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Can Portal 64 be saved? - Libdragon 

James Lambert
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Video edited by Joe Lambert
The new game I am working on is here
github.com/lambertjamesd/spel...
Patreon link: / jameslambert

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6 май 2024

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Комментарии : 800   
@james.lambert
@james.lambert Месяц назад
Use my link www.displate.com/jameslambert or my discount code JAMESLAMBERT to access my special promo on all designs 1-2 are 27% OFF 3+ are 37% OFF. Available for one week only. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra).
@stanb1455
@stanb1455 Месяц назад
nah, quitter
@uninable
@uninable Месяц назад
@@stanb1455?
@chooongusbug724
@chooongusbug724 Месяц назад
​@@stanb1455bruh, what? You know what Valve and Nintendo could do, touch grass
@scarredfanumberone
@scarredfanumberone Месяц назад
Awe sheet, I'm SCEARED, you will be sued, so lets buy the support, let's go bois!!!!!!
@brianmo2611
@brianmo2611 Месяц назад
stop being a push over and just make the damn game, god i hate people that are cowards because of big companies
@KazeN64
@KazeN64 Месяц назад
the art for that new game is very beautiful, like it a lot
@franzusgutlus54
@franzusgutlus54 Месяц назад
Love your videos! Hope you find some more micro seconds 👍
@danielberrett2179
@danielberrett2179 Месяц назад
The man, The Myth, The Legend: Kaze!
@Atomhaz
@Atomhaz Месяц назад
Arianna what are you doing here! Love your work my guy.
@LexTheCat
@LexTheCat Месяц назад
I love how this N64 community comes together and supports each other like this
@Damnerz
@Damnerz Месяц назад
Meeting the geenius
@RobertMilesAI
@RobertMilesAI Месяц назад
My respect for you suddenly went up when you said "This new library is great because when the code crashes it tells you what line it crashed on". Making Portal64 was clearly harder than I'd realised
@4.0.4
@4.0.4 Месяц назад
Fancy seeing you here, AI safety dread man.
@Z64bit
@Z64bit Месяц назад
This is why they would record their gameplay on VHS and have the code in the corner
@inthefade
@inthefade Месяц назад
My favorite AI safety commentator!
@zach.0
@zach.0 Месяц назад
I'm glad you were able to get a vertical slice of Portal64 done, and I think that was the most interesting part; most of the rest of the effort would probably have been just remaking the levels. Getting the tech to work was the cool aspect. It's for the best you can spend your time on something you created yourself, and it already looks awesome.
@ForboJack
@ForboJack Месяц назад
Yeah, the Demo showed that it was totally possible and only needed more time and resources.
@ellielikesmath
@ellielikesmath Месяц назад
uhhh it's still under active development on github. it'll be out eventually. y'all are declaring defeat wayyy too early
@Loafin_Around
@Loafin_Around Месяц назад
As far as i can tell it's still being worked on github with the portal64: still alive repo having commits 2 days ago. Its effectively become community only now as he can't work on it since valve said no.
@mrphlip
@mrphlip Месяц назад
A big problem is that there's basically three states a project like this can be in: Valve can officially sanction it, officially refuse it, or turn a blind eye and pretend it doesn't exist. That first one is really hard to achieve, most companies don't want to sanction random fan projects... and the second one means you don't get to do it any more. So generally you want to aim for that third one... try to skate by and avoid rocking the boat so that Valve can pretend you don't exist. The problem is that once you leave that state, you can't really go back. Once Valve's hand has been forced and they give an official "no", you can't really go back to Valve pretending they've never heard of you. Which means that just removing the libultra code that was the original sticking point isn't going to be enough. The only way to lose that official "no" is to get an official "yes", because any lifting of the official "no" _will be interpreted as_ an official "yes", that veil of plausible deniability is gone.
@MrJed87
@MrJed87 Месяц назад
Which is exactly why I don't believe anyone should show a fan project before it's entirely finished. This happens time and time again and yet still people are like, look at this cool thing I'm making, then are surprised when it gets shut down. I know you want to show off your work and it can be motivating to see people loving what you've done, but in the end if your goal is to put out a finished thing, just wait until you have a finished thing. Then it doesn't matter what happens.
@hellterminator
@hellterminator Месяц назад
As long as it's distributed as a mod for Portal, Valve doesn't get a say either way. As far as I know, this whole problem started because James wanted to distribute Portal64 on Steam. If he drops that, legally, he doesn't need Valve's permission to continue development, even using libultra (although that would expose him a lawsuit from Nintendo, so switching to libdragon would be a good idea anyway). What I really think is happening is that he grew bored of the project (all the technical challenges solved, only grind left) and this is a convenient excuse to quit.
@ColorblindMonk
@ColorblindMonk Месяц назад
This is generally the worst legal advice for fan projects. Feigning ignorance isn't a valid defense strategy.
@TheRenegade...
@TheRenegade... 14 дней назад
​@@ColorblindMonkAlmost every fan project for anything exists because the original creator doesn't care, whether because it's not worth their time to take the project down, they don't know it exists, or they're fine with fan projects but don't specifically endorse any
@Art1stical
@Art1stical Месяц назад
I feel the only reason Nintendo has so many active devs doing things on their consoles is because those devs know that, if they don't do it, Nintendo will be perfectly fine with letting all their consoles die. Nintendo doesn't deserve the community and fans it has.
@RoshiGaming
@RoshiGaming Месяц назад
I'd still love to know why they care this much about projects built on top of source code from 26 years ago
@hhhhhhhhhhhhhhhhhhhhhh
@hhhhhhhhhhhhhhhhhhhhhh Месяц назад
​@@RoshiGaming I think a big misunderstanding is that all of Nintendo is against fan projects and stuff, which simply isn't the case. The main people against it are the people working at Nintendo HQ in Japan and those are scared shitless of losing their successful IPs by not protecting them. Nintendo is nothing without having Mario or Zelda so they'll do everything to protect them. I think the main factor at play is the legal trouble they found themselves in when Warner Bros tried to steal Donkey Kong from them due to Nintendo supposedly copying King Kong. Ever since then Nintendo has been very careful with their IPs and source code because they fear to lose it all from just a small legal miss-step
@CFlandre
@CFlandre Месяц назад
Sad to say, too, this also applies to most console manufacturers. They don't care about game preservation or hardware preservation, because those things have an impact on their ability to foist newer and "better" products on their customers. Nintendo is just the most egregious example of this.
@Aeduo
@Aeduo Месяц назад
​@@RoshiGaming Property owners need to be able to own everything they possibly can and be able to leverage anything possible at any time, even if it has no use to them anymore. It's just how those kinds of people are.
@RonWolfHowl
@RonWolfHowl Месяц назад
We have Disney to thank for the intellectual property laws that force Nintendo to do this if they realistically want to stay in business.
@mercuriete
@mercuriete Месяц назад
OpenGL 1.1 in n64! I think Silicon Graphics will be proud of the libdragon team. Is amazing how an SGI hardware can run an SGI API 20 years later. edit: s/a SGI/an SGI/g edit 2: fix second occurence.
@henryfleischer404
@henryfleischer404 Месяц назад
Well, OpenGL 1.1 is from 1 year after the N64. Still impressive though, I wouldn't even know where to start with something like that.
@mercuriete
@mercuriete Месяц назад
@@henryfleischer404 Imagine if n64 ship with OGL 1.0 back in the days! all games would be more or less compatible with modern hardware. and of course emulators will be easier in some aspects because an ogl 1.0 compliant application should work the same on any other ogl 1.0 implementation. That would be awesome! PS: Even today, Mesa have to emulate fixed function pipeline in modern hardware to run OGL 1.0 apps.
@alvallac2171
@alvallac2171 Месяц назад
*an SGI (because "ess-gee-eye" starts with a vowel sound) "A" vs "an" is determined by the _sound_ that immediately follows, not the letter. It also doesn't matter what an initialism stands for.
@mercuriete
@mercuriete Месяц назад
@@alvallac2171 Thanks! I am not a native english speaker I will edit that! :)
@genderender
@genderender Месяц назад
@@alvallac2171 its up for debate in text
@aliasd5423
@aliasd5423 Месяц назад
That wizard idea is so cool, I've long since thought about the limitation of wizard classes, in anime and media, wizards are scholars who make their own spells, but how the hell does someone program that without it feeling like you need a computer science degree to make a fireball
@RAHelllord
@RAHelllord Месяц назад
There's a few games that actually have spell crafting similar to this, Mages of Mystralia being one that's on steam and very cute, however it's top down. However having it as a 3D platformer also sounds great so I'm looking forward to where this project is going.
@webberfan1234
@webberfan1234 Месяц назад
That’s so wizard anni
@adora_was_taken
@adora_was_taken Месяц назад
reminds me of the owl house's magic
@zackbuildit88
@zackbuildit88 Месяц назад
​@@adora_was_takenrune magic systems are so cool tbh it's a good execution of one for the medium of TV
@pilcrow182
@pilcrow182 Месяц назад
One of the most interesting solutions I've seen to this problem is to implement a system where the player *draws* their spells using representational pictographs. Then you can use shared similarities to 'invent' new spells before they're taught to you. Let's say you know a wind spell and a fireball spell, and then you learn a 'strong wind' spell that just looks like the regular wind spell with an extra circle around it. Well, why not add a circle like that to your fireball spell? Congratulations, you've just created a 'strong fireball' spell. Okami implements a drawing system that would be perfect for that kind of experimentation, but doesn't utilize it as well as it could. The original DS version of Ni no Kuni did the same thing but *much* better, since you were physically drawing on the bottom screen. It's tragic that this spell-drawing system was replaced with a simple list in the PS3 remake instead of being implemented with an on-screen drawing function like Okami. But at least you can play the DS version with a full fan-translation!
@CZRWK
@CZRWK Месяц назад
It would be interesting if a game called "Hortal64" came out, that allowed you to use physics and travel though colored holes called "Hortals."
@lmk10000
@lmk10000 Месяц назад
Cool concept. I think he could get away with it if he uses a complete diferent lore/story and aesthetics. Also, he needs to twist a little all the levels so they aren't exactly the same. In the end, it is completely unrelated to Valve and/or Nintendo. Something similar to Super Tux Kar compared to Mario Kart.
@therealwhite
@therealwhite Месяц назад
Hell from Hortal getting Had by haDOS- the Hideo ga- *gets copyrighted by Kojima*
@oscarcacnio8418
@oscarcacnio8418 Месяц назад
Effectively, ​@@lmk10000, it becomes an iteration of Narbacular Drop for the N64. Unless if there are problems copying the aesthetics of that game. Which means going in a theme different from "science lab" and "fantasy".
@lmk10000
@lmk10000 Месяц назад
@@oscarcacnio8418 could be very interesting copying that concept or something similar.
@kran27_
@kran27_ Месяц назад
will any wizards be able to use a teleportation spell? maybe one with some sort of preview of where they'll go to? ;)
@jua20242
@jua20242 Месяц назад
Dont worry, on Internet it wont die
@TalentedAndHot
@TalentedAndHot Месяц назад
is there still a way to get the original Portal 64?
@jua20242
@jua20242 Месяц назад
@@TalentedAndHot there isn't a phorum where you can't find the ROM AND you can't download ir if you dont search portal For Nintendo 64 rom
@TriflingToad
@TriflingToad Месяц назад
not unless there is a release, we can't seed from nothing.
@bunnybreaker
@bunnybreaker Месяц назад
If only there was some kind of archive, like an org if you will... 🤔🤔🤔 💪🏽🏴‍☠️👍🏽
@ScandalUK
@ScandalUK Месяц назад
@@bunnybreaker the romance of CD
@plazmasyt
@plazmasyt Месяц назад
Oh my god, dude's making Noita 3D :) I know it isn't Noita, it's got its own art style and everything and I love what I'm seeing so far, but the magic system is very Noita-ish and I love that too. Good luck with the project my dude!
@madmodder123
@madmodder123 Месяц назад
Noita is addicting af
@Scrogan
@Scrogan Месяц назад
Noita was hardly the first game to use parametric spell creation. Magica is a well known example that this game feels much closer to, though I like the Minecraft mod Ars Magica 2, and its successors Wizardry and Psi.
@questwalkerko
@questwalkerko Месяц назад
@@Scrogan Hex casting is also interesting
@electricindigoball1244
@electricindigoball1244 Месяц назад
One indie game that IMO requires more attention is Astlibra Revision. It's a sidescrolling action JRPG developed over a period of over a decade by KEIZO, a Japanese salaryman who developed this game almost entirely on his own simple because "he felt there weren’t enough 2D action RPG games that filled the niche he most enjoyed". I finished it the other day and it's one of my favourite games of all time. It's available on Steam as well as the Switch and recently it received a DLC with a new roguelike-style campaign.
@kphaxx
@kphaxx Месяц назад
Be the change you want to see in the world
@grymdylan
@grymdylan Месяц назад
Quest 64: 2 confirmed.........
@beardalaxy
@beardalaxy Месяц назад
my immediate thought haha
@mattmmilli8287
@mattmmilli8287 Месяц назад
hahah so right
@legtendgav556
@legtendgav556 Месяц назад
Finally... Quest 65
@abirdonabranch
@abirdonabranch Месяц назад
truuuuu
@OceanBagel
@OceanBagel Месяц назад
I guess that's the problem with doing development publicly like this... If the development were anonymous and secret until it was finished, the game may have been completed before Valve or Nintendo even had a chance to stop it. Of course, it may not have been legal, but tons of fan works have walked that line before, and even if the project were shut down, the game itself would probably be archived by someone else. See Pokemon Uranium, for example. Anyway, it's too bad corporate interests ended this project prematurely, I would have loved to play a full version. Maybe you can revisit it in 85 or so years when these works enter the public domain...
@CrAzYpotpie
@CrAzYpotpie Месяц назад
It is impossible for me to feel truly bad for people who publicly advertise the project they are making that uses an IP they don't own and how sad / upset / disheartened they are by the inevitable and completely understandable C&D. It is why I always recommend to anyone who is planning to spends years making a game to just make their own unique content from the get go, just take concepts and elements from the game you so desperately want to appropriate.
@halcyonacoustic7366
@halcyonacoustic7366 Месяц назад
​@CrAzYpotpie they don't need you to do that and I hope they continue spitting in the face of Nintendo forever
@CrAzYpotpie
@CrAzYpotpie Месяц назад
@@halcyonacoustic7366 Feel free to point out what I said that you disagreed with.
@slizzysluzzer
@slizzysluzzer Месяц назад
@@CrAzYpotpie Shakespeare should've just stopped writing about that silly Lear guy, what an unoriginal hack
@CrAzYpotpie
@CrAzYpotpie Месяц назад
@@slizzysluzzer Feel free to point out what I said that you disagreed with.
@insu_na
@insu_na Месяц назад
Don't forget that exploring code/coding can be very popular on youtube if done well. Example: Sebastian Lague. I think your style lends itself to that kind of content. In addition you could run the project open source and if you record/stream yourself developing your own game as open source code, using Libdragon, you will uncover bugs or missing features in Libdragon, and you might inspire some of your viewers to work on improving libdragon at such pain points, when they normally wouldn't have, either because they didn't know about Libdragon, or because there was nothing to make it interesting for them
@t0biascze644
@t0biascze644 Месяц назад
Portal 64 Still Alive fork: *_Am I joke to you?_*
@Espadasilenciosa
@Espadasilenciosa Месяц назад
How is that project going?
@michaelshvarts2711
@michaelshvarts2711 Месяц назад
Even if you never got to distribute it, I thought watching you develop, demo and play Portal 64 and just seeing it was extremely satisfying.
@angst_
@angst_ Месяц назад
Magicka is a really fun game where you combine elements in real time to cast spells! I played a lot of it with my friend!
@alfiegordon9013
@alfiegordon9013 Месяц назад
Made by the same people as Helldivers! Did you ever play the mobile spinoff?
@RupeeRhod
@RupeeRhod Месяц назад
if you go much much further back LOOM is also similar in the way that you construct spells, but in that case out of notes.
@balsalmalberto8086
@balsalmalberto8086 Месяц назад
Don't bother with single player. Their Gauntlet remake was not good either.
@angst_
@angst_ Месяц назад
@@balsalmalberto8086 Single player is significantly harder for sure~ but learning how to protect against certain elements and what does/doesn't work to kill certain enemies was part of the fun for me.
@xLoNaDaRx
@xLoNaDaRx Месяц назад
I still have QFQFAAD embedded in my brain from Magicka 1. Loved the game! :)
@Freeborger
@Freeborger Месяц назад
beefing with companys until this gets green lit
@alvallac2171
@alvallac2171 Месяц назад
*companies To pluralize a noun that ends in -y, drop the -y and add -ies.
@goldfishglory
@goldfishglory Месяц назад
@@alvallac2171always nice to get a grammar lesson in yt comments! /gen
@oblivitv1337
@oblivitv1337 Месяц назад
⁠@@alvallac2171loser, singular
@disistheway2010
@disistheway2010 Месяц назад
lol
@Freeborger
@Freeborger Месяц назад
@@alvallac2171 somebody called the grammar police
@avasam06
@avasam06 Месяц назад
6:40 that's something Oblivion did! It wasn't overly fancy, but you could mix and match existing spells and balance their intensity into a new one to fit your needs.
@IndigoGollum
@IndigoGollum Месяц назад
Morrowind too. It also wasn't super fancy but it let you combine effects of every spell you knew and set things like the spell's range, duration, and strength, all of which would affect its magicka cost to cast and its gold cost to make. I wonder if anyone's ever modded a system like that into Skyrim.
@tristenhood3167
@tristenhood3167 Месяц назад
@@IndigoGollum This exists. It's called Spell Crafting for Skyrim on the nexus
@Litronom
@Litronom Месяц назад
Woah, that rune system reminds me of Arx Fatalis, where you had to draw runes on the screen and combine them in order to cast magic spells
@aaron5364
@aaron5364 Месяц назад
James Lambert x Kaze Emanuar collab when?
@omegamog
@omegamog Месяц назад
Thr title was such a tease
@xvdifug
@xvdifug Месяц назад
YAY!!!....wait yay
@Butterscotch_96
@Butterscotch_96 Месяц назад
Clickbait but clickbait that I enjoy
@brendethedev2858
@brendethedev2858 Месяц назад
You describing your issue with spells in videogames reminds me of a game that solves that exact problem. At some point you have to play noita it solves that exact problem. And by understanding the core spells of that game and combining them together you can create wands that destroy the entire world in a click. Wonderful game.
@Ritbulau
@Ritbulau Месяц назад
We believe in you! You did amazing job, and if you will finish it, it would be extremely cool!
@RuukuLada
@RuukuLada Месяц назад
you are great james, love to hear updates about what you’re working on
@Hobbles_
@Hobbles_ Месяц назад
Good luck on your new project!! I absolutely adore the idea that you have, about having basic magic that you build up to create unique spells! Looking forward to more content regarding it in the future~ I've had a similar idea that I've messed around with in pen and paper, and been hoping to try it in a video game as well. Really curious to see if we end up having any overlap in ideas!
@xanderkleiber7191
@xanderkleiber7191 Месяц назад
That new project looks super cool! I'm really excited to see how it turns out!
@SZvenM
@SZvenM Месяц назад
Really exciting new project. Already looking forward to seeing more about it.
@Chaoticgood252
@Chaoticgood252 Месяц назад
Hey man I found your channel via your Portal64 project but am excited to see the new projects you do. Awesome this development isn't getting you down too much.
@Hylianmonkeys
@Hylianmonkeys Месяц назад
Love hearing about this. Im excited to see your work in the future. Ive also been working on my own game.
@RadleyBO0
@RadleyBO0 Месяц назад
So the new game idea is fantastic, and I'm excited to see where it goes! Customizing spells is always a cool feature even when it's more base level than your idea, so that seems like a really solid idea that I'd love to see get completed! But speaking on Portal 64, I don't honestly get how they could police you if you're not using LibUltra anymore. Who cares if it can run on the N64 hardware or an N64 emulator? I don't understand under what legal grounds they could legally stop you if it was no longer using LibUltra.
@soviut303
@soviut303 Месяц назад
Time for a PSX port; PortalStation.
@commander3494
@commander3494 Месяц назад
Unfortunately that wouldnt work either, again due to distribution outside of steam
@C.I...
@C.I... Месяц назад
@@commander3494 There is an SDK called PSn00bSDK that has nearly all of the features of the Sony SDK, but is independent of it, so at least that wouldn't cause a problem.
@soviut303
@soviut303 Месяц назад
@@commander3494 Just bundle the rom inside an emulator executable and only distribute that. Or just fake it and do a demake with intentional affine texture warping.
@oscarcacnio8418
@oscarcacnio8418 Месяц назад
"Sony shall not be as kind as VALVe." Unless if they truly do not care about the PS1 anymore.
@shemlesh
@shemlesh Месяц назад
@@soviut303 or add DRM that requires the ROM to call home via steamworks API, i've done that for other projects that run on retro hardware, and with modern flashcarts its easy to implement on the N64, you can even encrypt the payload with a custom IPL3 or embedded AES key that's fused in a cart for a physical release, not impossible to workaround of course, as pirates have little morality in such matters.
@ZakTDuck
@ZakTDuck Месяц назад
Good luck with the new game. The spell mixing concept sounds fun, it reminds me of the elemental spell system they had in the Magicka series of games.
@CYON4D
@CYON4D Месяц назад
Your game idea reminds me of Magicka. In that game you combine basic elemental powers to cast different spells. Glad to hear you are developing an original game.
@danielberrett2179
@danielberrett2179 Месяц назад
Also the wizard in the "Gauntlet" remake
@David-no7zi
@David-no7zi Месяц назад
WOW I love that demo of the FMV on the TV model!
@AbandonWare_Music
@AbandonWare_Music Месяц назад
Love the growth of your channel!!
@sgtblu3
@sgtblu3 Месяц назад
your new game looks dope! keep up the good work, James!
@Banzeken
@Banzeken Месяц назад
*Ultima Underworld: The Stygian Abyss* (1992) also has a system of combining runes to cast different spells. As you find new runes you get access to spells you didn’t have before, which is a cool way to reward exploration.
@jackwolfard
@jackwolfard Месяц назад
Excited to see your progress on your new game! I also loved the shoutout for Let’s Revolution. Great indie title.
@robert.sec2
@robert.sec2 Месяц назад
That is such a cool concept for a game, and the snippet we've seen looks gorgeous. So evocative of the best art of that era.
@charu1473
@charu1473 Месяц назад
Good luck on next project!
@LandonEmma
@LandonEmma Месяц назад
Magician’s Quest on DS actually used your Idea before hand like 1:1 but I’m gonna love seeing your take on it in your game!
@jajararakoi8000
@jajararakoi8000 Месяц назад
An indie game rec: Super Kiwi 64! The studio is a solo dev - Siactro is Marcus Thorn - they're dedicated to creating N64 inspired collectathon experiences. I had a blast playing Super Kiwi, and I think fans of you would appreciate it too.
@Geomedge
@Geomedge Месяц назад
A sponser. Glad to see this project being supported.
@alvallac2171
@alvallac2171 Месяц назад
*sponsor
@ginqus
@ginqus Месяц назад
*sponsor
@brendanjamieson83
@brendanjamieson83 Месяц назад
Best of luck man. Looking forward to your success.
@MachFiveFalcon
@MachFiveFalcon Месяц назад
You've done such an incredible job with this project. Maybe an anonymous person with incredible skills like yours might pick up where you left off - you never know. Thank You!
@sanderbos4243
@sanderbos4243 Месяц назад
The new game looks awesome! Really cool idea to shout out a game at the end of your videos
@MyAmazingUsername
@MyAmazingUsername Месяц назад
I am here for anything you make. You are brilliant. :)
@themusicalmoogle
@themusicalmoogle Месяц назад
New game preview looks super good, cannot wait!
@Oosystem
@Oosystem Месяц назад
I love that low poly scenes, with fake lighting using vertex colors.
@lunaaaaaaaaaaaaaaaaaaaa
@lunaaaaaaaaaaaaaaaaaaaa Месяц назад
the fact valve said they were worried they couldn't "track the project" because it would effectively just be a ROM doesn't track for me, Micro Mages is available thru Steam and it's also a just a ROM and an emulator. I understand it's their IP, but I would like to know what about that bothers them. Either way, it seems like it just wouldn't have been worth the effort, so I'm glad you're moving onto something new, it looks fantastic
@Cytoferus
@Cytoferus Месяц назад
It happens that the description given for the new game aligns with something I have been intermittently searching for. In my personal ideal world you would be able to bind each of the spell runes to a controller button and chain inputs together in a combo with generous timing while simultaneously being able to control the characters movement. This sort of thing could be used in both combat where enemies are appreaching you and movement and timing based puzzles. I think this would result in a system that feels both versatile and fluid.
@lucaspec7284
@lucaspec7284 Месяц назад
you earned yourself a subscriber, looking forward to your game !
@MysticNinTorres
@MysticNinTorres Месяц назад
Portal 64 may have not been saved, but the legacy that was built upon it will live on.
@benji6871
@benji6871 Месяц назад
It’s a shame that portal 64 has to be cancelled but your new project looks sick! Can’t wait to see this idea come to life Also I have one Indi game I would like to suggest covering and that is BloodDome 99, a stylised roguelike with a unique levelling system that looks like it would be right at home in an 80’s era arcade, it’s really fun but deserves more love and is also getting updates from the devs to add new powers and make it as good as possible. I feel the devs would highly appreciate this publicity and it might encourage them to keep making the game better and better :)
@StopChangingUsernamesYouTube
@StopChangingUsernamesYouTube Месяц назад
As much as it sucks to accept at times, especially in cases like this where significant work has already gone into the project, props to you for seeing the risks involved and acting appropriately. I guess it's probably like asking for a unicorn to hope Nintendo ever open-sources Libultra or offers reasonable licensing terms that an individual could stomach, but it's always heartening to see a dev shine a spotlight on all the adjacent work being done in an area. With any luck, maybe this can inspire more to contribute to these projects and get closer to a ground-up reimplementation of the features needed without any Libultra components, at least to help people down the line avoid running into these showstoppers.
@ezg5221
@ezg5221 Месяц назад
Excited for your magic game. Arx Fatalis is a longtime favourite of mine, but few other games dare to take this approach. Tibia, kind of. Ultima, I've heard. Arx at least had "hidden spells" that you had to discover through understanding the system and I've craved that ever since
@GuyManley
@GuyManley Месяц назад
Really excited to see what you can accomplish.
@MJones-je6po
@MJones-je6po Месяц назад
The rune system is really cool. Ultima Underworld has a similar rune mechanic, but it is very clunky to change spells and there aren't a ton of viable combinations of runes. But, it feels awesome finding a new rune and experimenting with it. Would recommend looking at it for ideas.
@milymilo
@milymilo Месяц назад
3:29 Lets all love lain
@brooklyninja
@brooklyninja Месяц назад
That sucks that you won't be able to complete the game, however it was really cool to be able to look at it! Great job, and we look forward to whatever you can build next. Also it would be cool if you got permission from another company (if not valve) to do a remake of a more modern game on the 64. I think it would still be cool to see.
@iiGerardoii
@iiGerardoii Месяц назад
Looking forward to that wizard game, it looks nice. That spells thing you mentioned reminded me of the game Noita, it has that "make your own spells" idea, in a way.
@JesusBleach
@JesusBleach Месяц назад
Stay strong . Just see the concept you did on portal 64 is already huge and show your skills. Making your own ip sounds very nice
@ENDESGA
@ENDESGA Месяц назад
So excited for the magician game! I agree that magic in most games feels empty, but what you've shown so far seems lile it'd be really fun!
@Lampshadecollector
@Lampshadecollector Месяц назад
I really hope so. I was really excited to see this finished
@KrakenCasting
@KrakenCasting Месяц назад
The new game sounds really cool!
@SeanMcKenzie
@SeanMcKenzie Месяц назад
I would love to see this project revived but understand if it never is. Much respect for how you’re handling the situation. Love the content. I also have a YT channel (not this account) and I have to ask - is that your script on your legs? I’ve tried a teleprompter as well as your approach (presumably) and I’ve found benefits and drawbacks to both. Hoping I just get better at winging it the longer I do this 😂
@EyeBallFrogMeme
@EyeBallFrogMeme Месяц назад
the game looks so cool can’t wait to see more
@danielrhouck
@danielrhouck Месяц назад
1:05 At this point, without having ever heard of the thing you bring up next sentence, I very confidently said “but someone’s already done that”. Because of course they had.
@sleepynuigurumiamalgamation
@sleepynuigurumiamalgamation Месяц назад
nice stuff. New game sounds neat. Reminds me of Psi & Hexcasting, 2 of my favorite minecraft mods with complex spell crafting systems. Would reccomend checking them out for possibly ideas (Psi being tile based where tiles can point to adjacent tiles & have a flow order based on location in addition to theire connections, & hexcasting being stack & writing lots of symbols to memorize on a triangle / hexagonal based grid, I still have many of the symbols memorized & love it artistically.
@PiercingSight
@PiercingSight Месяц назад
WIZARD GAME!!! I've wanted to make a spell crafting game myself for years now. Also, I'm certain a certain Jay shaped youtuber will be excited about this game idea as well. If you haven't seen TheStellarJay's videos on wizard games, they're a fantastic watch. I'm super looking forward to it!
@toronaldaris
@toronaldaris Месяц назад
@james.lambert I'm not disappointed at all that we won't get a release of the Portal 64 Port. I'm just happy I got to see something truly amazing happen, something that I never thought I'd see be able to run on the N64. You keep on keeping on, don't be discouraged, there is greatness within you that you need to set free on to a new canvas, may it be this new game that you are working on. Keep up the great videos.
@KitsuneAlex
@KitsuneAlex Месяц назад
Really really cool to see libdragon implement stack unwinding for its crash handler! ^^
@myaccount6216
@myaccount6216 Месяц назад
To me, your game concept sounds a lot like Magicka, which I loved as I kid, so I'm excited!
@TheEnder_ITA
@TheEnder_ITA Месяц назад
Hope so
@jane5886
@jane5886 Месяц назад
Oh man, you'd love the casting system in Arx Fatalis
@Ldysith84
@Ldysith84 Месяц назад
The new game sounds fun!! I already wanna share it with my D&D friends 😁
@firstnamelastname4752
@firstnamelastname4752 Месяц назад
Imagine if Miyamoto received a parcel one day, and it was a Portal64 cartridge made just for him. Maybe then he'd have a chat with Valve.
@Skeffles
@Skeffles Месяц назад
Even though it can't be saved, I hope libdragon works for you. Can't wait to see what you make!
@anthonylancer
@anthonylancer Месяц назад
very very cool love it love it love it!!!! best wishes!
@Antpie94
@Antpie94 Месяц назад
If you've never played magicka, go play it, it's the concept of mixing runes and may help with inspiration and ways to do it.
@snowdreike
@snowdreike Месяц назад
6:22 That's so Magicka Great game, it's a good idea to take inspiration from it !
@dankolord
@dankolord Месяц назад
That's a nice game you're developing. I really wish there were more games with magic spell development.
@wadenorem3116
@wadenorem3116 Месяц назад
Im so heartbroken that Portal64 will never happen but also very excited for your new title! This video has inspired me to look into making my own N64 game. Thank you and goodluck sir
@Magiwarriorx
@Magiwarriorx Месяц назад
Recently fell in love with Lunacid and Pseudoregalia, so seeing an original game inspired by/for 5th gen consoles warms my heart.
@dittoma
@dittoma Месяц назад
I love that wizard idea! If you're looking for a similar concept, check out the game Magicka 2; You combine base elements to create spells and (apart from some specific combinations that would nullify the effect by their natures like death + life) they all work!
@Mireneye
@Mireneye Месяц назад
Have you heard of Rudra no Hiho? / Treasures of Rudra? Your idea of a spell system strongly reminded me of that nugget! It's a great concept!
@playinggames7086
@playinggames7086 Месяц назад
Portal for GameCube when?
@draconic5129
@draconic5129 Месяц назад
When someone outside of valve's and Nintendo's jurisdiction ports it.
@dannymitchell6131
@dannymitchell6131 Месяц назад
While this is sad, I'm really glad you did it anyway because it brought a lot of attention to you and what you're doing...my attention in particular. I'd love to see your own game though, from what I've seen the developers may have left more performance on the table than they realized at the time.
@iamlordstarbuilder5595
@iamlordstarbuilder5595 Месяц назад
Thinking about robust magic systems, something that made Mass Effect's biotics systems feel so good and work so well is that the entire system works on one fundamental rule: dump ions into Eezo, create a mass effect field. Mass effect fields manipulate kinetic energy levels by distorting the "mass effect" (space magic buzz word) of a, well, mass. It would be neat to build from scratch a magic system with one simple rule like that.
@jceggbert5
@jceggbert5 Месяц назад
6:25 - sounds like 3D Magicka, I'm game
@mortysmith2192
@mortysmith2192 Месяц назад
love the idea for your game, cant way to see where it goes
@merman1974
@merman1974 Месяц назад
Best of luck for the new project. Maybe you can find the combination of runes that will unlock Valve's approval for Portal64...
@Magnymbus
@Magnymbus Месяц назад
I adore the wizard idea. I'm really glad you're still going to do development on the N64
@Hchris101
@Hchris101 Месяц назад
Love this channel
@chrisfratz
@chrisfratz Месяц назад
Your spell system kind of reminds me of the game loom. A point-and-click adventure game developed by Lucas and created by Brian Moriarty. It's interface with music based, so every "verb"in the game was essentially a spell he would cast by playing specific notes in order. And every time the game taught you a new spell you would have to figure out what the spell was and write the notes down in the included spell book. Maybe for a physical release you could include a mock spell book with a section to allow players to write down the spells they get in the game.
@puking763
@puking763 9 дней назад
it's genuinely sad that it can't be completed; was really looking forward to the potential of that. Only maybe if it wasn't shown until completion but oh well. It's still fun to play the first slice on an n64 and is still the coolest project imo.
@simpson6700
@simpson6700 Месяц назад
i had my own ideas to make a similar magic system, good luck!
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