I appreciate you taking the time to show this. I also appreciate those that put so much time into the door knocker API that was so popular as I am sure the use of that API helped shaped the developers to add this as a feature and how clean and simple it is to use.
I really want to get this to work but I haven't been successful, my players can't see anything regardless of settings but once I get that resolved I will follow this to set this up. Thank you for posting another amazing video Nick !
You've probably figured it out by now but just in case... all ya gotta do is edit a player's token, go to "Dynamic Lighting" and then turn on "Vision." That on its own wont solve this issue though, you either have to manually place light sources or turn on "Daylight Mode" in the "Dynamic Light" portion of the page's settings. Also dont forget to turn on "night vision" for those players with darkvision
Nick, one thing I'm experiencing a bit of an issue with, is when importing uvtt maps and code from Dungeonfog, the import doesn't distinguish between windows and door and they all appear in my maps as doors. It is still way quicker to place light barriers this way than by doing it manually, but since I'm truly inept at the code/api side of things, can you think of what I might be doing wrong or not doing at all, which I can change to resolve this? Or is it simply a case of "That's Dungeonfog for you..." or the new doors and windows are still new and the UVTT importer hasn't caught up just yet?
@@NickOlivo Cheers Nick, no worries, I've been trawling the forums trying to find existing threads but no luck. My other issue with the doors, and I have put my players on the Honour System over this one... is the players ability to try any door/window they can see regardless of how close they are to it... At the start of every game I go through the, "Yes... we all know the cheeky door work around... but if you want to try that door to see if its locked you HAVE to walk down the corridor first and reach it yourself... " which also puts them on edge since I started using the "It's a Trap" API... "Oh no... if he WANTS us to walk down that corridor... there MUST be a trap!" There ISN'T... well... not always...
control-z is an undo function?! I like the new doors and windows, looking forward to trying them out. Thanks for the demonstration of how they work and what the players see.
Hi Nick not strictly to do with doors and windows but hope you can help. I use Dungeon Alchemist to create maps , really good y tube by you here, and copy into roll 20 . you did a good demo of the process, but since Saturday it doesn't seem to work. Dungeon Alchemist seems okay but when I copy (drag and drop) the map onto a new page in roll 20 I get the message box uploading but nothing happens. Can you suggest a fix? Again sorry its not door and windows but you do seem to know what your talking about.
I haven't run across that issue myself, maybe try clearing your browser's cookies & cache, close it and then retry? If that doesn't work, I'd say reach out to Roll20's support. Sorry I'm not more help on this one, good luck!
Is there a way to resize doors/windows on the players size? The size of the icon on the players side seems to vary widely with no real rhyme or reason from what i can find.
Hi Nick! Sorry if I write under this video, off topic and maybe you won't answer the question. The video is very interesting and I always thank you for the work you do and for helping us use Roll20. But the question is the following: Why don't you make videos both on API or Macro, on Vampire: The Masquerade 5th or Cyberpunk? :D Thanks in advance for your reply and keep it up. Bye!
Hi there! I only create videos for systems I'm playing, or have familiarity with. I've not played Vampire or Cyberpunk, so don't know what would be helpful for those games. I do plan on learning more systems, though, so maybe those will make it onto the list. Thanks for watching and happy gaming!
keep them locked. possibly make them secret? My big problem is the size of the Door Icon.. Its too damn big. We need to be able to adjuster size of them.
Hey Nick, thanks for another great video! I'd like to ask if you have any API script recommendations (or video tutorials) for handling combat with flying monsters. Trying to track how far up a creature is relative to the ground/players is a pain, so if there's a tool out there to automate some of that for the DM, your recommendation would be greatly appreciated!
This is a good idea, except I do not like that the players can click it and open. I don't necessarily want one PC clicking open doors as I am talking to others. Currently I use "One Way" dynamic lighting boxes, seeing out to in. I box it around the total door. You can look past the first side of the door and then blocks sight before letting you see through it. I suppose I could just lock all the doors