Тёмный

Making the Leviathan Axe In less than 10 Minutes In Godot 4 

Crigz Vs Game Dev
Подписаться 14 тыс.
Просмотров 16 тыс.
50% 1

Who doesn't love the Leviathan Axe from God of War? With the recent release of Ragnarok I wanted to have a go at recreating the throwing and recall abilities of the axe within Godot 4. Hope you enjoy the video!
Resources:
Axe Model: sketchfab.com/...
Code:
github.com/CBe...

Опубликовано:

 

28 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 54   
@demian5631
@demian5631 Год назад
An in-depth explanation of the character model's implementation would be awesome. I love your style of video-editing and I think it would just ba all around useful to everyone.
@flamelizard
@flamelizard Год назад
great video, as usual :D I do love having tutorials explaining how to implement mechanics from established games
@crigz
@crigz Год назад
It's always a fun puzzle trying to figure out how to recreate them.
@saidevpappu
@saidevpappu 5 месяцев назад
​@@crigzji, you better make tutorials like these other games system to godot. You are making so much explanation video
@merthyr1831
@merthyr1831 Год назад
Brilliant stuff. I'm sure I'm not the first person to say this but I do consider you to be the "Brackeys" equivalent in Godot after seeing these high-quality and easy to follow tutorials that cover so much breadth of the Godot engine. You're doing awesome!
@crigz
@crigz Год назад
That's huge praise! Thank you so much mate.
@birdboys1877
@birdboys1877 Год назад
It was short but I haven't seen a better or faster explanation/use case for curves in godot. So many ideas for how to juice up stuff with those
@yogendramanawat
@yogendramanawat Год назад
Wooah! Buddy you are doing some amazing advance mechanics. Love your tutorials, helped me in creating some extra in my game with godot.
@timi_t_codes
@timi_t_codes Год назад
Sweet!!! I've been looking for Godot tutorials for a while now. This is really helpful.
@ettiSurreal
@ettiSurreal Год назад
Godot 3 does actually have a set_as_toplevel() function, 4 just exposed it in the inspector.
@crigz
@crigz Год назад
Ah! I didn't know it was in 3, thanks for sharing.
@Gredran
@Gredran Год назад
I think everything else with the IKs and procedural animation aren’t in 3 though is it?
@crigz
@crigz Год назад
@@Gredran yeah the SkeletonModificationStack3D for IK isn't available in 3.
@schmecklin377
@schmecklin377 Год назад
Even if it's not the point of the tutorial, this is a very good tutorial for just general 3d character implementation and workflow. Learned a lot
@TechnicJelle
@TechnicJelle Год назад
This is great! I need to try this too sometime soon to get more familiar with Godot! :D
@NycroLP
@NycroLP Год назад
Always excited when i see a video of yours in my sub box
@afrodevil9949
@afrodevil9949 Год назад
You've got a new subscriber ! I plan on starting game dev with godot and your channel is so good thanks
@JorgeRosa
@JorgeRosa Год назад
Awesome... As always! - Thankyou!
@bitbraindev
@bitbraindev Год назад
That's pretty cool! Subscribed. Funny that RU-vid categorises this as "Unreal"
@crigz
@crigz Год назад
Yeah I have no idea how youtube figured that one out 😂
@_gamma.
@_gamma. Год назад
that top level tip! 🤯 Never knew about it
@crigz
@crigz Год назад
It's so damn useful!
@sanyi9667
@sanyi9667 Год назад
absolutely amazing and I insta subscribed and liked this video. Please do more videos like this. Any topic is good enough. Even editing animation in Blender and exporting it in godot or making a state machine. Or working with the new IK system in godot.
@NotherPleb
@NotherPleb Год назад
Cool video! I think it would be more interesting if you added the animations for the impact when its recalled and the axe struggling to unstuck. Those really gave personality and a great feel to god of war axe
@dbatdev
@dbatdev Год назад
bravo. so much info. thank you. yes, a character tut would be so helpful. I can't figure out how to add custom animation to the animal ayer that comes out of a glb import.
@pascalcasier959
@pascalcasier959 Год назад
excellent stuff, thank you
@4mb127
@4mb127 Год назад
Really cool. Would like to see a more in depth tutorial.
@PedroBrandesitsme
@PedroBrandesitsme Год назад
Awesome! Thanks!
@goldengoblinX
@goldengoblinX Год назад
Please do multiplayer tutorial you are my savior if you do this!
@felipefacundes1
@felipefacundes1 11 месяцев назад
Amazing, thanks by tutorial!!!
@EeVeE3D
@EeVeE3D Год назад
awesome tutorial...
@Ping_playz
@Ping_playz Год назад
Good video had to convert it into godot3 for my project
@hidemat5141
@hidemat5141 Год назад
That's pretty cool
@MedioTaffy
@MedioTaffy Год назад
Id like to see how people go about making decks for card games and the like
@whynotusepaper468
@whynotusepaper468 Год назад
Amazing video! You explained it really well! But can it work in Godot 3? Brcause I think you are using Godot 4. And one question cause I'm pretty noob about coding! Could I use built in raycast3D instead of your get direction? Cause I kinda can't understand what did you do in your get direction function!
@crigz
@crigz Год назад
Yes, this should all possible in Godot 3 with a few syntax changes. Biggest difference would be instead of top_level = true you'd use: set_as_toplevel(true)
@whynotusepaper468
@whynotusepaper468 Год назад
@@crigz Great ty on response! And can you answer my question? Could i use a raycast 3D insted of your code for getting direction?
@crigz
@crigz Год назад
You probably could use a raycast node aligned with the camera, I can't think of an immediate reason why it wouldn't work.
@GameGW935
@GameGW935 Год назад
Really cool video. I wish you would do videos to 2D.
@JuJuR
@JuJuR 6 месяцев назад
This is amazing would u happen to know how to setup a 3d combo/combat system
@nicolaslanzoni9385
@nicolaslanzoni9385 7 месяцев назад
you shoulda have used the ik target you set on the player to anchor the axe's other rotation axis to it, so it tilts when its flying , like a boomerang. The axe remaining stiff , locked in the forward axis of rotation looks really weird.
@savhasuvhe
@savhasuvhe Год назад
Do a car ghost like in Racing games
@voidling2632
@voidling2632 Год назад
looks great, however I would add a tween to the axe, throwing and coming back looks too linear.
@mrsnappy9632
@mrsnappy9632 Год назад
Can u do the kinesis module from the dead space series
@erickrojas8779
@erickrojas8779 Год назад
Buen tutorial
@brandstifter179
@brandstifter179 3 месяца назад
Hey there! Question for you or anyone else that has a suggestion. What code should be implemented to handle out of bounds axe throws? I threw mine out of bounds and it's unable to recall 😂
@brandstifter179
@brandstifter179 3 месяца назад
Also follow up question, when the axe Is held I'm noting that if the player walks along a wall the axe will count as being thrown. And the only way to undo this I've found is by recalling it, how could I fix this so it's only colliding when thrown rather than simply by brushing up against a wall?
@bernhardwerner361
@bernhardwerner361 Год назад
Doesn't move_and_collide automatically multiply its argument with delta?
@crigz
@crigz Год назад
No, that's move_and_slide. With collide you need to do it yourself. From the docs: "Moves the body along the vector distance. In order to be frame rate independent in Node._physics_process() or Node._process(), distance should be computed using delta."
@CosplayZine
@CosplayZine Год назад
You didn't make it in Godot though.
@MNKYTECH
@MNKYTECH Год назад
Sure looks like Godot
Далее
Godot 4: Mesh Masks To See-through Other Objects
2:59
Odin Makes - Leviathan Axe from God of War 4
17:06
Просмотров 2,1 млн
Path Based Mesh Generation in Godot 4
7:27
Просмотров 30 тыс.
I Designed a Custom Elden Ring Chess Set
13:39
Просмотров 1 млн
CS2's Responsive Smoke with Godot 4 In 5 Minutes
5:34
I Made a Game With No Free Time
13:36
Просмотров 161 тыс.
Light Detection in Godot 4.0
6:24
Просмотров 9 тыс.
Testing illegal Minecart rail techniques
11:25
Просмотров 325 тыс.
I Built A Game in Godot 4 While Unreal Loaded
4:55
Просмотров 18 тыс.