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Having a gameplan is one of the biggest separators of higher and lower level players imo. Knowing what you actually want to do in-game completely changes the way you'll play in a set. One recent example of this I noted was Leffen vs Hbox at Summit 13, where after Leffen lost the first stock of game 1 and Hbox started ledgecamping, Leffen stuck to his gameplan of not approaching at the ledge and threatened an LGL timeout, which worked perfectly for him. Also glad to see a new upload from you, this was a good one!
This was great, gonna look at my vods and see what game plans I can structure like this. I always thought game plan meant much more specific interactions
The Canadian Sheik player Kirbykaze once told a Samus player in my region this advice for the Samus vs Puff matchup: “You have to go in with a game plan, and it can be super simple. For this matchup it can be as simple as ‘get charge shot. Kill puff with charge shot’ Even something that simple is gonna structure your entire strategy/decision making. It’s crazy!
this is so huge, but I can see how this can get overlooked in an action packed and dynamic game like melee. I've been playing some LoL recently with my pals and setting a game plan is often missed but super helpful for all the team members.
Yeah this is definitely something that's pretty much applicable to every competitive game I've ever played (which is a lot LOL). Games are usually really complicated so you need ot have some way to filter your decision making process a bit to simplify the good choices from the bad!
My low mmr gameplan with Fox: 1. Engage with backair, and if that's not working downair 2. Make combo strings around the platforms, and on FD tech chases 3. Clicky clacky the C stick up where I think my opponent will be when I think my opponent will be there The rest of it, be grabs, lasers, mixing in jump heights and timings, grounded approaches, edgeguarding etc are things I use when the 3 steps don't work. Characters in this game can get very complex but for us mortals there's really no need to bog yourself down too much with throwing advanced tech and setups and reads at people
Great video, very helpful! I also like to separate low-mid-high percent as each characters goals and strategy changes. Like how marth is going to approach me differently when I’m at zero than when I’m at 150%
As someone who only has very little competitive experience (in ultimate) but loves melee and plans on getting into it eventually - this was a great video!
Great guide! Glad you're back. Thought you should know, your hashtags are only effective you use broader keywords and only the first 3 are most effective for example, your type of content should use #smashbros #tutorial #guide or only using one of those hashtags is fine too
Great video as always. One question I immediately pose from watching this video is, what is the difference between "having a gameplan" and "learning the matchup?" Or is there a difference?
Gonna copy my twitter reply so others who are curious can see: "MU knowledge is a collection of info, and having a game plan is applying that knowledge and using it to build a specific strategy. You can know that Falco up-tilt is good against Falcon, but that isn't the same as having a clear strategy." even if you have a lot of matchup knowledge, if you're not distilling that knowledge down, and applying it, you don't have a game plan. That being said, sometimes people use the terms interchangeably, but I think they are actually different (you need matchup knowledge in order to have a game plan!)
Actually the point is that building a game plan should help work with your strengths and weaknesses! It doesn’t have to be tech heavy at all. For example, a Samus player’s gameplan vs a floatie could be “get charge shot, hit charge shot” and that would still inform how you play. Instead of trying to edgeguard a Puff, the Samus would instead use the time to charge the shot…stuff like that. Game plans help players of any skill!