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Manor Lords TIP for easy food!!  

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Follow this tip in the game, ManorLords if you are struggling with creating stable food sources.

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27 апр 2024

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Комментарии : 254   
@ejwest
@ejwest 2 месяца назад
Also helps if you build your veggie burgages with an additional building so more people can work the vegetables.
@estebanjulioricardomontoya4524
@estebanjulioricardomontoya4524 2 месяца назад
how do you add another building in burgages?
@Sigma4k_
@Sigma4k_ 2 месяца назад
@@estebanjulioricardomontoya4524make sure the plot is big enough and is split into the right amount of houses. You will see the two houses in each plot
@rob6082
@rob6082 2 месяца назад
@@estebanjulioricardomontoya4524 some plots will have just enough space that you can add a second house to it, all you need to do in general is make the burgage plot wider
@Sanches00001
@Sanches00001 2 месяца назад
@@estebanjulioricardomontoya4524 you need enough space for it. Try to place a wide house area and reduce number of houses by clicking "minus" button. You'll see the +House icon near default house icon. It means that when default house been built you can add additional small house for extra people to live there and help with the veggies (works for apples as well)
@ahuman7199
@ahuman7199 2 месяца назад
@@estebanjulioricardomontoya4524downsize for extensions. You’ll see the yard symbol the house and a plus by the road near the house
@KingSnake420
@KingSnake420 2 месяца назад
It’s not really “abuse” if you have a big garden you get more crops. It’s simply realistic.
@Specopleader
@Specopleader 2 месяца назад
Arguably the "abuse" is that the yield you get from a large vegetable garden is improportionate to the resource and labor cost to build the house and assign workers to harvest it, compared to farmland.
@ChrisSS1LE
@ChrisSS1LE 2 месяца назад
It’s definitely abuse when it requires zero people to be assigned to a house farm, the ground is always fertile (no crop rotation), and the crop yield isn’t affected by flooding or droughts like farms are. Farming and burgage plots are definitely going to be reworked before the full release of the game.
@KingSnake420
@KingSnake420 2 месяца назад
@@ChrisSS1LE it literally does require a family. If there’s no family living there the fields will not be worked
@ChrisSS1LE
@ChrisSS1LE 2 месяца назад
@@KingSnake420 obviously someone has to be living in the house 🙄 but you don’t have to waste an entire family being assigned to work on a burgage plot. They work the vegetable field in between their normal duties. You can’t do that with a farm.
@KingSnake420
@KingSnake420 2 месяца назад
@@ChrisSS1LE are you that dumb that you don’t realize most people in this time period with land grew crops or had chickens? There’s a reason it’s in the game. Get over it and take a history lesson.
@Mx12b
@Mx12b 2 месяца назад
So the thing about those long farm plots is thats essentially how a lot of villages and fiefdoms actually ploted out their feilds. You can still find a lot of fields like that all over Europe still.
@eggymayo3271
@eggymayo3271 2 месяца назад
Exactly I thought that's just how it worked for them lol
@sruicruicplox9803
@sruicruicplox9803 2 месяца назад
iirc the reason behind it,especially if the area is near a river,is to make sure everyone were able to have an access for water and transport by boats
@foolerodman9991
@foolerodman9991 2 месяца назад
Yeah, I still remember that picture/video that I saw of a polish village, that had it's houses along a single paved road and the plot of land is essentially the same as we have here in the video. Which i think is quite nice
@Humanityisoverrated........
@Humanityisoverrated........ Месяц назад
Literally fields in my countryside where i live looks like this.
@Mx12b
@Mx12b Месяц назад
@@Humanityisoverrated........ I'm convinced all the people complaining about it being unrealistic have only ever seen farms in North America
@Martin1jg
@Martin1jg Месяц назад
Having a square is better because the workers need to cover the distance when picking up the vegetables
@wooky1983
@wooky1983 2 месяца назад
In germany it ist called a hagenhufendorf. This was a common type of settlement in the region i live today
@tillrisen
@tillrisen 2 месяца назад
using words like 'abuse' is the reason devs change it
@Jackson...
@Jackson... 2 месяца назад
It should be changed, along with balancing out farming in general.
@tillrisen
@tillrisen 2 месяца назад
@@Jackson... ya if people have to break mechanics just to feed their people, but it sure would suck if that exploit gets fixed before the farming gets fixed huh?
@user-yx2wn7ew9b
@user-yx2wn7ew9b 2 месяца назад
​@@tillrisen It's easy to feed the population without using vegetable gardens at all, I have a population of 300+ and virtually no vegetables. Hunting, 8 fields of Rye for bread, berries and trade is plenty enough to have years of food in stock for my people. Vegetable fields the way they are now are an unintended way to make an already easy game completely unchallenging, it needs to be changed asap without even thinking about adjusting anything else.
@odeca8121
@odeca8121 2 месяца назад
​​​@@Jackson... agree, wheat should give at least 2 flour to compensate for how small farms can be in general. Actually every farming product should as its practically impossible to mantain a large pop with their needs even with good fertility. The bigger and more farms you have, the less effective they are, which makes 0 sense.
@tillrisen
@tillrisen 2 месяца назад
@@user-yx2wn7ew9b i have a population of 27 and the king owns all but two regions and my people are living month to month. well 2 months to months i dont play a lot of city builder games but i was using wheat and wanted to make beer so barley. my people are poor and hungry lol
@pudghehookz2344
@pudghehookz2344 2 месяца назад
ye those types of yards are still normal in rural areas, more long then wide
@ChefKevinShow
@ChefKevinShow 2 месяца назад
than*
@pudghehookz2344
@pudghehookz2344 2 месяца назад
@@ChefKevinShow thanks
@kyleescat3366
@kyleescat3366 2 месяца назад
i find this strategy abit tough in the early games cause your workers will focus on tending to their carrot farms instead of working he task at hand.
@CubeInspector
@CubeInspector 2 месяца назад
That's why I do it with my first extra family (so the 6th one) and not the first 5. By the time they're done you'll have a 7th family too and can move right along to whatever you need.
@Kaiquintos
@Kaiquintos 2 месяца назад
The way I do it is my first few burgage plots are located a little bit away from the very center of my village. Then I make sure that they are large but maybe half of what is shown here in the video. I also try to keep these families dedicated to the farmhouse. So in the downtime they tend the vegetable gardens. I do also use the plots to make larger, fewer plots for orchards but they will cover large areas of land because they take a much longer time to set up. Three years until you get full profits. It's also important to plan which burgage plot will eventually become artisans because they stop their assigned jobs. Which is why I sometimes make smaller plots without backyards but large enough to accommodate more living space.
@deibu__
@deibu__ 2 месяца назад
It seems to me they still work on whatever task you put them and the carrots are automatically generated regardless without slowing down the villagers
@KinginCanada
@KinginCanada 2 месяца назад
​@@deibu__ Family members will definitely take time away to tend the gardens which absolutely cuts into efficiency in whatever other assignments they may have.
@neutralview8788
@neutralview8788 2 месяца назад
​@@deibu__ yes but way less; carrots have a plowing, seeding and a harvest season that take up to 2 pple for 1 big field. If you have them assigned to berry picking e.g. you will end up with a very inefficient berry harvest.
@KirTyun
@KirTyun Месяц назад
Its a great help for the food issue. BUT keep in mind... the residents have to maintain that garden which means they also have to use time on that and not working on the places they are assigned to.
@isomz638
@isomz638 2 месяца назад
The developer specifically states this is detrimental to your productivity but you're welcome to do it.
@blutaar3263
@blutaar3263 Месяц назад
Yes I don't understand how people actually promote or use this. The families don't work there between duties. They work there until it's finished, without help or tools. This effectively limits the yield via workable plot size and eliminates one house's inhabitants from the work force.
@IzzyKawaiichi
@IzzyKawaiichi Месяц назад
​@@blutaar3263 Isn't that why he said it's best for EARLY gameplay? In early game play, the two things you need most are food and fuel. Doing it for ALL of your houses seems unwise for the reasons mentioned, but if you build your first few burgages like this, that should give you more food supply in the beginning.
@blutaar3263
@blutaar3263 Месяц назад
@@IzzyKawaiichi Yeah but in my experience fast early growth is the most important thing. First expand way beyond 5 families then do food and fuel and go from there.
@IzzyKawaiichi
@IzzyKawaiichi Месяц назад
@@blutaar3263 Yeah, I've changed my mind after playing the last two days.
@javik3995
@javik3995 2 месяца назад
This is how it is in Ukraine. Basically, everybody who does not live in the city has a large ass field as his "backyard". My family as well. We have damn a lot of potatoes and are also eager to help refugees from the eastern regions.
@mr.olorinthemaia
@mr.olorinthemaia 2 месяца назад
Same as in Romania. Good luck to beat the russians, friend!
@Sanches00001
@Sanches00001 2 месяца назад
My grandma had 2 fields. One was on the backyard, and the second one was on "frontyard" across street road. Damn that was a huge amount of potatoes and other stuff.
@javik3995
@javik3995 2 месяца назад
@@Sanches00001 Absolutely. And the day you plant those potatoes, usually, is a "big day" solely because of such event. "Next Saturday we'll plant the potatoes!" and you are getting ready, psychologically.
@RaifalM3n
@RaifalM3n 2 месяца назад
and some russians with ak's lol
@npickle54
@npickle54 2 месяца назад
Didn't it used to be like this all over medieval Europe before various reforms in different countries
@john31419
@john31419 2 месяца назад
This is pretty much the only way to make it past a population of 200 without everyone starving
@probilliards101
@probilliards101 2 месяца назад
Or just use the trade system. I barely make bread or veggies, and I have a population of 300 so far with 90% approval. I import most of it. If you can upgrade your houses to 2 or 3, you make bank. Charge 10 tax. I export a lot of clothing, swords, and iron ore and ingots. You have to have a rich deposit and then get the deep mining trait. I found this out by accident, but it works for me so far.
@john31419
@john31419 2 месяца назад
@@probilliards101 You can get away with that for a while particularly with a rich deposit resource and spending 2 skill points for unlimited resources but the way the market is set up it's very difficult to rely on selling a single good long term because the market will become oversaturated drastically lower the value and eventually you won't be able to sell any of that commodity at all
@argotheslicer1654
@argotheslicer1654 2 месяца назад
Simply not true stop spreading lies
@cableguy1949
@cableguy1949 2 месяца назад
​@@probilliards101 Problem is when you rely on importing/exporting pretty soon the market price of the stuff you're selling drops drastically while the things you import get super high. Quite annoying.
@FordFalcon54
@FordFalcon54 2 месяца назад
Learn to farm better. Should have as many farm house worker spots as you have population or more. Put everyone on farming in the fall. Once harvested plowed and sowed pull everyone but one or two per farm for thrashing. Small fields .3-.5 unless you get the ox upgrade. You'll have an insane amount of grain you can turn into bread over the winter. If you aren't rocking like 20+ fields a season that's why you say that. Once I started maxing farm production I have plenty of food to support population growth. Closing in on 200 and I have over a years worth of food. A couple tiny gardens and some coops.
@CroGoose
@CroGoose Месяц назад
Long gardens are actually very inefficient cause the villagers need to walk the entire distance when returning with the vegetables. Square-sized plots are much better.
@goberteothhomohaz1577
@goberteothhomohaz1577 29 дней назад
This tactic saved the game for me, I’m loving it, I hope they keep in the feature, it’s cool to watch the workers do their thing
@Wabbit_Hunta
@Wabbit_Hunta 2 дня назад
That's how fields in medieval days used to be. Long and narrow. Open field farming, prior to a three field farming method, using land that was managable with the minimum amount of people needed, always leaving one field fallow. Three field farming increased crops, by growing crops, vegetables in autumn, spring, and summer.
@wyvernscale9634
@wyvernscale9634 2 месяца назад
Actually, kinda historically accurate
@eduardblackbeard3913
@eduardblackbeard3913 Месяц назад
Berries are a lot more efficient
@xxzachxx3009
@xxzachxx3009 Месяц назад
Berries suck assesses I always take 65 berries and won't grow till later after everyone eats the 65 berries everyone starves and dies
@Andrew-wz6ss
@Andrew-wz6ss 2 месяца назад
My main town feeds the whole region veggies in exchange for raw resources
@Thrainite
@Thrainite 2 месяца назад
I stumbled on this trick because I cared about my peasants. I was thinking “what would I want on a medieval farmstead.”
@Aspire25064
@Aspire25064 Месяц назад
It’s more efficient to make the plots wide instead of long. The villagers fill their pockets then head to the house for drop off so less distance to walk
@sanuelkessler8435
@sanuelkessler8435 Месяц назад
If you guys base your backyard farm plots off of the size of a corpse pit you will greatly maximize the efficiency with travel time
@coreyshaffer1720
@coreyshaffer1720 2 месяца назад
Depending on the size of the backyard also determines the time spent farming it and not doing their other jobs. So careful not TO large
@stuffmcstuff399
@stuffmcstuff399 Месяц назад
it also takes longer for the food to come through. Be quicker to build smaller plots -quicker turn around for veggies.
@PotatoNemo
@PotatoNemo 2 месяца назад
Actually, those long vege farm make a lot of family members working on in a loop and when you assign them a job they take longer to complete since there are fewer people to carry out the tasks. So it's not abuse it just balanced out in it own way.
@itsamegabriel8519
@itsamegabriel8519 2 месяца назад
Also don't forget that if you plan on getting chickens or Goats, keep the house as short as possible! That way you don't overgrow your village :) since the size doesn't matter there
@hello_im_tomas8089
@hello_im_tomas8089 Месяц назад
i am doin' a thing that i upgrade the storage of berries so its 2× times bigger and then just set people on collecting berries throught enterity of year except for winter ofc and i got a lots of food which lasts forever
@Hindsightt2020
@Hindsightt2020 2 месяца назад
I have one house with the backyard the length of two airstrips, its producing 1k veggies by itself and I've no idea how the six people living there are managing that in-between working in other buildings.
@ravendonly1
@ravendonly1 2 месяца назад
ye its abuse they may removeit soon
@jtyoung6267
@jtyoung6267 2 месяца назад
lmao, the length of two airstrips. 😂
@totemtv5116
@totemtv5116 2 месяца назад
Wait until you get the passive firewood and bread carts. Game changer
@Sebastian-oz1lj
@Sebastian-oz1lj Месяц назад
this plus apple farm and you basically have enough food by doing nkthing until late-mid/early-late state of the game
@Pairtree44
@Pairtree44 2 месяца назад
Only one issue with relying on this tactic, you can limit your population size if you take up too much territory with a handful of vegetable farms. A few is okay, but you can do similar job with chickens without consuming anywhere near as much space. I’m personally also a fan of building houses without backyards as I don’t need every townsmen to be a craftsman. it just makes my downtown area of town look cleaner. Eventually if your economy is good enough you can just buy half your food late game.
@bandoplays5649
@bandoplays5649 2 месяца назад
All the gameplay I’ve seen it’s always been small plots. Just enough room to make one vegetable garden. This is very useful if you’re just getting started
@planetkc
@planetkc 2 месяца назад
This guy has never seen French backyard arms
@patrickdriscoll1632
@patrickdriscoll1632 Месяц назад
Doesn’t have to be long. You can make it absolutely vast in all directions and then hit the minus button until you only have one house with a massive back yard.
@sebastianbondar7458
@sebastianbondar7458 2 месяца назад
This is how houses in wallachia are made
@brasso4984
@brasso4984 2 месяца назад
I also found another exploit, build your manor as soon as to get taxes, get your retinue early before the enemy build up its army, then sit back and wait for them to attack the bandits and steal the camp sneaky before they do. Easy money to get 12 retinue early.
@PetrVejchoda
@PetrVejchoda 2 месяца назад
Funny that this mechanic actually creates realistic farm plots how they actually looked like.
@isomz638
@isomz638 2 месяца назад
I do wish I could set a like... Default burgage size so I can make them consistent when i want to.
@hhgeneralburkhalter4820
@hhgeneralburkhalter4820 2 месяца назад
Got the medival drip
@Sunnydayfreeway
@Sunnydayfreeway 2 месяца назад
I will try this out. I made about 220 loafs of bread and had enough food for my village for 21 months and decided to build more houses and then lightning struck my granary and lost all but 12 loafs. Went from 21 months of food to about 1 month lol
@Couldnt_let_J.Marston_die
@Couldnt_let_J.Marston_die 2 месяца назад
Yeah, but a plot larger than a half Morgan never gets fully harvested
@Andrew_Li_O
@Andrew_Li_O 2 месяца назад
Ahaha we actually live like that in Ukraine's villages. We got house and few other buidlings, like root cellar, old building for keeping cows and livestock (which people rarely use nowadays). And we also got either a garden and than a little field nearby or just house-field. In my family we decided to make an orchard at probably 25% of our little field and all the free space goes to potato, corn, beans etc. Works amazingly for probably hundreds of years and still do
@AviG36
@AviG36 2 месяца назад
IRL farmers also do this cause it was less turning the plow
@okay_bro...
@okay_bro... Месяц назад
do we need farm house for this or it works on its household for workers
@StoneyTullip
@StoneyTullip Месяц назад
Works on its household -- no farm house required. The family that lives there does an assigned job AND grows food at the same time. Can be done w level 1 homes.
@greysson2933
@greysson2933 2 месяца назад
So basically historically accurate farming, as that's about an acre's worth (or at least the same kind of dimension).
@chasekays81
@chasekays81 2 месяца назад
THAT MUSIC IS FROM DOMINIONS.
@chazamon960
@chazamon960 2 месяца назад
It also bypasses bad soil areas, if I can't place fields for crops, I put long garden houses with veggies as it ignores the poor soil quality
@kingpin3228
@kingpin3228 2 месяца назад
i made one region a dedicated super farming region that feeds 40-50% of the population of 2 other regions with 200+ people Barter is so OP as long as you pay attention to it. Still a lot of empty space in it
@mr.vercotti9509
@mr.vercotti9509 Месяц назад
Song name: Cantiga 166 by Vox Vulgaris
@m.f.1132
@m.f.1132 2 месяца назад
and its historic acurate medival houses evan in Cities had very big long gardens as medival maps show us cery well nice viedeo tganks from Germany
@chickenassasintk
@chickenassasintk Месяц назад
note you dont want them to be to big because they wont be able to harvest it all
@fullcody1
@fullcody1 2 месяца назад
Apples are excellent for this too. Even better but take a few years to grow fully. And cost more money. And i could be mistaken but they dont even have to plough of pick the apples. But they dont from what ive seen
@ryanf7596
@ryanf7596 2 месяца назад
you don't even need to make the backyards so long. i did mostly chicken coops and a few vegetable gardens and have 15 months of food. just try and do as many houses as you can with gardens or coops. i even replaced a few with a blacksmith and a joiner and i still have a big surplus of food.
@AurioDK
@AurioDK 2 месяца назад
I abuse my garden then, we have enough veggies for the entire family and a lot of surplus to either give or sell. Especially chickens are OP in real life.
@Detective97
@Detective97 2 месяца назад
it's not unbalanced though... it's not beneficial beyond a certain length because the villagers (house residents) have to harvest and take care of them, if you go long enough they aren't able to harvest the garden in a whole year also it just gives 1 type of food nonetheless is a must everyone needs to have a useful backyard and if u have space vegetables are good
@pedramkavian
@pedramkavian 2 месяца назад
I think the size of Plots doesn't matter if you want to have chickens in them.
@Denek_23
@Denek_23 2 месяца назад
Size matters only for veg and orchards, rest can be minimal.
@MagnetPlusWater
@MagnetPlusWater 2 месяца назад
I personally just import a ton of eggs
@Tristan-mc4wm
@Tristan-mc4wm 4 дня назад
2 downsides though, For one, when they work the field they don't do their assigned job, and two, having such a long garden requires a long time walking back and forth.
@ker1003
@ker1003 2 месяца назад
why isnt there like a pig upgrade to get meat from there
@JrVargas13
@JrVargas13 2 месяца назад
Nice!
@TrySomeFentanyl
@TrySomeFentanyl 2 месяца назад
This will cause your families to spend more time tending their gardens, which will slow their main tasks down significantly. For gardens I’ve found that 2/3 of the plot being backyard is optimal. Anything more and it will begin to interfere with their jobs. Chickens should also be used extensively early game, as they produce completely passive food, with minimal yard space needed. I’m currently nearly at 100 population on my max difficulty settings. Took several tries to get passed the early game, but once you do, even on max difficulty, the game is relatively easy. It’s just the micromanagement needed for the first year is pretty intense to achieve growth, revenue, and a fighting force in time. Also good tip, start producing charcoal asap after you’ve covered your first year baselines, as its incredibly profitable. You can buy wood for 1g, make 2 charcoal from it, and sell it for either 4g each, or 4g total. Don’t remember atm. But its great for early revenues to build gardens and chicken coops on all houses.
@SpaceDad42
@SpaceDad42 Месяц назад
It isn’t abuse. It is a tradeoff. Those workers who live there will take longer to tend the garden, thereby having less time for their other jobs.
@GrillerRohde
@GrillerRohde Месяц назад
But compared to other methods of gathering food the costs of resources and time a minimal for the big results. Unbalanced feature that can be abused
@rya7642
@rya7642 2 месяца назад
I heard its not done yet. I'll buy it in a few years when its finished
@zeed924
@zeed924 Месяц назад
having too long is a waste if they cant finish planting and harvesting before winter though
@PhilbertDeZwart
@PhilbertDeZwart Месяц назад
Realize though that your villagers have to plow and harvest their garden, distracting them from other work. This is no free meal
@NikkiV.
@NikkiV. 2 месяца назад
I like my plots edtra long AND extra wide so there’s extra apartments!!
@neutralview8788
@neutralview8788 2 месяца назад
"we place a garden and ABUSE its mechanics!" This video is BEGGING for this to be patched lmao 😂
@Dary119
@Dary119 28 дней назад
Did this and now I have more months of supply for food then I do fuel
@sophicEnt.
@sophicEnt. 2 месяца назад
That’s a bug forsure. Bc the ground soil doesn’t even matter anymore
@jasonmusic9938
@jasonmusic9938 2 месяца назад
nice
@teodorchirileanu
@teodorchirileanu Месяц назад
How do you run in 3rd person mode?😊
@goldenindustries
@goldenindustries 2 месяца назад
It's firewood. that's my issue. Food has been easy. Crashing has also been an issue, but my peasents can't help with that
@amarth251060
@amarth251060 2 месяца назад
Wow very realistic
@LMGunslinger
@LMGunslinger 2 месяца назад
Sounds like a patch is needed
@LegatusLucius2
@LegatusLucius2 Месяц назад
The Villages are nice and all but I also want to create cities out of stone and stuff is that possible
@Forseti2
@Forseti2 2 месяца назад
Well actually not an abuse but quite realistic - not like those small ass gardens or backyards today.
@mktary434
@mktary434 2 месяца назад
cool, but needs to be fixed. More wood for large houses or/and soil fertility matters
@erinjk123
@erinjk123 Месяц назад
Haha veggie field wherever no trees.
@daffyf6829
@daffyf6829 2 месяца назад
Yeah I already figured this one out. I need tips on making the market work right Also to get the trader to sell all the damn vegetables! Or..idk, get them to move it to the granary instead of letting it rot in the over stuffed pantry of the Burbage.
@tylerfish939
@tylerfish939 2 месяца назад
I struggle quite a bit with the market too, one thing that’s been helping a bit is to have the granary and storehouse very very close to the market place, and fully stock those two buildings with workers who man the market stalls
@Raven5431
@Raven5431 2 месяца назад
@tylerfish939 ya but does not help with the veggies unfortunately since they don't collect from homes.
@sjhof9559
@sjhof9559 2 месяца назад
Wow, hope they dont change this
@balkanbeast11
@balkanbeast11 Месяц назад
It's not overpowered because the villigers who live there are not going to have enough time to work somewhere else. So don't build too many of these houses, because you might run out of work force.
@enldd
@enldd 2 месяца назад
Assuming this'll get parched soon 😂
@Mars_junior
@Mars_junior Месяц назад
In the new patch you should not build them more than 1 morgen each.
@seabasseight6914
@seabasseight6914 2 месяца назад
Its not abusing it. However, villagers will be using time harvesting their vegetables, instead of the work you assigned to them
@gaborangyal338
@gaborangyal338 Месяц назад
But my villagers ignore the vegetables and dont harvest them
@jakehunt7188
@jakehunt7188 2 месяца назад
For some reason during the late game this doesn’t work for me. Either for some reason the yield of vegetables decreased or the family living in the burgages are doing something else. I have multiple houses with large veggie plots, they are next to granary and marketplace. Am I missing something?
@jarlnils435
@jarlnils435 2 месяца назад
Well I have so much vegetables that they have no storage for other food. I try to sell it but it grows faster than the traders trade.
@Specopleader
@Specopleader 2 месяца назад
Time to build 5 trade posts with all of them fully labored 😂
@jarlnils435
@jarlnils435 2 месяца назад
@@Specopleader I'll do that, and buy almost everything I need, financed by carrots 😂
@judesamuel2848
@judesamuel2848 2 месяца назад
Anyways you will get only a limited supply of food only. 😢
@Biljana-oq7ku
@Biljana-oq7ku 2 месяца назад
I am not that keen on massive veggie gardens since they dont look that aesthetically pleasing and you also need unassigned workers in order for it to acually work, so you have to constantly micromanage your families so they dont get accidentally assigned. Berries and a hunting lodge are much better early game since you dont need to assign like 10 families to it. And by the time i actually start having food problems i can make a farm even if i have unpreferable soil. I basically have 16+ families free for 8,9 months in 1 year if i use oxen. I will probably have a rich iron deposit wich will make me infinite money so even if i do have shortages i can simply import it. I dont care if its not so efficient it does the job.
@user-ck6xx3mq9s
@user-ck6xx3mq9s 2 месяца назад
I have 2.4 k food and 1.8 of that are vegetables
@Professor_Bugs
@Professor_Bugs 2 месяца назад
You do you make long ones like this. Yikes.... Make one house in a triangle that has about 75° angle, and tap that minus button until you get one house and one damn large field. Ps: make sure you get that extra housing slot in (a little house with a plus-sign on it). That way you can expand the number of families working the field to 2.
@ozzy321able
@ozzy321able 2 месяца назад
Its really just an allotment on the back of a house.....very common in many parts of the world, certianly not abuse lol, morw common sense
@Ghost_Here_10
@Ghost_Here_10 2 месяца назад
But what about food variety
@cykagaming365
@cykagaming365 2 месяца назад
As an alpha tester I can tell you there is a limit to how much can be done by gardners in a single year.
@user-ye2vn4dh8h
@user-ye2vn4dh8h 2 месяца назад
You clearly havent spent attention how it actually works
@cykagaming365
@cykagaming365 2 месяца назад
@@user-ye2vn4dh8h you can believe what you want. I'm just one of the people pointing out bugs and exploits to the dev on a regular basis since I was taken in as an alpha tester.
@salatauk
@salatauk 2 месяца назад
Farms are bugged atm
@krekk2751
@krekk2751 2 месяца назад
you think so? do these gardens make Way too much food for what they are? possible
@misterjder1.831
@misterjder1.831 2 месяца назад
Thats literally ehat they did in medieval times. 😂
@Wholy
@Wholy 2 месяца назад
700 carrots in 1 house, realistic. xD 1 carrot per family per month, realistic xD
@user-ye2vn4dh8h
@user-ye2vn4dh8h 2 месяца назад
xD xD xD
@acrankymushroom
@acrankymushroom 2 месяца назад
Im trying to get it to not crash on my pc
@FrostRare
@FrostRare Месяц назад
He’ll patch it soon don’t worry lol
@ShinFahima
@ShinFahima 6 дней назад
So is this like age of empires 5?
@DandyDandy
@DandyDandy 2 месяца назад
Yeah no, the family members will work in the farm during plowing and sowing season and this family will not work their normal job they are assigned to and that could hurt you at times. This needs a fix ASAP
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