Bring the world into Unreal Engine using Cesium. Create epic 3D maps that can enhance and reinvent map making completely. Epic Games download: store.epicgames.com/en-US/
It is vital to copy the surroundings widget and alter it What I would do is first start to alter the surroundings widget and create some spaces on the map in 3D before you move towards duplicates of the surroundings widget
There is documentation on how to create for instance certain rooms in a building The documentation can be found via this link. karldetroit.com/archviz-explorer-documentation/ If you want to make cross sections of buildings you should use the Blueprint Filter instead of Point of Interest. Try to alter the main blue print from Archviz, first before implementing it to Cesium.