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Making ALL the Goods in Eu4 

Lemon Cake
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Today we embark on theory crafting an Eu4 Campaign where we stack global goods produced. We will restrict ourselves to to only global modifiers, and I will not use things I consider exploits, like disabling any DLC, no marches, ironman compatibility, achievement support and no custom nations.
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Catch me on Twitch where I play Eu4 MP:
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If you enjoyed, a like and a sub would be very much appreciated.
See you next Video!

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31 июл 2024

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Комментарии : 93   
@nctamer
@nctamer 11 месяцев назад
using thalassocracy reform you can get 2% goods produced per trade protectorate, in a recent game I have +300% from 150 protectorates as great britain
@LemonCake101
@LemonCake101 11 месяцев назад
Oh my god, I completely forgot about that. Yeah you can spam the OPM's too, and that's not an issue with the Mughals. So you maritime last before popping the last aristo event, and make 3271 trade protectorates (you need 1 province for yourself, and the game has 3272 provinces total) so you end up with an extra +6542% goods produced!
@gabita071
@gabita071 11 месяцев назад
​@@LemonCake101i think the bonus is limited to 300%, but I'd need to check, I know I had the idea of boosting my economy with an entire africa full of protectorates through the thallosocrascy reform
@gawryl7637
@gawryl7637 11 месяцев назад
@@LemonCake101 there are tag limits you can create for example 75 trading cities and make them trade protectorates or 100 client states.
@juliusaurelius9815
@juliusaurelius9815 11 месяцев назад
500% is insane, to put that into perspective every 5 dip dev is 1 good produced, that's basically saying every 5 dip dev province is now 30 dip dev
@LemonCake101
@LemonCake101 11 месяцев назад
Its good, isn't it :)
@shanevoss6
@shanevoss6 11 месяцев назад
Wildly enough you can make an Ironman compatible custom nation starting with a flat +2 goods produced. It’s basically cheating with how much money you make from the very start.
@katelundberg2029
@katelundberg2029 2 месяца назад
Custom nations would lose 10% goods produced cap from only having 20% goods produced versus dithmarschen with 10% and 20% from missions but I think you would need to get like 100 base goods produced for that to matter
@LemonCake101
@LemonCake101 11 месяцев назад
This one was meant to be out 4 days ago, but I kept finding more shenanigans, and issues with previous shenanigans. I hope this one doesn't have too many mistakes, and as always, enjoy!
@th0mas_papill0n3
@th0mas_papill0n3 11 месяцев назад
Truly, the Newton of our age
@LemonCake101
@LemonCake101 11 месяцев назад
@@th0mas_papill0n3👀
@harz632
@harz632 3 месяца назад
5:17 you don't even need vassals, send pirates to the wealthiest node and have the pirates be the largest trade power to block global trade from spawning. (this actually makes maritime ideas sleeper op if your goal is to cockblock global trade)
@LemonCake101
@LemonCake101 3 месяца назад
That is true, that would also work.
@anti-spiral159
@anti-spiral159 11 месяцев назад
Yeah I am not gonna do that era strat, but if someone else did it... I would watch that effort
@LemonCake101
@LemonCake101 11 месяцев назад
I define what's possible, not what's enjoyable :P
@viktorvh5511
@viktorvh5511 11 месяцев назад
There's also goods produced modifier that scales with amount of trade power in the node of trade companies, and with later institutions it nets you another couple hundred points
@LemonCake101
@LemonCake101 11 месяцев назад
Forgot to mention in the disclaimer I’m ignoring the trade company stuff, but in a real game obviously use it
@dennyyan8320
@dennyyan8320 11 месяцев назад
I think you are forgetting one source of goods produced modifier; each trade protectorate subject gives you 2%
@LemonCake101
@LemonCake101 11 месяцев назад
Yup, as mentioned in another comment, I forgot about that one. Genuinely. It doesn't come up in the code search basically, but yeah. You can spam the OPM's too, and the reform is compatible with the Mughals. So you take maritime last before popping the last aristo event, and make 3271 trade protectorates (you need 1 province for yourself, and the game has 3272 provinces total) so you end up with an extra +6542% goods produced!
@blutwirbel3180
@blutwirbel3180 3 месяца назад
@@LemonCake101 The real question is: how much money would a 999 diplo dev province with gold give you if you had all possible modifiers (so +7185%)? Oh and how much inflation would you get?
@LemonCake101
@LemonCake101 3 месяца назад
@@blutwirbel3180 I mean you can dev past 999 for the record, oh and the inflation from gold would still be a % of your total income (so a LOT)
@blutwirbel3180
@blutwirbel3180 3 месяца назад
@@LemonCake101 do you know how high you can dev, if there is a cap?
@PortalEnder
@PortalEnder 9 месяцев назад
The other way to prevent global trade is to protect trade in the highest value trade node so you become the strongest trade power there while not owning any privinces in it
@LemonCake101
@LemonCake101 9 месяцев назад
Yup, that's valid!
@arr_niga
@arr_niga 11 месяцев назад
Ждал видос месяц, спасибо!
@LemonCake101
@LemonCake101 11 месяцев назад
No worries, thanks for waiting!
@kiwi8105
@kiwi8105 11 месяцев назад
Global trade can also be stopped much easier if you just pirate the node endlessly, as long as they have over 50% of the trade power in the worlds largest node it will not spawn.
@LemonCake101
@LemonCake101 11 месяцев назад
huh, fair enough. There are options in stopping Global Trade, that's for certain.
@strategicplays2977
@strategicplays2977 11 месяцев назад
Good videos
@LemonCake101
@LemonCake101 11 месяцев назад
Glad you enjoyed!
@sasi5841
@sasi5841 11 месяцев назад
Where is the siege ability video? Did you forget about it. Do you plan on making a video on manpower recovery speed?
@LemonCake101
@LemonCake101 11 месяцев назад
Damn, two requests in one comment, I do have a list but its quite substantial. Manpower recovery may get moved up though since I am personally quite intrigued by it.
@viorp5267
@viorp5267 11 месяцев назад
1:23 but I can dev every province to 500 production dev
@LemonCake101
@LemonCake101 11 месяцев назад
You can have a little production dev… as a treat.
@DarthFhenix55
@DarthFhenix55 11 месяцев назад
Is there a way to have more than 3 spefial units at once? Theoretically, you can get marines, polish hussars and caroleans at the same time. I don't know if you can do Rajputs shinanigens to get more types od units.
@TocsTheWanderer
@TocsTheWanderer 11 месяцев назад
I thought it was possible to get Sreltsy, Cossacks, Hussars, and Marines all at the same time
@LemonCake101
@LemonCake101 11 месяцев назад
Not sure, I know Russian missions give you access to some from the missions for example, but that would need a lot of looking. Rajputs should also be not impossible to pick up.
@DarthFhenix55
@DarthFhenix55 11 месяцев назад
@@LemonCake101 The problem is most of the special units are locked behind specific culture's gov reforms. Caroleans are locked to swedish culture, streltsy are locked to Russian culture and to get Rajputs you need to be north indian culture iirc. Thing like hussars and banners are idea locked so you can theoretically get 1 of them with any nation.
@LemonCake101
@LemonCake101 11 месяцев назад
@@DarthFhenix55 yup, I am aware, but what I meant is the Russian missions for example spawn some Finish unique units, and as such I will need a proper routing of it to answer the question.
@TocsTheWanderer
@TocsTheWanderer 11 месяцев назад
​@@DarthFhenix55 If you start as Lithuania, they get Hussars from their ideas. Convert to Orthodox and swap to Ruthenian to form Ruthenia to get Streltsy. Since you're in the Eastern tech group you get the Cossacks. And then just take Maritime or Naval to get Marines.
@van1sh_parashok
@van1sh_parashok 11 месяцев назад
Max eu4 siege ability when
@LemonCake101
@LemonCake101 11 месяцев назад
Within this year probably
@exqeott
@exqeott 11 месяцев назад
You could also form france at some point for a flat +0.2 goods produce
@LemonCake101
@LemonCake101 11 месяцев назад
Yes, but as mentioned, only global % increases
@exqeott
@exqeott 11 месяцев назад
@@LemonCake101 but it would stack so fucking well you might as well do it. With +500% it would be even better than having manufactories in each province
@LemonCake101
@LemonCake101 11 месяцев назад
@@exqeott Yes, it would. However, this is stacking Goods Produced to a theoretical limit, and you lose 50% temporary and 5% permanently for it..
@LemonCake101
@LemonCake101 11 месяцев назад
@@exqeott Also it won't be better then a manu, it would stack nicely with a manu but the manu would be just 1 goods produced instead of 0.2, sorry.
@flyingsalmons934
@flyingsalmons934 11 месяцев назад
I may have got too silly
@LemonCake101
@LemonCake101 11 месяцев назад
👀
@jansatamme6521
@jansatamme6521 11 месяцев назад
did the polish mission tree get changed in domination? it was updated in lions of the north
@LemonCake101
@LemonCake101 11 месяцев назад
You are correct it was Lions of the North
@illiabuszmelow3833
@illiabuszmelow3833 11 месяцев назад
this video should include all provisional modifiers, so it would be an hour or two long.
@LemonCake101
@LemonCake101 11 месяцев назад
issue is, they don't stack with each other
@TocsTheWanderer
@TocsTheWanderer 11 месяцев назад
You spent so much time talking about how to game the institutions, but left out the 10% goods produced from embracing Manufactories. Great video though
@LemonCake101
@LemonCake101 11 месяцев назад
Oh god you are so right, that cos for a while I assumed you won't be having it. Yup, 10% there too, so 510%/653% at the end!
@100beep5
@100beep5 10 месяцев назад
Maybe dev cost next? Do both single-city and nationwide?
@LemonCake101
@LemonCake101 9 месяцев назад
Its on the list, but I believe someone actually did a Netherlands run getting a pretty realistic non-theoretical limit, and Florryworry did a run where he stacked not dev cost necessarily but devved a province enough to overflow on the dev cost, so its kinda been done before. Doesn't mean naturally I can't throw my own attempt into the ring, but those do exist if you are personally curious.
@khangluong5672
@khangluong5672 11 месяцев назад
It's possible to get +2 good produced as a national idea btw, i just checked yesterday
@LemonCake101
@LemonCake101 11 месяцев назад
Only as a custom nation I am afraid.
@khangluong5672
@khangluong5672 11 месяцев назад
@@LemonCake101 Is it possible to roll that for a janissary breakaway state?
@LemonCake101
@LemonCake101 11 месяцев назад
@@khangluong5672 I am not sure, and even if possible, as mentioned in other videos I personally class that as an exploit, since its not intended. I know thats a very 'rich' definition given what I normally do, but there has to be a line drawn somewhere, and spawning Ottos estates is kinda that line.
@thestudentYT
@thestudentYT 11 месяцев назад
@@LemonCake101 You could have just told me directly that you didn`t like my video... ;) Anyways the most important thing you missed might be the Trade Company Bonus as it stacks to insane numbers with each institution that you spawn... But I know how this is as you just always miss something because this game is so deep and non-transparent after 10 years of patching Bugs while constently adding new ones XD
@LemonCake101
@LemonCake101 11 месяцев назад
@@thestudentYT Nah, I knew about it pre-video, but I personally count as an exploit, I understand if other use it. The other issue, is that it makes the videos less entertaining since doing that trick would just become a necessity in literally every single run. As for the Trade Company bonuses, I meant to say in the disclaimers I am not including them since they are really strong in game, but really hard to get to a number for a counter, and apply on a trade node basis and not a global basis.
@kotorol4697
@kotorol4697 11 месяцев назад
I dont know if it was mentioned in the taxation min/max videos but is 0% goods produced possible? I imagine a world where nothing is produced and everyone taxed to make up for it.
@LemonCake101
@LemonCake101 11 месяцев назад
Will need to take a look, I am assuming you mean without resorting to 100% autonomy etc everywhere?
@varus4827
@varus4827 11 месяцев назад
@@LemonCake101 does autonomy affect goods produced? only production income right?
@LemonCake101
@LemonCake101 11 месяцев назад
@@varus4827 yes, but autonomy is applied after everything else is calculated so it becomes for example 1.2 goods produced + 50% goods produced +200% prod efficiency, and then the final count is modified by autonomy to become 0.
@varus4827
@varus4827 11 месяцев назад
@@LemonCake101 but the goods produced still affect your trade income i think he ment getting to -100% goods produced like the modifier when a province leaves a trade company
@ludvig4800
@ludvig4800 11 месяцев назад
How much time was spent with ctrl f "goods produced" on the wiki in the making of this video
@LemonCake101
@LemonCake101 11 месяцев назад
Actually a pretty low amount given the amount of stuff the wiki is missing. The issue with the wiki is it’s both usually very bad in terms of missing sources and also gives you a lot of sources of goods produced that are impossible to have at the same time. As such most control F is actually me going through the game code
@Qtroot
@Qtroot 11 месяцев назад
next time do a liberty desire on subject vid please
@LemonCake101
@LemonCake101 11 месяцев назад
Interesting one, going on the list, but I am afraid the next video and the few afterwards are already planned and well under way
@hubris_3920
@hubris_3920 9 месяцев назад
isnt there also a gov reform that gives you 33% gp state edict in the age of revolution
@LemonCake101
@LemonCake101 9 месяцев назад
Oh dear, I may have missed that one. Well spotted if that’s the case, but I have a suspicion it’s less since that would be way too overpowered
@hubris_3920
@hubris_3920 9 месяцев назад
@@LemonCake101 its regional councils and its local gp. Idk exactly how that changes things per say, cuz ik there are other modifiers that are similar but also entirely different in the game especially when it comes to trade. you should check it and tell me.
@LemonCake101
@LemonCake101 9 месяцев назад
@@hubris_3920 oh I see, I will take a look when I am free. It may be 33% to be fair, but 33% sounds like the Anbennar Wood Elves edict to me.
@amilavxilmen5632
@amilavxilmen5632 11 месяцев назад
This is way harder than I think
@LemonCake101
@LemonCake101 8 месяцев назад
Its not that bad, I believe in you!
@herrsucccs8301
@herrsucccs8301 11 месяцев назад
i swear to god i have subbed to your channel like 3 times. For some reason its always unsubbing
@LemonCake101
@LemonCake101 11 месяцев назад
Oh damn, never been unsubbed myself before but welcome back for the third time I guess!
@abrvalg321
@abrvalg321 11 месяцев назад
5:20 alternatively you can demote all trade centers in the node to 1.
@LemonCake101
@LemonCake101 11 месяцев назад
huh, fair enough. There are options in stopping Global Trade, that's for certain. I kind of forget the demote button exists a lot of the time.
@whitehunter2545
@whitehunter2545 11 месяцев назад
With great shenaniganery comes great responsibilty But m'lord, you forgot something What about the mischievous Thalassocracy? Or did you intentionally not include it? Also I did not abandon our conversation on purpose back in the days 😔 Had some things going on but will enjoy intellectual conversation again in the future
@LemonCake101
@LemonCake101 11 месяцев назад
Ah, welcome back! I have to admit I have forgotten the convo. A Thalassocracy comment is now pinged, hopefully that helps calm people down, but hey at least its giving me engagement... genuinely a skill issue mistake though. Hope all is well!
@whitehunter2545
@whitehunter2545 11 месяцев назад
@@LemonCake101 Oh well I maybe should have read the other comments before complaining myself Our conversation was the one with like 50+ messages here on youtube because you (and I)would not stop answering ^^
@LemonCake101
@LemonCake101 11 месяцев назад
@@whitehunter2545 Oh I remember the conversation, trust me :P
@jaisummons2304
@jaisummons2304 Месяц назад
I had to make it 667 likes 2 more and it's nice
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