@@Gambit-YT once I spent 4 days on a single simple game on Gamemaker using GML Code. After 4 days it was complete. Flappy Bird but it had a storyline and 50 bugs
@@P_I_G_G_A there is no limit to how many zero you can put in any number, you can put 10 zeros, or an infinite amount, after trying some trick with fractions I do prefer taht it would go to infinity
@@P_I_G_G_A This is going to be really nerdy but.... As you divide anything by numbers increasingly closer to zero, your result will go up exponentially. For example 1/0.1 = 10, 1/0.01 = 100, 1/1.001 = 1000, so on. So dividing by zero will give you infinity.
3:57 The fact that the blocks up there are either x0 or ÷1 is so funny, because the x0 is bad but it has a blue colour and the ÷1 is good but it has the red colour
This is a really cool video. I do a lot of C# in React and Next.js so the code wasn't to confusing but when you were busting out the game design part I was genuinely confused lol. Awesome video
well it doesnt had a end screen. i just wanna suggest that in start you can give a stage mission like "it have at least 15 boba" and in end a womens hand comes and pick the cup if cup boba= 1k inital boba then customer too much happy else customer sad low ratings. well you can also add coloring to cp as well. just an idea for next updates
How'd bro make every supercell game that quick- (The joke is that supercell has no ads and makes all of their buyables in their games super overpowered, so it's basically a pay to win game no matter what)
IMO good idea is to make score based on time, and have not only limit to have minimal but also max ball You can have before losing. That way both red and blue gates have a purpose
Make a game with achievements of watching as many ads and it’s only like a list of ads with a counter and maybe like a theme thing where when you watch an ad you get a coin, enough coins and you get a theme
you actually can change a meshes colour in the code. you just need to give it a material in the _ready() function first so it is unique func _ready(): $MeshInstance3D.material_override = StandardMaterial3D.new() then set it to any colour you want func whatever(): $MeshInstance3D.material_override.albedo_color = Color(0,0,255)