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Making Portal For The Wii U 

The Dev Atlas
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This one did not go very well...
Resources
- • Coding Adventure: Portals
- • Smooth PORTALS in Unity
- • Portal 64: First Slice...

Опубликовано:

 

29 сен 2024

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Комментарии : 69   
@timmygilbert4102
@timmygilbert4102 4 месяца назад
Miss opportunity to aim with the Wii u game pad for hilarious historical accuracy with Wii u gaming 😂
@thedevatlas
@thedevatlas 4 месяца назад
Oh crap that would have been amazing
@pacomatic9833
@pacomatic9833 4 месяца назад
@@thedevatlas Optional feature.
@masonwillis2072
@masonwillis2072 4 месяца назад
Bro i cant wait you're insane for doing this
@Someone69769
@Someone69769 4 месяца назад
THAT'S SO COOOL!! Keep cooking
@Silicontent
@Silicontent 4 месяца назад
Found you from the "Wii Are Resorting to Violence" videos. You make some good stuff here man, keep it up!
@jokerofspades-xt3bs
@jokerofspades-xt3bs 4 месяца назад
same
@grubasekpl9254
@grubasekpl9254 4 месяца назад
ok im 2 minutes into the video and i already have something to say, portal 64 was taken down by valve not due to him usin their ip, but because of him using nintendo stuff for rendering, and source engine models are so easy to rip, there probalby would be like 0 issues from that
@thedevatlas
@thedevatlas 4 месяца назад
Remember I am still using the Wii u sdk from Nintendo, remember the source of the takedown for Portal 64 was the N64 sdk
@TeraByte38
@TeraByte38 4 месяца назад
Dude. I wanted to make Portal for the Wii U. But I also wanted to port the Source engine for the Wii U, so that it wouldn't be a remake, but a port. Portal U and SoUrce Engine (and maybe Portal TwU)
@pacomatic9833
@pacomatic9833 4 месяца назад
That'd be cooler. Ad super hard.
@benjaming7219
@benjaming7219 3 месяца назад
​@@pacomatic9833This may not be as hard as it appears at first brush. Remember that the switch got the portal companion cube collection, meaning theres an implementation of the source engine on ARM. Moving that down to PowerPC may not be the most complicated process.
14 дней назад
​@@benjaming7219Arm RISC and PowerPC RISC is quite a lot different if im not remembering wrong doe also source engine is quite cpu heavy which wii u kinda lacks it (minus its supporting out of order unlike ps360)
@dogedev12
@dogedev12 4 месяца назад
3:30 "It's an oval. Look at the oval."
@GAMES_OF_YGONE
@GAMES_OF_YGONE 4 месяца назад
Portal Wii U existed since last year before you made it. But it’s still in alpha.
@cassiuscartland
@cassiuscartland 27 дней назад
portal is slowly becoming valves version of DOOM
@Caleb_Bravo99
@Caleb_Bravo99 4 месяца назад
How much extra work would you say it is to make something run on a Wii U? That machine is pretty weak.
@thedevatlas
@thedevatlas 4 месяца назад
Good question, it depends on what you are making. This project needed multiple cameras and that provides a lot of overhead. If you're making a normal game like Tetris you could get away with doing almost anything and still have all of the frame right there
@philisntcool.
@philisntcool. 4 месяца назад
this is actually really cool, even if you didnt exactly succeed you still did well, good job.
@thedevatlas
@thedevatlas 4 месяца назад
thanks, i think i could have done better, but i needed to move on :)
@AmaroqStarwind
@AmaroqStarwind 3 месяца назад
The Wii U is technically slightly more powerful than the XBox 360 and PS3, while running on a similar CPU architecture. And the PS3 could handle Portal just fine.
@PlaystationTaxation69999
@PlaystationTaxation69999 3 месяца назад
I think it would be very nice if you took some tutorials from Masahiro Sakurai.
@DeltaC79
@DeltaC79 4 месяца назад
Can’t wait for Nintendo to dmca this too
@kreuner11
@kreuner11 4 месяца назад
nintendo didn't dmca portal 64, valve requested because they might get in trouble with nintendo for using the official n64 libraries
@rm_steele
@rm_steele 4 месяца назад
​@@kreuner11 also because they couldn't really track sales and copies even if Lambert shifted the project to the open source render library
@mr.pigeon0
@mr.pigeon0 3 месяца назад
you should have worked with the source macchiato team...
@Ksescel
@Ksescel 4 месяца назад
Why didn’t you use motion to look around like cod
@Hervoo
@Hervoo 4 месяца назад
I love the concept, watched video whole, keep doing it!
@thedevatlas
@thedevatlas 4 месяца назад
thanks!
@mariobot128
@mariobot128 4 месяца назад
if you like this concept i recommend you check out the source macchiato team which already have a functioning alpha
@acorngnome
@acorngnome 4 месяца назад
3:57 Joycon?
@thedevatlas
@thedevatlas 4 месяца назад
Pfft, didn't notice that, oops :)
@OccyP
@OccyP 4 месяца назад
3:56 "aim with the joycon" 💀💀💀
@steel7307
@steel7307 4 месяца назад
Hey man the last 30 seconds or so seem to be missing from the video!
@thedevatlas
@thedevatlas 4 месяца назад
I think I didn't add the video part, but that was it for audio, good catch, I didn't notice :)
@GaypataponALT
@GaypataponALT 3 месяца назад
Suggestion: Patapon on the wii or 3ds
@zOOpygOOpert
@zOOpygOOpert 4 месяца назад
Caller the nunchuk the joycon
@BooTube5
@BooTube5 4 месяца назад
this is SICK Omg! subbed :3
@8970-R
@8970-R 3 месяца назад
now make it for vb >:)
@pacomatic9833
@pacomatic9833 4 месяца назад
Guys hear me out If Wii U can run the ever-bloated Unity, then we can have Godot 4 on Wii U. Which means bigger games on Wii U!
@somerandomgoanimator1820
@somerandomgoanimator1820 3 месяца назад
godot would run awfully on the wii u. especially considering an 8 year old version of unity that can run decently on windows xp cant even run very well. also godot 4 is much newer and better than this version of unity, and the wii u is like 12 years old now.
14 дней назад
​@@somerandomgoanimator1820Not the mention Wii U technically had weaker cpu than ps360 (minus its supporting out of order execution but that doesnt make it more powerfull)
@SjorsMaster
@SjorsMaster 4 месяца назад
bro literally went like "I took someone else's project and replaced the assets!" next level stack overflow copy paste
@thedevatlas
@thedevatlas 4 месяца назад
No, you should watch the video and look at the code. The whole point was to put it on the Wii u and fix problems that I came across
@HANDLE_MISSING
@HANDLE_MISSING 4 месяца назад
This Is Impressive, But where did you find a tutorial For This?
@thedevatlas
@thedevatlas 4 месяца назад
I didn't, I just have been winging it with the Wii u stuff and learning as I go. I know thats not a satisfactory answer but ya know ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
@DesktopGoose_
@DesktopGoose_ 4 месяца назад
i fw this heavy
@aarondickinson2794
@aarondickinson2794 3 месяца назад
Download link??
@thedevatlas
@thedevatlas 3 месяца назад
Sadly I can't give that out, legal stuffs
@rattmanthestupid
@rattmanthestupid 4 месяца назад
This is reallly cool. Another way to up the performance is if you turn off all cameras that the player can't see. Like, if a portal is out of the player's pov, then turn off that camera. Also, if you werent using it before, occlusion culling is another fantastic (and easy) way to increase performance. Obviously, adding this stuff would take quite a bit of time and effort (which is something you didn't have as you said in the video). But hey, if you ever decide to revisit this project, maybe try adding this stuff and see if it runs better.
@paulbunyangonewild7596
@paulbunyangonewild7596 4 месяца назад
the jittering is horrible, please use something better for character collision
@Luigi_bros4321
@Luigi_bros4321 4 месяца назад
I mean, if it runs on the switch, it should run on the Wii U
@Ethans_tech
@Ethans_tech 4 месяца назад
first
@maxniftynine
@maxniftynine 4 месяца назад
lol me and some people I know already were working on a project like this, even with the same portal code (at least the first one)! That’s cool
@SuperCaitball
@SuperCaitball 4 месяца назад
no seriously, Portal 64 got shut down for doing the exact same thing you're doing, expect to get shut down
@FroztYcle4737
@FroztYcle4737 4 месяца назад
No it got shut down for using an N64 Library from Nintendo. If valve would have gotten involved with portal64 by embracing the project, Nintendo would be on Valve's ass because of the development software which Nintendo made for N64. This however, is a full on custom project using his and valve's own assets, rather than using Nintendo's development software and library's.
@pacomatic9833
@pacomatic9833 4 месяца назад
@@FroztYcle4737 Not exactly. he used Unity. Unity uses Nintendo Libraries.
@speedking_gaming
@speedking_gaming 4 месяца назад
7:41 thomas caught me off gaurd, i can't escape him!!
@masonwillis2072
@masonwillis2072 4 месяца назад
Is this gonna get released?
@thedevatlas
@thedevatlas 4 месяца назад
Probably not for copyright reasons:(
@masonwillis2072
@masonwillis2072 4 месяца назад
@@thedevatlas are you using the unity that Nintendo distributed that you had to get from them?
@Lacklusta
@Lacklusta 4 месяца назад
This has been done!! It was done by the source macchiato team and it’s really good
@sourcemacchiato
@sourcemacchiato 3 месяца назад
Thanks :> but portal does not belong to us. Even if it would have been cool if he specified it in his video, his video remains very interesting and we like it ^^
@Lacklusta
@Lacklusta 3 месяца назад
@@sourcemacchiato 👍I meant that you had created a wii u "port" of portal already
@Bighaid91
@Bighaid91 4 месяца назад
W
@polocatfan
@polocatfan 4 месяца назад
I'd be careful, valve has been super litigious about Portal for some reason lately.
@SuperCaitball
@SuperCaitball 4 месяца назад
This project is not long for this world. Gaben and Furukawa are on their way to your doorstep.
@michaelsucksatstuff6422
@michaelsucksatstuff6422 4 месяца назад
Idea: Half Life 1 for Wii U
@derpynoob740
@derpynoob740 4 месяца назад
Rip that wii
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