► *CREDITS* _Turn on Subs to see Credits as you watch_ 0:00- "Swoonwalk" by A Band Called Success 0:00-0:27- Unknown (Robot Carnival, Frankengears) 0:28-0:40- Hiroyuki Okiura (Ghost in the Shell) 0:41-0:56- Katsuhiro Otomo (Akira) 0:57-1:06- Toshiaki Hontani (Akira) 1:07-1:19- Hiroyuki Okiura (Roujin Z) 1:20-1:47- Hideaki Anno & Koji Akimoto (Metal Skin Panic MADOX-01) 1:48-2:03- Atsushi Takeuchi (Patlabor 2: The Movie) 2:04-2:33- Unknown (Neo Tokyo, Construction Cancellation Order) 2:34-2:45- Unknown (Akira) 2:46-3:12- Unknown (Robot Carnival, Chicken Man and Red Neck) 3:13-3:37- Unknown (Robot Carnival, Frankengears) 3:57- "Hold Tight" by Moods 3:38-4:33- Unknown (Steamboy) 4:34-4:41- Tatsuyuki Tanaka/Toshiaki Hontani (Akira) 4:42-5:09- Hideaki Anno (Royal Space Force: The Wings of Honnêamise) 5:10-6:06- Unknown (The Thief and the Cobbler: Recobbled Cut Mark 4) 6:07-6:51- Kazuhide Tomonaga & Unknown (The Castle of Cagliostro) 6:52-7:19- Unknown (The Thief and the Cobbler: Recobbled Cut Mark 4) 7:20-7:47- Unknown (Castle in the Sky) 7:48-7:52- Takeshi Honda (Roujin Z) 7:53-8:24- Hiroyuki Okiura (Roujin Z) 8:25-8:32- Unknown (The Thief and the Cobbler: Recobbled Cut Mark 4) 8:33-8:35- Koji Morimoto (Fluximation, Exodus) 8:35-8:37- Unknown (Robot Carnival, Chicken Man and Red Neck) 8:37-8:51- Unknown (All Dogs Go to Heaven) 8:52-9:25- Unknown (Superman 1940s, Ep 1) 9:26-9:46- Unknown (Violet Evergarden, Ep 2) 9:47-9:54- Yoshiji Kigami (?) (Violet Evergarden , CM 1)
I'm a mechanic in the navy, and I always find this intricate 80s and 90s anime machinery to not only be pretty accurate. Its also very charming and interesting.
@@bahamutsix5765 never watched em but there was less technology in the day Yet some of my favorite old school anime looks better than shit i see these days
just to put into context how unbelievably skilled the animators behind these scenes are (especially the Patlabor ones, holy fuck) there are (or at least used to be before widespread 3D graphics) people whose whole expertise was getting paid to draw detailed static diagrams of machinery for use in engineering teaching, reference, etc. The animators of this stuff not only can draw machines with the level of detail of those technical artists, they can do that many times in a row to create a smooth animated cut with that consistent level of detail, and they can do it for machines that often don't even really exist, and make it all look not only convincing, but beautiful. That's passion, hard work, and talent right there. Don't let anyone ever tell you that anime isn't one of the most profoundly respectable artistic media out there.
Anyone know if there was a specific name for this expertise, or some behind-the-scenes insight on the process? I like animating machinery, but much of the focus of today's animation are on organic materials or effects. Machinery is often delegated to 3D, but I'm sure there are many like me who'd like to keep that niche expertise alive to some extent.
Nothing like 20-30 year old flickering lights and machines busting and churning in old anime, I miss this type of slow, smoother animation so much. Not to mention the coloring was always so muted and serious
the drawing seems more detailed and complex that makes the robot or machine looks so cool. I wanted to study Robotic Engineering when was kid because of these animes XD
Dazh hand drawn animation will always trump CG, not that it's a bad medium but sometimes instead of being used to enhance 2d it's being used to replace it. My favorite example is the evangelion remake the old school version is smooth save still easy on the eyes and in the remake it's the exact same thing just improved (the running scene). Ghost in the shell movie and Akira are also my favorite moments of 2d nostalgia.
Can I just say, I absolutely love the modern industrial look of 90s anime robotics. The way everything feels like everything is made of factory machines, car parts, and Cold War era electronic appliances? It’s great
Crunching out quantity product with profit matters more. Even if the animators have the passion there just isnt enough time for certain amount of quality for them to produce
That’s because if you want to do complicated machinery movements, there’s no reason you shouldn’t just be using 3D. From what we’ve seen from Klaus, 3D animation can be hidden to appear 2D extremely convincingly nowadays.
Growing up in the 80/90's.These images are precisely why I fell in love with Anime. The aesthetic of this period is still striking, and powerfully moving to me even after 30 or so years. Great to look back on it in wonder.
This just makes me wish even more for some kind of anime with androids or robot girls or whatever where they actually looks the part and not just as simply a human with some accessory slapped on. The even closest I have ever seen was Dorothy from Big O, and that was more in behaviour rather than looks.
The 80s and '90s mechas, they designed to function, with no overlapping parts, no tiny bars holding 100 tons of metal and moving it like its straw, actual logical designs, beautiful.
I love to come back to this video from time to time to chill and be amazed by the animation all over again. Kudos for the super detailed credits about the clips and all.
Honestly, if a lot of today's anime used this level of detail, they would be much more better. Only thing is, and this is a bit obvious, this level of detail needs a lot of time, patience, and effort. Not many mainstream anime have that sort of time nor budget. A sad reality.
この、Unknownになってる迷宮物語ー工事中止命令と、ロボットカーニバルニワトリ男と赤い首の作画監督は なかむらたかし さんです。 ナウシカの原画担当やAKIRAの作画監督やってます!(書いてる人いたらすみません) ので、もしかしたらUnknownになってるAKIRAの作画担当もこの方かもしれないです! Takashi Nakamura is the animation director for “Neo Tokyo - Construction Cancellation Order” and “ Robot Carnival- Chicken Man and Red Neck”.