I was bored (SORRY FOR THE BAD QUALITY) enjoy this overly long compilation featuring Mark's escalating anger and encounters with bugs and glitches (as well as me explaining some of them) please don't copyright strike me mark I love you
I remember days when game development companys tried to finish making the games without releasing them too early thinking the game was finished, those where good days....
They tried a creative new way of scaring you. You used to be scared of getting caught because you were afraid of being jumpscared. Now you're scared of getting caught because you were afraid of replaying large chunks of the game again.
@@plaguenplay3516 I guess you could argue resident evil did that with ink ribbons and stuff, and it was pretty effective (at least in my experience), but 1. that game is actually scary 2. it has an actually tense atmosphere and 3. even in 1996 they had less bugs lmao
The sad part is there’s a point where he talks about the game like it’s a chore. Like “I just need to get through that part and hopefully I won’t have to do this.” When your game turns into homework, you’ve failed.
When you're hoping the game is done and are disappointed there's more...I know he said it's not a bad game but that's gotta be some kind of quality indicator
Honestly, for more that he say that he's not a quitter I doubt that if it wasn't for his channel he would ignore literal hours of progress loss again and again not by his mistakes but by bugs, unfair teleporting enemies, and bad saving mechanics.
He probably feels like he owes it to everyone since he labeled himself as the “KING, OF FIVE NIGHT’S AT FREDDY’S!” along with everyone else. And probably feels like he has a debt to this game and its creator.
You know, when they disabled the save function I thought: "There's sure not too much left? Like maybe one puzzle, that's reasonable." It was not reasonable.
42:45 There are few things I can imagine are more crushing than hearing Mark, one of the nicest and most enthusiastic people on the Internet, play something you made and just straight up say 'I just want this to be over'
One of the funniest things in this game to me is the fact that they didn’t give Monty hardly any voice lines when he finds you. So more often than not, he just continually goes “Hey, little guy!” There’s just something about “little guy” that seems so sweet and affectionate, even the way he says it. It just doesn’t ever come off as intimidating, and made me laugh so much when I first watched this game
he just sounds like a jock that spotted you across the basketball court and is about to ask if you want to join. intimidating, sure, but much more friendly and inviting than scary
he sounds like spongebob’s “intimidating” cousin (who’s the size of plankton) that he thinks is gonna like kill him or something but he just wants to roughhouse
The fact that security robots can magically summon the animatronics right behind you is still the most frustrating part of the game over a year later. Given they can see you in direct line of sight from an infinite distance away makes the game so janky to play, and it still hadn’t been fixed
@@lucasfragoso7634Modern games are as much showpieces as they are games. Everything has to be bigger. To have 4K graphics. Not for the benefit of the game, but to brag about to potential consumers to get them to buy it, afterall, to profit they just need to get people through the door (I.e. buy the game). ‘Fun’ is not as quantifiable as ‘map size,’ and to brag about something that can’t be strictly proven is silly. One can trust “The map is very big” but “It is fun (Source: Trust me bro)” is rather unconvincing.
46:10 is the only joy I got out of this game. Just him being like "why though?" to this psychotic child shooting him in the eyes and then him proceeding to attempt to be for mercy while not moving an inch and just standing in the same position is honestly top comedy
@@Jambo_Neo Well the real dialogue is obviously a parody of bad jokes, intentionally supposed to make the player groan and be “so bad it’s funny” not “haha funny”
They forgot to explain the threat of getting caught. The previous games made it clear that you would be stuffed into an endoskeleton, attacked for being an adult, etc. We also know/learn that the suits are possessed by frightened children and their murderer. This one doesn't establish enough of what Vanny wants to do to Gregory to make it clear that being caught is bad. Does she suck out souls? Bathe in virgin blood? Make children into pepperoni? Why are the other animatronics violent but Freddy avoided being turned? There's too much in the air for the threat to feel definite.
@@pinkcupcake4717 this is one of my biggest issues with the game. Jumpscares don't work in isolation, but this game doesn't add any suspense or build up or anything. Which is really bad for a FNAF game, since the original FNAF was almost entirely buildup. The first thing you hear is the instructions mixed in with ominous tones and a short yet gruesome description of what will happen if you get caught. The gameplay revolves around sitting and waiting as you watch the animatronics slowly get closer and closer to your position.
@@Pihsrosnec To add on my own take on the matter. Jumpscares are neither the jump, or the scare, they are, as you said, the anticipation of the scare. This game is nothing but constant jumpscares and loud noises, to the point where it is a parody of itself. And the staff bots are so constant and annoying they take out any fun that could be had. I completely agree, you explained it quite well
I think you guys are realizing that Mark is 32 and has been doing fnaf since the first game.. of course he’s not going to “look” excited or have the same energy as he used to. Jesus
I find it so funny that a bunch of these problems could be solved by adding autosaves or even checkpoints more frequently. Which they have not done after like a year.
They did add auto saves, BUT THEY ARE SHIT lmao They only autosave every in-game hour. I once got softlocked and my most recent autosave was from 1 hour before... yeah i used hacks to skip that area, that game is shit
It honestly boggled my mind that the game gave so little auto saves, not to mention that the time constraint is a nice callback to earlier games but is pretty unnecessary overall
There are many gripes I have with this game, but my main one is the loud, obnoxious sound that blasts every time an animatronic spots you. It takes away any of the actual horror they attempted for this game.
I feel like the animatronic saying something like "there you are" or "I see you" or something would be a better substitute for being spotted then the sound.
I'm 99% sure its supposed to be a reference to the stinger sound when an animatronic is revealed in the door blind spots when the lights are checked in FNaF1, but it doesn't work here because 1. The game using a horror stinger doesn't work when the game itself is barely even a horror game, and 2) the FNaF1 stinger ended once the initial ghostly roar was gone, and in this game, it continues with another sound effect that is much more droning and annoying (the only way I can think to describe it is that _whoosh_ noise that happens after the original 'growl'.) It also plays continuously once of of them have spotted you where in the original game it went back to the normal ambience, even if the door wasn't closed or the hall light was still on. Heck, you could even let the light turn off, close the door, open it, check the hall again, and if they haven't moved yet and are still there, the stinger doesn't play again. TL;DR the Security Breach sound effect, while ominous on paper, is much more annoying than frightening, because there's no startle effect and more just stressful annoyance because the sound is constant, at least in my opinion.
@@derrickdaniels3955 I really like what Outlast 1 did where you'll hear the character say one of their "I see you" lines and THEN the dramatic noises and music start playing to represent the adrenaline of having to run for your life
who thought it was a good idea to not let you save during pre-ending shenanigans, what went through their head that made them think it would improve the game
I assume it was so the final challenge was a "hardmode," as the game wasn't particularly difficult up until that point. In the end, there's only like 2 or 3 missions you got to do to get from the 6 AM autosave to the final battle autosave, and that's not so bad. The problem arises from the fact that Monty's stuff is way *harder* than Chica's. The Mazercise puzzle is way more difficult than that pizza minigame. Monty's boss fight is way harder than escaping Chica in the sewers. Monty's claws are need to open like 10 times the amount of doors that Chica's voicebox does. Perhaps most damningly, the Fazz Cam is used to unlock the poster secret, but as far as I know the Fazzerblaster doesn't unlock any secrets. This makes it so that if you're going for 100% completion and choose to fight Monty first, it's piss easy even with a lack of saves. If you choose to fight Chica first however it's damn near impossible.
@@heyheyitsjae2475 Tbh Chica's one is harder for me, the only part where I can die in Monty's mission is in the Monty fight but even there I didn't die because you just need to pay attention and shoot the bucket, in the Chica's route I'm in danger in every part because of Staff Bots and in the Shattered Chica fight it lags a lot for me making it really hard.
I definitely think it was a way to up the tension in an otherwise not-so-scary game, making survival so much more intense with genuinely tough consequence for dying - though that just turns to frustrating when you consider how unreliable and unfair this game and it's softlocks/AI can be lmao
I feel so bad for Mark. In part 1, you can obviously see he's still trying to be optimistic and say the game isn't so bad. Then, after awhile, you can see that the only reason he's continuing the series is because of his obligation to the franchise. He even tries to have some fun by occasionally making fun of the bugs but that isn't enough.
@@ASweetShortCakeat least he finished it and will never have to go through this piece of garbage again…at least until the DLC drops but hopefully the devs learned from their mistakes.
@@Randomyoutuber-4831 they mostly patched up the game and they're taking their time to make the game so hopefully it means it's not gonna be as bad on release
@@redloona1085I hate this excuse so much, patches aren’t an excuse for releasing a pile of shit on release, game companies need to stop using patches as an excuse to release unfinished dumpster fires that barely qualify as beta builds
@@traktor420 i never said it was tho???? I'm just saying how I hope the dlc will end up looking like patched up game since they're taking their time. I never said it was a excuse, i even said i hoped it wasn't as bad on release so idk why ur mad at me.
@@Pastel_Calfthere is no challenge its just annoying, its like a dark souls boss that you did a no hit run on getting 500% more hp as a difficultly increase, its just time consuming and annoying, there is 0 challenge
@@frozenlettuce293 well the internet anymore thinks that a "challenge" equates to doing something extremely mentally retarded just to get random people to look at the video and be all like "ha! that guy's stupid!" it's so pointless lol
What hurts about this is Markiplier keeps blaming himself for some of the really big fuck ups he encountered when most of the issues he runs into just feel like bad game design.
Dude spent 45 minutes in a single room trying to find the exit when there’s like 10 other doors in that same room with glowing exit signs you can’t use, only to find out it’s behind 2 washing machines. That’s definitely bad game design
@@ninjafrog6966 and a single light bar between those washers would have made that so, so much more clear. That’s not even something they’d have to code, it’s literally just adding a game asset they already have on hand.
Where's the crappy flashlights on the cameras when you need them? Scott made a game with no doors, a game with (almost no) killers, a game without cameras and now he's just forgetting flash lighting
@@grandmagunsales2125 I don't think scott had anything to do with development for this game, as far as I recall, ultimate custom night was the last game he personally worked on in the fnaf series.
@@grandmagunsales2125 Nah man, you can (sadly) tell that Scott didn’t have a hand in this. I’ve watched all of Mark’s gameplay of the previous FNaF games, and SB is missing Scott’s charm and Mark’s excitement (and I’m aware that Mark in whole has seemed to be more calm with playing games, but it does hurt to see the lack of enjoyment for this game on his face).
It makes sense in the older games. Happy animatronic animals and such. However, a 20ft tall spider with a horrifying clown face I'd wager would scare the shit out of a child. As would the deranged moon man screaming about punishment.
@@lvbboi9 That makes sense. I still can't explain the giant spider bot. One malfunction and you've got a kiddie pancake. Or an adult pancake. Hell, I bet that thing could destroy the entire place if it went haywire. Then again, I don't think the company has ever really cared about health and safety. They don't ever cut corners, though. To cut corners implies they had corners to cut in the first place. They must have a better legal team than Disney for them to still exist after all the shenanigans they've been involved in. On another note, I'm wondering if William will ever truly die. He got spring locked and rotted away in a back room for 30 years, then got set on fire, then got _incinerated,_ then became a digital ghost with the ability to brainwash people, and now he's physical again with the ability to infect other robots with his virus garbage. Dude refuses to stay dead. Henry'd be absolutely pissed if he was still alive.
@Falken Somewhere I saw someone say that the giant spider thing would probably be really awesome to teens and young adults. If it were real, it would be a MARVEL of engineering, and I wouldn’t be surprised to see people flocking to see it in the thousands. So my headcanon is that it’s geared towards a slightly older audience. With that said… why is it so unsafe?? Like you said, it could fall from the ceiling pretty easily and turn people into pancakes. Not to mention it seems like it would be quite an expensive risk to make this terrifying animatronic geared towards teens if they ended up not liking it. All around, the game is a complete mess, both in terms of writing and the stability of the game itself
Honest to god I could not tell if it's intentional or a glitch and thats bad. Your game shouldn't be so poorly made that I question whether or not something is entirely intentional for comedy's sake or straight up just broken.
That’s actually been a lot of what FNAF has been. But Security Breach is taking that “gag” and extending it over hours and unnecessarily punishing you for mistakes by erasing that hours worth of progress.
The Music Man chase sequence had everything it needed to be flawless. The music is incredible, the DJ is jaw dropping and genuinely scary, the introduction is creepy and amazing. It’s such a shame that, like Mark said, if you stop and admire the genuine excellence of the DJ you’ll die. It’s also such a shame that the hallway he’s running through is so empty and lifeless until the DJ starts throwing things. They were truly just a hair away from perfection.
absolutely agree with all that, and add that the sheer amount of staff bots in the arcade makes it near impossible to traverse, and even when you do, it's frustrating as all hell. if you don't have the fazcam, you're basically guaranteed to die several times. and since their save system is terrible, it just leads to more tedious retreading of the same content you just went through. even if the content is really cool and in this case, designed pretty solidly, that gets tiring fast. as Mark said "didn't wanna play it 10 times, but very cool" the arcade is one of the coolest areas in the game, presented very well! the driving music in the background that ramps up in intensity the more levers you flip, the fact that you can observe DJMM crawling through the holes in the walls, the part where you get trapped in the bathroom and see him looking in and reaching for you (until you wait a few seconds and realize it's just an animation loop), it's still presented really well! it's just a shame that it's bogged down by the same artificial difficulty as everything else in the game.
When I heard everyone complaining about FNAFSB, I really underestimated how truly broken the game was until I watched Mark play it. I thought of it in a similar way to how people think of Skyrim- “yeah, it’s buggy, but it’s in an endearing way. Besides, it’s still playable.” This game isn’t just “buggy”. It is fundamentally broken in every sense of the word and it took me way too long to make that realization.
Dude I thought the same thing! Usually when people complain a game is "buggy", I'm usually able to do a playthrough and not experience most of the bugs other people complain about ..not with sb, though. I genuinely didn't even KNOW Moon was supposed to be an enemy because he got stuck inside some blocks at the very beginning of that sequence so I didn't see him for a while
Atleast it's not to the level of "SONIC 06" in that it's still playable just that the bugs and glitches make it nearly impossible to fully complete. (Especially with the lack of saves)
@@user-xu1ce4ri4h apparently Map Bot's coding was so singularly problematic that the devs made a tweet saying they wanted to throw it into a volcano, and I guess that ending was how they vented that anger.
The fact the game makes you go for over like 2 hours of content without saving as a mechanic just to get a different ending is still mind boggling to me that it made it past play testing.
There's no way this game was actually properly play tested. There are too many bugs, too many glitches, and too many infuriating parts that would have been altered or fixed after proper play testing. Basically, they released the beta version of a game and charged full price for it.
@@jupitersnoot4915 They likely did play test it...they just had set deadlines and were rushed so they literally couldn't fix the bugs without another delay which Sony wouldn't of been happy about. (yea, weird concept that some buggy games WERE playtested they just couldn't patch it up before release because the higher ups told them they had to release it for the holidays for big buck, ik) They did add in a save point after hours during a lot of the bug fixing they were doing
And the endings aren't even worth seeing, left extremely vague to leave an open door for a sequel, and done in a comic book way because they couldn't afford proper animation. The ending part of this game is the literal worst among every game I've ever seen.
I’ve always felt like mark never actually wanted to play SB but felt like he was obligated to because of the impact he’s had on the franchise. I think he’s grown out of the “King Of FNaF” title and I don’t blame him
I did kind of feel that too and pretty sure the clonkyness of the game didn't help, but also he actively played through it reguardless of how difficult it was being like every day through Christmas and tried pretty hard to get as much of the experience as he could. And he did adress that though it's very glitchy, he was enjoying it. It was quite the adventure imo
It's actually based on how close to you they get I think. In my playthrough they only jumpscared me a couple times when I was completely oblivious to them.
I think the most blatant signs that this game is not finished is when they say that something is happening and it just doesn't. Like the map having a legend but not putting the symbols on the map even when Freddy points it out. Or at the end of the game when Vanny literally says there's something on the main stage and there just isn't.
Vanny had a lot of potential in this game and the fact that she has no presence in the story is probably one of the more disappointing things about this game to me.
Had to restart the 6 AM portion 3 times because I kept trying to back to the main stage to see what she had planned. Only to discover upon the third time Moondrop killed time that nothing happens.
I believe Vanny saying to go to the main stage was just a trap to waste time and make Moon or any other animatronic to get you, but still, the game is clearly unfinished
gotta commend mark for his commitment to this. i honestly wouldn’t have been sad if he never finished this game, because it was obviously torturing him😭
@@jeepercreepers9 he gotta do it. To me, he is basically obliged to the FNAF series since it was one of the reason that made him famous in the first place.
@jeepercreepers9 Considering his popularity and position in the fandom, I don't think he has a lot of room to be as critical or harsh as others. Feels like he's forced to say that to please everyone, but maybe that's just me.
35:26 that moment with Freddy running away managed to be the most frustrating and funniest thing about this video, that moment is so beautiful in like a dozen different ways
I love how Mark's hands work independently of his brain. He gets scared but those hands flick up, grab and readjust those headphones so swiftly and precisely.
I’m glad it seems like Mark had a lot more fun with Ruin than this (outside of the wet floor sign debacle). He was clearly miserable with pretty much everything past daycare in SB
I find it oddly hilarious that Mark getting caught by Vanny at 18:20, “cause she wasn’t affected by one of those,” is implied to be the reason Freddy came back and his whole save wasn’t ruined. XP
Freddy running up the stairs: “Sorry Gregory/Mark! I have to go to the recharge station!” Gregory/Mark: “FREDDAH!!!” Meanwhile in 1899 Arthur Morgan: “LENNEH!!!!”
35:26 is the most hilarious thing to me every time. Mark in his most dire hour calls upon the only thing that has kept him safe the whole game, and he just dips and runs past him.
I like how the scariest part of the game (the one with the endoskeletons following you when you aren’t looking), was done way better in TJOC Story Mode back in 2017.
wait, there's supposed to be a comedy routine there? i genuinely did not know that and ive watched a decent amount of youtubers play this game lmao. shows how not just broken but CONSISTENTLY broken this game is.
yeah at first it was funny then i felt bad for mark bc it seemed like he genuinely wanted this to be a good time for his viewers since he hasn’t played fnaf in a long time
To me from part 1 of his let’s play it seemed like he wasn’t super enthusiastic or thrilled to be playing the game, Idk if he was tired or perhaps something happened behind the scenes or perhaps his issues with setting up the game for recording. To me it felt like Mark thought that he has some sort of obligation from his viewers to play anything FNAF related, I know it sounds silly but I have witnessed other non-fnaf creators fall into this trap and the results were catastrophic. I really don’t want Mark to fall into the same trap; I don’t want him to stress over thinking that he is obligated to do something that he might not enjoy, he seemed to feel better in the later parts of the play through. but the whole thing about calling himself a moron in a monotone voice and apologizing for wasting everyone’s time on parts of the game (in post editing) made me feel bad because he shouldn’t apologize/doesn’t need to, almost like he felt like people would judge him for a simple mistake in the game. Maybe I’m thinking too much into it but that’s what i gathered from watching the whole play-through.
I love how the narrator has an explanation for everything and when the elevator glitches he’s just like “there is literally no physical reason why it shouldn’t be working” 🤣
@@Antrod really? He said that? That’s….interesting… I thought the second one was his favorite followed by Sister Location. I just don’t see how Security Breach could have possibly overtaken either of them. Especially when in the later episodes he just seemed so utterly done with it. Hmmm. I guess he must’ve really liked being able to move around lol
@@OctoAri God... I may be wrong?? I swear I heard him say that during one of the Distractible episodes, but now I can't find it. I could probably be WAY wrong now. He did say that Sister Location and FNaF 2 were an "A game" but I can't find what he said about Security Breach.
Right, but usually the rage is pretty contained. When we get voice cracks and the violent voice trembles, that’s when Mark has gone full ape shit insane
I just noticed, in the Vanny ending (the one where she dies) Freddy is portrayed as having Monty’s claws regardless of whether or not you actually got them.
This is a good observation but I honestly think they just didn’t want to redo the ending with/without montys claws. Maybe it was laziness, maybe it’s an oversight.
that is actually a big mistake because to get the vanny ending you need to find the hideout in fazerblast and to find it you need to use the party pass for fazerblast, so it is impossible for you to have the claws and find the hideout without glitching since you don't get the chance to do the vanny ending when you stay
I feel like the animatronics should've try to path towards you instead of teleporting off-bounds or.. well right behind you. Clearly Freddy issue is still there.
My problem with the Security bots is that they're so...linear? If that makes sense? Like they feel out of place just going from point A to point B with no other path finding outside of that while every other enemy in the game has an AI that, despite being glitchy at times, involves them chasing you or searching an area they spotted you in.
I think it's hilarious, but also painful. I beat the game (once) but I mainly bought it to make multiple saves. one for competing, and one to break the game. I have been able to skip Chica entirely.
I feel so bad for the people who made this game, they clearly put a lot of love and effort into this game *But it was rushed out the door and clearly had 0 fucking playtesting*
@@darienb1127 Exactly. I just don't understand why the developers didn’t put in fast travel points. It would have made the single save station less of an issue. But, no. You're fucked if you screw up and aren't near a save station. Try doing Chica's or Monty's segments without dying. It's immensely frustrating, especially regarding Monty. More save stations should have been activated.
*Scott Cawthon:* _I love Mark. I'm grateful for all his support. I truly consider him the king of FNaF. That is why I gave him the buggiest and most infuriating copy of the game for our viewing pleasure..._
@@waaaaaaaaaaaaaaaa can confirm my game crashed on parts and service for a week and I wasn’t able to play until it just stopped crashing for some reason and even then it still crashed occasionally
security breach is a lovely example of 1) why games shouldn't be rushed in development and 2) why it's better to end your franchise on a high note than try to milk it as a cash cow
and if they REALLY wanted to make another game, dont make it a free roam game thats nothing like the original. if you wanna make a game thats free roam, absolutely go for it, but dont call it a fnaf title and try to shove it into the already convoluted lore which was meant to end at fnaf 6
I think it would’ve been perfectly fine if they didn’t get rushed by their budget and community. Scott meant to stop the series at 3, but kept going… and because he executed things the way he did, it was fine to look past the reasons he continued the series. there’s still very much a demand for fnaf nowadays, especially with the whole “cringe culture is dead” resurgence. the community certainly wasn’t against the idea of a new storyline, given that convoluted lore is basically the fnaf brand seal nowadays. there were a lot of aspects that got cut from SB that would’ve made things sooo much better. Steel Wool obviously loves fnaf, you can see it just from how they dealt with Help Wanted. SBs development was a long, long string of unfortunate events. they didn’t make a bad game, they released an unfinished game.
I do honestly feel kinda bad for him towards the end of this compilation. he still has a good sense of humor, so it's not like completely depressing, but it's still sad seeing him try his best to be as absolutely patient with the game and still being punished nonetheless. I really appreciate that he never curses out the game, I think it just shows a lot of marks character that he tries to be as least antagonizing as he can. but I think he should have. this game is an utter mess, riddled with unbelievably broken mechanics and bugs, that it's kind of baffling that the studio and distributer considered this a finished game. and I know Mark really really cares about this franchise and loves the thoughtfulness and aesthetics of it, so he's trying to be as optimistic, half glass full, as he can. but the game does not deserve his patience. I do believe he's being honest when he said that it was still a good experience but certainly had many problems, but I do think hes kind of underplaying just how much the game dicked him over. I love that he prioritizes the "sympathy to the creators" over "entitled fanbase" camp that is the foundation of modern gaming, but it's still sad to see him try to find the best in a game that does not deserve that.
The game was made by a team of under 15 people who got death threats for not releasing it fast enough because the Fnaf fanbase is the worst, they released it under pressure and the initial release was a mess Markiplier definetly suffered and I also really love his attitude But there are other projects you can send your hatred towards Security breach isn't immune to criticism and that criticism has made the devs fix the game and make a fantastic DLC now But to say Security Breach doesn't deserve any attention is plain wrong.
@@potato1674 The fanbase sucks for that. I would have honestly loved if the team came out saying "This is what you wanted, right?" concerning the bugs, and how the fanbase was at fault for rushing it. THEN the company actually fixes the game, regardless of complaints and stands by its developers. Cause what can the fans actually do? They're still going to buy it once it comes out actually finished. But that hasn't happened. I agree that SB deserves attention, but I think it should be critical. Critical of the impact of fans harassing game developers and the consequences, as well as a company having ample opportunity to fix the situation and not.
Yeah but he had an expectation to up hold to his fans. He is the “King of FNAF” after all so painfully when he clearly didnt want to do it, he had to. He actually does care about this series because they helped him increase his following and revenue. He and his fan base basically grew up watching them/playing them so it does have a lot of meaning. For me personally, once he felt miserable it rubbed off on me and I did too felt miserable. I just skipped to the final fight and was extremely disappointed. Im sad to see him and other fellow creators/players to play a buggy and trashy gameplay. This game should have not been teased so early and it definitely shouldn’t have been released so early. It should have been play tested properly and 100% they should have not changed their original plans. When you rewatch the trailer they released you can clearly tell it was going to go towards a different and more interesting perspective. Even if this game had 0 bugs the game its uninteresting with the bots all over the place making the game so extremely frustrating. This causes a lot of stress, as well as the shitty not paid off endings INCLUDING the final boss fight. Its the first time we get to fight Afton and its so uncreative. We didnt even fight Vanny she is just there. The villains have nothing to offer and this game IS NOT SCARY. Reminder this is in fact a HORROR franchise…yeah. That last paragraph was me complaining about the game it was a lot and I appreciate those who fully read it. Edit: grammatical errors
@@roxanne_ No yea I totally won't argue with that, I agree wholeheartedly. It's sad that some of the fandom just "takes what it can get" so to speak and never complains about it
@@nonnycboo Exactly!! Some of this fandom has zero backbone. I’m glad some are turning the game into a meme and laugh about it like “have you ever heard of among us Gregory?” but if being honest this game is not good and should be fixed for a DLC with proper time since the potential is definitely there. Also it personally brothers me that people are convinced that Glamrock Freddy is a Dad figure to Gregory but that just might be me. And the over sexualization of Roxy is EXTREMELY UNSETTLING. I know furries are part of the fandom but just stop for the love of god. It’s not helpful when it’s my name either- buT tHen aGian that’s just mE. Idk man I understand that’s just teenagers being like that but THATS just an issue with the fandom itself. It’s like half of them are divided on what to feel about the game it just pisses me off when some completely are oblivious about it’s obvious flaws.
@@roxanne_ Tbh the sexualization has always been part of the fandom but ik what you mean. For some reason it seems like SB has way more of it than normal games. I think it's a little strange too that people think of Glamrock Freddy that way but ig it's maybe bc Gregory is an orphan? But tbh It kinda just seems like the fandom is using Glamrock Freddy as more of a Father Figure for themselves 😂
Startling at first, then it gets annoying. By the end of the movie, you either want to cave that person's face in with your fist or you're screaming like a maniac at the dickweed.
If we're pretending the game makes sense, those bots would be there to clean and vacuum and pick up trash and such, but in reality yeah they just are extra security cams pretty much...
And make them check every nook and cranny like they already checked that spot. By the amount of times mark was jumpscared by security robots there should have been an optional objective to disable them but the only two ways of doing that is using fazer blaster to stun and fazcam.
I can’t be the only one who thinks the idea of it going “enjoy the comedy stylings of staff bot “and then the staff bot standing there and doing nothing is absolutely freaking hilarious (Edit: arbitrary appreciation for the amount of enjoyment thumbs I have gotten for my witty and original comment)
The security bot jumpscare is one of the most annoying things ever. All it does is bring the game to a screeching halt for a couple of seconds to play an obnoxious sound.
There's wayyy too much security bots. This game definiton of challenge is putting 1000 bots in an area. That's not challenge, it's annoying It just encourages the player to run past everything wich is the exact OPPOSITE of everything fnaf has ever done, try to get things away from you/sneak past them A way they could have fixed it is with vanny, make her the threat. She always knows where you are and inches closer, hell you can even just make HER ai smarter and just hers, it would pose an actual challenge and make her, yknow... Scary?
i love how he just kinda off-handedly realises he hasn't saved and then it slowly dawns on him. top 10 most horrifying moments in gaming history right there
I think it's because its generally unpredictable. You know there's a chance of you getting jumped by an animatronic because of the stinger you hear when they spot you, but Staff Bots just jump you with no warning