@@furinick literally the weight he was like "the front is too heavy so let me put more weight in the back, ok the back is too heavy I'll put more weight in the front" just distribute the weight more evenly
They're officially called surface blocks, and they have their uses. But use sparingly, they hog resources and are hard to build with unless you micromanage all the vertices.
I do not have an aerodynamics engineering degree, however I have spent extensive amounts of time designing both base-game Jet Fighters, Propeller Fighters, Rocket Powered Fighters, as well as my latest, a four-engine propeller powered bomber, capable of caring 30+ bombs in the wings and a full fuselage full of grenades for carpet bombing. Instead of using wing blocks as the rudder and yaw+up and down pieces, use propeller blades mounted on the wing. You have much more controllable performance while having the aircraft look more like a traditional build. This part is up to you, but I focus more on the build of the plane rather than the engines limited power in the base game. I turn up water cannon power if I am making a steam jet, or when I do propeller builds, I use my own design of engine with multiple powered cogs as the rotational engine piece and turn the speed up on them up too. This is pretty obvious, but the basic rule of aerodynamic engineering in Besiege is the more powered and consequently faster the aircraft travels, the more control you have over it but the harder it becomes to control. I have made insanely fast rocket fighters this way. For bombers, they only usually travel at around 40mps max, however have an enormous payload with turrets and defensive firepower. For a missile armed plane such as yours, I would actually go for a twin jet style plane with two engines on each wing, dedicating the rest of the plane for armament mounting as well as not having to design the body of the aircraft around the engine. If you don't want to use steam jets, for an aircraft such as this I would personally mount the missiles to a propeller powered bomber, as it is easier to find the middle ground of speed+controllability, allowing for either a twin propeller engine or quad engine behemoth carrying a payload enough to destroy a small city.
The missile hit at 19:06 is actually super cinematic, with how the launch pushes the left wing down and away, then the missile rises up, dives across the silhouette of the fighter as it and the camera pitch for a hard right and then explodes with the fireball instantly rushing behind the camera.
Wings panels weirdly enough do not give lift but rather stabilization. Propeller wings are closer to lift. Edit: i like your editing style though, shows improv and adaptation so well.
@@ReidCaptain every time i get a notification from you it just feels good. it's like the song Nuclear Mission Jam from the Half Life (1998) soundtrack.
@@rebel6301 no no it was becuase i WAS listingening to Nuclear Mission Jam from the game Half-Life (released in 1998), i thougt i was like hallucinating by reading your comment
Hey RC, I recommend that you try out a game called Stormworks: Build and Rescue! It has a lot of design and technical complexity and would be perfect for you! The feats of engineering prowess that make your channel your channel are pretty commonplace there. And there are many RU-vid channels (mainly a fellow called MRNJersey) that could show you the ropes if necessary.
truly an amazing build, I really liked the steam engines, good job! build idea: something similar to this but bigger and carrying a large droppable payload, like a bomber of sorts
i absolutely loved this! gotta be one of my favorite builds. even though it may not be as technical as building a whole engine i thought this was really really cool
I feel like a more Central missile placement would be better as it seems like when you fire a missile the whole craft rolls also having them mounted on the bottom would probably look more realistic but it would also probably require you to redesign the landing gear
Omg this is literally what ive been waiting for ever since i discovered your channel. Your content is amazing keep it up. Also lmao some of the comments say 21 hours ago even tho the vid was uplouded 2 mins ago like what. Edit: the finished jet kinda resembles a b2 spirit. Love it!
Also, your centre of mass should allign with or be behind your landing gear on the back if you want leverage. If center of mass is ahead of the back landing gear, it will have trouble pitching up for initial takeoff. Edit : the info button reveals center of mass and lift.
Doesn't that make it tip over even when standing still? I'm not sure but I think in real planes it's the horizontal stabilizer that is behind the back wheels so when it pitches up for take off it creates a force towards the ground that pitches the nose up
@@angelorondini5835 yeah you can apply both those principles, hence different configurations for planes like canards, delta wings, swept back with the control surfaces being in different places for different purposes etc. Real planes also have insane computers with autopilot. Biggest example being the x-29 nasa plane. That's more a main assembly thing than besiege but you could do it.
@@angelorondini5835 one more thing, perfectly balanced planes don't work in besiege because of a symmetry bug. Planes will tend to very slightly spin in one direction hence making the default autopitch up not that useful in your design.
Pro gamer moment, when you make a friggin fighter jet with guided missiles. Man is insane, been a supporter of your work since I knew you exist. Keep up the good work :)
this is my favorite thing you've made in besiege!! it looks really awesome, I love the way it looks flying around with the flames and steam shooting out
it was kinda interesting how you dealt with actual plane problems and used current engineering skills that appear in real planes to fix them, really cool
Brah never looked at a plant to know there is two sets of wings for a reason. It's so there is some form of lift far apart to overlap the center of mass. It's like thinking balancing a pencil with two other pencils is easier with them right next to each other
Bro went through the entire history of flight in one video. The first couple of minutes looked like one of those failed flying experiments from the 20’s
This guy is literally the NileRed of besiege. He sounds similar, his mannerisms are similar, he works similarly to Nile, in his experimental methods of testing. Amazing vids, keep it up!
As the neighbour of a vet who's dad had an ex-wife who's uncle's work friend met Kelly Johnson: i think I'm qualified enough to say that a pretty sweet feat of engineering
I don't know how complex the aerodynamics are in besieged but I'm pretty sure the reason why you couldn't take off when you added the panels to the wings with the aerodynamic features turned on, the reason for it was because of the slope of them, when the wind hits that slope, it deflects upwards which in turn pushes that section down, not something you want on the front of the plane.
Really cool! I did notice that your first design never left the ground because you were angling the pitch downward.. not sure if that was user error or on purpose, but either way the end result was nice 👍
@@jimwang428 That is not correct. The pitch direction is dependent on where the center of mass is in relation to the control surface. If a tail is on the very back then it needs to pitch the front of itself down to pitch the craft up, if it is on the front (think canards) then it pitches the front of itself up to pitch up. You can see that the COM of his craft was in front of his elevation surfaces, so he was, in fact, pitching down (this is apparent if you look at what the craft does as soon as he provides his control input)
Piece of advice: water cannons stack, put one of them on ballast, copy it without moving. This way you can save space and mass. If this engine will start gliching, just add more weight to the ballast you put those water cannons on, because: Another piece of advice: Parts get glichy if you put a lot of parts on them, it somehow depends on mass of the part so if you have to put a lot of parts on something, let it be ballast just increase the mass of it. I hope I helped
You can use logic gates to use one wing panel for both pitch and roll. Just set up the panels to random keys like [, ], {, }. Then you can use the logic gate to take one input and output 2 instead. I highly recommend that you take a look at it.
By the way do any of y'all think RCE is a little bit less logical but he is the person to go to see crazy creations that are very inefficient but fun and uhhh let's just say "interesting" and RC is more about complex engineering and helps you learn more about engineering.
thank you for that project! here is a different idea: build a v22 with that principe (start straight up and then turn engines and go beast mode) and please try sometime to build a flying aircraft carrier where you can start and land aircrafts
I actually really wanna see a besieged multiplayer, where multiple players build their own machines to fight each other. What would the meta be? Would there be an object or weight limit? Would it be fun? Would it be POSSIBLE?
I think it would be cool if you made the b wing bomber from Star Wars, because not only is it an interesting shape, but you’d also have to make the bombs smaller
I've really wanted to see a guided Missile in Trailmakers, cuz watching gamers build stuff made me understand the game, so using those movement sensors in the front of a rocket that control the fins at the back of the missile could let it fly to it's target