It’s hard for me to let go of my perfectionist nature, but that might make this a perfect goal for me, especially trying to get back into animation! Thanks so much for sharing this (and your other videos and advice) !!
When I was in school at the Academy of Art University, I used to take part in a contest called 24-hour animation, which since has become one of the biggest animation competition in the US (I think, because it's getting a lot of supports and sponsor from big names like Disney, Laika, Dreamworks, Toonboom, TVPaint, Sony, Wacom, etc). The holder gives out a topic at the beginning of the contest, and every team of 5 has 24 hour to finish a 30 second animated film and turn it in. When I first joined it, there were less than 100 teams from colleges and highschools in the US, but since then it's become much bigger, like this year's competition had around 200 plus teams around the world and not just the US anymore. It's a great practice for you to experience a full production in making an animated film from start to finish, learn how to work in a team, learn priceless experience in balancing quality and quantity in your production, for me personally the last competition taught me leadership skills since I had to lead my team, and there were so many challenges that nothing else can teach you. So I agree with you, doing something in such a short time has a lot of unexpected benefits.
I shot a commercial in less than a week, so I know this is possible. Might have been easier just to animate it. Onion skin and knowing gesture-drawing will be a big help.
I went to school for illustration/studio art, because unfortunately, animation wasn't an option. I got to hone my skills but never got to dive into animating up until now, where I decided to learn it on my own. I'm really glad i stumbled across your channel, it's been so helpful. I've gotten started on a couple animations but I haven't finished them because I keep thinking to myself it has to be the best I can make it. So i keep putting it off. I gotta try this exercise you mentioned. It might help me work and learn faster. Thank you Toniko, and good luck to all of you making stuff. Stay creative!
Thanks so much for making all these videos, as well as providing a curriculum for everyone! I've been looking around at animation bootcamps and other animation sources, but they're all generally too expensive and streamlined for a specific goal. I appreciate how you break down the technicals of animating, but also how you encourage the audience to complete a personal project by providing your own set of experiences.
Your sentence about “it’s gonna be bad, just accept it” has single handedly helped me out of my funk and inspired me to finish this piece I have been working on for our mid-point film festival. I’ll get it done, itll be bad and that’s ok!!! Thank you, sincerly
You'd think the animation teachers would encourage this type of creativity and imagination in their students. This video sums up why animation students SHOULD do these short films. It's great experience in all aspects concerning animation projects.
Now I want to organize this at my school hahaha. I'm quite sad we are in our final year, making our demo reel shorts, because it sounds like quite a lot of fun!
What good timing, I’ve been thinking of taking on a short term like this when I finish the project I’m working on. I hadn’t thought of some of these benefits. It would also be so cool to make an event out of it with fellow artists!
In school my animation classes I'm taking we have a week to do our assignments and to tell you the truth I hate that. I love the fact that we have a week to complete the assignment but animation takes time I realize that the hard way when life gets in the way or your other classes do. my animations in my opinion are terrible but done in a week less than 2 hours a day trying to finish the assignment yeah it's not fun. So maybe in the future when I had more experience and time maybe I'll take this challenge but now oh hell no.
I like to think of it like the 24 hour comic challenge. I think it's a great exersize to really challenge yourself to improve your speed, just as much as the other points you make here. However, when it comes to animation, I really wish that we could spend far more time on a single project than I did in college. Every month was a new project that you had to start from scratch on. It sucked. Going to (extracted name of online school here) really hindered me far more than it helped me. This was not the fault of the teachers, it was the fault of how the school itself worked. The worse assignement that I ever received was presented to us as "design a 3D character". I went in knowing what my skill set was (aka super crappy) and knowing where my faults were and what I wanted to push myself to improve upon. So because I was a very poor modeler, I wanted to create my own Digimon (mind you an original one of my own design). Something that looked (AT LEAST) like they did in Digimon World 3. Something simple too. That way I could focuse on technique, so that I could move on to more complicated models later down the road. Well, week 2 came around and PSYCH!!! You have to trade projects with a random student. And the assignment I got was designing a… Steampunk Valkerie.... WTF!?! Let me run this by you again. An extremely complicated STEAMPUNK Humanoid VALKERIE..... I can't even model a five fingered human right at this point. I like a challenge, because that's how we learn. But I need my slow times too or else I'll burnout and hit walls that I can't possibly get around with my current skill set. This however, was like taking a weak swimmer and throwing them into the middle of the Mississippi River. Sure, not as bad as the ocean, but a horrible way to learn how to swim. Needless to say, I did my best and the guy liked the designs that I drew up at least.... But the 3D model itself SUCKED big time.... And I didn't even have the heart to tell the guy working on my digimon that he did a horrific job on it too. (He made it realistic and exagerated alll of the wrong parts. I wanted to cry.)
honestly I've done a game jam (which is basically the same thing with video games and in teams) and positioned myself as the illustator and designer for my team with no previous video game experience and I learned a ton in that short weekend! I would totally recommend doing a crunch event whether you just started or have 10 years of experience. I didnt know this existed for animation and now I'm excited to check out if theres any in my area~
I did a 24 hour film in a group of 4 other people and it was one of the best learning experiences I had while at college. Not just to test my own limits but to also see how my team members came up with solutions and learn from them.
So inspiring! Vids like these take me back to my days at media school. I think I've been experiencing the benefits you outlined in making 48 hour films, so I guess the only thing left to do is make a few 😁
I love this idea, cuz it seems like a good way to learn programs and tools fast and be forced to get creative with them. I’d love to see some of your films!!
If you can't work that easy with a constraining time constraint, try this instead. Put your work into segments that you must do in a time limit. Say you give yourself a week or a day to create the concept and designs. The next to create a script. Next to animate, colour and create backgrounds (I have never shot a film before, so I don't know how that works and can't really tell how much time you'll need for that). And finally edit within a reasonable time.
Literally never drawn in my life but decided i want to animate. Its been 3 weeks and i can draw figures better than i used to now im going on the animation part.
I've been overwork my 3d animations to the point I'm seek of working and done nothing, literally nothing Tysm for this advice, to not overwork and just have fun
pls tell me there is a place we can watch all these shorts you guys made lmao, some of them you showed looked actually pretty good especially for the timeframe
Less Then a Week Sounds Freakin Burtal for a 3D Artist like me, especially when im currently im trying to Get More Used to a New Workflow i came up with useing something i like to Call Storyboard animations BUT, the Idea of haveing a Project in a Time frame like that Sounds like a Really Fun idea, might wanna give myself a challenge after the Currnet project im working on.
Yes i did a few animation projects but not sure are they considered as short film, i might call them short advertisement projects maybe , i did for product or services animations all in 2D and its really super fun i totally love making animation and over coming the challenges of animations if u all know what i mean, cause diff requirements need some sort of a work around in animation to create or produce the effects which a requester or a customer needs so i kind of learn and grow with every new animation project and wow its fun, once after i saw some one did a one punch man animation, i did the same animation as well its pretty cool, :D so for those who animates or thinks of animating cheers to you and keep on animating and most importantly is to haveeeeeeeeeeeeee tons of fun doing it
Thank you so much, i feel sooo motivated after watching this !!! Im not taking animation classes yet but I already did 2 projects that took each 3months, so i really felt demotivated to continue on my 3rd project because it seems to be sooo much work and therefore takes in a lot of time, but seeing it is actually possible to just do it in a short amount of time, i dont feel so much pressure by thinking it might be a waste of a lot of time.
I'm doing the same thing to get myself off the idea of "this massive romance" that I have to write. Just writing small things, and sometimes bigger ideas come up. It's great :D
I'm attempting to make a short film for class in under a month, we didn't have to make a full animated short but I wanted to push myself. This gave me hope that I might actually finish it even if the last few shots look like garbage 😅
This is a great idea! I totally will try this when I get my new animation software (I’m waiting for procreate dreams). On the other hand, Was that WES ANDERSON at 9:44?
I overprocastinated this project for school, it’s like a mandatory project to graduate called “Capstone.” I was wondering if I could finish like a 2 minute and 30 seconds 2D animation with like 3D effects (blender) of 30 seconds in less than 3 weeks, so I could go to the next step. It’s a film that consists of many fluidity like running, and fight animations. Like you said, “let go of your ego” and personally as a perfectionist in the art industry I find that easier said than done. So I’m unsure if 3 weeks is enough to make something look serious and achieving at the same time. It’s due in June and I have only started 15 seconds of the animation, I think I’m fucked and currently stressing. The problem I’m currently faced with is commitment. How do I commit to sitting down and drawing for hours daily, because I’m stressing and procrastinating.
I feel like ive been wasting time on set pieces and layers, so im just unsure what the decision should be. ive been doing more editing than actual drawing
How do I go about finishing and setting up a film or short film from idea to final product. I’ve struggled with this as an animator who knows how to make simple scenes but not how to gl about combining it to making a full short or animation
This week ny class had to make a script and story board within a couple days and I hate being a perfectionist when it comes to short timing 😖😅 edit: I never thought it would be so hard to make a couple min film .
Me in reallusion Animation Award on June XD It's pretty interesting i would say, 48 hours make a freaking 3d animation. But i think i don't want experience it agains, once is enough XD
Cons: IT WAS AWFULL AND I HATE IT Pros: I have now an excuse to do nothing, hate myself, cry and isolate myself. (This was a satirical joke. I have not in anyway done any of this.)
This isn't an option to people that have fulltime jobs and bills to pay, people to take care of and adult's life responsabilities. Yeah, I know how it sounds, but it's true. Art is not easy, it's not intuitive and takes A LOT OF TIME. Works well if you have parents backing you up. I think its important always point this out, because A LOT of artists just can't spend all the time that is needed to conclude a short animation for practical reasons and videos like this almost says that if you can't do it, so its your fault. And this isn't true. If you have time to spend with animation without worrying with food, energy bills, family and other stuff like that, you're privileged. Ironically, this kinda of stuff is the real practice, and fundamental to develop urself to work with it fulltime, and turning art or animation your real career.