❤ Support us by subscribing to our channel, and don't forget to click the bell icon to get new updates: ru-vid.com ⛏ Know the game that inspired Manic Miner: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-83W_m2UuVoA.html 👉 Complete ZX Spectrum longplay: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FCvgGGe71X4.html 👉 Check out all our comparisons: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YpBG8hNUrtM.html
ZX Spectrum: The original version. (Loud sound warning) Commodore 64 (C64): Pretty soothing and great. Amstrad CPC: That seems... different... BBC Micro: Oh dang. They couldn't fit it all in one screen, so they had to make 2 interfaces. MSX: Same as the Spectrum version, but with the correct notes. Memotech MTX: Based on the ZX Spectrum version. (What happened to the music?!) Tatung Einstein: Based on the MSX version. (Cameron Else did this version) Dragon 32/64: Although Black and White, still playable, at least. Commodore 16/Plus 4: A Stripped down version of the Commodore 64. No Game Over screen, strangely. Oric 1/ Atmos: At least the music's pretty good. Amiga: Oh, shovelwares! What happened to the music?! 😢 Amiga (Manic Miner II): Well, that certainly looks a little bit better. No squish after a Game Over, though... Sam Coupé: What an upgrade! It's the second best. (Fuka from Fuxoft made the Sound Effects and Music) Game Boy Advance: Well, that Game Over screen got a twist. J2ME/Java: Well, It's the GBA version, but has the classic Game Over screen.
Who ever did the Commodore Amiga version did Not utilize the abilities of that awesome computer. What were they thinking. They must have been lazy and just brought over all the sprites and backgrounds from the older 8-bit systems.
I think that in the 80s they made over 1000 unique home computer systems nowadays we got pc and mac. linux doesn't count since its just an os for the pc. maybe we can count android and ios as computers it has been like this since the 90s if you get really picky we can count obscure things like mainframes and super computers quantum too but i don't since you can't own them.
ZX Spectrum: Okay, the original, but UGH, MY EARS AAAAAAAAAAAAA C64: Well an port than doenst hurt my ears, with...NES Style? Amstrad CPC: F for the elf in the intro, but the other things it's okay! BBC Micro: What? 16:9 on BBC Micro? I-impressive! MSX: Well, an decent port with an support of 3 channels Memotech MTX: Literally the same as C64 and MSX, but the sound literally is too worse Tatung Eistein: Good music in the intro, but, literally is also the same as MSX, C64 and Mamotech MTX Dragon 32/64: *sees the intro* Oh, too good for an computer! *sees the gameplay* Oh damn, forgot it C16: Better than the C64 Oric 1/Atmos: What the f-... Amiga: And the new graphics? Literally, is the same as other platforms, with *E D G E S* Amiga (Again, Manic Miner II) For an sequel that imitates the original, is really good! Sam Coupé: Could be the best port ever! Yeah! Exactly! GBA: Too much computer, but moved to Game Boy Advance and is literally good! But, is not my favorite for any reason Java/J2ME: Could be better without the jump sound, and the medium resolution or high resolution My favorites: Sam Coupé/Amiga (Manic Miner II) and Game Boy Advance
In the ZX Spectrum version, the song that plays when you move the character is called In The Hall of the Mountain King. What a weird choice for a song.
Might as well mention it here, the J2ME version's sound in the video is not emulated well, on real hardware it sounds like a triangle wave or a square wave. Also there are two more versions of the official J2ME port for various phones that aren't as big on screen crunch, but require authentication on the dead server to play past Eugene's Lair. The port does play very close to the Andy Noble version on PC and GBA and i'm glad it was featured in this video still.
Hey, here's a fun fact for you: there's a beta for the GBA port online, and in the game options on it, you can see the credits. And it says "Core Code - Andy Noble" so it is actually based on Andy Noble's GBA/PC port
gba is much newer tech even the sam coupe came out much later when game developers would put more effort into music. but a lot of the older systems could have music like this too but it didn't become common until later on
At first I thought the Dragon must be intended to use artifact colors, but then I realized it's a PAL machine, so I guess they just decided that colors were for fools
I suspect they went with a monochrome screen mode because it gave them a resolution of 256x192 allowing them to reuse all the Spectrum graphics and levels. Four colour mode would have halved the horizontal resolution to 128x192, so they'd have had to either redraw the graphics to be half the width, or scroll the screen horizontally.
I remember, when i was a little kid, my mom took me and my older brother to a former game store in Tikkurila, Vantaa (Finland 🇫🇮) back in the late 1980's. That day, i found MANIC MINER for the Commodore 64 as a tape version on a double tape deck with another classic game, JET SET WILLY II. Both of them are so legendary, I would like to play them again 😺👍🕹️. Also, on that same day, my older brother bought THE LAST NINJA 2 for the Commodore 64 as a tape version. Awesome childhood memories 😹😺👍🕹️.
I never had or played ZX Spectrum, but for some strange reason it's almost always looks and sounds appealing for me. And this game is no exception... minus title screen of course. From this video I'd say I liked Sam Coupé version and GBA seems the best of them all.
I grew up playing the original so my bias will always be with it. Still, at least I'm now aware of the Memotech MTX and Tatung Einstein which I don't believe I knew existed before now.
Ranking each version's Blue Danube renditions... ZX Spectrum: Impressive attempt with the 48K beeper, but sounds wretched. C64: Play Elite on the same computer to hear an amazing version of the classic tune. CPC: The Speccy, but more tolerable. Nuff said! BBC Micro: Eh. Nothing... MSX: Actually quite nice. Close enough to the classic piece that Retrosutra got a copyright flag for it, lmao. MTX: Eugh. Shrill like the Speccy original. Tatung: Neat, but not as good as MSX. Dragon: Interesting sample based version. Very nice, actually. C16: Refer to BBC Micro. Oric: 2nd best version IMO. Amiga port: Weak. Expected better. Manic Miner 2: No Danube, but I don't mind the tune on there. Coupe: Cute rendition. A tie for number 2 with the Oric. GBA: Sounds like a clown shoes version of the Danube lmao. But somehow still sounds good. J2ME: It's a small portion of Mountain King. So it doesn't count.
And hey! I hope there's a Jet Set Willy vid coming soon! And I hope ya include the unofficial enhanced versions on Atari 8bit, C64 and MSX, plus the Windows remake
Best intro music: the ZX Spectrum Best completely missing the point: Amiga (the second) Best clarinet solo: J2ME Best port not appearing in this video: ZX81
Funny that most (but not all) of the later versions kept the obnoxious opening music bit. Still, a reasonably fun game if you turn the volume off! LOL.
Its funny how they changed the left side of his house in so many versions but nothing else really, there is flowers, nothing, more fence, and clothesline.
I guess the Game Boy Color one didn't make it here since it was a homebrew game, but that one was the one I played the most; I grew up in the 2000s and didn't have any of the old computers until after the fact
Great video! In answer to your question, aside from the Spectrum (obviously the original and best, being programmed by Matthew Smith himself.) Of the rest, the GBA has the best graphics and makes a good handheld game (although the end screen--Monty Python boot--is naff.) The Amstrad version is probably the most playable (if I remember correctly), and the best sound goes to the Sam Coupé. The Amiga version is rubbish and gets the lowest score all round, the second version managing to be even more garbage!
The SAM version has 3 sets of levels with 20 screens each - the original Matthew Smith ones being the first 20. Here's the first few of Level 1: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fXsEiLbvk0A.html
What the fuck seriously the game boy advance version plays a whole ass video for it that’s fucking crazy. I didn’t expect that at all. Gotta say, though my second favorite version is probably the sam coupe whatever the fuck is Sam Coupe is
The title music on the ZX Spectrum borders on a crime to humanity. Memotech MTX does something only mildly less jarring. The Amiga MM II is the nicest looking version.
7:07 Wow, the music in the Memotech version is even worse than the ZX Spectrum version. Not only that, but they keys on the piano are playing BACKWARDS (not that the piano on the ZX Spectrum was accurate, either, But this is just worst).
All versions from 80's are almost identical except for Oric 1, which has somewhat different colours and display aspect ratio. But i also like enhanced amiga version and windows version (not shown here) with the old-style graphics but with more colours (looks similar to the Sam-Coupe port).
The Oric was always going to struggle since it had a 6x8 pixel character set unlike the traditional 8x8 seen on most 8-bit computers. The music was nice though!
@@3622DaveDidn't the Oric 1 also use serial colour attributes like Teletext? I seem to recall you couldn't have two horizontally adjacent characters of different colours without having a blank space between them.
En varias versiones, las pantallas de Game Over son muy epilepticas mientras que la versión de Game Boy Advance pone un FMV mostrando lo mismo pero mas detallado, y es por eso que algunas remasterizaciones como la de Marble Madness se ven muy mal y otras se ven genial.
ZX/ACPC/ - ears/eyes are bleeding C64 - better enough BBC Micro - better than ZX/ACPC, worse than C64 MSX - sound of the jump is killing me, but otherwise it's the first time the music theme sound right for some reason...o0 MTX - looks just like MSX' version, but sound almost as effed up, as ZX/ACPC Tatung Einstein - improvement over MSX in terms of some sounds (JUMP!), but overal a little bit inferior to it Dragon 32/64 - even this one is better than ZX/ACPC, even though it's black and white))... C16 - huh, no sound and game over screen? strange...)) also graphically it's slightly improved here and there (or I've lost my sight after the ZX/ACPC ones, kekw), but that end of the level sound killed me XDDD Oric 1/Atmos - best sound so far (well, at least in terms of music, not sfx), but graphics are worst... o0 Amiga - best sfx, but music is as bad as it was on ZX/ACPC, visuals are better than ZX/ACPC, but worse than on C16 Amiga (Manic Miner II) - well, it looks like an actual video game now, and it even had some new gameplay mechanics)) the best version so far, but no one scwash him after Game Over, sadly(( Sam Coupe - interesting color pallet, but...why those bridges are working different all of a sudden now? o0 Also the best Game Over screen so far)) GBA - A new millennium, a far superior hardware, but we'll go with the original classical music (why?) and the not so great visuals (WHY?!). I don't get it... Well, at least the Game Over screen had a very modern look/twist)) J2ME - interesting... It's a GBA port, clearly, but the sound is so annoying (alas the end of the level accordion arpeggio made me LMAO) So, I guess, I'd go with that: 1st place: Manic Miner II (Amiga) 2nd place: GBA + J2ME port (for the effort of it) 3rd place: MSX + Sam Coupe + C64