Baby Park is a good track to demonstrate that with. In MK8 and MKWii (custom track) it's chaotic, yes, but with character-specific items in Double Dash it is absolutely INSANE to play and I love it! Chain chomps and giant shells make it way more dangerous than regular items.
fun fact, there is a player named Jerko who actually does main outside drifting bikes. he has the fastest no-glitch time on Rainbow Road that uses a bike. with the shooting star.
Something interesting is that in the tas scene, very many “bad” vehicles actually have uses, such as tiny titan, daytripper, wario bike, classic dragster, phantom, and the list goes on
@@HEHEHE_I_AM_A_SUPAHSTAR_WARRIA 3/3 has been proven to be theoretically possible on the Quacker, though with the new outside drifting bike method being faster in a full race there was no reason to finish any runs with it.
Absolutely great video. Aside from the title being just enough of a misnomer for me to label this as outright clickbait, I think there are a couple of things worth bringing up 1) Ultra Shortcuts. I don't think the shortcuts people criticize MKWii for are the same ones we recognize as Ultra Shortcuts in modern day. I think anyone complaining about MKWii shortcuts are likely to be complaining about what we now call *expert shortcuts*. Stuff like the mushroom gorge Gap Jump and the BCWii glitch which are CLEARLY exploits that are unintended and hard to master. To some, like me, those kinds of shortcuts are strengths, but to a more casual player, it is undeniably a barrier of entry. 2) Items While I agree that item play is a key component of Mario Kart skill, there is no denying that MKWii is easily the most brutal game in terms of itemplay in the entire series. Almost everything in MKWii hits like a truck and to compensate, the power items are way stronger here than they've ever been, so I genuinely understand this argument. (And this game's item system is one of the main 3 reasons why I eventually migrated to MK8DX despite liking how this game's controls better) But when I think of MKWii, I think of a game that has more in common with FZero or Super Smash Bros Melee than it does Mario Kart. An unfathomably high skill ceiling racing game that is satisfying to master, but notably difficult to learn, which ultimately just isn't a game for everyone
Good points, but just to be clear the MG gap jump is not an expert shortcut. Pretty much everyone can do it and it only saves 2 seconds or so, not exactly game breaking. BCWii half pipe is worthy of being expert but at regular online play it’s usually too difficult for most players to do anyway, and it also only saves 2 seconds or so.
@@bigfry5 you say "everyone" but 13 year old TJ certainly could not, no matter how many tutorials he watched. And I sure as hell doubt any of the RU-vidrs you mentioned earlier could do it either. When you reach a certain skill level in Mario Kart, it's really easy to take even some of the most basic techniques you know for granted. Unless you're chomping at the bit to invent the phrase "intermediate shortcut," I think it's just easier to describe any unintentional/not immediately obvious cuts as being an expert cut. Cuz something like the DK Summit single cut is _fundamentally_ one of the easiest shortcuts in the game, but despite this, I would wager money that you would NEVER see a RU-vidr like Scott the Woz do it in the background footage of one of his videos. Thus, despite being _easy,_ it's still the kind of thing you'd only see from an expert. Thus, an _expert shortcut._ I'd argue it's a knowledge check more than it is an execution check.
@@campbellblock3061 damn, y'all really coming at me for one of the two examples I gave. I am personally of the belief that there was no way it was supposed to be possible in either Wii or 7. There is no way that the same devs who allowed the Wario bike and the flame runner to exist in the same game made the conscious decision to create this one singular shortcut (that 95% of the vehicles can't do) which requires you to perfectly time a drift, a mushroom and a hop On a MUSHROOM CUP track. But that apparently a matter of opinion that I seem to be alone in feeling, so replace that example with.. idk, The grumble volcano respawn glitch if you must. Or the rock hop Or the bc3 glitch Or the Dry Dry Ruins Wall clip Or the delfino square double shortcut Or the DK mountain glitch Or the Wario's gold mine turn skip Or literally name any of the like 12 different wall clips you can do. The point I'm trying to make is that a casual player isn't gonna know how to do any of that stuff and while some of that list is really easy to learn and some of that list is not viable online, casual players are just gonna see the metric fuck-ton of shortcuts without any of the context for which ones see meaningful use. Anything the average player is bound to miss without going out of their way to just experiment with or see someone else do online is what I personally define as an expert shortcut. But even if you disagree with that definition, I hope you can at least see how all this depth may appear overwhelming to the kind of Mario Kart Player that struggles to win a Grand Prix against CPUs in MK8DX.
7k mentioned huge w kane is 100% right about everything in the video and the discription (as he always is) also jerko erasure sadge, hes so good at outside drift bikes that hes the undisputed king of them
Completely agree with the item play chapter. Mini map predictions alone can actually make the difference between finishing in 10th place or finishing in 2nd. Most people don't think about the applications of an item besides immediate gratification, which explains why there's a large amount of critics saying that it's all about luck. However strategical use and waiting for the right time can really help you maximize the utility of your item, reach a higher spot more consistently, and increase your level of play overall.
For grumble volcano ultra online, also consider the fact that you can easily get bumped off from several other people being on the rock as well. I've seen one old video of someone that drove the race normally and ended up getting first because none of the eight or so people doing the glitch could complete the race before the rock fell. I also agree that a lot of popular mario kart wii review videos from non mkw youtubers have some really bad takes that are either only applicable offline (blue shells are by far more common offline where cpus spam items and can pull multiple blue shells at once) or just a skill issue. If items are the biggest factor that determine races, then how can competitive formats exist where skillfull players consistently beat noobs? To be precise, flame runner with no speed bonus is the exact same speed as daisy mach. Funky Kong has a 1.06 kmh speed bonus (1.219 in wheelie), or only adding about 1.2% more to the flame runner's base speed.
I feel like MKW has the LEAST broken items even lowkey. The 30 seconds cooldown and the fact that the really powerful items can only be in one players inventory make it really fun and predictable
I get when people back in 2008 said they hated that bikes and funky kong are too common. It was the newest mario kart and they only wanted to use the stuff they liked. Nowadays, this point hold no value at all. If you wanna play MKW today it is BECAUSE of the bikes.
loving this new mario kart wii agenda the weirdest thing to me about the "FUNKY IS BROKEN" argument is that, like in a competitive game people are gonna use the best options. In mk8, it was all waluwiggler and back, was that game fundamentally unplayable because everyone picked the best combo though? No. Same for MK9 Yoshi Teddy Buggy Rollers. Same for MK7 Metal Mario B Dasher Red Monster. Same for Bullet Train in Double Dash. All mario Karts have a best option, and people choose those options to win. Not to mention that MKWii actually has a really diverse selection of vehicles when it comes to Wrs, both human and tas viability, Waluigi Phantom holds a wr on SGB lol.
@@Watcha_ oops forgot to specify anyways tas records are crazy did u see the king boo wario bike flap on luigi circuit that monster posted that shit is crazy
The gap between flame runner/mach bike and their unviable vehicles, teddy/biddy/mr scooty/cat cruiser/inkstriker and their respective "nonviable" builds is way too different that you kinda need to look at mk8dx with a different lens. There's several vehicles and characters with equivalent stats that with yoshi teddy rollers, it's just herd mentality with a pinch of personal preference. Lately, people have been considering mr scooty to be a superior build than teddy due to smaller hitbox and better mini turbos. This is even when its stat totals are lower than teddy, naking it a technically inferior build
@@James-pb8xu I'll give you some credit, modern day balancing for games is much better then it was 15 years ago. The difference is smaller when you look at the teddy buggy and Mr scooty difference, this no doubt that online play both casual and competitive is in 8dx's favour. Sorry I couldn't be more specific but I thought no one would read if I kept it long, so let me make it long now. Instead of Yoshi Teddy Buggy, I'll say Low Midweight on Rollers. The Low Mids (Yoshi, Peach, Daisy, Birdo, Peachette) hold a pretty wide strangehold on the game. Rollers are the online mainstay I've seen everywhere from start to modern day. Maybe there's like some cushion or button tyre counterplay that I'm unaware of but those I assume are the best of the best since release. I grew up on wii and wii u like most of the people in this comment section. MK8dx is not just roller low mid weights, MKwii is not just funky flame. In fact wii has much more variety in it's world records compared to 8. Lets talk wr statistics. Funky Kong as an individual character (on flame runner, spear and flyer) holds 27/32 no glitch wrs, aka 84.38% The low mid weights in MK8DX hold 85/96 world records for 150cc, that's 88.54% To me, if we're slandering MKWII then we need to slander all MK games. What makes MKwii broken is what makes it unique, its what gives it diversity, the white rice that's MK8 150 is the same food as no glitch Wii. 200CC has way more inkstriker with wario and luigi, Glitch wrs have bullet bike baby daisy and Funky shooting star. TLDR - Sorry for generalisation of 8dx meta. It's not just Yoshi, its the low midweights that run the game. Online MK8dx is better then online Wii, Time trial Wii is better then MK8dx, thanks for coming to my ted talk
Thats a false equivalency and you know it, the viability gap of 8 is know where NEAR the gap that is wii, where flame runner (mach bike is just the same thing) is largely the only option that matters in normal races.
I will say on the nintendo servers it was somewhat broken. Between hackers and ultras allowed online. Can't tell u how many times I did the gv, MG and wgm lap skips online
I've seen TWD98 do the mario circuit glitch online multiple times back in the day lol, not sure if he did it to save time or just for swag but I sure do miss those times his old top 10 WIFI shortcuts or whatever is pretty funny as it includes ultra shortcuts, they weren't even considered cheating back in the day just very controversial
As a Shooting Star loyalist, my personal experience has been that it has the most natural feeling lines; with your ability to both drift outward and straighten yourself on a dime offering very good control, at the cost of being a bit slower on average. It can be very useful on stages like Bowser Castle Wii. Although I'm by no means a high level player haha
as someone who constantly swaps which mario kart i'm paying, blue shells do seem notably more common in MKWii. i also just went and check, and according to the wiki, blue shells are as probable as 15% in online races vs a highest odds of 5% in mk8, along with being pulled easier by more positions, as items are more positional based rather than distance based like mk8. MK7 on the other hand has nearly identical blue shell rates, but I do think people are generally comparing 8 to wii. outside of that, the rest of this video is 100% facts, great vid.
Nice to see you adressing this issue. I thought about this for a while before and I share the same arguments. 7k players absolutely demolish the "bikes are overpowered" argument, showing that both cars and bikes have their strengths and weaknesses. I played during the WFC days and people bringing cheaters as an argument is a little funny. Only two legitimate criticisms could be made and it's TCs and blue shells. A player could only get 1 TC per race. The very moment a shock is used, TC is automatically cancelled. And Blue shells could have a countdown, probably around 15 ~ 20 seconds. Aside from that, you pretty much summarized everything.
I will always love Mario Kart Wii, and it’ll always be my favourite Mario Kart. Yes it’s massively bugged when you think about it, but a lot of the glitches have to be looked for in order to perform them (e.g. the average player isn’t going to come across an ultra shortcut when racing normally). I suppose the items can be very unbalanced, but other Mario Kart games have this in some situations. Besides, the game being so hilariously busted in some ways gives it an edge no other Mario Kart can have.
Anyone who says the items are broken clearly never tried bagging in MK8D I actually like the thundercloud. It gives you a lot of speed and allows all cars to go off-road for shortcuts (not sure about bikes tho), it's also kind of a test of greed.
0:04 I get that this little throwaway joke probably didn't get much thought behind it but I would absolutely call Mario Kart Super Circuit broken, but that's also exactly what I love that game for
Clearly the competitive community for this game agree with the first 2 points, since all vehicles other than Flame Rumner and Mach Bike and all ultrashortcuts are banned by them.
Thank you for making a much more constructive video than I could've ever been bothered to make. I was planning on making a video on why inside drift isn't broken (and why the top 3 meta vehicles are) and a video on why Outside Drift bikes are horrible, but I don't think I can really put a concise video down about those 2 topics since I hate making scripted videos (the kart one is a video I did because I was bored and sick)
6:22 I use newWFC so you can do ultras, but they’re still not that bad as everyone in my room can do it, I play really hard rooms so there are ultras with multiple people, I go for them as well tho
I never understood the complaint about the items in MKWii (aside from the TC). The item system in 8 deluxe has generally been way more annoying from my experience
It's been a while since I've played MKWii, but I last left off practicing with the jetsetter, which is regarded as one of, if not _the_ worst vehicle in the game. Yes, I used it online as well. There were a few (about 2-3) races where I got first place despite almost everyone else using Funky Kong flamerunner or Daisy mach bike. Mushroom Gorge, Luigi Circuit, and SNES Ghost Valley 2 are the tracks I usually got higher places on. Since I haven't really used it all too much, I did get thrashed pretty badly most races, but being able to win at least a few races showed me that it's at least possible to win with the jetsetter, despite it being the "worst" vehicle. Also, yes, I use Wii Wheel.
Soooo... Outside drift bikes are useful BECAUSE they're broken 🤔 but in all seriousness this is a great vid and I've always thought the same way about the game
As someone who has been playing mkwii for years then recently started play mk8dx mogi lounge the items are hell in that game, infinitely worse than the occasional blue shells in Wii
It bothers me a lot when people single out MKW for item related chaos, when that can easily happen in any Mario Kart game. MK8 middle spots are full of boomerangs, fire flowers, piranhas, grounded blue shells, and more accurate red shells flying around everywhere with very little means of blocking or avoiding them.
I dont know why i cant get into how this game is I love super smash bros melee and play it competitively but something isnt appealing about the tech in this game which is weird because i love ctr nitro fueled and you can do crazy stuff in that game. Also i much prefer the wiggle stick drift in double dash just more appealing than the drifting system in wii to me.
If you compare it to super mario kart, super circuit, 64, or DS, mario kart wii dosnt seem too broken. Double dash, 7 and 8 are the only ones that feel particularly not broken, and 2 of them came after wii. It is a bit broken on its own, but compared to other mario karts its not notibly more broken than normal.