Тёмный
Goodgis
Goodgis
Goodgis
Подписаться
🔥 Graphic Designer • ✨ Game Dev • 🐝 Wishlist Dewdrop Dynasty

Hey there! My name is Mark, but most people know me on the internet as Goodgis.

I’m a full-time Graphic Designer who makes video games and shares my adventures on RU-vid. I specialize in making cute, colorful games and am currently working on a Metroidvania called Dewdrop Dynasty.

I also run my own little game studio called Firith Studio. It's been my dream, ever since I was a kid, to hire my friends and make Firith Studio a full-time job. And it's crazy to think that every day I get a little bit closer to that goal.

I’m probably most known for games such as The Keeyp, Wizbirds Online, Blizzard Blowout 64, and of course Dewdrop Dynasty. Wishlist on Steam!
Finishing my Dream Game After 4 Years
5:44
Месяц назад
Making a Game in Lua with No Experience
5:52
3 месяца назад
Adding Boss Fights to My Indie Game
7:09
4 месяца назад
Making a Game in JavaScript with No Experience
5:49
6 месяцев назад
Overhauling the Graphics for my Indie Game
6:23
10 месяцев назад
Making a COZY Monster Raiser in Scratch
5:24
11 месяцев назад
Making a Game With C++ and SDL2
5:34
Год назад
How Time is Killing my Game
7:29
Год назад
Комментарии
@misterdot6923
@misterdot6923 36 минут назад
very cool
@atbeheij
@atbeheij Час назад
Hi! Could you please let me know the software you used to plan out the map initially? Also the movement looks awesome!
@Booshly
@Booshly Час назад
Also what is that music you play over the start of the video please tell me
@Booshly
@Booshly 2 часа назад
This game looks really good good luck on it!
@RKIOrbMage
@RKIOrbMage 2 часа назад
I think the best part of hollow knights map was being able to choose if you wanted to see your exactlocation in the map or not. If you did, it took up a charm notch (with the wayward wompass), but more experienced players didn't need the compass and so they could use it for something else.
@KinghippoMC
@KinghippoMC 2 часа назад
I love the foreground layers, they add so much depth!
@Maplefoxx-vl2ew
@Maplefoxx-vl2ew 2 часа назад
pro tip from someone who plays a ton of games here and i also do modded stuff for Celeste... make your tiles not always even.. don't just have flat tiles everywhere.. it's like how we eat food.. you must have heard the saying "you eat with your eyes" if the food looks good we really wanna eat it... if the tiling looks good we want to keep playing.. it's a subconscious thing most new game devs don't pick up on this for their level design.. take a look at how the tiling was done for Celeste and you will see what i mean.. very dynamic looking and keeps my eyes subconsciously interested. only a few flat spots here and there. jagged tiles sticking out in random spots. and so on.. I wouldn't say to do it as much as they did in Celeste but a little bit of this type of thing goes a long way. i'm starting up my own game next year too. am just finishing up learning fmod and music composition now.. i have this on my wishlist already.. i love the gameplay in this looks fun
@AfroYT492
@AfroYT492 2 часа назад
Add some question marks for unknown areas and when the player arrives in them reveal its name on screen and on map, Oh and add a mini map.
@soupnoodles
@soupnoodles 2 часа назад
Do you do your artwork with a mouse?
@Jiwuu1
@Jiwuu1 2 часа назад
Hey goodgis, I wanna know on what application did you use on making the map. overall great game! keep up the good work man! <3.
@kantallive
@kantallive 2 часа назад
Camera can't move up with each jump :/ This is causing motion sickness very quickly. You need to ease it like in Hollow Knight. When the character is about to leave the room at the bottom of the screen - then kamera moves.
@samuelemilano
@samuelemilano 3 часа назад
Try to make a crazy endgame platformer challenge like the path of pain in hollow knight, I would love that
@Volt-Eye.
@Volt-Eye. 3 часа назад
Time to explore Dynasty.
@itsmeLegendDragon
@itsmeLegendDragon 3 часа назад
Here’s a proposal: you’re have to buy the minimap tokens, but once you’ve bought them, you are able to use them infinitely( or you buy a lot in bulk). That way, you still have to work to get the tokens, but it’s not so grindy once you’ve unlocked them.
@sainteven8181
@sainteven8181 3 часа назад
Implement only map makers. I really didn't like that you have to buy everything regarding maps in Hollow Knight
@Lavollager
@Lavollager 3 часа назад
I found this video while searching up "how to make a level based on your game's mechanic", do you have any advice on my question?
@Logboy2000
@Logboy2000 3 часа назад
How do you rotate pixel art smoothly. Have you made a video on it because I have been so confused with how to use pixel art in godot. I frequently run into issues with half pixels, distortion, etc.
@brandonechols
@brandonechols 4 часа назад
YAY MAC SUPPORT! :D
@jerinjeeva9051
@jerinjeeva9051 4 часа назад
I think instead of the mini map being super detail it should be more simple because i feel like detail mini map would make it look super cramped
@Gaming_IsAwsome
@Gaming_IsAwsome 4 часа назад
The first time I saw this channel I thought it would have millions of subs, underrated channel
@Gaming_IsAwsome
@Gaming_IsAwsome 5 часов назад
Under one day 👇
@Creeper32982
@Creeper32982 5 часов назад
goodigs i have watched every dewdrop dynasty video keep it up we your fans love your videos!
@Limestoneowl
@Limestoneowl 5 часов назад
3:44 looks bangin, really like the depth stuff
@ForgeOfChaosGaming
@ForgeOfChaosGaming 6 часов назад
How are u doing these tilemaps placment in the minute like 1:35?
@twip7502
@twip7502 6 часов назад
bros devlog is sponsored
@AndyGun11
@AndyGun11 6 часов назад
this is so random but instead of calling them Tokens or Markers like hollow knight does, you should call the map little marker things "Stickers"
@DunkOnThem
@DunkOnThem 6 часов назад
Make a Roblox gameeeeeee
@the_first_fredbear4903
@the_first_fredbear4903 7 часов назад
woww
@placeholderdoe
@placeholderdoe 7 часов назад
What made HollowKnight’s maps so great for me specifically was that it was earned over time. You needed to work for all the convinces. This doesn’t need to be a payment but I don’t think I would like the map system in HollowKnight so much if in the early game with few geo I had to decide which markers or other convinces were worth the most.
@Gambit-YT
@Gambit-YT 7 часов назад
I’ve (somehow) never played a metroidvania and dewdrop dynasty might be my first! But I also thought it would be a fun challenge to try making a metroidvania without ever playing one
@TobiasSample
@TobiasSample 7 часов назад
Do any of the rooms change as you progress through the game? Metroidvanias have the feature of unlocking abilities to get to other parts of the map, but the best ones (such as Metroid Fusion) have rooms that change at certain story points :0
@myth2553
@myth2553 8 часов назад
I vote for foreground objects
@GrahamOfLegend
@GrahamOfLegend 8 часов назад
The map is just an example... You just made this whole big map as an example!? 🤣👏🏽 The dedication (1:22)
@Goodgis
@Goodgis 7 часов назад
Yeah! I really wanted to show the example. The real one is bigger and wayyyy more detailed.
@GrahamOfLegend
@GrahamOfLegend 7 часов назад
@@Goodgis can't wait to see it for real!
@CassyCodes
@CassyCodes 8 часов назад
Amazing. I never really thought about how complex level building really is. It must take so much work just to plan it all out, before even touching the art!!
@Whatthetrash
@Whatthetrash 8 часов назад
Seeing that the map system is one of the things from Hollow Knight that I like the *least* (I played that game in spite of its map system -- not because of it), I hope that you can create a more fun, engaging and intuitive map than Hollow Knight. My 2 cents. :)
@sararebecapalacios
@sararebecapalacios 8 часов назад
This guy is a genius...
@Addercus
@Addercus 8 часов назад
I found that Animal Well's map system was nice to use and easy to navigate.
@Goodgis
@Goodgis 7 часов назад
It’s interesting how my friend just told me about Animal Well today and a bunch of people are mentioning it. I definitely need to check it out.
@0-Matthew-0
@0-Matthew-0 8 часов назад
Personally I enjoy the feeling of choosing and buying your own markers from HK so I would recommend that 👍
@Goodgis
@Goodgis 7 часов назад
Yeah, it does feel nice!
@lunalikestuna333
@lunalikestuna333 8 часов назад
I love the depth tests with the foreground and background elements. Very awesome.
@Goodgis
@Goodgis 7 часов назад
Thank you! Cheers!
@loganstar2010
@loganstar2010 8 часов назад
I would love to see crossovers between dewdrop and fraymakers
@Goodgis
@Goodgis 7 часов назад
That would be incredible!
@Goose737
@Goose737 9 часов назад
Can you add geese
@Goodgis
@Goodgis 7 часов назад
maybe?
@No35532
@No35532 9 часов назад
I love the parallax ❤
@Goodgis
@Goodgis 7 часов назад
Awesome!
@TheJezterGuy
@TheJezterGuy 9 часов назад
Something in Metroid dread that I think you should do is: when a certain room has had everything in it found, some sort of way for the player to know. Since it can be daunting to search the whole map for what to do next. Or maybe at least mark when an entire area has been fully explored.
@imani.
@imani. 9 часов назад
This! No matter how detailed the map is, this is definitely appreciated
@AKINUU
@AKINUU 9 часов назад
Please release a translated version in pt BR when the game is released 😁(brazilian portuguese)
@alkaisr6244
@alkaisr6244 9 часов назад
thank you so much for this pretty information
@user-em9ir8ek5b
@user-em9ir8ek5b 9 часов назад
I think it could be fun if you can unlock map tockens as you explore. Where each area would have 1-3 tokens which you can collect
@zambrial
@zambrial 9 часов назад
I believe parts of it were borrowed from the same Hollow Knight Concept but Prince of Persia: The Lost Crown has an absolutely fantastic minimap system that is really intuitive and easy to use. You may be able to draw some inspiration from there as well.
@MeloniestNeon
@MeloniestNeon 10 часов назад
My biggest complaint with the visuals of the game has always been that they feel very... Flat? Uninteresting? It's hard to pin down why, as on paper I enjoy the simple, flat colors and low resolution artstyle, but I think the foreground objects, along with some more detailed backgrounds like showcased with the Lavafalls and other details, would go a LONG way into making the game feel less flat and boring to look at. It already looks good, don't get me wrong, but the showcase in the Cactidillo fight you showed off really clicked in my brain as what the game was missing. The game is looking great, and I can't wait to see more!
@Goodgis
@Goodgis 9 часов назад
Fair enough, it definitely adds more depth.
@maddog-bg2sq
@maddog-bg2sq 10 часов назад
when does the game release?
@Goodgis
@Goodgis 9 часов назад
The later part of this year.
@D_The_Crafter
@D_The_Crafter 10 часов назад
3:38 that looks fantastic :D
@Goodgis
@Goodgis 10 часов назад
Thanks! :D