Nice. This is the first video that I have seen from this channel. It's so refreshing to have an RPG video just get right into the content without 10 mins of bad jokes and begging. Rock on!
Great video---lots of fun ideas. I recently bought the OSE rules. I'm going to try: Roll 3d6 six times, place the stats where players wish, in order to build a character they imagine. Of course with the option to go right down the line, if they so choose.
Thank you for that. As a DM who's thinking about introducing his group to OSE, that was really useful. Looking forward to watching your follow-up videos ✨
I really like this character and I like the fact that you didn’t re-roll it. Giving players the opportunity to raise their stats through questing is the key
Eh, sometimes you get a character who has like. 10s and 11s across the board and they aren’t bad but they aren’t interesting, in times like those I don’t feel great about it but I like to re-roll
Great, would love you to cover other elements of OSE (or any other old school games), like the various game types (dungeon exploration, wilderness adventuring, adventures on the high seas, etc) or the design of adventures for example.
@@NoFunAllowed I run a lot of old school games and in order to alleviate the hazard of low HP, you can give the character a saving throw to eliminate the damage. ie. "I jump down into the pit to get away." "It's 10 feet down there, you're going to take damage and die." "If I stay up here, I take damage and die." *saving throw eliminates damage (either a Dex check to navigate the jump safely or regular saving throw, whichever is most advantageous for survival. "The opposing fighter takes a shot and hits the mage with an arrow to disrupt his spell." "I only had 1 hit point." "save throw versus death" "I made it." "OK, you're not dead. But, the spell is disrupted. Constitution check, to see if you remain conscious."
A 4 and a 16 makes a great character! The main issue with 3d6 down the line is the possibility of rolling a character with only 9-12 scores - average and boring. One or two extremes (good or bad) makes a better character!
Lots of fun! I have recently been reintroduced to Basic D&D (via OSE) after decades, and it has been invigorating. The character generation is fast. Not playing around with 'builds' means a slicker, and more interesting process. Playing the character that emerges rather than something you have planned out is quite satisfying.
We have a few house rules that make 1st level PCs more viable, like HP kickers & extra spells for high abilities. Martial classes get d20 hp bonus; semi-martial d16, and non-martial d14. For ability scores, we roll 4d6 in order, drop the lowest. But we also use critical hits, so it's still lethal enough. OSE advanced is great. And the best thing about character creation is that it can be done in under 10 minutes. So even if you die out of the gate, it's not going to take long to get back in the game. Just don't go writing some kind of "War & Peace" backstory....
Honestly, if I were the GM and one of my players rolled 1hp, I would let them reroll, I like the old school lethality but a 1hp character is practically unplayable.
Hello, I just found this video and was wondering where you got the "D&D Beyond" style character sheet? I have not played OSE yet but really like the ease of using my laptop instead of paper and pencil.
For mages, read magic is a given since you must be able to read magic in order to be a magic user. And I'm not sure about the OSE intelligence table but in advanced, you have a chance to know each listed spell according to your intelligence score.
personally in a hardcore game like this, I'd still say a good idea is "your minimum starting hp is half max" so a wizard with a d4 would have 2 hp, a fighter (assuming they had a d10 back then) would have 5, that's it, that's all the help you're getting
@@NoFunAllowed absolutely, wanna at least give them time to get invested before dying to a rat, though, I'm normally a 5e player, so I like the barest shmidge of balance so that we get a good story rather than a meat grinder lol
Merry Christmas & Happy New Year, .. As Gary Gygax stated " the rules are only a suggestion." I also played Whitewolf/World of Darkness, Shadow Run, Cyber Punk and a couple of other systems. When it comes to magic, a 1st level wizard will start with three to ten 1st level spells. But can only cast one spell per day ? Spell example , Cantrip is the wizard own ability to shape magical energy. But it has catches. Read & Write magic rune spell. Read Magic spell allows the cast to understand the energy matrix of energy imbue into writing. The Read Magic Writing or in 3e the Spell Craft skill is the wizard ability to translate that energy into the material world. Then the caster has additional spell that they learn from a Rune or Scroll. Also in other game systems a wizard has to buy each spell separately with an Xp cost. For self spell research, it is making multiple Spellcraft skill check rolls and reshaping the Cantrip spell from 3e into another type of spell of the same level.. Once the junior wizard killed enough rats around the towner and chased down those frogs and large spiders can they focus on casting 1st-level magic. 2.) My last DM had a free-flowing magic system applied to all games systems. A wizard if having enough spell point, then they can cast a higher level spell with penalty just to see what can go wrong on the on the Chaos Wild Mage Chart. Just reduce the dice pool or give minus levels on skill rank check rolls. b.) WotC 3e Star Wars came up with the Short Rest 15min to recharge PC vitality points which is treated as D&D temporary Hp. In Star Wars the Jedi/Sith force powers were skill checks and fuel by Vp/ vitality points. Call it concentration exhaustion. Yes we turned D&D magic into Star Wars Jedi force powers. Rope Trip became Being ONE with the Force. c.) Been to two gaming shops over my ten or so years worth RPG, what I learn over that time is sooner or later everyone of the people I game with will work in Ravenloft or Call of Cthulhu fear and madness wisdom saves and mental temporary wisdom dmg. Also spellcasters have to strait pay or roll Hd to spell level as cost to the spell. Such as a 6th-level wizard casting Fire Ball will have to pay with 6hp, or roll 3d4hp. You try to speed race someone in a math problem then follow with a quick spelling contest, and then see how mental exhausted you feel as you jog about like a basketball game.. Then you factor in casting time of the spell ritual. I grew up with plastic baseball bat fighting and foam weapon larp, I know how many times you can get hit in ten seconds and hard. All the things that can go wrong. So we had a lot of house rules on dexterity during melee combat. Magic Missile or Acid Bolt spell was the number of times you could fire a rubber band by hand at someone's face during a plastic baseball mass fight.
Omg, just like you said in the beginning, creating a character is to much better to understand rather than studying the rulebook. I feel like i've just learned all the basics of character creation just by watching this, thank u so much man !
Just got OSE advanced fantasy and I definitely want ppl to roll 3d6 down the line at least the first few times. Once we've run through a couple of one shots and had some character deaths I'll probably allow them to pick where they want to put them
rolling down the line is not for the feint of heart haha! but it is a good way to show up to the table with no preconcieved notions and just............................................ roll with the punches haha!
@@NoFunAllowed that's the plan honestly no pre conceived notions until the mindset shifts. I've only ever played 5e but most of my group has been playing since 3rd, no one's played B/X before but 4/5 of us are DMs so we're used to rolling with the punches.
Why are ability modifiers necessary if you are rolling *under* stats and *over* saves? This doesn't really seem to answer a lot of the questions that come up while making a character. What is attack bonus? Especially if you're rolling under stats, why would that matter?
the modifiers give bonuses to certain checks and saves. this is espeicialy true with your attack bonus, as a plus 1 bonus to strength will give you +1 bonus to hit!
@@Balthazar2242 it depends on if you are using Ascending Armor Class or Descending Armor Class. Modern games using ascending armor, so I always recomend using that when running old school. some people prefer THAC0 (descending armor class)
Ah! This brings back good old memories of non-OP characters! Back when 1 or 2 good scores was good enough. Now, everyone cries when they don't have 15s or better across the board lol