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Manorlords - Defensive Manor Fort on a battle site with kill zones. 

AgentGB1
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Primitive fort placed on a predicted battle site, with use of kill zones at the gate house.

Игры

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18 май 2024

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Комментарии : 61   
@michealnelsonauthor
@michealnelsonauthor Месяц назад
This suggests the star shaped forts would be effective.
@BiglerSakura
@BiglerSakura 29 дней назад
The star shaped forts were the ultimate point of that evolution, considering not only shooting at the attackers from sides but also ricocheting their artillery shells. For archery warfare just any protrusions would be enough. Actually, towers are supposed to be such protruded platforms for archers. It's a pity we cannot use towers in this game the way they are intended.
@heretik368
@heretik368 28 дней назад
I too hated Wazir in stronghold crusader
@starsworn805
@starsworn805 26 дней назад
We have a star shaped fort where I live. It was never breached. Sat ontop of a steep inclined hill, with a deep trench built around it with plenty of view ports. Citadel Hill it's called and it makes me want to build one in Manor Lords. Once we get City Walls not just Manor Walls.
@michealnelsonauthor
@michealnelsonauthor 26 дней назад
@@starsworn805 Yes! I think trenching would also be a good add.
@meeeptheconqueror6759
@meeeptheconqueror6759 26 дней назад
A simple castle with walls could be a cost effective variation of this given the size of battles for Manorlords as for now. A starfort will cost way too much resources and time to build while probably having the same effect as a castle.
@daddyleon
@daddyleon 29 дней назад
Love the idea of those shrines at the entrence
@PossMcLeod
@PossMcLeod 22 дня назад
Lame they could slip through cracks in the walls lol. Obvs something the devs will look into down the track. Awesome vid of a manor defense tho, the first one i've seen, nice work thanks for sharing!
@pethell448
@pethell448 Месяц назад
Nice, quantum tunneling effect on the walls. xD
@robdom91
@robdom91 28 дней назад
It inadvertently simulated a few troops climbing over. However, it also demonstrated why that would be a terrible idea in real life. It breaks up the attacker's formation and allows the troops to be picked off one by one. So, even if a few exceptional militiamen were to hop the fence, they wouldn't make it very far against an organized garrison in full force and in formation. Seriously though, that AI needs work. I hope they add proper bulwark system and AI interactions sometime in the future. Walls were a big thing in the middle ages.
@kaleckton
@kaleckton 24 дня назад
I dont have ethe update going yet but i would point out that wall design looks cool but typically they would only build the walls to the space they think they can fill up. So having lots of empty space is pointless defensively as there is more wall for the attacker to use to block arrows. And it be better to have the gap deeper than that so you can better line up archers on bother sides. Especially if they let armies get bigger than this in game.
@thefriendlybandit6562
@thefriendlybandit6562 29 дней назад
broken as hell but not your fault. fun video
@jacknelson9800
@jacknelson9800 27 дней назад
I think that Bow units should kill faster, bc looks like they kill maybe 1 or 2 soliders. That doesnt make sense to have it.
@Turrent
@Turrent 29 дней назад
Fort molar 🦷
@AsdrubalBarka
@AsdrubalBarka Месяц назад
Good battle! Yeah, it seems it will take a while before we have siege battles.
@Gathies
@Gathies 29 дней назад
Ooh this makes me really want catapults 😊
@valeriolibratti9643
@valeriolibratti9643 29 дней назад
Bro made an among us fort
@lillekenatnek195
@lillekenatnek195 27 дней назад
How did they get through the walls though?
@daddyleon
@daddyleon 29 дней назад
Sorry, silly question perhaps, can you (help) determine where the battle will take place?
@AgentGB1
@AgentGB1 28 дней назад
tbh, best way to find out is once they put a claim on your then attack. What i do know is that if the battle site is in a heavily built up area, that may restrict path finding for the ai, it seems to move it to another location. So this may help somewhat in predicting the area. But obviously the only sure way to know is once the Baron attacked you once. Just remember to not build up too heavily in that area is wishing to preserve that as the battle site.
@magoomagoon
@magoomagoon 29 дней назад
The enemy never comes to my fort, just runs around burning 😢
@chalisblur
@chalisblur 28 дней назад
as it should be
@Styrexz
@Styrexz 27 дней назад
you need to lure first
@jesucristobostero3287
@jesucristobostero3287 26 дней назад
Ok walls in this game needs urgent improvement
@ChristopheLimpalair
@ChristopheLimpalair 24 дня назад
My enemies just fully walked through my walls the other day
@danielg2167
@danielg2167 Месяц назад
I thought archers domt do damage was that fixed?
@AgentGB1
@AgentGB1 Месяц назад
The beta update, they have received a buff, but i'm still playing on the current build because i'm trying to get that steam achievement on challenging mode. What I've fount is, is that archers do alot more damage when shooting into the flanks or rear of an enemy unit with "fire at will" mode. So when i created those defensive, i did that with that in mind. If you decide to wall up your manor, would probably suggest double laying the walls to stop some of the ai troops from clipping through it. That's what i plan on doing next.
@danielg2167
@danielg2167 Месяц назад
Let's make sense I probably haven't updated the game yet when I was playing it I had to archers and this was without being inside the wall. I would use my spear units to attack the unit's head on and send my archers to the rear at fire at will or direct fire and they did no damage whatsoever Even playing and please excuse me for not knowing the name but the units that don't carry Shields but long swords. Have the enemy AI shoot their archers at that specific unit for about three solid minutes until it started getting closer to the battle being over. Realized that archers did no damage
@BiglerSakura
@BiglerSakura Месяц назад
Archers inflict little physical damage, but lower the enemy unit's morale which finally causes it break and run away though it still has many soldiers alive.
@mowtow90
@mowtow90 29 дней назад
@@BiglerSakura Yes and now on the new patch they got 2 major buffs. They are not as OP as they ware in the reviewer's early access but bordering it.
@rdq2588
@rdq2588 29 дней назад
@@AgentGB1 you can get achievements with the beta update
@ohmmmmmmega
@ohmmmmmmega 28 дней назад
Hahaha this is cool! I never tried positioning my militia inside for defense, I'll definitely try that
@S.Gamedev-zc2wp
@S.Gamedev-zc2wp Месяц назад
I'm new to the game, how do you know where the battle happens?
@AgentGB1
@AgentGB1 Месяц назад
Only proper way to find out is once they put a claim on ya & start the war. It can sometimes shift, if for example you've built an entire city over the area and there isn't really anywhere feasible for the battle to take place without causing the ai path finding issues. Then it will choose another position. Otherwise its in a fairly static & predictable position. Just need to weather the first claims, find out where it is, and then nail down the area with a manor. With my first town there, i placed the manor between them and the battle site, from where they usually enter the map, because my town encompassed nearly the entire region, it actually placed the battle site in the next territory over. So, the game will move the battle site if your buildings are at risk of causing path finding issues for the ai. Otherwise, will mostly be static.
@TenOrbital
@TenOrbital Месяц назад
There’s a big icon on the map.
@michealnelsonauthor
@michealnelsonauthor Месяц назад
@@AgentGB1 Good info. I placed my manor on a defensible hill. …well past my main city and not where the enemies would enter that zone. So now I know better for the next run on that zone start. Thank you!
@samdumaquis2033
@samdumaquis2033 Месяц назад
Do the towers shoot ? How do you get them to shoot ?
@AgentGB1
@AgentGB1 29 дней назад
Ah they don't shoot dude. Could be interesting if the retinue stationed there, if not raised, manned some of the towers. idk. But yeah, towers are good for expanding where you can build walls atm.
@SpazzyGenius
@SpazzyGenius 29 дней назад
Non functional right now, they are supposed to be garrisonable
@samdumaquis2033
@samdumaquis2033 29 дней назад
@@SpazzyGenius thx, do you know how to garison them ?
@SpazzyGenius
@SpazzyGenius 29 дней назад
@@samdumaquis2033 they dont work right now
@samdumaquis2033
@samdumaquis2033 29 дней назад
@@SpazzyGenius okay, hopefully in the futur
@KingTiger10588
@KingTiger10588 28 дней назад
so this how you suppose to fight 700 enemy combatant end-game
@420pharma
@420pharma 29 дней назад
Do the walls work now?
@AgentGB1
@AgentGB1 28 дней назад
Mostly yeah, can clip through. As you can see though, was somewhat in the process of still building it. If they do though, could be worth double laying, or trying to get alittle inventive and using other buildings to block off sides while reducing the resource cost of walling up 360 with a manor.
@FleecyDuke
@FleecyDuke 28 дней назад
Nice vid
@bruhmoment6921
@bruhmoment6921 27 дней назад
So we’re using WeMod
@martinardaoaguirremota2484
@martinardaoaguirremota2484 25 дней назад
yo you have 30 families and have 8 trops whit full people 36,u have another land no? how u have more reclouts? whit more people no? only?
@gustavorafaelkleinpaul6981
@gustavorafaelkleinpaul6981 22 дня назад
Beta version?
@AgentGB1
@AgentGB1 22 дня назад
naaah not the beta version, was in the process of finishing of a steam achievement during that session.
@martinardaoaguirremota2484
@martinardaoaguirremota2484 25 дней назад
a yes. i see xd
@robinwolstenholme6377
@robinwolstenholme6377 29 дней назад
my manor lord mod wish list⚠ 1 wats in the cart bascit ? mod---show in menu when first person view--- 2 a corps pit that generates 1 raw ore per 2 dead bodys buried--- ---a bandet got to leave a coin or a sward right--- 3 covert large storage barn into rose hip garden 4 list of tradeing famlys mod 5 finding construction worker mod 6 mariage mod for lord and tier 3 famalys 7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ] 8 JUISTING FIELD REAGANAL FAIR MOD----- -----50 to buy cavelry joustin event [gives hero for 1 year] 9 calvelry men mod 10 convert well into pond mod fish stoke cost 100 and lasts 3 years 11 turn well into pond mod [cost 50 to stock with fish for 3 years] 12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod 14 orcherd mod 15 forced eviction mod 16 wooden parths that generate passive in come
@rdq2588
@rdq2588 29 дней назад
what is wrong with you lmao?
@Brubarov
@Brubarov 29 дней назад
Now this makes the AI look very stupid! They could just make a small breach or burn those walls.
@Zanbatoss
@Zanbatoss 29 дней назад
Sus
@Tarom456
@Tarom456 14 дней назад
I see Total War Series traditions held well - AI is still as dumb as a one year old...
@tadakatsu123456
@tadakatsu123456 21 день назад
The archers need a damage buff for real. They are literally useless, I just always build or buy spearmen or any type of melee because the archers do nothing.
@345345345345345435
@345345345345345435 27 дней назад
"tHe tOtAl wAr kIlLeR"....
@trevorseidel4536
@trevorseidel4536 26 дней назад
Total War committed suicide.
@pluto4598
@pluto4598 24 дня назад
besides.. this are two completely different types of stategy games. What next? Do they compare Tropico With Hearts of iron?
@trevorseidel4536
@trevorseidel4536 23 дня назад
@@pluto4598 It's not necessarily comparing the game styles as it is the quality of gameplay that provides interest & enjoyment. Most people that like TW also like other strategy games, such as this, myself included. Dispite the differences in style of game play, people have to choose what games they play from their pool of interest.
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