being render inside a shader
@MachinaInfinitum
@MachinaInfinitum 2 месяца назад
Sure, depth buffer is there, actually there's a material included in the render settings files which enables 32bit depth buffer export for render passes. Realtime Collisions are not there, but in the other fractal plugins you can mesh the fractal using Houdini Engine.
@wewantmoreparty
@wewantmoreparty 2 месяца назад
Does those work with the pathtracer?
@MachinaInfinitum
@MachinaInfinitum 2 месяца назад
Not really designed for that since the fractals will be still raymarched with our own raymarcher. So the rest of the scene is path traced but fractals will keep the same quality
@MultiMam12345
@MultiMam12345 2 месяца назад
Turn auto exposure on camera off💡
@GrumpyGamer11
@GrumpyGamer11 Месяц назад
Could this be used in a game, realtime? Or is it just for cinematics?
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