I am but a humble miniature gamer and painter. I love the film making process as well, so having my own RU-vid channel encompasses all my hobbies together.
This channel will follow my progress as a painter, the development of my battle reports and anything and all things related to miniature gaming.
I on occasion do live painting and gaming through Table Top Simulator.
The main content you will see on this channel are games and models from Corvus Belli (Infinity/Aristeia!), but on occasion I may cover other miniature gaming systems and models.
If you enjoy any of my content, I urge you to subscribe as it helps my channel to grow. I also listen to what subscribers ask for and try to deliver content that is of interest to those that support me.
Happy to hear it is helpful. When the game does come, we can all find out how my thoughts on how the Hegemony play were all wrong. 😆 Just wait a little longer.
Great to see stuff coming out for Warcrow. I would very much enjoy having a blether about Warcrow and what it does for CB, what it appears to get right and things I am not so keen on sometime!
Good video but one minor point: Charge is not universally longer than Assault. Dragon moves 2-3, but don't forget that your base is 2 strides and you measure it twice on Assault, but once on Charge. Basically, add 4 to any Assaults and 2 to any Charges So, he actually Assaults 9 strides and Charges 10. Frostfire Herald Assaults 11 and Charges 11. War Surgeon Assaults 10 and Charges 10. Bucklermen Assault 10 and Charge 11. Alborc Assaults 9 and Charges 12, Evoker Assaults 9 and Charges 9, Wiseman Assaults 9 and Charges 11, Orc Hunters Assault 9 and Charge 12. There may be factions or units which actually charge less, for whatever fictional reason.
Thanks for this. I could have swore I read that a stride is 30mm, but reviewing the rule book, it is the radius of a base, which is 15mm. That knocks out all my calculations 😅 Once I get the damn game, I shall have to remake all these vids with actual models and all the corrections I need! I shall pin your message for people to reference your comment here.
There is no war in Ba Sing Se Sorry, what I meant was, there's no verticality in Warcrow (except for Large units seeing and moving over normal units) and if you ask questions like "But how do hills work" expect to be told that you're a silly person for wanting a hill in a fantasy skirmish game.
Thank you for editing me in! Such a talented group of people in your discord! I picked up a new game (yeees another one) called Eldfall Chronicles. Its up your street bud
Yeah, sorry I missed you in the original take. Had the photos all lined up, but I was short circuiting badly that evening. I will have to check it out and maybe I can introduce it to ppl in the next episode. Thanks for the suggestion.
looks Good! does it matter if your going for realistic light reflection on nmm? I've been trying to do this technique for the past month now. I need help with it. 🐵
I don't think it necessary. Just make sure that any other surfaces facing the same direction have some consistency. What I find the most important thing for NMM is having lots of contrast. It really has to go from dark to light quite suddenly between the transitions. Swords are great for practice with this technique. So if you have any spare swords, make a series of reflection points down the blade, but don't make them all consistent sizes. Then, for any edges, highlight them the same as the brightest reflections. Hope that helps somewhat. The best thing to do is keep practicing it. Since making this video, I have been doing a lot of NMM and it gets easier.
For the most part, all the ratios are 50:50. As I get closer to the ivory, the ratio is 70:30 golden brown:ivory and then again 50:50. But make more gradations between the colours to get the blends smoother if you want it looking better! Good luck with your painting!
I was made aware of an error in the description of one of the rules. The turn counter does not get reset at the end of the round. Instead the end of round counter gets moved forward the number of spaces set in the scenario, so you continue moving around the turn counter continuously.
It may be one I get the rules for just to skim through as I often do with games like this but its rare I find any skirmish game that really changes things up and this one seems to be fairly par for the course as it were at least from what I can glean from this video. Im not against stuff like proprietary dice and special cards needed to play games if I feel it has a solid reason for doing so (which imo they often do not, especially with dice) but they are a barrier to entry that makes me think twice before trying a game. In short I guess it feels solid but safe and I tend to want something a bit more experimental nowadays especially in regards to turn structure and team composition.
The rules are free, so you can check them out without having to purchase anything. The dice system comes from a previous game they made called Aristeia! I am a bit biased as Aristeia! is my favourite boardgame by far. Very easy to pick up, but immensely tactical, thanks in part to their dice system that brings a lot more to the game than other propriety dice games imo.
Games with symbol dice are really annoying. Its a play to get you to buy their proprietary products, and frankly I just avoid these games. This game is a pass for me.
Thats fine. This game is not a ploy to make you buy their dice though. It is a ploy to get you to buy their miniatures, as that is their bread and butter and where the expense of this product is. The dice system comes from Aristeia! and is integral to the tactical depth of that game, and I fully expect to this game. But I get your argument.
Thanks for the overview and your opinions on it. Very interesting input. I do think they implemented a couple neat nuances and novelties within their rules to make that game stand out against other skirmishers, which makes it exciting to me! Next to nice miniatures, artwork and world building.
@@amc6354 Me too. Infinity is hard to get going where I am in Osaka, I am hoping that Warcrow is a little easier to get into for people and I can rope in some of the wargaming crowd here.
oh so the dice remind me of xwing and a lot if mantic games like hellboy. stress, nice. sorry what were the unique rules again? watched twice and i think i missed it.
There is definitely some cross over with Xwing with the dice, but I do think these are a bit deeper with how the switches work for more tactical flexibility and decision making after rolling. I don't know about the Hellboy game though, will have to check that out!
I found out just yesterday that Warcrow Adventures and Warcrow are two different games. I have received lots of info about Warcrow over time and I disregarded it as I thought it referred to the KS game - I dislike boardgames that rely on software so for me that was a big NO. Launching the spinoff before the main game was either a mistake in my op. or badly communicated. In terms of lore I see dwarves.. elves... orcs.. bretonnians... let's be honest how can anyone get excited about that? Don't get me wrong I love CB and I am a long time Infinity guy and I'll buy 4 sure. Excited tho is a big word...
I remember seeing the Kickstarter when it was being promoted, but also was not interested in another dungeon crawler. I understood that it was a prelude to the wargame coming later, so I found the communication to be ok. I was also watching Hoopoe’s videos on RU-vid that kept me in the loop of the difference between the two. I can see that the messaging could be confusing if not following it closely for sure. In regards to being excited, although I do like the lore and aesthetics, it is more about the mechanics of the game and the team behind it. It combines a lot of what I like and find exciting to play. That is where I would describe the game as exciting. One of the factions that is pretty unique is the body horror Scions. But I think there is a unique design style that CB have found for the staple fantasy tropes. I am liking the Hegemony for the fact the design style leans into Witcher aesthetics. I am curious to see more of the models as they come. When I looked at the Warcrow Adventures miniatures I was not very impressed. Many line troops were repeats of the same sculpt and as they were being made from cheaper plastic, the designs were less inspired. The miniatures for the wargame look much more interesting to me. We will see how the Siocast quality is, but CB have been more successful than others with the material.
I hate symbol dice. Give me numbers. This alone means I will not be touching this game. Never have played and never will play a game with symbol dice. Except for x-wing.
Thing is, this dice symbol system comes from Aristeia, and that uses the symbol dice better than X-Wing in my opinion. Just like in Aristeia, even if your main attack fails, it means that you can still pull off other tactical options with the switches your unit has available to them. Most dice symbol systems I find a bit gimmicky, but I know this one isn't as it has a proven track record. If you havent played Aristeia! then I suggest having a look at that game to understand how the dice system works in it before completely fobbing off this game. But, hey, different strokes for different folks!
There are a couple of games in which symbol dice feel like just a way for the company to sell proprietary dice and have no real benefit for the game. As mentioned by ZombieSashimi, Aristeia is a prime example where I think the dice bring something different to the table which is not easily done with numbered dice. For that matter, I consider X-Wing a bit more tacked on and unnescessary actually, as there are no combination of symbols. Nevertheless, easier to grasp differences than with plain numbers. Not sure how this will play out for Warcrow, now that the dice are less intertwined compared to Aristeia. There are only three different symbols on the dice, therefore replicating that with numbers could be ok. But ultimately, this is easier to read on the table, especially with comparing dice roll pools.
I have played Aristeia and Defiance, Corvus Belli's dice system with symbols, I found it agile and fun. The symbols allow you to activate special characteristics, abilities or improvements of your miniatures, depending on the result of the dice roll, in Aristeia, this meant that you would try to improve certain colors of dice in your roll to increase the chances of activating those changes in your character. I don't know if they would work as well in warcrow, but in both Defiance and Aristeia, the dice rolls were not only a result, forming these rolls were another strategy in themselves. I imagine that in Warcrow, this can be done, using magic, or by attaching certain characters to the units. But I understand that in wargames dice with numbers are normally used, and changing this concept can give the sensation of a less serious wargame, but not trying it just for that reason, it seems like a mistake to me, I think that in this case the symbols are used to add original mechanics to the game and once you use them they don't feel so bad.
"I hate symbol dice... except in games that I like" 😅 In all seriousness though, I agree with you. Symbol dice kind of feel like the game is obscuring the odds and over-complicating the rules for the sake of a gimmick, especially when it's using SIX different sets of such dice. I mean seriously CB, WTF? I think symbol dice CAN work if the game behind it has solid enough rules to justify their use (eg. Bloodbowl for me). Whether Warcrow's rules justify it is another matter...
@@adrianscott4288 Completely understand your reasoning. The game's mechanics do not work with regular dice though. On each units card there are abilities that can have a number of different switches. These are activated by spending the symbols gained from your dice roll. They offer a lot of depth, and also mean that even if, for example, your attack were to be cancelled because of the opponents defense roll, you can still pull off a different ability with the switch before any symbols get cancelled. Meaning that any combat isn't a binary success or fail. I also like Blood Bowl and their dice, but I love Aristeia and its dice system far more. The dice mechanic from Aristeia works fantastically well, and it is the same team behind this game. I had no problems with the number of different dice in that game, and for me, I see no reason here. Saying that, the proof will be in the pudding, so I could be completely wrong and the game is crap. But from what I have read in the rules and studying the starter set cards, I think the game will be pretty awesome.
Fair enough. I really just want to get stuck in to playing a game of it. I am really tempted to knock together a Starter Set game in TTS using flat counters for the troops just to try the game. But, alas, time is not on my side for such a project!
@@ZombieSashimi If you get a chance to play through, would love to get your high-level impressions on the gameplay and hooks (does not need to be a full battle report 🙂).
I think it is going to be a blast. I am leaning toward the Hegemony of Embersig. What factions are you interested in playing as more armies are released?
Ohhhh nice! It's great to see your painting videos! You are very clear on your process. Sorry for not being present on the last few streams but I have been painting ferociously in the background 👍
Warcrow is looking great. Have to say the trailer has gotten me excited and looking forward to learning more about how it plays, especially with the narrative gaming approach they seem to want to take it.
Ive used the same 15-20ish paints for about 6 years and i get some really nice blends and tones. I probably have a couple hundred bottles of paints i just dont need. I wish i knew this when i started mini painting.
The important thing is that you discovered the paints that work for you to get the range of colours you need the way that works for you. You may have bought a lot of paints you don’t need, but it probably helped you along that path of discovery!
I came here looking for the difference between miniatures paper they have and the 4 in 1 paper. I thought the 4 in 1 is more like the GW glossy paper palette
At the time of making this video they only had the 4 in 1 paper. Then from the feedback from all the people testing their palette, Krydrufi then made the miniature painters paper. It acts very similarly to redgrass palette paper. The sponge is much thicker and stays moist for longer, so the paper works really well as long as you don’t over do it with the water. Too much and your paint can tend to get runny too fast. But with the sponge saturated, but not overflowing, the wet palette paper works really well. I have been enjoying it a lot. I should perhaps make a quick follow up video to cover the paper.
I have literally not stopped using it ever since they sent me the miniature painting palette paper. I don't know how I hobbied without it before. Cannot go back!
That is a stunning dragon bud! And I am in full agreement, Marco is a phenomenal miniature painting artist, but you've definitely got some great painting skills too. Carry on being awesome and take care.
Just got the Kimera set of single pigment paints to do this. I was always worried about not being able to find the same color i mixed before. But im starting to get a hang of getting the same color back without the need of a dropper bottle ratios.
It is like any other technique or skill, it has to be cultivated, so the more you do it, the better you get. I really want to get a set of those Kimera paints for myself some day, they look like a lot of fun to use.
I got this set last year, and it's my new go to set. I use contrast as a base sometimes, then layer up and highlight with AK starter set. Absolutely love it!
Honestly, yes you do need 15+ greens. Particularly citadel starting out. You are going to be way too busy learning painting methods than to be bothered learning paint mixing. I say citadel paint because 9/10 tutorials will use citadel. What better way to learn than to compare yours to theirs as they paint, following them every step of the way. Using the exact same colors they are (again, watch these tutorials, 9/10 use citadel) Eventually after youve painted about 4-5 models from every faction, buying every paints used in those tutorials, you should have enough to paint practically any warhammer model without going on a mad dash for 20+ paints. By that time you may beed a handful. I have over 250 citadels and happy to say I can literally paint anything gw puts out without running out to buy a million paints. I already have them. Once your paint collection gets to this point, its like nirvana not having to worry about finding certain paints. Im quite happy with my investment.
Now, please don't take this the wrong way, but I cannot tell if the comment is being facetious or not, but I shall reply as if it were an honest comment. You talk about 'need', but I think you mean 'want'. Not everyone is in a financial position to buy 250 paints. And everyone learns differently. I do not watch tutorials to emulate exactly what a painter does. I enjoy painting videos that teach me better understanding of colour so I can approach models with my own original colour schemes and hopefully with some success. If you learn best by emulation with the exact same paints as those who you watch then more power to you, it is not for me. I also will not buy citadel paints. There are some I really like and some I really don't like. And the fact they are not in dropper bottles is very frustrating. On the point of why mixing is an important technique not only saves me having to buy lots of paints, but it means I can grow a better understanding of colour. I can look at colours and learn how to create the colour with what I have. This also means I can create more transitional colours for greater gradation. All of these are important skills to learn just as much as layering, wet blending, dry brushing etc. Anyway, I wish you all the best in your miniature painting learning, but remember that everyone's journey is different and so this may not be a guide for you, it may well be for someone else. And that is ok! Peace!
@@ZombieSashimi I wasnt trying to be rude man. I know its your video and i probably came off as rude anyway, and shouldnt have said anything. I just think someone brand new should probably just buy what is needed. Mixing your own can be empowering, but i wouldnt recommend doing it till youve been around for a while. It may even lead to burn out or unessesary frustration if you are brand new to this.
@@travisjohnson622 no worries. I am happy you commented. Discourse is important. I thought it was an honest opinion, but it is always hard to read intent in text format. This point here in your reply is much clearer to your intent of what you wanted to say and I can agree on much of it. I started out with citadel paints, but you still don’t need that many as a beginner, but it is nice to begin with guides and then expand from there. ❤️
Enjoyed this vid and your end result. Know what you mean about how useful this would be if travelling. Don't have AK paints, but could prob put together an equivalent set from my existing paints. Need to try this out.