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Making a Strategy Game (It's Really a Tactics Game) 

Anders Lundbjörk
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I started making a strategy (it's probably more like a tactics game) two or so years ago. In this video I spend 10 days to make a functioning prototype out of it.
Get my games here:
iOS: apps.apple.com/se/developer/d...
Android: play.google.com/store/apps/de...
PC & Mac (Gladihoppers): dreamonstudios.itch.io/gladih...
Web (Gladihoppers): poki.com/en/g/gladihoppers
Web (Bouncy Basketball): poki.com/en/g/bouncy-basketball
Join the Discord: / discord
Merch: merch.dreamonstudios.com
My socials:
/ alundbjork
/ alundbjork
People I work with:
Water Witch RPG Studio: waterwitchrpgstudio.com/
Red Forge: / redforgemusic
00:00 Intro
00:45 Day 1
01:40 Day 2
02:20 Day 3, 4, 5
02:54 Day 6
03:32 Day 7, 8
04:54 "Final" Result
#gamedev #indiegame #gamedevelopment

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Опубликовано:

 

27 июн 2024

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Комментарии : 836   
@regulargamer721
@regulargamer721 6 месяцев назад
You just cant stop developing fire games cant you?
@and3rs
@and3rs 6 месяцев назад
Haha, thanks! :)
@THECHEESELORD69
@THECHEESELORD69 6 месяцев назад
@@and3rsyou need to develop this game further, this is pretty cool! Edit: you should also add a moral system, or take into account that people don’t want to die and hand to hand combat is very tiring, maybe have melee troops move in and out of combat, and have troops with longer weapons poke at the enemy from a distance, with troops with shorter weapons staying away from the ends of the longer weapons and trying to flank around the enemy, this could also allow for formations and cavalry, just some suggestions though, you do you!
@sarahshaw7315
@sarahshaw7315 6 месяцев назад
@@THECHEESELORD69you didn’t listen to the ‘simplified’ part did ya?
@THECHEESELORD69
@THECHEESELORD69 6 месяцев назад
@@sarahshaw7315 yeah your right, just throwing out ideas…
@utkuaydin-zn4ci
@utkuaydin-zn4ci 6 месяцев назад
Name?
@Adam.2712
@Adam.2712 6 месяцев назад
Tbh I've been more interested in this project than blades of deceron since you first talked about it. Really happy to see updates on it and to know that it wasn't forgotten.
@and3rs
@and3rs 6 месяцев назад
Haha nice! Yeah, I'm gonna leave it alone for a while though, but I'll definitely come back to it within a few months to try to finish it up...
@georgethompson1460
@georgethompson1460 6 месяцев назад
@@and3rs Morale would probably be an interesting idea for it.
@psyker4321
@psyker4321 6 месяцев назад
Sneed @@and3rs
@The_Gallowglass
@The_Gallowglass 5 месяцев назад
hope you add in custom hero units like tactics@@and3rs
@Rocky01408
@Rocky01408 4 месяца назад
​@@and3rs whats the name of the game
@filipzietek5146
@filipzietek5146 6 месяцев назад
Big advice, make morale and pushing the key aspect of the game, make units give ground when they lose combat or when facing heavier unit. Make casulties very low and focus on morale, if your game could replicate things like battle of cane (which total war can't) it would be a little gem.
@and3rs
@and3rs 6 месяцев назад
Thanks for the advice! I absolutely agree that something needs to be done about the combat, because it's way too simple right now. Morale would probably improve the game a lot, I just fear that it's going to be a bit too difficult for me to implement in a way that keeps the game enjoyable to play!
@starfishjunky
@starfishjunky 6 месяцев назад
Pls don't add morale. I don't want to play a "simulator", just want to play for fun.
@and3rs
@and3rs 6 месяцев назад
@@starfishjunky Yeah, don't worry... The game is gonna remain simple (otherwise I would never be able to finish it). What I meant was just something that delays the deaths a bit of the characters, without bloating their hit points. So something like a morale/stamina variable could exist behind the scenes as some sort of a shield for all units until they start dying. That way battles won't end in 2 seconds.
@starfishjunky
@starfishjunky 6 месяцев назад
@@and3rs cool, sounds great !!
@blodmourne
@blodmourne 6 месяцев назад
@@and3rs A good compromise is just to enable/disable it in a difficulty/toggle menu whether you want realism or not (morale included, units lose effectiveness and routs once it lost 20/30% units) or not. I think the balancing in the case of morale is more problematic than the actual implementation. Also, iirc while tabletop based Warhammer counts individual unit health, i think Total War Warhammer use some kind of mix total squad hp divided by number of individual units. Unless there's some big hitter monster killing units every swing, squads collapse very suddenly and rapidly as units starts to die. Also TW:Warhammer uses evasion as a kind of damage shield too. Just throwing unsolicited ideas that you probably have known hahaha.
@Akrmdz444
@Akrmdz444 6 месяцев назад
Honestly im keen on this game... hope its come out as soon as possible without any problem keep it up buddy!!❤
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@user-qp5ig5xv2s
@user-qp5ig5xv2s 5 месяцев назад
@@and3rs when the game come out
@Rocky01408
@Rocky01408 4 месяца назад
​@@and3rswhats the game name
@kk_samboose7669
@kk_samboose7669 6 месяцев назад
It's like I wish for a strategy game like this, and you make it exactly like it was in my mind Keep up the work, man❤
@and3rs
@and3rs 6 месяцев назад
Haha, nice! Thank you! :D
@CalebAdams
@CalebAdams 6 месяцев назад
Bro this has got potential! Amazing the progress you made over such a short amount of time.
@and3rs
@and3rs 6 месяцев назад
Thank you Caleb! :D
@DarkN1ghtZ
@DarkN1ghtZ 6 месяцев назад
Your projects have never disappointed me, well done.
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@affafimran3169
@affafimran3169 6 месяцев назад
I have been working on a game similar to this but with fantasy settings having 16 different factions among 10 unique races. This video has actually given me some more ideas regarding my unit selection and unit actions. Thanks for the inspiration and your game looks amazing ♥
@and3rs
@and3rs 6 месяцев назад
Nice, thank you! And best of luck to you! :D
@clifforderskineart
@clifforderskineart 5 месяцев назад
very impressive for 10 days of development! nice work
@lyleander1027
@lyleander1027 6 месяцев назад
This randomly got recommended to me (I suppose I am a total war nerd), but I was then amazed to see you're the legend who made Gladihoppers. Brb gonna watch all your videos :D
@and3rs
@and3rs 6 месяцев назад
Thank you and haha yeah, that's me! I'm making another game that is basically Gladihoppers 2.0 so that might be interesting to you too! :D
@TheLittleLizardMan12
@TheLittleLizardMan12 6 месяцев назад
i personally believe you are on the for frint of mobile devlopment since your able to make controls and games that arent overwhelming for such smaller screens and add in depth features that work well with the game, Im pumped to play this for myself for sure
@and3rs
@and3rs 6 месяцев назад
Thank you so much for your comment, it means a lot to me! I'm really happy you think so :-D
@andreasbackstrom7703
@andreasbackstrom7703 6 месяцев назад
Way back (when I think Gladihoppers was in early access) I randomly found Gladihoppers on the play store and played it a ton. I always held some extra respect for you thanks to the simple fact that you had a timer before ads to avoid missclicks. Had no idea you made videos! Gonna be binging you now for sure :)
@and3rs
@and3rs 6 месяцев назад
Thank you so much, Andreas! :D
@evelgent1847
@evelgent1847 5 месяцев назад
Same!
@Rocky01408
@Rocky01408 4 месяца назад
​@@and3rswhats the game name
@MrPudding605
@MrPudding605 5 месяцев назад
bro gladihoopers is one of the best "flash" game i have erver played and i didint even know that you made it. Without gladihoopers i wouldent survive the quarantenee thank you
@and3rs
@and3rs 5 месяцев назад
Thank you so much! :)
@dealtanace
@dealtanace 6 месяцев назад
best part about smaller scale strategy games is tactics matter so much more, so cool what ya have done here
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@Odinson-ih2kz
@Odinson-ih2kz 6 месяцев назад
I can't believe you made gladihoppers, ive been playing it pretty much since it first come out and just Randomly found you, I enjoyed beating the game
@and3rs
@and3rs 6 месяцев назад
Haha nice! Then you might enjoy the other game I'm working on right now. It's called Blades of Deceron and it's basically Gladihoppers 2.0!
@nikko8581
@nikko8581 6 месяцев назад
Cant wait to see this i love every other one of your games❤❤
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@joshuaokine9494
@joshuaokine9494 5 месяцев назад
Congratulations on your success. I have always wanted a game like this.
@and3rs
@and3rs 5 месяцев назад
Thank you Joshua! :)
@alexanderthegreat7379
@alexanderthegreat7379 6 месяцев назад
I just really hope that in some form that pikeman will be implemented in this awesome game. Keep up the amazing work!⚔️
@and3rs
@and3rs 6 месяцев назад
Oh yeah, "long range" melee units should definitely be a thing! Thank you! :D
@jinchoung
@jinchoung 6 месяцев назад
that's an amazing start. as a huge fan of this kind of tactics game, something that i hope gets in there is different kinds of terrain underfoot having advantages/disadvantages .... so hills have a bonus for troops on the higher elevation and increased range for missile attacks. rough going terrain reduces speed of traversal and favors defenders. woods areas obscuring line of sight and favors defenders. etc.
@and3rs
@and3rs 5 месяцев назад
Thank you! Terrain would make it more interesting for sure, but I'm afraid it sounds a little bit too complicated for what I want to do (at least at first)!
@viralazy
@viralazy 6 месяцев назад
simply amazing. I wish i could tame programming like you do. Creativity + programming skills + IA will be a mindblowing result in a few years. Anyway, congratulations for your job, i think is very playable and attractive for those who loved total war shogun, cossacks, warcraft II, etc. Thanks for sharing
@and3rs
@and3rs 6 месяцев назад
Thank you so much! Yeah, I hope it's going to be a nice little game... A super lite version of the ones you mentioned! :)
@mnajim7538
@mnajim7538 6 месяцев назад
This is more than amazing as it is.❤ Just a the small scale of a game like total war is still huge. I know this because I tried to do one year ago too 😅. Really great work man ❤❤❤
@and3rs
@and3rs 6 месяцев назад
Haha, thanks! Yeah, it's actually a lot harder than I thought it would be.
@leplagdooctor3184
@leplagdooctor3184 6 месяцев назад
Looks amazing! Can't wait to play!
@and3rs
@and3rs 6 месяцев назад
Thank you!
@triskaideka13
@triskaideka13 6 месяцев назад
That friendly fire though! That's rad
@user-vs4qu1mx2n
@user-vs4qu1mx2n 6 месяцев назад
It looks great can't wait for it
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@BobbyCraftYT
@BobbyCraftYT 5 месяцев назад
Hi! I've been wasting time on youtube and saw this video and found your art similar to gladiator 2d game. Then I checked your other videos and found out that it's you made that such cool game Gladihoppers game. I had spent lot of hours there, it's really amazin game! Thank you! I'm gonna wait for this one! Good luck with development!
@and3rs
@and3rs 5 месяцев назад
Thank you so much! Really appreciate the support! :D
@benfromthesewers1688
@benfromthesewers1688 6 месяцев назад
Here are some basic warfare 101 as inspiration for game. I summarized it into 5 points, which I think will help you to find ideas and flesh out game. To win a war or battle It's important to understand 5 points, If one of them is in trouble then you'll have a bad time. 1. Morale 2. Supply 3. Tactics 4. Information 5. Experience 1. Morale is important factor and It's influenced by many factors like sense of security (soldiers next to you) or most important is symbolic and that can be figure, Place or a object. Examples: Flag, Holy cross, Capital city, leningrad, King, Famous leader like Hannibal. This can also be double edged sword It will help soldiers fight but if the object, figure or place is lost then army will break and retreat. The more important it is the harder is the fall. 2. Supply. Pretty self explainatory. Army needs arrows, tools for repair, food! and medicine. For example if army marches through desert without sufficient supplies then soldiers will start dropping dead and by the time they reach enemy it won't be a battle but a slaughter. Lost a battle before one even began. Logistics are blood of warfare and they win wars. 3. Tactics Good use of terrain and soldiers and other factors 4. Information knowledge can also win a battle before it even begins. With information you can set up ambushes and know weak spots. There's also misinformation! You can mislead enemy with false information and then crush them. 5. Soldiers need to be drilled in combat and mental strength. This influences other points. Here's other suggestions Terrain: Forests, shallow waters , mud, higher and lower elevation and different grass textures to make game look better. - Forests : Will grand some protection from arrows and cause combat problems for cavalry . - Mud: Slows downs heavy units and cav. - Elevation : if it's higher elevation then it will grand better protection from arrows and higher range for archers. + Enemy has to climb up. The cav will also have problem going up. - Wheat, long grass : will make game look cooler. Weather: Will make game look cooler and impact battlefield. -Raining : Not much of a impact but will slow down some heavy units as it can create mud. -Heavy wind : will make archers inaccurate -Snowing : Will make archers slightly inaccurate due to cold (Unless it's nordic unit) -Blizzard: Very bad visibility, Morale hit for both sides, speed and stamina debuff and disables archery. -Sand storm: Same as blizzard. The weather also can combine to create worse conditions! I think that's pretty much it so far for now.
@and3rs
@and3rs 6 месяцев назад
Thanks so much for the info, will add it to my project notes! :)
@benfromthesewers1688
@benfromthesewers1688 6 месяцев назад
@@and3rs The points are pretty much sun tzu's art of warfare book in nutshell. You can also check other interesting videos or books on medieval warfare and learn more about supply , siege, equipment and combat/tactics. It's like anatomy for art. Very good to know when you're making a strategy game.
@rogergargantua
@rogergargantua 6 месяцев назад
Looks pretty awesome! I envy your skills to actually build your game! Keep it up!
@and3rs
@and3rs 6 месяцев назад
Thank you so much! :)
@wowsulfate
@wowsulfate 6 месяцев назад
exactly the same ideas brother, goodluck i will be looking forward to buying it
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@jawshua99
@jawshua99 6 месяцев назад
I Am soooooo excited for this one!
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@harithluthfi4584
@harithluthfi4584 6 месяцев назад
10 day dude that's awesome
@DmpTrk2
@DmpTrk2 5 месяцев назад
I cant wait to make videos on this game!!!!
@erkeliwood6037
@erkeliwood6037 6 месяцев назад
Very cool, I've been wanting to make a simplified total war for a long time so seeing this is very cool :D
@and3rs
@and3rs 5 месяцев назад
Thank you, and best of luck! :)
@dolphin2254
@dolphin2254 5 месяцев назад
i love ur games bro!!!
@and3rs
@and3rs 5 месяцев назад
Thank you! :D
@rowanlang5661
@rowanlang5661 6 месяцев назад
Been looking for a fire game like this. cant wait
@rowanlang5661
@rowanlang5661 6 месяцев назад
what will it be called?
@and3rs
@and3rs 6 месяцев назад
Thanks! Probably gonna call it "Flames of Deceron" (Deceron being the fantasy world it's set in)
@Biggei
@Biggei 5 месяцев назад
I will definitely place this when it's released
@everythingsgonnabealright8888
@everythingsgonnabealright8888 6 месяцев назад
As an enjoyer of multilayered strategy levels, like world maps and battles, I adore this. As do I adore the pixel art style of the little dudes. But I’ll note that on the thumbnail the game looks *even better*. Consider actually doing it like that, with isometric view of the landscape, to sell the scope of what’s happening. Gonna be keeping an eye on this one.
@and3rs
@and3rs 6 месяцев назад
Haha yeah, I actually figured out it looked way cooler like that in the end as I was creating the thumbnail. It's kind of clickbaity I guess because the game doesn't look like that, but I will definitely make those changes and most likely have 2d sprites on a 3d environment instead (as someone else suggested in the comments here).
@Don-zo3ts
@Don-zo3ts 6 месяцев назад
Awesome video bro 😮❤
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@user-vi3mj1gm6w
@user-vi3mj1gm6w 6 месяцев назад
Yooo the legend is back Hope it blows up and maybe add some microtransactions in this maybe?
@and3rs
@and3rs 6 месяцев назад
Hehe, thanks! :D
@Reymax164
@Reymax164 6 месяцев назад
*Looking forward for this*
@WhoCares-vi1vk
@WhoCares-vi1vk 6 месяцев назад
I dont know who you are as this was recommended to me through RU-vid, and there's not many games that are like this, so I assure you this is a million dollar game my friend. Looking forward to playing it.
@and3rs
@and3rs 6 месяцев назад
Thank you so much! I really appreciate this comment and I hope you're right! :)
@k0lpA
@k0lpA 6 месяцев назад
it looks really fun ! one thing that could be cool to add would be a leader for each side. if he falls the battle is lost so you can use flanking strategies to try to go around the enemy lines and get their leader especially when you are outnumbered and can't win through brute force, I guess troops around the leader could have some bonuses so if you play risky and have your leader just behind your frontline you can have better soldiers. Also cavalry, really fast moving but useless against big groups (unless they are archers).
@and3rs
@and3rs 6 месяцев назад
Yeah! Thanks for the suggestions. I'm planning on having different win objectives for levels too, so sometime it could be "kill X unit" such as a general that is the win objective... :D
@GreedyCorpse
@GreedyCorpse 6 месяцев назад
this is cool man...ty for sharing
@and3rs
@and3rs 6 месяцев назад
Thanks! :)
@user-cs2mx4lt3q
@user-cs2mx4lt3q 5 месяцев назад
wow can't believe how criminally underrated this is keep up the awesome content bro
@and3rs
@and3rs 5 месяцев назад
Thank you! :D
@Aint-joking
@Aint-joking 5 месяцев назад
The algorithm isn't in your side Andres
@and3rs
@and3rs 5 месяцев назад
@@Aint-joking Haha but I think this video went pretty well. Wasn't expecting it to get more than 10k views.
@deaconmakesmaps215
@deaconmakesmaps215 5 месяцев назад
I can’t wait for this fire game
@and3rs
@and3rs 5 месяцев назад
Thank you! :D
@theratingguy5659
@theratingguy5659 6 месяцев назад
I think a supprising game you could take inspiration from is conqueror's blade. There are many unique class types and different rarities. The game is really fun with you controlling a general and leading cavalries, musketeers, archerers etc. I'd also recommend every troop to stand out but like i said, conquerors blade while is an action game, it has a lot of tactical eleents that is nailed pretty well. Keep it up!
@and3rs
@and3rs 6 месяцев назад
Thank you! It looks like an interesting game, yeah... Some things I've actually thought about already, like cards that you can use to call in "airstrikes" and stuff like that. But yeah, thanks! :D
@chesteratienza5175
@chesteratienza5175 6 месяцев назад
This is cool 😎 and I'll be waiting for this
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@iampog5357
@iampog5357 6 месяцев назад
This is actually fire
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@NaviniusGames
@NaviniusGames 5 месяцев назад
Damn I was recently thinking about making a game very similar to this haha... Best of luck to you!
@and3rs
@and3rs 5 месяцев назад
Nice, good luck to you as well! :)
@xenomorph5022
@xenomorph5022 6 месяцев назад
i would really LOVE to see those shields to be put to use! maybe make an ability to raise shields in response from an arrow attack
@and3rs
@and3rs 6 месяцев назад
Good idea, thanks! :)
@xenomorph5022
@xenomorph5022 6 месяцев назад
yea no problem!@@and3rs
@Vermine_supreme.enjoyer.nb1
@Vermine_supreme.enjoyer.nb1 6 месяцев назад
LOL you're the Guy that made Gladihoppers ? Amasing I loved that game Thank you ❤❤❤
@and3rs
@and3rs 6 месяцев назад
Yeah that's me! Thank you so much :D
@Finder12
@Finder12 6 месяцев назад
Looks really cool, it'd be nice if you had preset formations that the person could click like "shield wall" etc things of that nature
@and3rs
@and3rs 5 месяцев назад
Yeah, that's the plan! Thank you! :D
@Thunderous333
@Thunderous333 6 месяцев назад
Just found this channel. Subbed for more awesome dev logs :)
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@sebastianfries274
@sebastianfries274 5 месяцев назад
I saw at the end of the video that the archers do a fair bit of damage, and could possibly be overpowered. I think that there should be two types of melee units, a skirmisher (fast speed, low health) and a spearman (lower speed, lower damage, but insane arrow resistance)
@and3rs
@and3rs 4 месяца назад
Yeah, the archers are definitely overpowered and need to be fixed. Thanks for the suggestion! :D
@nomar611
@nomar611 6 месяцев назад
looks really fun so far ! if wanting to give more tactical depth the game ( as i see is discussed in other comments ) terrain obstructions ( forests units can't move through, large rocks, and buildings ) as well as adding in more objectives beyond team death match ( get a unit to this point, kill a certain "General" unit , or destroy an object ) another fun thing is - while it could be a physics nightmare, having melee units push back targets they hit ( maybe certain units like maces and axes pushing further back than swords and spears ) could help emulate the ebb and flow of total war battles without the same complexity- while also in theory allowing the player to pull units out of melee ( hit models being pushed away having a slight headstart on running away ) not giving the same pushback to ranged units helps prevent super ranged supremacy- no reason to bring anything but ranged troops if they can shoot away anything that threatens them after all overall looks like a really promising game and i wish you the best ! happy holidays !
@and3rs
@and3rs 6 месяцев назад
Thank you so much! Happy Holidays to you as well! And yes, the pushback effect is a really good idea and definitely something I'd like to try to implement... It's probably possible somehow with the navigation tool I'm using. :)
@propagand1st
@propagand1st 4 месяца назад
Idea: Formation: units with shields can lift their shields up or down to provide strategic advantage against archers and infantrymen. This would weaken the unit if they had it in the wrong direction. Say a infantrymen unit is attacking another, and the other has their shields up, they one with shields up would get less of a bonus in combat. Vice versa with the other formation.
@and3rs
@and3rs 4 месяца назад
Thank you for the suggestion! :D
@ramsram2418
@ramsram2418 6 месяцев назад
Love the art
@and3rs
@and3rs 6 месяцев назад
Thanks and me too! (It's not done by me but by Water Witch RPG Studio)
@Rodinal
@Rodinal 6 месяцев назад
I thought the other game you mentioned looked similar, you're the guy who made Gladdihoppers! I randomly found Gladdihoppers when I wanted to play something while on vacation and I have been in love with it since!
@and3rs
@and3rs 6 месяцев назад
Haha nice, yeah that's me! :D
@Jhian_editz
@Jhian_editz 6 месяцев назад
I've been playing glad hoppers for like 3 to 2 years and today I just see this is the developer I just wanna say on your game.is solid the blood the graphics you know it's good game
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@aeoulous4833
@aeoulous4833 6 месяцев назад
I like what you are doing keep up the good work man.I wish if you could make a Napoleonic war style.Where you need to survive and gather items from the battlefield,like a Mini DayZ style.
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@Assassinss77
@Assassinss77 6 месяцев назад
I would add one more thing that every new game needs but 1st let me say some ideas: -Archers ( ranged units in general ) to have a strategy when melee approaches to stay in formation or to scatter -> Staying in formation could make a benefit of volley fire while scatter would look like more fire at will style. - Melee units to be able to block ranged projectiles. -Maybe pre selected formations so you change it in the menu? Maybe combine formations like ranged + melee to melee will always cover for that ranged unit? But what I really want is a feature where I could spend a few money, maybe some with 800% value and then a battle pass and then some other features such as paid only hero.
@and3rs
@and3rs 6 месяцев назад
Good ideas! And yes, there's gonna be a pre-battle menu where you can setup your units... As for spending real money, I don't think so, I'm generally not in favor of paid content IAPs unless it's a big chunk of gameplay that is added as an expansion sort of IAP!
@marnilfortuno3302
@marnilfortuno3302 2 месяца назад
Can't wait for this to be released soon..
@campbell2895
@campbell2895 5 месяцев назад
This reminds me of the game Bad North. I love it personally and it is similar to this! I would suggest perhaps having shield unites be able to use shields when not moving (or something similar) and something with archers. I think being able to choose sections of the map to have them fire on when enemies go into would be very interesting. It would provide for great use of ambush tactics. Just a thought!
@and3rs
@and3rs 5 месяцев назад
Thanks for the suggestions, Campbell! :D
@UCeagle79
@UCeagle79 6 месяцев назад
I'm working on something just like this! This looks great keep it up!
@and3rs
@and3rs 6 месяцев назад
Thanks! And best of luck to you! :D
@JohnClydBuhat-tj7cc
@JohnClydBuhat-tj7cc 5 месяцев назад
I'm so excited to this game to come out!❤
@and3rs
@and3rs 5 месяцев назад
Thank you so much! :D
@Canisestlupus
@Canisestlupus 5 месяцев назад
This is so great, I've always wanted to make something like that, but thought it was impossible for one person!
@and3rs
@and3rs 5 месяцев назад
Thank you! To be fair I'm not making the art so it's not only me making the game! :D
@Canisestlupus
@Canisestlupus 5 месяцев назад
@@and3rs I mean that :D It is hard for me to grasp how one person can come up with these ideas, that are fun and possible to implement and to play with while developing. I had a really simple strategy in mind once, and I even used cut out of paper units on my table to simulate the game xD It was that hard for me
@and3rs
@and3rs 5 месяцев назад
@@Canisestlupus Haha well that's one way of prototyping! In future games I make I will definitely spend more time planning (on paper) before actually opening the game engine!
@interweebs7408
@interweebs7408 6 месяцев назад
It looks fun. I would enjoy to play it when it's done.
@and3rs
@and3rs 6 месяцев назад
Thank you! :-)
@qcundeadshadow6660
@qcundeadshadow6660 5 месяцев назад
As a medieval theme combat system reference I suggest mount and blade. Choose different formation and strategic unit moves could really feel nice in a 2D game. Maybe being able to select unit in custom group.
@aidanbarlow1027
@aidanbarlow1027 5 месяцев назад
I NEED THIS
@TheLuggi84
@TheLuggi84 6 месяцев назад
It gives me Dark Omen vibes. Pretty cool, good work!
@and3rs
@and3rs 6 месяцев назад
Thank you! And thanks for mentioning Dark Omen, I didn't know about that game and it looks really cool. Will definitely check it out more for inspiration! :)
@TheLuggi84
@TheLuggi84 6 месяцев назад
@@and3rs That's heresy! Everyone interested in real time strategy or tactic games has to know about it. ;)
@Bored-tf2gd
@Bored-tf2gd 5 месяцев назад
make it so the combat units with shield can use said shield to block arrows, or a specialized shield unit that can block for everyone else
@accalt6519
@accalt6519 6 месяцев назад
YOU MADE GLADIHGOPPERS?? thats amazing keep up the good work
@and3rs
@and3rs 6 месяцев назад
Thanks! And yeah that's me! :)
@Tired-hm4tw
@Tired-hm4tw 6 месяцев назад
Looks pretty sweet.
@and3rs
@and3rs 6 месяцев назад
Thank you! :)
@AlexSmolyankin
@AlexSmolyankin 6 месяцев назад
Really interesting, and inspiring. I also want to make some strategy game, and I like your idea. BTW, really cool art work(not only map, but also pixel units in game). You asked about ideas for improvements, so here what I have now: 1. Add melee attack for archers, so they can fight in close combat. 2. Reduce ranged attack power, since now I see that archers can deal with anybody from remote, so it looks quiet unbalanced. 3. Add new ranged unit like crossbow archers, make them more powerful, but less ranged then regular archers. And increase reload time for them. So player need to make proper choice which units use and how. 4. Maybe add some actions for units, for example, for warrior with shields add possibility to activate shields, which improves defense against ranged attack, but slow down a little bit. 5. Maybe add more defense for the units in the center of formation. Like if they have unit to the left and to the right size they need to fight only in "one direction". This brings more tactics, as attack in flank bring more casualties for enemy. 6. What if creating some side quest(if it's normal term for RTS genre) on global map to provide player more ways to collect gold. It should be like pause before new major battle. For example, raid on some village and grab as much material as you can.
@and3rs
@and3rs 6 месяцев назад
Thank you so much! Really good points, especially 6 sounds very interesting. I wanted to have some easier "side battles" that you could replay in order to "grind" so that a player could never soft lock themselves from progressing. Different win objectives would be cool for these side missions then!
@AlexSmolyankin
@AlexSmolyankin 6 месяцев назад
@@and3rs I'm glad that could help you :) As for "side battles", yeap, it would be nice idea, as sometimes you need to take a break and do less stresfull things(even in games)
@abwuds7208
@abwuds7208 6 месяцев назад
Sounds great
@vicentefeced5889
@vicentefeced5889 6 месяцев назад
This is MAD, I love this idea. I think that if you put the characters in 2D but the terrain in 3D the game would look crazy
@and3rs
@and3rs 6 месяцев назад
Great idea and I'm in fact considering doing that, just for how cool the thumbnail looked after I tried it out!
@Brosquini
@Brosquini 6 месяцев назад
I think you should try adding more interactive unites like shield bearers that can be switched in modes between charge, shield from arrows and brace still, or spear bearers who can change there stance between brace and dash, or even commanding them to charge. It would also be cool to see units being able to interact with the environment like hiding behind rocks to prevent arrows and cutting down trees for shelter
@and3rs
@and3rs 6 месяцев назад
Thanks! These are all definitely nice features, but I'd like to keep the game as simple as possible for now... I'm afraid it will snowball out of hand if I add to much stuff at first!
@Brosquini
@Brosquini 6 месяцев назад
@and3rs definately true, probably should have thought about that
@ChessNinjatzu
@ChessNinjatzu 6 месяцев назад
I liked the idea !
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@thebadassbarbarians3755
@thebadassbarbarians3755 6 месяцев назад
this game honestly looks extremely cool. Bra jobbat/godt arbejde. One thing i think would be cool that really hasn't been done in these large scale battle strategy games is equipping troops on a more personal/specific level. So like you could have a base unit that you then for example equip with spears for longer hit range or maybe light armor to make the more mobile. I think it would make a nice deeper layer to the game and also work well in complimenting it as a game. :-) Now that im looking at it jýou could just use some of the art from ur other game (blades of deceron), if you do look into maybe implementing it. Inspiration for this could be found in something like battle brother
@and3rs
@and3rs 5 месяцев назад
Tack! And also thanks for the suggestions! :)
@user-oc7nb8yz7u
@user-oc7nb8yz7u 4 месяца назад
I need this game
@KellenKinter
@KellenKinter 5 месяцев назад
This game looks amazing
@and3rs
@and3rs 5 месяцев назад
Thank you! :D
@NaviniusGames
@NaviniusGames 5 месяцев назад
When expanding the AI it would be cool to have different enemy commander templates/preset. Like the enemy commander is Cautious, Foolhardy etc. And other obvious stuff like terrain and flanking modifiers as well as varying troop types and army compositions.
@Katipunan-KKK
@Katipunan-KKK 5 месяцев назад
I have always want this type of game! You could also use "Orders" Like Orders from a game called Total Tank Simulator which i also played, as well have a Upgrade/Unit Tree in the game, Sieges is always interesting in a medieval style
@and3rs
@and3rs 5 месяцев назад
Thanks for the suggestions! :D
@Katipunan-KKK
@Katipunan-KKK 5 месяцев назад
Also if you wish, you could also add a Multiplayer Varient of the game you are making, and if you do, add "Nations" You can Join or Create Nations and if you Join a Nation, you have a General Rank, General Rank is just a limit on how many troops or/and control bigger or smaller battles If the player wants to create a nation they have to manage political stuff and is the maximum general rank. They also have the ability to upgrade/research new units so if they have individual Generals, the generals can use the units you already researched or upgraded So basically my 2nd idea is just a Multiplayer management nation game + your game
@might6957
@might6957 5 месяцев назад
Custom game mode where you choose for both sides would be a great addition and add more replay ability
@and3rs
@and3rs 5 месяцев назад
Definitely gonna have this, yeah!
@MilitaryHistoryVisualized
@MilitaryHistoryVisualized 6 месяцев назад
Upvote for knowing that it is a tactics game :) I like the "projectile mechanics" (friendly fire), seems like it has some basic "physics" (meaning the graphical representation of the shots is not independent of the damage calculation).
@and3rs
@and3rs 6 месяцев назад
Haha thank you! :D
@JaguarPanda
@JaguarPanda 6 месяцев назад
That's pretty cool
@aceferreraprolexplayz7257
@aceferreraprolexplayz7257 6 месяцев назад
Btw for the UI when your in Battle you should try looking the gameplay of a game called "Winterfalling" and you might get some ideas on it and Gladihoppers is my childhood game, Thank you for creating the Greatest game I have ever played
@and3rs
@and3rs 6 месяцев назад
Thank you so much! That game looks interesting and it's super helpful of you to recommend it to me because I'm having a hard time finding games to be inspired by myself! :D
@barryma2567
@barryma2567 6 месяцев назад
Looks great
@and3rs
@and3rs 6 месяцев назад
Thank you!
@NukeThemAllGame
@NukeThemAllGame 6 месяцев назад
I am making an indie RTS game myself as well! It's a long but fun process for sure!
@and3rs
@and3rs 6 месяцев назад
Nice! Best of luck to you! :D
@michaelcamu625
@michaelcamu625 5 месяцев назад
It would be cool of the shields also effected the battle. Like if units with shields have a chance to block attacks, negating or reducing damage. Units with bigger shields could have higher chances to block, and the same could apply to arrow fire. This way you would have to pay more attention to the weapons and gear that your units use, adding another layer of strategy, and making battles last longer.
@and3rs
@and3rs 5 месяцев назад
Hmm, I'm pretty sure they do block regular attacks now. But yeah, blocking missiles is something that I should add too... Thanks! :)
@michaelcamu625
@michaelcamu625 5 месяцев назад
@@and3rs No problem! Thank YOU for making fun games.
@The_Gallowglass
@The_Gallowglass 5 месяцев назад
I always wanted a FFT game with a world map that other people could be on and have battles with, fight over territory etc
@CasperTheRamKnight
@CasperTheRamKnight 6 месяцев назад
another one? letsgoo
@Jalopiesalien
@Jalopiesalien 6 месяцев назад
Oo, id like to play this one
@soura6995
@soura6995 6 месяцев назад
I will be waiting for its release
@and3rs
@and3rs 6 месяцев назад
Thanks! :D
@redhongkong
@redhongkong 6 месяцев назад
this is so cool, reminds me of "hanjuku hero". i hope u can make the map like hanjuku hero XD and use ur battle system
@and3rs
@and3rs 6 месяцев назад
Thank you! :D
@liptonmapper2543
@liptonmapper2543 6 месяцев назад
I have a couple of suggestions for the game which i think could improve the fighting mechanics. 1.Cavalry, Spearmen and Hard armored units to add diversity, more tactics into the battlefield, cavarly could be used as a mobile unit to charge into enemies and flank them, however quickly becoming weak after prolonged fighting. Spearmen could be used to hold away enemy infantry units and would be extremely good against cavarly, however less mobile and easily defeatable by archers. hard armored units could be used to advance towards enemy armies while under archer fire allowing other units to advance. 2.Morale system, a morale system that depending on the level of it would make units fight a lot better or simply run away from the battlefield, each unit could have it's own morale level and the whole army could have one depending on whether the entire army would run away. Could add banners that a soldier inside a unit carries, and while holding it it would provide extra morale boost for the troops, however if the soldiers carrying it would be killed then the morales would drop drastically inside the unit. There could also be a general that if dead would provide an even bigger morale drop than a banner. If enough units are forced to escape then the whole army could break. 3.Supply system/Limitations of archers, make archers have a slower rate of fire, and have a specified amount of arrows that each archer can shoot (for example 24), that could be refilled by marching the archers to an edge of the map where a supply wagon would be set allowing refillment of ammunition a specified amount of times.
@and3rs
@and3rs 6 месяцев назад
Interesting! Thanks for the suggestions! And about number 3, archers already have something like 20 ammo only (the white bar under the health on the unit card), but yes they might need to fire a bit more slowly!
@bingoman263
@bingoman263 6 месяцев назад
love it!
@and3rs
@and3rs 6 месяцев назад
Thank you!
@Hyperion_X.
@Hyperion_X. 6 месяцев назад
Damn! I'm starting to think this guy is reading my mind! Your work is truly incredible❤
@and3rs
@and3rs 6 месяцев назад
Thank you Deniz! :D
@WarCriminal21
@WarCriminal21 6 месяцев назад
Will you add terrains to give advantages and disadvantages to the player? Edit: Horse archers would be pretty broken but I guess the rough terrain can counter em, also, a buff for your troops when you flank the enemy would be great to compensate for your team if your troops are numerically inferior
@and3rs
@and3rs 6 месяцев назад
Honestly, the terrain is probably going to be the trickiest part since this is all in 2d... But flanking and such should be somewhat easy to implement and it's definitely something I would want to add! Thanks, great suggestions! :)
@iwanghaho7394
@iwanghaho7394 5 месяцев назад
soon you will upgrade this game until the best bro. keep up your good work. i would like to try this game.
@and3rs
@and3rs 5 месяцев назад
Thank you for the support! :D
@pan-K
@pan-K 6 месяцев назад
It looks great and I'd love to play it
@and3rs
@and3rs 6 месяцев назад
Thank you! I will get a beta version out sometime in spring!
@pan-K
@pan-K 6 месяцев назад
I'd love to play for that
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