I used to mess around with 2D fractals decades ago with my own tinkering and experimentation. I don't even know how this is even done in 3D unless it's a shader. Also the performance is good. I could see this plugin to be useful when you want to make special effects, like nanobots building crystal lattices or formations of complex animated surfaces.
We're looking at potentially getting this for music videos, does it render out correctly using movie render queue as I've had some issues with blueprints before? Also, I assuming the parameters are keyframable once you add a level sequencer?
Sure, depth buffer is there, actually there's a material included in the render settings files which enables 32bit depth buffer export for render passes. Realtime Collisions are not there, but in the other fractal plugins you can mesh the fractal using Houdini Engine.
Not really designed for that since the fractals will be still raymarched with our own raymarcher. So the rest of the scene is path traced but fractals will keep the same quality