@@estebanjulioricardomontoya4524make sure the plot is big enough and is split into the right amount of houses. You will see the two houses in each plot
@@estebanjulioricardomontoya4524 some plots will have just enough space that you can add a second house to it, all you need to do in general is make the burgage plot wider
@@estebanjulioricardomontoya4524 you need enough space for it. Try to place a wide house area and reduce number of houses by clicking "minus" button. You'll see the +House icon near default house icon. It means that when default house been built you can add additional small house for extra people to live there and help with the veggies (works for apples as well)
Arguably the "abuse" is that the yield you get from a large vegetable garden is improportionate to the resource and labor cost to build the house and assign workers to harvest it, compared to farmland.
It’s definitely abuse when it requires zero people to be assigned to a house farm, the ground is always fertile (no crop rotation), and the crop yield isn’t affected by flooding or droughts like farms are. Farming and burgage plots are definitely going to be reworked before the full release of the game.
@@KingSnake420 obviously someone has to be living in the house 🙄 but you don’t have to waste an entire family being assigned to work on a burgage plot. They work the vegetable field in between their normal duties. You can’t do that with a farm.
@@ChrisSS1LE are you that dumb that you don’t realize most people in this time period with land grew crops or had chickens? There’s a reason it’s in the game. Get over it and take a history lesson.
So the thing about those long farm plots is thats essentially how a lot of villages and fiefdoms actually ploted out their feilds. You can still find a lot of fields like that all over Europe still.
Yeah, I still remember that picture/video that I saw of a polish village, that had it's houses along a single paved road and the plot of land is essentially the same as we have here in the video. Which i think is quite nice
@@Jackson... ya if people have to break mechanics just to feed their people, but it sure would suck if that exploit gets fixed before the farming gets fixed huh?
@@tillrisen It's easy to feed the population without using vegetable gardens at all, I have a population of 300+ and virtually no vegetables. Hunting, 8 fields of Rye for bread, berries and trade is plenty enough to have years of food in stock for my people. Vegetable fields the way they are now are an unintended way to make an already easy game completely unchallenging, it needs to be changed asap without even thinking about adjusting anything else.
@@Jackson... agree, wheat should give at least 2 flour to compensate for how small farms can be in general. Actually every farming product should as its practically impossible to mantain a large pop with their needs even with good fertility. The bigger and more farms you have, the less effective they are, which makes 0 sense.
@@user-yx2wn7ew9b i have a population of 27 and the king owns all but two regions and my people are living month to month. well 2 months to months i dont play a lot of city builder games but i was using wheat and wanted to make beer so barley. my people are poor and hungry lol
That's why I do it with my first extra family (so the 6th one) and not the first 5. By the time they're done you'll have a 7th family too and can move right along to whatever you need.
The way I do it is my first few burgage plots are located a little bit away from the very center of my village. Then I make sure that they are large but maybe half of what is shown here in the video. I also try to keep these families dedicated to the farmhouse. So in the downtime they tend the vegetable gardens. I do also use the plots to make larger, fewer plots for orchards but they will cover large areas of land because they take a much longer time to set up. Three years until you get full profits. It's also important to plan which burgage plot will eventually become artisans because they stop their assigned jobs. Which is why I sometimes make smaller plots without backyards but large enough to accommodate more living space.
@@deibu__ Family members will definitely take time away to tend the gardens which absolutely cuts into efficiency in whatever other assignments they may have.
@@deibu__ yes but way less; carrots have a plowing, seeding and a harvest season that take up to 2 pple for 1 big field. If you have them assigned to berry picking e.g. you will end up with a very inefficient berry harvest.
Its a great help for the food issue. BUT keep in mind... the residents have to maintain that garden which means they also have to use time on that and not working on the places they are assigned to.
Yes I don't understand how people actually promote or use this. The families don't work there between duties. They work there until it's finished, without help or tools. This effectively limits the yield via workable plot size and eliminates one house's inhabitants from the work force.
@@blutaar3263 Isn't that why he said it's best for EARLY gameplay? In early game play, the two things you need most are food and fuel. Doing it for ALL of your houses seems unwise for the reasons mentioned, but if you build your first few burgages like this, that should give you more food supply in the beginning.
@@IzzyKawaiichi Yeah but in my experience fast early growth is the most important thing. First expand way beyond 5 families then do food and fuel and go from there.
This is how it is in Ukraine. Basically, everybody who does not live in the city has a large ass field as his "backyard". My family as well. We have damn a lot of potatoes and are also eager to help refugees from the eastern regions.
My grandma had 2 fields. One was on the backyard, and the second one was on "frontyard" across street road. Damn that was a huge amount of potatoes and other stuff.
@@Sanches00001 Absolutely. And the day you plant those potatoes, usually, is a "big day" solely because of such event. "Next Saturday we'll plant the potatoes!" and you are getting ready, psychologically.
Or just use the trade system. I barely make bread or veggies, and I have a population of 300 so far with 90% approval. I import most of it. If you can upgrade your houses to 2 or 3, you make bank. Charge 10 tax. I export a lot of clothing, swords, and iron ore and ingots. You have to have a rich deposit and then get the deep mining trait. I found this out by accident, but it works for me so far.
@@probilliards101 You can get away with that for a while particularly with a rich deposit resource and spending 2 skill points for unlimited resources but the way the market is set up it's very difficult to rely on selling a single good long term because the market will become oversaturated drastically lower the value and eventually you won't be able to sell any of that commodity at all
@@probilliards101 Problem is when you rely on importing/exporting pretty soon the market price of the stuff you're selling drops drastically while the things you import get super high. Quite annoying.
Learn to farm better. Should have as many farm house worker spots as you have population or more. Put everyone on farming in the fall. Once harvested plowed and sowed pull everyone but one or two per farm for thrashing. Small fields .3-.5 unless you get the ox upgrade. You'll have an insane amount of grain you can turn into bread over the winter. If you aren't rocking like 20+ fields a season that's why you say that. Once I started maxing farm production I have plenty of food to support population growth. Closing in on 200 and I have over a years worth of food. A couple tiny gardens and some coops.
Long gardens are actually very inefficient cause the villagers need to walk the entire distance when returning with the vegetables. Square-sized plots are much better.
That's how fields in medieval days used to be. Long and narrow. Open field farming, prior to a three field farming method, using land that was managable with the minimum amount of people needed, always leaving one field fallow. Three field farming increased crops, by growing crops, vegetables in autumn, spring, and summer.
It’s more efficient to make the plots wide instead of long. The villagers fill their pockets then head to the house for drop off so less distance to walk
Actually, those long vege farm make a lot of family members working on in a loop and when you assign them a job they take longer to complete since there are fewer people to carry out the tasks. So it's not abuse it just balanced out in it own way.
Also don't forget that if you plan on getting chickens or Goats, keep the house as short as possible! That way you don't overgrow your village :) since the size doesn't matter there
i am doin' a thing that i upgrade the storage of berries so its 2× times bigger and then just set people on collecting berries throught enterity of year except for winter ofc and i got a lots of food which lasts forever
I have one house with the backyard the length of two airstrips, its producing 1k veggies by itself and I've no idea how the six people living there are managing that in-between working in other buildings.
Only one issue with relying on this tactic, you can limit your population size if you take up too much territory with a handful of vegetable farms. A few is okay, but you can do similar job with chickens without consuming anywhere near as much space. I’m personally also a fan of building houses without backyards as I don’t need every townsmen to be a craftsman. it just makes my downtown area of town look cleaner. Eventually if your economy is good enough you can just buy half your food late game.
All the gameplay I’ve seen it’s always been small plots. Just enough room to make one vegetable garden. This is very useful if you’re just getting started
Doesn’t have to be long. You can make it absolutely vast in all directions and then hit the minus button until you only have one house with a massive back yard.
I also found another exploit, build your manor as soon as to get taxes, get your retinue early before the enemy build up its army, then sit back and wait for them to attack the bandits and steal the camp sneaky before they do. Easy money to get 12 retinue early.
I will try this out. I made about 220 loafs of bread and had enough food for my village for 21 months and decided to build more houses and then lightning struck my granary and lost all but 12 loafs. Went from 21 months of food to about 1 month lol
Ahaha we actually live like that in Ukraine's villages. We got house and few other buidlings, like root cellar, old building for keeping cows and livestock (which people rarely use nowadays). And we also got either a garden and than a little field nearby or just house-field. In my family we decided to make an orchard at probably 25% of our little field and all the free space goes to potato, corn, beans etc. Works amazingly for probably hundreds of years and still do
Works on its household -- no farm house required. The family that lives there does an assigned job AND grows food at the same time. Can be done w level 1 homes.
i made one region a dedicated super farming region that feeds 40-50% of the population of 2 other regions with 200+ people Barter is so OP as long as you pay attention to it. Still a lot of empty space in it
Apples are excellent for this too. Even better but take a few years to grow fully. And cost more money. And i could be mistaken but they dont even have to plough of pick the apples. But they dont from what ive seen
you don't even need to make the backyards so long. i did mostly chicken coops and a few vegetable gardens and have 15 months of food. just try and do as many houses as you can with gardens or coops. i even replaced a few with a blacksmith and a joiner and i still have a big surplus of food.
I abuse my garden then, we have enough veggies for the entire family and a lot of surplus to either give or sell. Especially chickens are OP in real life.
it's not unbalanced though... it's not beneficial beyond a certain length because the villagers (house residents) have to harvest and take care of them, if you go long enough they aren't able to harvest the garden in a whole year also it just gives 1 type of food nonetheless is a must everyone needs to have a useful backyard and if u have space vegetables are good
2 downsides though, For one, when they work the field they don't do their assigned job, and two, having such a long garden requires a long time walking back and forth.
This will cause your families to spend more time tending their gardens, which will slow their main tasks down significantly. For gardens I’ve found that 2/3 of the plot being backyard is optimal. Anything more and it will begin to interfere with their jobs. Chickens should also be used extensively early game, as they produce completely passive food, with minimal yard space needed. I’m currently nearly at 100 population on my max difficulty settings. Took several tries to get passed the early game, but once you do, even on max difficulty, the game is relatively easy. It’s just the micromanagement needed for the first year is pretty intense to achieve growth, revenue, and a fighting force in time. Also good tip, start producing charcoal asap after you’ve covered your first year baselines, as its incredibly profitable. You can buy wood for 1g, make 2 charcoal from it, and sell it for either 4g each, or 4g total. Don’t remember atm. But its great for early revenues to build gardens and chicken coops on all houses.
Yeah I already figured this one out. I need tips on making the market work right Also to get the trader to sell all the damn vegetables! Or..idk, get them to move it to the granary instead of letting it rot in the over stuffed pantry of the Burbage.
I struggle quite a bit with the market too, one thing that’s been helping a bit is to have the granary and storehouse very very close to the market place, and fully stock those two buildings with workers who man the market stalls
It's not overpowered because the villigers who live there are not going to have enough time to work somewhere else. So don't build too many of these houses, because you might run out of work force.
For some reason during the late game this doesn’t work for me. Either for some reason the yield of vegetables decreased or the family living in the burgages are doing something else. I have multiple houses with large veggie plots, they are next to granary and marketplace. Am I missing something?
I am not that keen on massive veggie gardens since they dont look that aesthetically pleasing and you also need unassigned workers in order for it to acually work, so you have to constantly micromanage your families so they dont get accidentally assigned. Berries and a hunting lodge are much better early game since you dont need to assign like 10 families to it. And by the time i actually start having food problems i can make a farm even if i have unpreferable soil. I basically have 16+ families free for 8,9 months in 1 year if i use oxen. I will probably have a rich iron deposit wich will make me infinite money so even if i do have shortages i can simply import it. I dont care if its not so efficient it does the job.
You do you make long ones like this. Yikes.... Make one house in a triangle that has about 75° angle, and tap that minus button until you get one house and one damn large field. Ps: make sure you get that extra housing slot in (a little house with a plus-sign on it). That way you can expand the number of families working the field to 2.
@@user-ye2vn4dh8h you can believe what you want. I'm just one of the people pointing out bugs and exploits to the dev on a regular basis since I was taken in as an alpha tester.
Yeah no, the family members will work in the farm during plowing and sowing season and this family will not work their normal job they are assigned to and that could hurt you at times. This needs a fix ASAP