I love (no irony or sarcasm here, talking seriously) I love when you say things like "I cheesed physics entirely", you provided an elegantly simple solution to a problem. This is how older games used to do things, and you know what? THESE older games are the games I still play today, these are the games that stand the test of time 👍
That wasn't my first brackey's tutorial surprisingly. Mine was the OG "Make a Game" series where it was a 3D platformer where you roll a sphere through a level that can use the physics system to move and jump. Was a great introductory series after Roll-a-Ball
Kinda wish you went more into depth on how you wrote the code and explaining further how it works, possibly making this function as a small raylib tutorial in a way (without that being the main focus of course). Still interesting video though 👍
@@Chadderbox Oh nice! I hope you enjoyed, and you should try 👀 maybe look into sfml with C++? It's a library that should help, I've been meaning to do it myself!
I kind of feel using the Camera3D object is cheating. for me at least the real chalenge of making anything in 3 dimentions is making your 2D screen show a 3D enviroment in a clear and meaningful way and making collisions work. The stuff you did for collisions is definitely good enough in my opinion but for the other half of the challenge it kind of feels like you just used someone elses code.
Sorry, can't do that yet. My little custom thing I'm building around Raylib-cs kinda sucks at the moment and needs a lot of work. When it is done I should be able to release everything though.