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MAKING PROGRESS | FOLKTAILS CLIFFSIDE HARDMODE | SERIES 8 | TIMBERBORN | Episode 11 

Disturbed Simulations
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27 окт 2024

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Комментарии : 23   
@reitznerdomenik
@reitznerdomenik 13 дней назад
Concerning the channel: you could use a sluice gate to keep the water in, as they let water through only in one direction
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
Which channel? we have a few now and I recorded this a few days ago.
@reitznerdomenik
@reitznerdomenik 13 дней назад
@@DisTurbedSimulations The water channel towards the end of the river (if it's still a river 🤣) that fills the water hole under the farm.
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
Ah yeah, that would have been the smart idea. Problem goes away soon
@nurmr
@nurmr 13 дней назад
1:05 SimpleFloodgateTriggers is now available for update 6 (since Oct 9th, so probably after you recorded this episode). 11:28 It would still be nice to have wind power during droughts (yay, confirmed at 1:01:45). Maybe you could put windmills on each side above the water wheels? Pity you don't have the universal power shaft (from vertical power shaft mod), because then you could put battery+universal+battery+universal+battery, and upwards from universal with the windmill on top. 20:20 Did you add new background music? My brain did a double take for the music 20:20 --> 24:30 because it didn't recognize it. 35:40 Frantically typing: Why not a sluice instead of a floodgate? 40:35 Fluid vanishing -- maybe because the floodgates were opened/closed too quickly? Might be a cool technique to quickly empty a puddle of water/badwater in a pinch though. 50:00 Are there any more decorations to unlock? 50:45 Use the sluice gates, they have an unlimited water level sensor (and easier to click)
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
1:05 I want to avoid adding a ton of mods, a mod like that isn't too painful if I have to remove it though. But the reason I needed it goes away soon. 11:28 Yes, the baes game is still lacking options for vertical power. Again I'm still holding out on adding mods at this stage as I suspect the game will get a few updates and I don't want the save to get broken. 20:20 Nope, same folder. It is a fairly big list and I think for this video and the next I've picked from it differently so there might be tracks that haven't been used in a while in the videos 35:40 Good point, well made. If you'd typed harder I'd have heard and not made the mistake :) 40:35 interesting tactic for removal of bad water. I hadn't considered that. 50:00 probably, things like the detailer might be a good option now. 50:45 why did I not think of doing that.
@walterverlaan1286
@walterverlaan1286 12 дней назад
It was a good plan (that the gates would increase water level when clossing)! Only a bad outcome.
@DisTurbedSimulations
@DisTurbedSimulations 12 дней назад
Yeah, slightly annoying that it is a little bugged. But was only going to be a short term solution.
@donzapatero4808
@donzapatero4808 12 дней назад
You could make a sealed aquaduct / pipe to move the clean waterover the bad water so they dont mixing.
@DisTurbedSimulations
@DisTurbedSimulations 12 дней назад
It was really only about being able to build without beavers getting contaminated. I suspect that channel will spend more time full of badwater than good water
@darthgbc363
@darthgbc363 13 дней назад
Too bad the gates reduced the liquid volume, instead of doing what you thought they were going to do.
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
Yes, very strange effect and I'm guessing not intended but probably not noticeable in a larger body of water
@KafkaKappa
@KafkaKappa 12 дней назад
35:51 what you may need is a Sluice gate. (They're magical) It will let the right amount of water in but wont let any out Edit: & i nearly forgot, the fluid dump wont overfill the area with this method. Having either flood gates or levees may cause this kind of problem
@DisTurbedSimulations
@DisTurbedSimulations 12 дней назад
Yup probably
@NycBlackout
@NycBlackout 13 дней назад
Pretty sure you can fill the duty excavation hole with water, I saw someone else do it if that’s what you were asking
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
I know you can, these are more should questions :)
@NycBlackout
@NycBlackout 13 дней назад
@@DisTurbedSimulations ah gotcha then you Deff should. Why not green the map up.
@vincentb.2900
@vincentb.2900 13 дней назад
Does the monument you've built early on reach the houses in the back? Those where not built yet when you built that monument.
@DisTurbedSimulations
@DisTurbedSimulations 13 дней назад
@@vincentb.2900 I'm not sure. Something to check
@alexkudzin4980
@alexkudzin4980 12 дней назад
Can you put a roof on the bad water bypass, then keep on building the walls of the reservoir up? I’m interested to see if water pressure will keep pushing water into the reservoir above the heights of the source blocks if they are incased in that fashion
@DisTurbedSimulations
@DisTurbedSimulations 12 дней назад
@alexkudzin4980 yup definitely could. To answer your question take a look at my last series where I built a big water tower where almost all the water was stored above the water blocks
@matthieubedier8664
@matthieubedier8664 12 дней назад
Gravity batteries in the hole ?
@DisTurbedSimulations
@DisTurbedSimulations 11 дней назад
I don't think it will hold enough to make it a useful use of the space?
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