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Make stunning 3D models of your miniatures for TableTop Simulator in 20 mins! 

Zombie Sashimi
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27 сен 2024

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Комментарии : 33   
@potatotoplacek7302
@potatotoplacek7302 3 месяца назад
Thank you so much for this video!
@ZombieSashimi
@ZombieSashimi 3 месяца назад
You are welcome! Good luck with making the 3D models!
@swirle13
@swirle13 Год назад
Congrats on 666 subscribers! XD Thanks again for this, this was really helpful for me getting some models imported into the new Witcher: Old World board game that someone else built on TTS
@ZombieSashimi
@ZombieSashimi Год назад
Glad it helped you out! As soon as you congratulated me on 666 subscribers it seemed I lost one lol 😂 Just means I get to reach 666 again!
@gregbruni2212
@gregbruni2212 10 месяцев назад
What I liked most about your video, was that you were very clear in your instructions and you didn't ASSUME that people knew what you were doing and what buttons or functions that you were implementing. Too many people go so fast and assume that folks know where they are going with buttons, menus and such. This was very well done and useful. Thank you.
@ZombieSashimi
@ZombieSashimi 10 месяцев назад
Glad it was helpful! I am a layman myself, so I made a bunch of 3D models until I had the process down as muscle memory and then made the video. I was surprised at myself for how competent I looked for what was an unscripted video. Good luck with making your 3D models!
@Morphfex
@Morphfex 10 месяцев назад
Is zephyr3D just as easy to use as PhotoCatch?
@ZombieSashimi
@ZombieSashimi 10 месяцев назад
No, it is a little more difficult as there are more steps needed to get the right resolution of model needed. There is a detailed guide that should be linked in my description to see the process needed when using Zephyr.
@stickon2
@stickon2 11 месяцев назад
I have a question. When i import my .obj file into blender, the model will always stay completely white, also after changing to Viewport Shading. How does your .obj file get Material Information?
@ZombieSashimi
@ZombieSashimi 11 месяцев назад
That is strange. I am not a whizz at Blender, but I can only think that your .obj file is not linking the textures. Have you checked that the folder that contains the .obj that there are also the texgen pngs? Can you also preview the model outside of blender to see if the textures are mapping in other programs?
@glb190
@glb190 19 дней назад
Is there a place to find other base sizes, especially oval shaped?
@ZombieSashimi
@ZombieSashimi 19 дней назад
@@glb190 you could do a search for oval Warhammer bases for blender? You may find some that people have created. The only difficulty is you have to be careful of the scale to get it right for TTS.
@glb190
@glb190 19 дней назад
Not sure what I'm doing wrong but zephyr is always freaking out with my photos even though im fairly 100% doing it correctly.
@ZombieSashimi
@ZombieSashimi 19 дней назад
@@glb190 when I used Zephyr a long time ago on pc, I found that if my photos were too close to the subject it would struggle to make the model. Also, if the models colours were too close to the backgrounds that also caused issues. I don’t know what your photos are like, but you might try some pictures a little zoomed out.
@TylerProvick
@TylerProvick Год назад
The reason you're finding -2 exposure to work is because the camera wants to expose the black background as grey
@ZombieSashimi
@ZombieSashimi Год назад
Indeed. Than you for the clear explanation. Doing this all in one take, I didn't always cover every detail of explanation.
@stas_etc
@stas_etc 7 месяцев назад
Where I can find template with color dots? Can I just print it on paper and place under my figurine?
@ZombieSashimi
@ZombieSashimi 7 месяцев назад
There is a link to the turntable in the description of the video. www.dicefromhell.de/download/92/ You can try without it, but the coloured dots help the program understand where the model is in relation to the other photos decreasing the chances of errors.
@stas_etc
@stas_etc 7 месяцев назад
@@ZombieSashimi thank you! Yeah, I know it
@ZombieSashimi
@ZombieSashimi 7 месяцев назад
You're welcome @@stas_etc ❤
@lichtmeister3524
@lichtmeister3524 Год назад
A really nice work !
@ZombieSashimi
@ZombieSashimi Год назад
Sorry for not replying sooner. Have been away from RU-vid for a bit, but coming back soon(ish). So happy you liked the video.
@Jose-uq1sy
@Jose-uq1sy Год назад
omg amazing!
@ZombieSashimi
@ZombieSashimi Год назад
It is so worth the effort as I don’t play irl. Now I can play with my minis! Yay!
@Neutral_1zed
@Neutral_1zed 11 месяцев назад
i dont have build assetbundles, what's going on?
@ZombieSashimi
@ZombieSashimi 11 месяцев назад
I can’t say I know without more information. Did you check all the steps you need to take? I go through it a little quickly so it could be easy to miss. You may also want to check the version of Unity you are using.
@jaybberwocky
@jaybberwocky 6 месяцев назад
@@ZombieSashimi I found out you literally have to create a script file to be able to add the option to the Asset Menu. Everything worked fine for me after that but I now am dealing with the issue of the model I scanned in being MASSIVE. Time to do some experimentation in Unity XD I don't suppose there's a measurement function in Unity so I can get the base right? I need it to be the equivalent of 80mm base size for the model I'm creating (Myphitic Blight Hauler from Warhammer 40k).
@ZombieSashimi
@ZombieSashimi 6 месяцев назад
@@jaybberwocky you shouldn’t have to make any scripts. Did you download the tabletop simulator asset bundle unity project? This should have everything you need to create the assets for tts. In regards to the size of the models, make sure you are building to the correct scale in Blender. Use the bases from the download on dice from hell webpage and do not adjust the size in blender. When you export to unity adjust the scale by 0.4 and then it should be in the correct scale for tts. Hope some of this helps and good luck with getting your models into tts!
@jaybberwocky
@jaybberwocky 6 месяцев назад
@@ZombieSashimi I didn't realise there was an extra download to make to add the option to the menu in the first place, thought I had followed your guide fairly well but I don't remember it being mentioned; My bad :) Either way, I had to write a script just to add the option into the program. Wasn't in the menu for me. Wasn't for many others either from the research I did and this "create a script" solution seemed to be the way to go for many users. Also, I'm making models from a different 3d scanning app on my phone (android phone, and it processes the scan and emails it to me as opposed to photos uploaded to the computer and then compiled); working on Windows not Mac, and making them for Warhammer 40k, so I had to find different bases than what you used, but there are some really good bases of all sizes available for free on 3d printing websites etc. A quick bit of resizing and experimentation between Unity and TTS to get it within the ballpark. Scaled down in game the rest of the way to match the base size I required - also have a nice in game sheet to show all the base sizes for 40k - and I was set! Not too much difficulty over all, just a small hitch here or there and a bit of tedium as there sometimes is with these things. Now all sorted - I found a good tutorial for creating the script (fairly simple thank the Omnissiah!), went back to your video to complete the process, and I'm now able to get my custom models in game. First mod is on the workshop now; a custom painted Death Guard Myphitic Blight-Hauler from my personal collection. Thanks again! I can link the script creation guide I followed if anyone wants it.
@jaybberwocky
@jaybberwocky 6 месяцев назад
@@ZombieSashimi I thought I had followed your instructions to the letter, though I don't recall you mentioning having to download another package just to have the Asset option available in the menu. I may have just missed it, my bad! After a bit of research, I found many other users were also missing the "Build Asset Bundle" function from the menu, but I found a guide that explains fairly well how to create it - basically just a simple C# notepad/notepad++ file (extension is ".cs") that you create within your Assets folder in the project directory, and it scripts the "Build Asset Bundles" option into Unity's Asset menu. As long as you get the paths correct, it works perfectly - can link the video to this guide if need be. Either way, my process unfolded a little differently to yours to begin with, but I used a combination of this other video, and your method to get the model prepped for TTS. Used an android app that takes the photos, compiles them, and emails it to you as the obj/3d/jpg package as opposed to taking photos then compiling it on the computer (same end result, though probably contributed to the initial sizing difference). I'm working on Windows, not Mac, and I'm creating miniatures for Warhammer 40k, so the base sizes are different - I ended up finding a bunch on 3d printing websites; plenty of good 40k base STLs out there if anyone is looking. My base size had to be 80mm but it's difficult to calculate if you've never used Unity before. I ended up resizing it as close as I could figure between Unity and TTS, then went back to your guide to finish off the process, and scaled it down the rest of the way in TTS to match what I required. Even got a nice little base size example sheet within the game for Warhammer specifically. Now everything is working, and my first custom painted miniature from my personal collection; the Myphitic Blight-Hauler, is available for download on the TTS Workshop! :) Thanks again! Hopefully my experience helps more people if they get stuck.
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