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Make your players care more about your D&D game 

The First Arcadian
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The best D&D games are the ones where the players treat the world and the campaign as if they were real, but getting them in that mindset demands real skill from the DM, and many employ the wrong tools to achieve this goal. This video contains a pretty simple advice, whose application is much harder to apply than it may seem at first. I hope you find it useful, and if you do, please don't forget to like the video to help it reach more people, and subscribe to the channel to make me a happier human being (it doesn't do much to the RU-vid algorythm, but it makes me quite happy to see more people interested in what I have to share).
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12 май 2023

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Комментарии : 9   
@Honorarium
@Honorarium Год назад
A perfect example of "lore singing", as I like to call your advice, is Dark Souls series, where you can finish the game and not know anything about lore at all, or just by stopping a little at the starting location and exploring it a few minutes, you can get a tons of info, which you feel deserved.
@TheFirstArcadianDnD
@TheFirstArcadianDnD Год назад
Perfect example. That's exactly how I felt playing the games. The learning curve is steep (at first you have little to no context), but it's up to you how much you delve into the lore, and when that is your initiative, it feels much more wholesome. Also, "lore singing" is awesome, thank you for that, made me smile XD
@davg.2589
@davg.2589 Год назад
I remember the singing... and the drinking... back in the old uni days
@TheFirstArcadianDnD
@TheFirstArcadianDnD Год назад
I feel you my friend...
@RSantosM4E
@RSantosM4E Год назад
Great, simple advice. And I know it has nothing to do with D&D, but I'd love a video where you talk more about the portuguese academic tradition
@TheFirstArcadianDnD
@TheFirstArcadianDnD Год назад
Maybe one day... Maybe one day...
@robertvanark1800
@robertvanark1800 Год назад
I've seen this a bunch before and wondered if a DM was going too far telling them how they feel. I'm remembering two games I ran, where I got the player(s) pretty nervous. I was trying to achieve that, but I honestly feel I fell into it by luck. I set the stage to let them draw their inferences, and they seemed legitimately nervous for their character. Both times, it involved a single PC hiding from a mind-reading rakshasa trying to find them. I guess the overall scenario is pretty good for that.
@TheFirstArcadianDnD
@TheFirstArcadianDnD Год назад
That's DM nirvana, when we're able to pull that off. But even though you're saying it was by accident, to me it seems you just have good DM instincts :p
@jayteepodcast
@jayteepodcast Год назад
Less is more
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