I've always loved the "style" and branding your channel has. I know you probably won't see this, but I just wanted to say that you are such an inspiration for me right now in so many things: GameDev, Content creation, Graphic design and so much more! 😁
Most misleading title Ever!... Cute game though. I was expecting someone without technical expertise. You had design skills, and already knew how to code to some degree.
I literally just started to code for my Masters Thesis and it is so fun! Right now I am only coding scienc-y stuff with a lot of data extracting and auto writing files, but I would love to try out some game coding later down the line!
Definitely try it out. I realized I didn't like making 3D games becaude of the modelling lol but I'd like to try creating 2D games when I have time. I have more experience in digital drawing than 3D modelling so that will probably be more fun for me.
@@mintplays7923very different type of programming, they're mainly focused on data and math, so very different from regular programs, especially what is focused on in CS
Dude this is perfect 😭 the capy looks insanely cute I want to play this so badly 🤣 Also really dope to see you make it in Javascript! My first real experience with gamedev was with Phaser so making games in Javascript has a special place in my heart :'')
Wish you would’ve leaned in more with how JavaScript worked for your game. I gave up C++ because it was too stressful, but with you having literally no experience at first made me realize that I could start back… If I wanted to
Brocode has amazing videos if you wanna learn a language. Im watching his java series rn and its been a blessing to have him put the content on youtube.
@@Goodgishow are you doing this style. I am super new to design. Can you tell me what this style is called I can probably take it from there and also what design software are you using?
I have a college group project to finish along with work. I don't have time for side projects rn. I don't have time for side projects rn. I don't have time for side projects rn. I don't have time for side projects rn. I don't have time for side projects rn. I don't have time fo-
Anyone have an idea how I should get started? I am studying javascript at the moment, but nothing for games, only web design. I want to create games like this, but I want to start off on a very low level, I have done simple projects like rock paper scissor. How should I do to progress from here?
Cute game I must say I wish you would go over the JavaScript part of it more. In the end, it was a just a video about making simple cute game, and nothing more There's nothing wrong with it, and it was cool to watch, but since the premise was about making a game in JavaScript, I was hoping to see what differences there were between the organization/problems & solutions/e.c. there would be between a JavaScript game with any other one Maybe it was all just about promoting Brilliant? Idk Besides that, it was a chill video
My man, that was an absolutely perfect opportunity to learn how to use Js in Construct and you wasted it nooooooooooo wtf aaaaaaaaaa now you're legally obligated to do another video on this.
It's so cool to see this! I've been learning Javascript Development using P5.js (it's not really meant for games but I've used it for a while for art and it's both less intimidating then vanilla JS and gives me more control of designing my engine in a way that more game focused libraries don't) Right now I'm in the middle of a space invaders clone and it has been so much fun! I'm getting a little drained by how long it's taking and this was just what i needed right now. I never realized what a motivation boost it would be to recognize the code on screen, it felt homey. Your game looks adorable and Kaboom is an awesome choice for a library, great job!
If vanilla Js is intimidating to you, you have a much bigger problem than what library to use, and also you have absolutely no clue what you actually want from a library, because you haven't broken bad beliefs and built new ones about programming. You are at the start of the dunning kruger curve. Move forward on it before you do anything else, otherwise your projects will have bad code, bad architecture, will be impossible to maintain, completely unintelligible, and when you get better you will dread looking at their code again.
@@BusinessWolf1sorry, but this advice seems pretty bad "Move forward on [the dunning kruger curve] before you do anything else" how are they going to get further ahead with doing things? the most basic-level advice you can give anyone is to fail over and over again, right? shouldn't they make all of the bad, completely unintelligible code and architecture and use it as a learning experience for the future?
You should make a game in Microsoft Makecode Arcade next. Its default is blocks, but it is slightly different than Scratch's blocks. You can also change it to JavaScript or python if you want. It is good for retro style games like Dewdrop Dynasty. But it only has the amount of buttons a game boy has (hence the retro aspect) so it might be hard to work with. I love your videos! 😀
i made a huge game in that scratch and makecode are the beginner ones and i have become a pro at them so i have moved on to unity + visual studio 2022 and its going well
By any chance you happen to have a course on how to design sprites/pixel art with certain design principles or best practices? I've build a simple dino game but damn, your visuals really transformed it into something else. You should create a signup list for it and see how many people would interested in the course, cuz I'm sure there'll be quite a demand for it. Would definitely sign up for a course just like that to up my design skills cuz it's ass hahah.
I just made a video on JavaScript in GDevelop, so I got really excited about the video, but sadly it wasn't. Still an awesome video as always though. 😉👍
JavaScript dev here. Love it for small projects, but you'll definitely go crazy at scale. Tests are a bandaid. TypeScript has a bigger development cost upfront, but type safety is worth it IMHO 😅
I once made an infinite top down space shooter in Javascript... But I made it using just plain javascript. It was so tedious building everything scratch that I decided to switch to Godot after that instead.
I've made games and apps with just straight html/JavaScript (no framework). Feels nice clicking on an html file and instantly loading a game, but developing something so complex with a language that uses runtime errors and loosely typed variables is a nightmare at times.
Yo try making a game with the word "Minecraft" as its name. It's such an original creative name i made. Try making it. I wonder what category this game will be.