What I find amazing is how you manage to casually mod your Minecraft, while I spend 3 days trying to find a working version of world edit after updating Minecraft 😂
What I find amazing is how you manage to casually build masterpieces in your Minecraft, while I spend 3 days trying to find a working block palette for my build after watching 15 building tutorials 😂
@@MintyRyans Yes , you bozo. But that's not the point we were trying to make. Our point was that the mods we found and liked were mostly incompatible and even if we found the mods , we can't find a way to build structures and houses with the mods resources or in general. You bum
A lot of those mods could be fun if you also reduce the enemy density, so every enemy is a big task to take down but you don't get overwhelmed by just their quantity. Kinda like a souls game, where every single enemy has the potential to kill you but if you are careful you shouldn't be dealing with an unbeatable horde that often.
Another mod I recommend is Sanity: Descent into Madness mod since it has cool insanity effects and absolutely punishes the player for being careless in a dangerous situation, even if they have good gear.
Should've added a couple more mods including Danger Close which makes torches, campfires and the stone cutter burn you or cut you. Also, Bad to the Bone whichs makes you nauseous or anything else relating to doing anything like having fatigue doing things, etc.. A bonus mod is Armor Weight, as it implies gives certain armor become heavy, which makes the player slow depending on the armor they have on.
locational damage is nice so that head and lung shots matter. and so you can VATS disarm something with a weapon hand hit. transversely it happens to the player but mobs too. super firespread from old alpha 164. but on crack. aka. wild fires actually start wildin at a pace that makes every non stone thing look like dry brush (fighting mobs during a crawling forest fire is awsome because now you have hazards to subject them to along your scorching bloodpath) having mods that facilitate Duping Jank is great doing away with mods that make you build and exchanging them for mods that force you to venture and fight for your power rather than dedicate time mining and building a power harvester. if you are building anything, its a quick siege weapon against a structure or creating a hazard to subject a boss battle to. like when you build a high energy pellet launcher in front of somethings face in technic, use jump pads to launch demons in the nether, or splash them with ender goo to make them teleport away from you in a blind-jump
Would have loved to include the first aid mod which splits up your health into your body parts, giving you debuffs whenever certain parts are damaged or you get one shotted when hit on the head :)
Genuinely, that mod CAN work, but it DOESN'T mean that it WILL work. The only thing this mod does, is make you don't want to ever *ever* take damage. And problem is that: 1 - Minecraft is just not designed for that 2 - In this modpack, you already die in 2-4 hits, so it will be inconsequential and just pile up size and memory requirements
I've been doing challenge runs with a quite similar arrangement of mods to the one you presented in the video for a very long time now. There definitely are strategies to block off the mobs and have a safe base. My favourite strategy is finding any kind of plantable food or cows so that you can start your base off without having to travel far for anything. 1st goal is to get a bunch of building blocks (preferably cobblestone) and at least 4 iron, we need that 4 iron for a bucket and a shield, the bucket being the single most versatile item in the game. You will use that water bucket for base construction. Now for the base itself you should NOT build it over an ocean, a lot of mods will make the mobs either fly up from the ocean, or just make it way easier for them to destroy the base from below. The spot for your 1st base should be either a small island in an ocean surrounded by no other landmass (perfect, but rare), or a flat area that is down low (Not on top of a hill, or next to hills.) Now you can start constructing the base. You can survive your first night by placing buckets of water around the walled off area which you spend the whole night defending because it's still not completely safe, but it makes the job several times easier. After that first night the strategy goes into digging around your base, placing bottom half slabs as the walking surface all around it (which prevents most attempts of mobs pillaring up to you), then covering everything with water flowing outwards, and making the walls higher (make sure the water is flowing off of them, but that they have a block or two above the water, also covering the top surface of the source block). This should get rid of most of the mobs and you should generally feel safe inside the base. Later on a good base design that basically lets nothing in is having 4 buckets of lava and a bunch of cobblestone. You make 4 corner pillars that go very high up and start to go down to connect to the other pillars' stairs. Then you place lava on the top so it spreads and creates a giant wall across the staircase you made. 4 Lava buckets (you can technically do it with 2, but much more blocks are required that way, and lava is abundant once you find it anyway) and a couple of stacks of cobble for a nearly 100% mobproof base. I might just do a run with all the mods listed as another challenge. Thanks for reading the rant, I've just been hyperfixated on minmaxing minecraft on these hyper difficulties and theorycrafting as much as possible, as i enjoy it a lot.
@@boaz7028 They can. But they will never pathfind that way unless they spawn directly under you (most likely in the caves) This isn't a foolproof base, as i've said, but this is also resolved by lighting up the caves under (Might be a bit tough with the "realistic" torches mod, still, not a giant worry). Besides you can mobproof the bottom of your base with one single lava bucket, or build on top of an existing lava lake and either keep the lava or create an obsidian floor which mobs cannot mine unless they spawn with a diamond or above pickaxe which is incredibly rare in mods(packs) like these.
@@comradekenobi6908 Hard mods challenge? You mean the ones listed in the video? I haven't yet started due to my pc dying just yesterday, but i will. However if you're asking for my past experiences with difficulty mods i can provide. Maybe i should start a video series on how to playthrough even the toughest combinations of mods.
I just tried making a hardcore world, and.... it ended badly. I made a hole in the ground, covered it up, and placed a campfire as my source of light. I began mining down to get further away from the surface and.... the mobs got to me. I panicked and placed dirt to further cover up my tunnel and descended deeper in my tunnel. Without a source of light, I died to the darkness.
@@soundrogue4472 The hardcore part? I wanted to see how long I could last and I knew that dying repeatedly on the first night would be frustrating, so... yeah. I should have made more charcoal for more campfires, but a creeper chasing me for about 3+ minutes (their visibility seems to be at least as great as a zombie's visibility is normally) made me waste precious time.
I could hear Squat sounding more and more like a psychopath and/or hyped up about darkness being able to kill you on top of everything else. He sounded really giddy about it
I would recommend choosing either Nightmare Epic Siege OR Improved Mobs, because both mods add improved AI for vanilla mobs, so when I had both of them together, the two AI's conflicted with each other and caused ticking entities which would crash the game almost immediately after loading up a world. So if you're having this issue, hopefully reading this comment saved you a good couple hours.
I'd love to see more mods that add difficulty that aren't just like "Fuck you." and are designed to counter anything the player could possibly do in janky and frustrating ways.
Hey, guy that commissioned Engulfing Darkness here! Thank you a million for including the mod in this video, there is a lot of things coming in the future for this mod such as the Burnout mechanic, which should make Dynamic Lights users very happy, seeing the mod be presented in this video has certainly given me the motivation to continue planning things out for it
You should try out the Manic and Sanguine datapacks. They have mod versions but the datapack has the same features. They are both made by the same developer. Manic adds a sanity function so your sanity goes down in dark areas, rituals, custom creatures and Sanguine adds blood moons. Both have custom mobs and Manic has this structure which has a boss you can summon inside.
I did a modpack like this once in 1.12.2 and a mod combo stucked to me, Epic Siege Mod, Hardcorr Darkness, and First Aid. This combo made so skeletons shoot you from so far they are completely engulfed in darkness and aim at the head, which with First Aid was an instakill.
I like using a dynamic lights datapack for Engulfing Darkness so holding torches can hold the darkness effect at bay - I'd use a mod instead, but as it turns out, most dynamic light mods are client-side only and don't usually affect Engulfing Darkness and how it checks if players are in the dark.
Born in chaos would be another great mod for adding a larger variety of monsters to the game. Adds everything from new zombies and skeletons, to bosses and horrifying nightmares.
I'll definetely try this pack some time in the future. Only thing i would change is the darkness harming you. Also i'm adding my mod Alterlands, because it not only features accesories that can help a lot with fights and mitigating debuffs, but also because the mod introduces 2 extra difficulties, the second one being the hardest and what i'm gonna enable right at the start. This pack seems impossible but with some practice i sure can get something done. Great vid man!
I did this once with Nightmare Epic Siege, Mo Creatures, Angry Mobs, Animalium, and a bunch more fun things like structures and terrain and it was insanely difficult!
Epic Seige's evil step child is a mod I gave a chance once to see if it was truly a worthy successor. I liked that it let you have the daylight to prepare but pretty much made skipping the night impossible given Mobs follow you. Underground. Like they don't bug you much on the surface during the day but they know you're there. Combining it with advanced AI just plain suicide. XD There is a reason why these two are on my "do not install stupid fool" list along with Ice and Fire and the Insanity gauge mods.
“Progressive difficulty” has most of the quotes terraria has such as “The ancient spirits of light and dark have been awoken” and “Impending doom approaching”. I just thought about pointing it out
Hi @asianhalfsquat. I have a few ideas for some more Minecraft conversions. Number 1 is turning Minecraft into Minecraft dungeons. Number 2 is turning Minecraft into Minecraft legens. I think that it will be really cool, seeing what you put together.😊
I noticed that the progressive difficulty mod is that they used sentences from terraria from what I saw like “the spirits of light and dark have been released” or “impending doom approaches”
If you want to mod it further than just the basic mobs and creatures of Vanilla Minecraft, Scape and Run Parasites is for you. It adds a multitude of parasitic mobs that slowly get harder as the world ages (Similar to how progressive difficulty works although not in Milestones), in which these parasites start spreading creature to creature which turns them into parasitic variants that are much more difficult paired with a biome that spreads over your world manifesting an enormous amount of parasites. It spreads through blocks as you can assume but this makes bases temporary as the parasites spread further. And a side fact about the parasitic mobs is that they disguise themselves as their regular counterparts until you get close to them which immediately makes them attack you, and this does affect passive mobs entirely. I think it would be a great addition to add more time pressure to finish the challenge before the world is uninhabitable. Let me know what you think!
sounds great to me, although I'd probably use it to replace the progressive difficulty and and angry mobs mods, since that one mod fills those two functions and more
This mod is a death sentence... The title of mod is not lying when is says scape and run lol theses parasites can one shot diamond armor and there are gonna be like thousands of them at higher world stages
You should add a mod called "THE INDOMITABLE HUMAN SPIRIT" for when regardless of how hard the other mods are, you still fight back knowing that the cruel suffering has its own purpose
You should add the cave dweller mod. It basically adds this creature that makes gave sounds and chases you when it spots you. It also does a pretty high amount of dmg.
@@thefriendlyallaySome are masochists, yes. Sadists on the contrary tend to prefer trolling and griefing people in online games. We all have our kinks
I have some suggestions if you want to make this packed full of action and fun. (Of which I cannot guarantee that it is fun). -Download any mod you can find that has bosses. -Download every Minecraft weapon mod your PC can handle. -Download a lot of mob mods This way, it'll be like fighting a 3d Terraria Blood Moon and Solar Eclipse whilst surrounded by water candles.
Tysm for the spotlight on the Epic Siege mod! When my friend was helping me test, he built a fortress with a water moat that was surprisingly effective. Creepers in water can’t destroy blocks. Also, we lined the bottom of the fort with copper blocks so that zombies couldn’t dig up. That, and, we dug to -128 which made fighting a little easier. I can’t imagine the existential angst using all these mods would create.
"and this is where I decided to stop adding more mods" now I feel a slight motivation to make an over-the-top hardmode difficult modpack... good thing I don't know how to do that lol
I'm kind of shocked someone hasn't made a mod that populates your world with AI builders, like yourself. Imagine wondering around and finding a massive structure in production, and it turns out it's one of your fellow builders just doin what builders do. If it were up to me, they would spawn with random skins, can mine, hunt, fight hostile mobs, and build different structures. Maybe a random building from a preset amount.
My friend and I finally beat this insanity by simply speed running. For those of you who are interested I strongly suggest having a pillow to scream in, and sticking with whoever your playing with in caves so you can avoid the darkness, also take your time.
Honestly if they updated spiders them climbing on walls and ceilings would be cool. A hunting mode for them at night time or fight mode where they move quietly and can hit a little further would make them badass
You have to worry about oxygen in general, Going up too high is one of them, going to far down, drowns can choke you under water, and going into the nether is risky
Now do a part 2 where you add mods that make the game possible. Like better weapons and armor and items to get out of sticky situations so the game is still really hard but your power level also increases.
One fantastic way I think to make this is much more fun experience is to utilize the mob horde mechanics from the mod where you get increased difficulty for entering nether and defeating the dragon. By sending the mobs in hordes, the player would get time to prepare at first and as life goes on it will just get harder and harder. It would be truly like a wave based survival game. In addition, you could add stuff like Create, or other mods that add defensive measure for the player to use, this way you actually have somewhat of a chance against the ever increasing difficulty.
How about that one mod that literally just turns your world sideways? So now you’re not only dealing with thousands of blood thirsty op mobs but now you have to deal with the 3 seconds of safety you have to plan how you’ll traverse the place
Might Honestly try this, Only mods I'd remove is the Lives one since I don't think I'd be able to beat the game with lives and the torch/stack mod as I see those as making the game more tedious to play instead of making it more difficult
It’d be pretty funny if mobs would try to run away when they get on low health, just to make it harder for you to kill them knowing their suffering just as much as you are.
I have to agree with what you said about Tough as Nails being too much - when you go to the nether for the first time in a world, since you obviously won't have fire res with you (no way would you be lucky enough to already have a god apple AND spawn next to a fortress and kill blazes in time to make fire res potions), you're forced to wear LEAF ARMOR (which is weak as SHIT) in order to not burn from the ambient heat! Imagine fighting a mutant blaze or mutant wither skeleton wearing LEAF ARMOR!
A mod i recommend is lycanites mobs, even though i havent seen it updated for newer versions, it brings in hundreds of terrifying monsters to your game, and some are pretty difficult
A mod I recommend would be Advent of Ascension. It adds tons of difficult mobs, bosses, and dimensions, and a large part of the difficulty is just the confusion and complexity alone. Not sure if it has been added to more modern versions though.
Im a big fan of Advent, so it always goes into my mod setups. Just got this one working, and can confirm that the 1.19.2 alpha version of AOA works with these mods. there is not a full release version of the mod for anything past 1.16 im pretty sure.
more mods i'd like to mention: Cataclysmic Creepers Creepers are plants,right? This mod adds creeper seeds that spawn around the world,you HAVE to break them if you do not want to face MASSES of creepers growing from them. I said masses and not hordes or groups because now creepers can overmutate. Overmutated creepers turn into 2 creeper biomass blocks and a creeper head. If you find this overmutated creeper,there's not much you can really do. Breaking these creepers will cause an explosion per block,that also have chain reaction. Unlike tnt,they explode without cooldown. Yet,if you don't destroy them,they will grow. INFINETLY. they will spread like a really explosive infection. This mod alone,in my opinion,makes creepers FAR more dangerious. Progressive Bosses:this mod makes bosses way harder the more you kill them. There is a total of 8 phases of bosses. Each phase increases boss' health,damage,gives them minions and new abilities. Now,there will be 4 elder guardians per monument. At the last,phase 4 guardian the fight will turn into something SCARY. Guardian will deal MASSIVE damage,summon minions,and attack EVERY SECOND. EVERY SECOND IT WILL HIT YOU BY A HEAT RAY THAT DEALS AROUND 4 TIMES THE DAMAGE OF ORIGINAL. Make sure to bring milk,becouse you wont escape from this fight alive. Wither is a MEANACE. It now can summon wither skeletons and will dash at you just like in bedrock edition. Plus,it will have REALLY high damage and health. Ender Dragon... yeah. Now,it will shoot way more in both(non sus) means. At final phase,it shoots around 7 fireballs at you per shot,that are way faster and do WAY more damage. It will also summon endermites and shulkers. Enhanced AI:it makes mobs smarter. Mostly,its just mobs using different items. But the fun part starts at steonger mobs. Creepers can leap at you. Endermen will teleport you from the places they cant get you. Ghasts shoot more fireballs. And thats... kinda it. As i said,it's mostly about mobs using tools.
Another mod to consider for making things more difficult: Primal core. (Possibly also some of its addons.) Makes it so that at the start of a game (or each time you respawn if you forget to set a spawn point), you can't just jump right into things by punching down trees. First, you have to bang rocks together to make primitive tools, like in real-life survival situations.
What about the Titans mod? Not only it ads giant boss versions of vanilla creatures, but it also ads regular-sized variants for them, and they're all EXTRA difficult
i think it would be cool if minecraft added more things like this into the base game, i don’t think it should be automatically toggled but if we had the option to turn these little changes on into the game it would be really cool
So anyone remember back when Wadzee did those videos where he beat minecraft in hardcore on hard modes... yea I think he needs to beat this pack in hardcore now
I wondered if you were going to include the parasite mod, since it is very brutal itself, but only when you get to the higher phases, however, that mod is still in 1.12.2. The devs said that they will port it once the mod is finished, which will take a long time. But then again, Scape and Run: Parasites is nearly impossible, very bizarre, but also very cool
The Parasites mod will already kill you even if it was the only mod installed. Not immediately, but inevitably in the later phases. Doesn't seem winnable as it is now. You need other very OP mods to even stand a chance, and even then you have to tech up to the OP stuff.
@@ennui9745 nope. You can check the mod's wiki page. Here is a direct quote from the page, "Scape and Run: Parasites is not balanced for a vanilla-only experience, so it's recommended to have a few more mods installed." Directly from the wiki and FAQ page.
Great video! There is a mod that is incredible hard and its called assimilated mobs. Its like the monster from the movie "The thing" and the mobs can assimilate other mobs to become stronger. You should try it!
And add mods like Lycanite’s mobs which add new mobs to the game which are tough in bug numbers and have armor penetration stat, so even if you are wearing the best armor in the game you will still take at least 1 HP damage
Lycanites mobs is perfect for this. Want to: Farm, get wood, gather mushrooms, cut grass, or break any nature block. Not break mushrooms. Allow forest fires or lava lakes to go unsupervised. Kill mobs. Swim. Mine ores. Sleep. Not have torches on you. Go to the nether. And more? It may spawn and it will try to kill you. But you can tame creatures, and soul bind them so your favorites never truly die. Unlike wolves. It seriously handles pets better than any other mod I've seen. Even Pixel/Cobbel Mon can't do much outside of turn based battles.
Other hard mods Dusk by Someaddon: makes mobs spawn more as the night goes on Creeper Overhaul by joosh_7889: adds biome specific creepers (they blend in with surroundings) Illagers Wear Armor by almightytallestred: Does exactly what you think Savage Ender Dragon by someaddon: Makes the ender dragon really really hard Difficult Raids by CalculusMaster: Makes raids harder Enigmatic Legacy by Aizistral: You will spawn with an item called "the ring of seven curses" in your inventory, it makes the game really hard, I will list the effects in the replies.
Ring of Seven Curses effects: Negative -Take double damage -Neutral creatures are aggressive to you (works with some mods, also iron golems are neutral) -Armor is 30% less effective -You deal half damage -You can't sleep (but can set spawn) -if you get set on fire you burn until you get in water or rain or die -When you die you lose a heart until you can reach the site of your death and recover your stuff -You can not take it off Positive - +1 looting level - +1 fortune level - +400% experience - +10 enchanting power in enchanting table - You can use some of the other items in the mod - Some mobs drop new stuff - You can open your ender chest by pressing a hotkey
It's also worth noting that in the epic siege config, you can make ANY mob tower to you and break blocks, when the cows are breaking your house and towering up to reach your skybase, it is suffering
Add tough as nails, remove Nightmare Epic Siege(lets be real, that makes things impossible to set up any kind of long term base), add in some form of buffs you can get with a lot of work that are better than vanilla stuff, and you just might have a difficult pack that's fun to play. :D