Bro really put Streambed on B and put Moonlanding on C 💀 Moonlanding is designed in a way to teach players how to use global towers and towers that ignore line of sight, and make them build a strategy around them similar to spilled It also has one of the more visually unique designs, not to mention having nutty mortar targeting spots
My favorite part of BTD6 was when Ravine said “It’s Ravinin’ time” and proceeded to Ravine all over the poll and make one Ravinillion dollars. Vote Ravine best map.
Midnight Mansion gets extra points from me simply for being the only primarily purple map. A while ago I made a purple-themed challenge with rounds 100 and 101, and i tried to set it on a purple map but the closest I could get was Bloody Puddles TwT
my favorite map probably ravine at this point (sorry muddy) It is a really fun map to play on and you can do a lot of really goofy things. The only issue is the hero selection that works well on it is limited unlike something like workshop. least favorite bloody the map just sucks and it has a nasty early game that I hate.
As a monke with very close to perfect opinions, here is all my thoughts on all ranks: Begginer: 0:20 1 Monkey Meadow: I agree, the track seems twisted and not really that twisted at the same time. A = A 2 Alpine Run: Kinda Boring, + it has tracks blocking open spaces to spam towers. C = C 3 Candy Falls: Agreed. A = A 4 Carved: Yeah Kinda Boring, But has good Asthetic for haloween map + a fun couldron with water. C = C 5 Cubism: Yes, It's kinda too easy, so no S tier. A = A 6 End of The Road: true, it isn't really a good loking desert map, but it was one of the first + has a cool lizard. B = B 7 Four Circles: Yeah the track is confusing, never liked it even tho it has a clock. D = D 8 Frozen Over: Has an easter egg in a form of a cave monkey. C = B 9 Hedge: What can i say more? The fact that the statue can move if you click it. B = B 10 In The Loop: Autumn map, cool asthetic and we have very little of these. C = B 11 Lotus Island: A map with a lot of water. 2 Other Maps do it beter tho. B = B 12 Skates: All Winter maps are mainly here, but this one is very cool + it has removable object that creates water, and overall has a lot of it. C = B 13 The Cabin: Yeah this is a bad map, dosen't fell haloween at all. F = F 14 Park Path: This is just a fun map, like you said with Candy Falls, has a bit of water, a lot of track but dosen't fell limitng! B = S 15: Tree stump: has a sight blocker, and a high ground, D tier is too rough, also it's simple for a good reason, prob second map a new player will play. D = C 16 Town Center: same as Tree stump, but no high ground, but it's the first map with water, tho kinda in a bad spot. D = D 17: Winter Park: Another winter map, but how many are there? FIVE ( Frozen over dosen't fell like winter ), also overall a calm map. D = B 18: Scrapyard: actually??!? Longer than Logs?!?!? Impossible! Also no, there are way more beter maps for begginers to do the firs chimps on. B = B 19: One Two Tree: Affordable Smines in Chimps, made the meme come true! Also it is a map for experimating / ultra buffing towers, and overall fun map even if way too easy. A = S 20: Middle of The Road: Too much sight blockers, small high ground, small water, dosen't seem fun, no space for big farming. Perfectly describes F tier map. F = F 21: Logs: very true, everything aplies here. A = A 22: Resort: Not only graphics, but also has more water. Intermediate: 5:34 23: Balance: Yeah, dosen't allow water towers all that much, but the fact the bloons make 3 circles in the center makes up for that. A = A 24: Bazar: Trust me, there are way worse. F = F 25: Bloonarius prime: teleporting bloons = new mechanic, and the boss actually takes a secret route, used to be seen by track items but not anymore. F = D 26: Adora's Temple: These dumb stairs and sight blockers, so little space at the top! D = D 27: Chutes: I feel like that seperatly removable statues and non symetrical water does make it more interesting. D = C 28: Covered Garden: The part about the track is true, but the graphical design does stand strong. D = C 29: Craced: Yeah, B tier. Another removable for water tho. B = B 30: Downstream: Yeah, a cool map, has a decent amount of water. B = B 31: Haunted: You can plant on the pumpkins. And the fence isn't a sight blocker. All our's lives were a lie. B = B 32: Firing Range: Yes, a cool concept and alright in practice. B = B 33: Carts And Darts: Meh map, but no real flaws, kinda boring, but the bloons go in a tunel which we need more of in the game. B = B Halfway Point!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 34: Streambed: A bit boring, has a bit sight blockers, a bit of water, and really cool graphics. B = B 35: Rake: Unique, but boring!!! C = C 36: Moon landing: Would be B tier but these wanky crater hitboxes!!! C = C 37: Quarry: Rocks, water, shorter moab path, and a stairs concept failed in Adora's temple and done well here! C = B 38: Spring Spring: No spring vibe even tho it has 2 Springs in it's name. C = C 39: Encrypted: Where secret Where secret. No secret??!?! aaaaaa ( has unique placing tower types stones tho, and a removable that makes both water and ground + it has some walls.) C = B 40: Quiet Street: Remember how many winter maps we have? OUT OF 66 MAPS? C = B 41: Spice Island: First of the beter maps than Lotus Island ( it was 30 spots earlier, you know what you did MackanRules ). A = A Advanced maps!: ( i hate this now) 8:08 42: Another Brick: It has a good concept too! B = B 43: Cargo: Decent amount of water, unique moab path, but kinda weird difficulty and sight blockers. C = C 44: X Factor: Confusing track. C = C 45: Off The Coast: Pretty open, track dosen't take away much space, it is kinda 2 sided with one being water and other ground, the wrecked shipwreck asthetic is cool. C = B 46: Underground: Unique asthetic, especially for the track, but that is it. C = C 47: Cornfield: Creativity going uppppp!!!!! S = S 48: Geared: I actually can't say anything more. (Creative concept ) A = A 49: High Finance: Very creative concept! Again! B = B 50: Mesa: Meeeeeeeeeeeh but not that bad for f tier. F = D 51: Pat's Pond: Two sided, one going up other down, one from right to left one from left to right, decently placed removable obstacles, and quite a lot of water. F = C 52: Midnight Mansion: Hmmm, okay! I agree, creative concept. ( damn why are so much advanced maps having cool concepts ). A = A 53: Peninsula: Interesting, but A tier? Asthetics are meh. A = B 54: Spillway: Creative and interesting enough, and challanging while not feeling absolute dog shit. A = A 55: Sunken Columns: Who remembers this map. C = D Expert Maps! 11:11 ( nice time ) 56: Dark Dungeons: Cool wals, statue, torches, and overall decent C = B 57: Muddy Puddles: Yup,very good expert map for a challange. A = A 58: Bloody Puddles: Much harder, has a very cool kiwi. A = A 59: Flooded Valley is just..... CREATIVE HOLY HECK GREAT CONCEPT I LOVE IT ( tho primary only impossible ) also nice removable secret. Everything is perfect for a mostly water map. B = S 60: Quad: D tier kinda rough, but deserved by that one big flaw. D = D 61: Ravine: Cool sword, cool asthetic, cool high grounds and low grounds, cool track shape, infuriatingly hard and unfair, seems like a c tier to me. D = C ( we all hate it tho ) 62: Workshop: These benches, are just dumb. Pretty confusing, too much complex mechanics, uhhh. C = D 63: #ouch : Yup, ouch. Almost b tier but the removable water is interesting. A = A 64: Dark Castle: True, Very true. A = A 65: Sanctuary: Yeah, but here you are much more meant to use global range towers, kinda like firing range. A = A 66: Infernal: Graphics: Yes, good. Simple: yes. Has limited space? Yes. S = S ( Pretty easy for an expert map tho ) WAIT WE CAN VOTE ?!??!?! Bye! Please don't assasinate me for these opinions. I can't anymore. Help.
primary only is actually possible on flooded valley btw. It's been a while since I did it but iirc -> Adora and 0-2-3 dart can reach the track which lets you survive long enough to buy a couple 0-4-0 tack shooters for the harder rounds. Just barely possible.
logs s+, balance s+, muddy/bloody a, bloonarius prime s+ I 100% agree with cornfield Not doing midnight mansion for lucifer's sanctum was a missed opportunity
Suggestion for future polls: PLEASE put the options in alphabetical order, I don't know what order (if any) they were in, but finding the maps I was looking for was really annoying
i absolutely despise rake. at first glance, it appears as just a simple 2 track map with an obstacle. not especially difficult right? the tracks even cross each other so it shouldn't be that hard right? wrong. this map is absolutely stupid. the water is in a terrible spot making subs unviable, the tracks overlap in just the right way that you can usually only get on pass on each with most towers, the obstacle makes earlygame that much harder, and most of the space on the map does absolutely nothing. it doesn't even look that good. f tier, no questions.
I would swap frozen over and hedge, because I find the blockers on hedge quite annoying and imperfect (due to the gaps) for the ultra jug, whereas frozen over is fun, has plenty of water, and a cool Easter egg that has some cool applications, especially in the early game.
I want to do a response video and go through my own rankings because of this one. Great job. I had 2 S-Tiers as Muddy Puddles and One Two Tree. Reasons: BTD6 is a strategy game and One Two Tree opens up all sorts of buffs and strategy ideas. Also since they don't all start as options you need to plan other things out. Muddy Puddles is just well I feel a "true expert" (though i don't think its viewed this way anymore) done right. Every non-half Cash mode seems fair; hard but fair. Difficulty is high but feels very "fair" and you can learn and improve. A- bunch B-bunch C-about half the maps D-I had maps that have one annoying aspect. *Middle of the Road* (feels uninspired, little bit of too much vision restrictions, like placing a tower on some of the shops would make it much better). *Bazaar:* Its an Advanced map not intermediate; otherwise fine. *Spring Spring:* Paths are bit far apart for Intermediate imo. *Rake:* paths stagger so that targeting is a major issue and pain. *Chutes:* paths are too far apart and feels like you are forced to go Apache for CHIMPS. *Quite Street:* map is too dark and MOAB path is so much further out from bloons paths. *Pat's Pond:* the rocks and trees at start feel a little too restrictive and paths have little overlap. *Alpine Run:* too short for beginner without water. *Quad:* if bloons only came out from opposite sides each round, this would be a B, maybe A tier map. The fact its 3/4 of them so you can't tell whats at start or end or middle is too frustrating. F-tier maps with a major complaint(s): *Covered Gardens:* The quadrants being covered 3/4 of the time so you can't even change targeting or sell is just a bit too frustrating. You can't place spike at the end, but front is big enough for Helis and Ace's seems to cheese the map too much. IF the entire maps was quadrants but only 2 were covered at a time (so 6 round rotation) I feel it be a lot more fair and fun; and also you couldn't place helis and/or aces outside to "cheese". *X-Factor* its like Chutes and Rake but on steroids, targeting issues but now also lots of range issues. If you open the middle *and* be allowed to attack in the middle as well would probably change my opinion. X-Factor's has the highest minimum spent to clear Deflation is more than of all the other advanced and is higher than about 1/2 the experts for a reason. *Workshop* screw this stage. They put in too many gimmicks and line of sight issues. Like you said if they have like 1/2 the line of sight obstacles but maybe made the other half bigger then I think it would be a lot better. *Ravine* Look the fact the sword is required for CHIMPS round 7 clear to me is an issue. Some people have stated that it adds a layer of knowledge but I find it dumb that it isn't explicitly stated stated. You give a master of BTD6 that stage but they don't know about the sword, means they aren't going to clear it. If the sword was 1 click then ask for use, I would be fine. Map seems abnormally hard *Bloonarius Prime* : 1st major complaint, if the bloons have different paths, the pattern should be clear before the first round 100 play through is over. Covered Garden after about 10 rounds you know where the cover is. 10ish rounds on Quad you know which paths the bloons will take the next round. The 6 round pattern of Muddy and 4 round pattern of Bloddy are clear before you're done playing your first time through on easy. I play through on easy and its entirely not clear what rounds take Top path and bottom path, I mean I'm a mathemtician and it wasn't clear. Yes I would figure out its the odd primes if I wrote it down but since 2 doesn't take the top path you might not think the prime numbers. Vision is way too resticted for an intermediate map. Overall I strongly dislike playing it. When I finally beat Impoppable I immediately looked up a guide for CHIMPS and just used continues for Half-cash and Apocolypse, got my Black Border and have only played the level when its been a Daily Challenge since. Currently its top vote getter for worst map and I agree with that. So in short (can i say that after how many thousand words I just typed up?), I'm sorry for being wrong since your list is objectively completely correct.
i fully agree with bloonarius prime, istg i hate it so much, but i also deeply despise chutes and rake, partially because of being my only gold bordered maps because i dont care enough to redo them, but also as you mentioned targetting problems and things, muddy puddles feels like the true definition for a expert map, hard but not impossible, infernal is also great, the aesthetic and background is so fun. Even though i cant even beat round 6 of muddy, I like the theme. cubism is also a s tier map, tons of shenanigans to have but still looks great. covered garden is an advanced not intermediate map.
My Top 5 most hated maps and yes I did them on the Strawpoll as well (3 of them are due to Boss Events just ruining them for me) Spring Spring Haunted Encrpyted The Cabin - This one took a while for me to BB and the Lych Event there was annoying due to map layout Bazaar (Dishonorable Mention - Chutes because of the Vortex Event there)
I disagree with a lot of things here but it was very nice to hear about your reasoning for each of them. It also encouraged me to make my own tier list
you did a really great job explaining your rankings in a way that make sense. after your explanations I've been making predictions and I've been right every time, which says a lot about your ability to consistently rank the maps. A+ tier list video
Putting all nonsense aside, ravine can’t even be put on this tier list because it has to go to THE SHADOW REALM it’s that bad. Maps that switch what track the Bloons come from are objectively bad, even muddy puddles, then Ravine comes along and takes it 7,842 steps too far by making each track split into two MORE tracks. Line of sight makes this even worse by having FOUR WHOLE WALLS between the tracks where you would’ve otherwise have put good monkey towers at. Ravine is a more than the worst and deserves to be removed as a whole. If you want an expert map with four lanes that is also medieval themed, pick Dark Castle. As to what is the BEST one? I have two picks for the best. First, we have lotus island. Lots of water for stuff like boat farming and the 2/5/0 boat + 5/0/2 sub strategies. And even with all the water, there is also enough land to sustain a healthy amount of land towers. The only thing can could possibly bring it down is that it’s not too well with the air based ones, but those are only two towers compared to all the other options. The next best has to be Cubism. Not much to say since this comment has dragged on for a while now but it’s basically lots of intersections, straight lines, open space, no line of sight shenanigans, and has just enough water for mass boat farming.
I only really play late game at this point, so most maps I have barely played. Logs is 100% og S tier map. next to logs will be Cornfield and Midnight Mansion. both of those cuz I did late game runs on them (Cornfield the no harvest run) and those where really fun. all the other maps I dont really care about yet
nice tier list, but i have a few small, minor corrections. don't worry, the tier list will BASICALLY be the same but better, you won't even miss the old one. nah four cricles is b tier at least same for frozen over fine with cabin in F but also the graphics are very pleasing actually surprised one two tree isn't S tier end of the road has a nice sense of scale to it, at least c tier cmon logs should go down to b tier just because of how ugly it is. really wish they went for something like glade from btdb2 for the aesthetic instead of gross yellowy moss colours bloonarius prime is annoying but kinda neat, would rather d tier than f tier it's funny to what extent the Adora's Temple map shows off that circular ranges are weird at the new angled view that maps started getting in 3D, the top side of the temple is so easy to reach from the center in comparison to the bottom side your description sounded like chutes would be at least c tier lol nah covered garden's design is good, the gameplay is really tough for what it is though, more like a c tier quarry, encrypted, and moon landing are all fairly cool though why would they be in c tier? and quiet street in c tier is pretty generous, getting a good and satisfying placement is so annoying, it could go in f tier tbh cargo has good vibes and cool gimmick, at least b X-FACTOR IN C? X-FACTOR IN C? Nononono NO it is NOT C tier I will not ACCEPT this it goes in at LEAST F TIER and you know what? If it were a tier, then X tier would be perfect for it. Off the Coast is great stuff, at least a? Mesa and Pat's Pond are kinda annoying but they have good vibes, They should at least be C tier? Dark Dungeons is so fun though especially with the walls giving a good chance to use towers like Alchemist and Guided Magic Wizards? Even B feels a touch low for it even if still somewhat accurate Ravine good vibes tho, B Tier Sanctuary S Tier tbh. Especially considering how unpopulated your S Tier is.
Haha some good points! I just started working on the followup to this video, i think i may attempt to design a map or 2 myself as a part of the video. It would be pretty cool and would fit well into a video with discussion about what makes a map good :)
As someone who does most of the Boss Events I can agree with you (Vortex with annoying restrictions and bugs) I knew I was going to rage so I just skipped that event
@@adamduffy2407 You can start off with quincy on the bottom middle platform, placed so he can just barely see a bit of the top track on either side After that I get a dart on the top left platform (bottom right of that platform), and a sub in the top right pool up to 2-0-3 before getting anything else Round 12 you'll have to quincy lvl 3 ability once you see yellows! Some rounds you may have to use quincy lvl 3, just play slowly until you can place down a heli on the middle of the right middle platform. If you align the top of the heli pad with the crack at the top left of that platform, you can then fit both a village and an alchemist (I recommend trying it out in an easier game mode first to get the placement down) Get 2-0-0 alch for r28 leads, and make sure to focus the heli on the leads or you could lose. After that quincy gets exploding arrows and leads become a lot easier. Here I like to go for a 3-0-2 razor rotors heli and a 3-0-0 alch. R40 make sure to use quincy lvl 3 and do heli micro At this point, rush a 0-2-0 village for camo on r42 and then get your alch to 4-2-0 and your village to 2-2-0 Save up for apache dartship and get it. I like to go for a Moab glue on strong after that on the left middle platform, and save space for a camo village later while still having the glue barely see both sides Now it's smooth sailing on the save for apache prime and you should get it early-mid 80's although I do kinda forget when you end up getting it. 0-2-0 camo village for the Moab glue before r90, and then I like to go for a 2-0-5 POD wizard opposite of quincy on the middle top platform. Same principle, get the POD to be able to see the slivers of the opposite side of the track After that I get a 4-0-2 arcane spike below quincy on the middle bottom platform for some BAD popping power. At the end of the track on the bottom left platform I like to get a 0-1-3 (or 0-2-3 I can't really remember how much money I have left over) cryo cannon to make sure no cerams from the BAD insides get away Just use quicy's abilities a lot in the 90's when things get past half the track and play slow. Make sure to hold off on quicy's arrow storm for the ZOMG insides from the BAD, not the DDTs Hope that helps, I developed this strategy on my own from playing the map a lot and found this one to be easiest for me. There are plenty of other starts but this one I found involves almost no micro aside from the start and some hero abilities, so it's a good one to try!
@@pynconegaming thank you i didnt know you could fit a village and heli and alch on the middle left platform, i wanna get better at expert maps chimps but there isnt really a good way to learn
0:53 how did you get 2 Ball Lightning and have a leftover 12k at Round 63 I swear I can never even get 1 because I have to use money for other defence/defense
Quad is the most terrible map, directly followed by bloody puddles, ravine, dark dungeons and then comes muddy puddles, the rest is reasonably manageable on CHIMPS.
I feel like any map thats in the wrong difficulty category should be an instant f tier, bazaar, bloonarius prime, x factor and even in reverse, infernal is too easy for an expert map.
Covered garden ir really fun and pat's pond is really boring, not sure if that's what you are saying here. But either way, people are allowed to have different opinions about maps, these are just mine.
Also cornflied imo is way higher than I expected bc those cool challenges are just cool not really hard I thought you would like the harder maps because they offer more.