lmao i tried that too once, i was like "man i have a collider on the ground and and rb on the player, whats the problem? " i forgot to put a collider on the player
MonoDevelop is not slow, it's as fast as C# can feel (shit slow). Visual Studio is Microsoft, which always means its shit, don't use it. I use Sublime Text.
i spent the last 2 month without knowing what to do in unity, until i saw this video! and i spent another week trying to make this small game, i ran into lots of problem, which really made me anxious. luckily i learned to fix all the problems, and FINALLY, just 5 mins ago, i successfully run this game!!! although it's just a small game, but still, i'm so proud of myself!! this is my first project in unity! THANK YOU SO MUCH!! love your channel, very useful!!
Thanks Alex :) !! This was indeed a very fun little challenge ! It's awesome that you do it too, it sure does get your creative/programming juices flowing !
i think you forgot to add the "player" tag to your player so the scene restart when an enemy hits the player wont trigger, you didnt test it in the video too Edit: 11:46 Characters_0 Tag:Untagged
Good point ;D ! I completely forgot to add the player tag ! But funnily enough it still ends up working because when the enemy collides with the player it doesn't have the same tag as the player (which is untagged) and so the game reloads !
I wondered Why you would add the player tag at all but i just guessed it was fine that way but than you didn't add the player tag. Thank god that it's not just me who noticed it.
@@Blackthornprod I was waiting for you to realize the code would work without specifically checking for player collision when you rushed to add that code at the end.
2:59 *ingenious well thought out idea as a game* Game Developers: "Let's slap a price tag on this" Jokes aside, support indie developers, especially if they are not well-known but made a good game. Thank you for making this content Blackthornprod!
Great video! Lately I've been also working on small projects, which only take a few hours to code and it has been helping me improve a lot my coding and even my arts skills! The good thing is that since they are small projects, you finish them and move ahead really quick. If the idea does not pan out, it is not a big deal.
I'm glad to see more people do such little challenge! I always enjoyed similar challenge with drawing (10 mins, 1 mins, 10 secs) and seeing this being made with game developpement is awesome! Brackeys and you are the best! ^_^
I just stumbled upon this video and it is very motivational. A simple 10 minute brainstorm project could actually be fine tuned into something more. It's videos like this that get my creative juices flowing. Good work.
I really like these quickly-done-games BUT with that said, it would be awesome to see you tackle a bigger project (and in the end of it publish a game on steam, ios, android or any other platform that gives you the opportunity to make good money out of it in the end of the project) and make a devlog out of it, much like what ThinMatrix does for example. I think you could make an awesome and popular game if you gave it some time. Maybe do it with your brother ;) Just a suggestion
I am completely with you on that one, I too want to make a full game and sell it on Steam, probably start a Kickstarter campaign for it :) ! But truth be told, I'm struggling to find something I think would be great to work on and then later sell... That's why I'm making all these little games and taking part in game jams, I'm really trying to create a small something I could then expand on and turn into a full game experience ! So yeah, I'm continuously searching and creating, so it shouldn't be too long (hopefully) before I do end up working on something big :) ! Anyway thanks for the feedback mate and stay tuned :) !
I have a suggestion: You could make a game of mini games using your little projects, something like the bundles of NES games that came in one cartridge. Its just an idea. Great work! :D
Be really keen on seeing a mini series on creating a game. Then smaller videos with little bits like controls, game mechanics etc are cool, but it would be pretty sweet to see a game from start to finish (even if it's a basic game)
My project is in development since 30.11.2018 and I am still working on it. If you are interested you can visit the homepage and take a look :-) I am looking for nice people to join my community and help to test the game or make creative comments. The homepage is not up to date at the moment but should show the idea.
Thanks mate :) ! Yeah Blackthornprod is doing really well ! All this great feedback is incredibly motivating, I'm definitely going to keep this up :) !
In this case I felt it would be quicker doing it manually because my sprites weren't evenly spaced out ! And I hadn't kept track of what dimensions I would of needed to type in, so all in all it would of taken longer :) !
He was talking about the "automatic" option for the "type" of slicing, that does not require you to input dimensions as long as your image has a fully transparent background. Here is the result in this case: imgur.com/a/vZ0ElcS. Definitely what you needed to gain time ;) Pretty cool video otherwise! Found your channel some weeks ago, the videos are really great and I love your art style. Love Brackeys' challenge as well, so many interesting games being made in 10minutes. Keep up the good work! :D (Alas, you forgot the "Player" tag. 0/10, unplayable.)
Wow I feel dumb for have learnt this years ago and haven't accomplished as much as I want from then. But I remember this from my very first Unity tutorial I tried to follow in Unity when I was in highschool. It was a Brackeys video, I can't believe I still remember that of all things. Ah good times.... Except when I got anxiety 2 years later :(
i really love your creativity! its always cute, making the atmosphere lighter than usual. Not to mention your voice that suits everything you're doing!
You and Brackeys have to calm down, this is a challenge not a tutorial! But I am impressed you guys can actually fit this detailed narration into the challenge
These 10 minute challenges are actually very refreshing to watch and learn a lot from even though I do far more advanced stuff right now. Great video and i'd love to see many more to quickly and easy learn simple and great ways to use sprites and things. I get super stressed otherwise when a tutorial specifically uses values, dimensions and codes to make very precise and complicated things like the distance from top to bottom of the screen and then code an inventory to work with scaling, screen size differences etc. I always love going back to the absolute basics and just watch a How To Do A Game In Unity Basics when I feel overwhelmed and stuck on something. Or I just stop and practice on my Blender modeling and animating or 2d drawing and animating in Krita frame by frame
Hey @Blackthornprod ! I love your videos as well! They are very instructive and constructive! Couple of tips: use the auto slice tool in Unity Sprite Editor; use notepad++ as default code editor for faster load times. I hope to continue using your resourceful videos and tips for game dev to assist in my game dev journey! Good luck in all your endeavors.
wow for the last project of the first year of our education, we had to make a game where we had to have shapes as the idea and we came up with a similar idea as this, having to shoot triangles, squares and circles. though we had a different objective, it still feels really coincidental, especially when the style looks kinda similar
I tried to make a game in about 4 hours awhile back... worked great, its pixel art so that took longer. The timer was definitely the hardest part even though I imported it from another project!
Good to know I'm not the only one getting freaky on the locked inspector. I always forget and waste 20 minutes why the prefab is not showing the correct properties. :)
This was a great video. Super clean .I noticed something weird, in your video it just allows you to drag instances from the scene and drop them in order to create prefabs. This doesn't seem to work for me. Never has. What did I miss? Haha granted you were moving at the speed of lightning! =)
You made a game in 10 minutes while I wasted 5.5 hours when I went back to sleep after showering. You can make 33 micro games in that time. 😂 Or 1 mini game.
I bet you could expand this and upload it as a mobile game for children (if you ad more colors and cute faces oc) what country are you from? -love your vids from Denmark you really inspire me for making games and i would like to se Liam in a future video if that is possible